Broken planes cannot fly; repair heals gradually (ISS-089)
CI / build + unit + e2e (pull_request) Successful in 8m22s

- flyPlane 409s a broken plane (health <= 0) before any refuel math — fuel/cash untouched
- engine auto-chain skips chaining when a landing's wear breaks the plane (queue kept intact)
- finishRepairs heals along round(f x 100) each tick; flip to available at exactly 100 on gate pass
- repairPlane no longer jumps health to 100 — it starts the gradual heal
- REMOVED BROKEN_BURN_MULTIPLIER / conditionBurnMultiplier and all burn sites (unreachable now)
- OpenAPI + route comments reworded; unit tests reworked; e2e maintenance.spec.ts per issue
- v0.45.0
This commit is contained in:
2026-09-21 21:17:51 +00:00
parent 0de0aaffd9
commit 1401a2f6eb
14 changed files with 164 additions and 180 deletions
+4 -5
View File
@@ -3,7 +3,7 @@ import { haversineKm, initialBearingDeg } from '@/lib/geo';
import { weatherFor } from '@/lib/weather';
import { getGameDb } from '@/lib/db/client';
import * as schema from '@/lib/db/schema';
import { conditionBurnMultiplier, catalogEntries, FUEL_PRICE_PER_L, PLANE_TYPES, SELL_FRACTION, type CatalogEntry } from './catalog';
import { catalogEntries, FUEL_PRICE_PER_L, PLANE_TYPES, SELL_FRACTION, type CatalogEntry } from './catalog';
import { fuelAtWeighted, progressAt, positionAt, windBurnFactor } from '@/lib/sim/movement';
// Read-only game-state snapshot for client polling (GET /api/state).
@@ -30,7 +30,8 @@ export interface PlaneState {
// leg is destIcao. The engine auto-chains queue[0] on landing when fuel covers it.
queue: string[];
// Structural health in [0, 100] (v0.39.0, ISS-069) — wears down with distance flown; at 0 the
// plane is broken and burns BROKEN_BURN_MULTIPLIER × more fuel until repaired.
// plane is broken and cannot fly until repaired (v0.45.0, ISS-089). While 'repairing' this is
// also the repair progress: it climbs back to 100 over REPAIR_DURATION_MS of sim time.
health: number;
// Sim-clock epoch ms when an active repair finishes (v0.39.0, ISS-069); null when not in repair.
repairUntilSimTime: number | null;
@@ -113,12 +114,10 @@ export async function getStateSnapshot(): Promise<StateSnapshot> {
const pos = positionAt(from.lat, from.lon, to.lat, to.lon, progress);
// Wind-adjusted burn (v0.36.0) — weather is a pure function of the departure ICAO, so this
// recomputes exactly the factor the engine used for the leg; no stored state needed.
// v0.39.0 (ISS-069): broken planes burn BROKEN_BURN_MULTIPLIER × more — p.health is frozen at
// departure (wear lands only), so this stays bit-consistent with the engine's landed fuel.
const w = weatherFor(p.locationIcao);
return { ...pos, fuel: fuelAtWeighted(
p.fuel,
type.burnPerKm * windBurnFactor(w.windKt, w.windDirDeg, initialBearingDeg(from.lat, from.lon, to.lat, to.lon)) * conditionBurnMultiplier(p.health),
type.burnPerKm * windBurnFactor(w.windKt, w.windDirDeg, initialBearingDeg(from.lat, from.lon, to.lat, to.lon)),
type.emptyWeightKg,
type.maxFuel,
distanceKm,