44 lines
1.9 KiB
TypeScript
44 lines
1.9 KiB
TypeScript
import { getGameDb } from '@/lib/db/client'
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import { parseCrewTeam } from '@/app/api/crew-team'
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import { checkBuildPreconditions, getShipState, ShipError } from '@/lib/game/ship'
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import { queueStateFromSave, saveInventory, saveTaskRow } from '@/lib/game/save'
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import { queueTask, TaskError } from '@/lib/game/tasks'
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// Build an unbuilt ship system type at base values: assign the crew team (lead + helpers)
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// and queue the SHIP_BUILD task — the flat parts cost is deducted at queue time and the
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// build lands when the task completes on the turn tick (runTurn). Body:
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// { type, leadCrewId, helperCrewIds? }. Queueing spends no turn; returns the same fresh
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// ship state the instant action returned.
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export async function POST(req: Request) {
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let body: unknown
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try {
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body = await req.json()
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} catch {
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return Response.json({ error: 'Invalid JSON body' }, { status: 400 })
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}
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const type = (body as { type?: unknown }).type
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if (typeof type !== 'string' || type.length === 0) {
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return Response.json({ error: 'type must be a non-empty string' }, { status: 400 })
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}
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const team = parseCrewTeam(body)
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if ('error' in team) {
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return Response.json({ error: team.error }, { status: team.status })
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}
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try {
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const db = await getGameDb()
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await checkBuildPreconditions(db, type) // existing pre-checks: 404 unknown type · 409 already built / build gate
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const state = await queueStateFromSave(db)
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const { task, inventory } = queueTask(state, { type: 'SHIP_BUILD', payload: { type }, leadCrewId: team.leadCrewId, helperCrewIds: team.helperCrewIds })
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await saveTaskRow(db, task)
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await saveInventory(db, inventory) // the cost was deducted at queue time
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return Response.json(await getShipState(db))
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} catch (err) {
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if (err instanceof ShipError || err instanceof TaskError) {
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return Response.json({ error: err.message }, { status: err.status })
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}
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throw err
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}
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}
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