fix: null-guard info panel (x-if) + add runtime scale debug logging
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+5
-5
@@ -39,9 +39,9 @@
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</div>
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<!-- Fish Info Panel (right side) -->
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<div x-show="store.selectedFish" x-transition.opacity.duration.200ms
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<div x-if="store.selectedFish" x-transition.opacity.duration.200ms
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class="absolute right-4 top-16 w-72 pointer-events-auto"
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x-cloak style="display:none">
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x-cloak>
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<div class="bg-aqua-900/90 backdrop-blur-md rounded-xl border border-aqua-700/60 p-4 shadow-xl">
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<!-- Header -->
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<div class="flex items-start justify-between mb-3">
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@@ -92,7 +92,7 @@
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<!-- Shop Modal -->
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<div x-show="store.showShop" x-transition.opacity.duration.200ms
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class="absolute inset-0 flex items-center justify-center pointer-events-auto bg-black/60 backdrop-blur-sm"
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x-cloak style="display:none">
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x-cloak>
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<div class="bg-aqua-900/95 border border-aqua-700 rounded-2xl w-[500px] max-h-[80vh] overflow-y-auto p-6 shadow-2xl">
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<div class="flex items-center justify-between mb-4">
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<h2 class="text-white font-bold text-lg">🐟 Fish Shop</h2>
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@@ -124,7 +124,7 @@
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<!-- Settings Modal -->
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<div x-show="store.showSettings" x-transition.opacity.duration.200ms
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class="absolute inset-0 flex items-center justify-center pointer-events-auto bg-black/60 backdrop-blur-sm"
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x-cloak style="display:none">
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x-cloak>
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<div class="bg-aqua-900/95 border border-aqua-700 rounded-2xl w-80 p-6 shadow-2xl">
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<div class="flex items-center justify-between mb-4">
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<h2 class="text-white font-bold">⚙️ Settings</h2>
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@@ -153,7 +153,7 @@
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<!-- Reset Confirmation -->
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<div x-show="store.showResetConfirm" x-transition.opacity.duration.150ms
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class="absolute inset-0 flex items-center justify-center pointer-events-auto bg-black/70 z-50"
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x-cloak style="display:none">
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x-cloak>
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<div class="bg-aqua-900 border border-red-900 rounded-2xl w-80 p-6 shadow-2xl">
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<h3 class="text-white font-bold mb-2">⚠️ Reset Game</h3>
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<p class="text-sm text-aqua-300 mb-4">This will permanently delete ALL your fish, money, and progress.</p>
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@@ -161,10 +161,15 @@ function buildFish(gltf: GLTF, spec: FishSpec): Fish {
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const scale = (spec.targetLength / spec.modelLength) * rand(0.92, 1.08);
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orient.scale.setScalar(scale);
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console.log("[Fish]", spec.url, "target:", spec.targetLength.toFixed(3), "modelLen:", spec.modelLength, "scale:", scale.toFixed(4), "expected rendered:", (scale * spec.modelLength).toFixed(3));
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orient.add(model);
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const group = new THREE.Group();
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group.add(orient);
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group.updateMatrixWorld(true);
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const dbgBox = new THREE.Box3().setFromObject(group);
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const dbgSize = dbgBox.getSize(new THREE.Vector3());
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console.log("[Fish Box3]", spec.url, "x:", dbgSize.x.toFixed(3), "y:", dbgSize.y.toFixed(3), "z:", dbgSize.z.toFixed(3), "max:", Math.max(dbgSize.x, dbgSize.y, dbgSize.z).toFixed(3));
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// Apply genetics (color shift, rarity glow)
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if (spec.genetics) {
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