391 lines
18 KiB
TypeScript
391 lines
18 KiB
TypeScript
import { mkdtemp, rm } from 'node:fs/promises'
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import { tmpdir } from 'node:os'
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import path from 'node:path'
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import { afterAll, describe, expect, it } from 'vitest'
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import { eq } from 'drizzle-orm'
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import { openGameDb, type GameDb } from '@/lib/db/client'
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import * as schema from '@/lib/db/schema'
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import { generateStartingCrew, rollCrewMember, startingCrewRng } from './crew'
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import { BASE_CAPACITY, BASE_LEVEL, SHIP_TYPES } from './ship-costs'
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import { SCHEMA_VERSION, getCrewState, getSystemState, explorePlanet, getWorldState, jumpToSystem, type WorldState } from './save'
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import { bodyRng, explorationRng, generatePlanets, rollExploration } from './world'
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const dirs: string[] = []
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async function freshFile(): Promise<{ db: GameDb; file: string }> {
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const dir = await mkdtemp(path.join(tmpdir(), 'sw-save-test-'))
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dirs.push(dir)
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const file = path.join(dir, 'test.db')
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return { db: await openGameDb(file), file }
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}
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afterAll(async () => {
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for (const d of dirs) await rm(d, { recursive: true, force: true })
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})
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function currentOf(world: WorldState): WorldState['systems'][number] {
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const current = world.systems.filter((s) => s.current)
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expect(current).toHaveLength(1)
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return current[0]
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}
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describe('ensureSave / getWorldState', () => {
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it('auto-initializes a save on first read: start + 6 neighbours, turn 0, new_game event', async () => {
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const { db } = await freshFile()
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const world = await getWorldState(db)
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expect(world.turn).toBe(0)
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expect(world.systems).toHaveLength(7)
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expect(currentOf(world).discovered).toBe(true)
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expect(world.systems.filter((s) => !s.discovered)).toHaveLength(6)
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expect(world.edges).toHaveLength(12) // start↔each neighbour + ring cycle
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const ids = new Set(world.systems.map((s) => s.id))
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for (const [a, b] of world.edges) {
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expect(ids.has(a)).toBe(true)
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expect(ids.has(b)).toBe(true)
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}
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const rows = db.raw.exec('SELECT type, turn FROM events ORDER BY id')
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expect(rows[0].values).toEqual([['new_game', 0]])
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})
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it('is idempotent — a second read does not regenerate the world', async () => {
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const { db } = await freshFile()
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const first = await getWorldState(db)
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const second = await getWorldState(db)
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expect(second).toEqual(first)
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})
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})
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describe('jumpToSystem validation', () => {
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it('rejects unknown systems with 404 and jumping to the current system with 409', async () => {
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const { db } = await freshFile()
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const world = await getWorldState(db)
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const start = currentOf(world)
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await expect(jumpToSystem(db, 999_999)).rejects.toMatchObject({ status: 404 })
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await expect(jumpToSystem(db, start.id)).rejects.toMatchObject({ status: 409 })
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const after = await getWorldState(db)
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expect(after.turn).toBe(0) // rejected jumps mutate nothing
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expect(currentOf(after).id).toBe(start.id)
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})
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it('rejects non-adjacent systems with 409 and leaves state untouched', async () => {
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const { db } = await freshFile()
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const w0 = await getWorldState(db)
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const start = currentOf(w0)
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// Every initial neighbour is adjacent to the start, so jump once first.
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const n0 = w0.systems.find((s) => !s.current)!
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await jumpToSystem(db, n0.id)
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const w1 = await getWorldState(db)
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expect(currentOf(w1).id).toBe(n0.id)
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// A system with no route to the current one (ring members two steps away qualify).
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const adjacent = new Set(
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w1.edges.filter(([a, b]) => a === n0.id || b === n0.id).flatMap(([a, b]) => [a, b]),
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)
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const far = w1.systems.find((s) => !adjacent.has(s.id))!
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await expect(jumpToSystem(db, far.id)).rejects.toMatchObject({ status: 409 })
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const after = await getWorldState(db)
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expect(after.turn).toBe(1)
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expect(currentOf(after).id).toBe(n0.id)
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})
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})
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describe('jumpToSystem success path', () => {
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it('sets current, increments turn, discovers the target and grows the chart', async () => {
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const { db } = await freshFile()
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const w0 = await getWorldState(db)
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const start = currentOf(w0)
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const target = w0.systems.find((s) => !s.current)! // all initial neighbours are adjacent to the start
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const after = await jumpToSystem(db, target.id)
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expect(after.turn).toBe(1)
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expect(currentOf(after).id).toBe(target.id)
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expect(after.systems.find((s) => s.id === target.id)!.discovered).toBe(true)
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// Expansion: 4 new undiscovered neighbours around the target, each routed to it.
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const fresh = after.systems.filter((s) => !w0.systems.some((p) => p.id === s.id))
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expect(fresh).toHaveLength(4)
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expect(fresh.every((s) => !s.discovered)).toBe(true)
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for (const n of fresh) {
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expect(after.edges.some(([a, b]) => (a === target.id && b === n.id) || (a === n.id && b === target.id))).toBe(true)
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}
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const rows = db.raw.exec('SELECT type, turn FROM events ORDER BY id')
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expect(rows[0].values).toEqual([['new_game', 0], ['jump', 1]])
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})
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it('persists the current system and turn across a DB reopen (container restart)', async () => {
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const { db, file } = await freshFile()
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const w0 = await getWorldState(db)
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const target = w0.systems.find((s) => !s.current)!
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const after = await jumpToSystem(db, target.id)
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const reopened = await openGameDb(file) // a new process would see the same file
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const again = await getWorldState(reopened)
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expect(again.turn).toBe(after.turn)
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expect(currentOf(again).id).toBe(target.id)
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expect(again.systems).toHaveLength(after.systems.length)
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})
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})
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describe('getSystemState', () => {
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it('generates bodies for every system on new game; moons nest under a parent planet only', async () => {
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const { db } = await freshFile()
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const state = await getSystemState(db)
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// Current (start) system: 2–5 planets, all unexplored yet.
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const planetRows = state.planets.filter((p) => p.parent === null)
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expect(planetRows.length).toBeGreaterThanOrEqual(2)
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expect(planetRows.length).toBeLessThanOrEqual(5)
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const planetIds = new Set(planetRows.map((p) => p.id))
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for (const row of state.planets) {
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if (row.parent !== null) expect(planetIds.has(row.parent)).toBe(true) // moons hang off a planet in the same system
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expect(row.explored).toBe(false)
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}
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// Every one of the 7 fresh-save systems got bodies.
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const counts = db.raw.exec('SELECT system_id, COUNT(*) FROM planets GROUP BY system_id')
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expect(counts[0].values).toHaveLength(7)
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for (const [, n] of counts[0].values) expect(Number(n)).toBeGreaterThanOrEqual(2)
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expect(state.inventory).toEqual([]) // nothing found before any scan
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expect(state.turn).toBe(0)
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})
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})
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describe('explorePlanet', () => {
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it('rejects unknown planets with 404 and already-explored ones with 409, mutating nothing on failure', async () => {
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const { db } = await freshFile()
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const state = await getSystemState(db)
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const target = state.planets[0]
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await expect(explorePlanet(db, 999_999)).rejects.toMatchObject({ status: 404 })
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await explorePlanet(db, target.id)
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await expect(explorePlanet(db, target.id)).rejects.toMatchObject({ status: 409 })
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const after = await getSystemState(db)
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expect(after.turn).toBe(1) // only the successful scan costs a turn
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expect(after.planets.find((p) => p.id === target.id)?.explored).toBe(true)
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})
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it('marks explored, bumps the turn, lands finds in inventory and writes an event', async () => {
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const { db } = await freshFile()
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const state = await getSystemState(db)
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const target = state.planets[0]
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const result = await explorePlanet(db, target.id)
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expect(result.turn).toBe(1)
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// Fresh save: inventory is exactly this scan's haul.
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for (const item of result.outcome) {
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expect(result.inventory.find((i) => i.kind === item.kind && i.name === item.name)?.qty).toBe(item.qty)
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}
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expect(result.inventory.length).toBe(result.outcome.length)
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const rows = db.raw.exec('SELECT type, turn FROM events ORDER BY id')
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expect(rows[0].values).toEqual([['new_game', 0], ['explore', 1]])
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})
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it('is deterministic per save+planet and accumulates qty across scans (known seed)', async () => {
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// Hand-built save with a known seed so every outcome is recomputable offline.
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const { db } = await freshFile()
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const [save] = await db.db.insert(schema.saves).values({ seed: '42', turn: 0, createdAt: new Date().toISOString() }).returning()
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const [sys] = await db.db
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.insert(schema.solarSystems)
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.values({ saveId: save.id, name: 'Test System', x: 50, y: 50, discovered: true, isCurrent: true })
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.returning({ id: schema.solarSystems.id })
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const planetIds: number[] = []
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for (const body of generatePlanets(bodyRng('42', sys.id))) {
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const [p] = await db.db
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.insert(schema.planets)
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.values({ systemId: sys.id, parentId: null, name: body.name, type: body.type, hazard: body.hazard })
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.returning({ id: schema.planets.id })
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planetIds.push(p.id)
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}
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const expected = planetIds.map((id) => rollExploration(explorationRng('42', id)))
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for (let i = 0; i < planetIds.length; i++) {
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const result = await explorePlanet(db, planetIds[i])
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expect(result.outcome).toEqual(expected[i]) // same save+planet → same haul
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}
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// Inventory accumulates: qty per kind+name equals the sum over all scans.
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const totals = new Map<string, number>()
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for (const items of expected) {
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for (const it of items) totals.set(`${it.kind}|${it.name}`, (totals.get(`${it.kind}|${it.name}`) ?? 0) + it.qty)
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}
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const state = await getSystemState(db)
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expect(state.inventory.length).toBe(totals.size)
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for (const item of state.inventory) {
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expect(item.qty).toBe(totals.get(`${item.kind}|${item.name}`))
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}
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expect(state.turn).toBe(planetIds.length) // one turn per scan
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})
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})
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describe('getCrewState', () => {
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it('seeds a starting crew of 2–3 members derived from the save seed', async () => {
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const { db } = await freshFile()
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const crew = await getCrewState(db) // ensureSave runs inside, so this also seeds the crew
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expect(crew.length).toBeGreaterThanOrEqual(2)
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expect(crew.length).toBeLessThanOrEqual(3)
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for (const member of crew) {
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expect(member.origin).toBe('STARTING CREW')
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expect(member.name.trim()).not.toBe('')
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expect(member.role.trim()).not.toBe('')
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expect(member.traitGood.trim()).not.toBe('')
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expect(member.traitBad.trim()).not.toBe('')
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}
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// The roster is exactly the pure generation for this save's seed.
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const [save] = await db.db.select().from(schema.saves)
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const expected = generateStartingCrew(startingCrewRng(save.seed))
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expect(crew.map((c) => c.name)).toEqual(expected.map((m) => m.name))
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expect(crew.map((c) => c.role)).toEqual(expected.map((m) => m.role))
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expect(crew.map((c) => [c.traitGood, c.traitBad])).toEqual(expected.map((m) => [m.traitGood, m.traitBad]))
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})
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})
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describe('explorePlanet crew finds', () => {
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it('lands a found member in the roster with the planet+system origin and never joins twice (known seed)', async () => {
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// Hand-built save with a known seed so the crew roll is recomputable offline.
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const { db } = await freshFile()
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const [save] = await db.db.insert(schema.saves).values({ seed: '42', turn: 0, createdAt: new Date().toISOString() }).returning()
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const [sys] = await db.db
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.insert(schema.solarSystems)
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.values({ saveId: save.id, name: 'Test System', x: 50, y: 50, discovered: true, isCurrent: true })
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.returning({ id: schema.solarSystems.id })
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// Find a small planet id whose exploration roll finds crew (deterministic — recomputed here,
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// mirroring save.ts: the item haul draws first, then the crew roll on the same stream).
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let crewPlanetId = -1
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for (let id = 1; id <= 50 && crewPlanetId === -1; id++) {
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const rng = explorationRng('42', id)
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rollExploration(rng)
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if (rollCrewMember(rng, new Set<string>())) crewPlanetId = id
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}
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expect(crewPlanetId).toBeGreaterThan(0)
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const planetName = `P${crewPlanetId}`
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for (let i = 1; i <= crewPlanetId; i++) {
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await db.db.insert(schema.planets).values({ systemId: sys.id, parentId: null, name: `P${i}`, type: 'ROCKY', hazard: false })
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}
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const before = await getCrewState(db) // empty — this save was hand-built, no starting crew seeded
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const result = await explorePlanet(db, crewPlanetId)
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expect(result.crewFound).not.toBeNull()
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const expectedRng = explorationRng('42', crewPlanetId)
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rollExploration(expectedRng) // consume the item haul draws first, exactly as save.ts does
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const expectedMember = rollCrewMember(expectedRng, new Set<string>())! // same save+planet → same member
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expect(result.crewFound!.name).toBe(expectedMember.name)
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expect(result.crewFound!.role).toBe(expectedMember.role)
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expect([result.crewFound!.traitGood, result.crewFound!.traitBad]).toEqual([expectedMember.traitGood, expectedMember.traitBad])
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expect(result.crewFound!.origin).toBe(`${planetName}, Test System`)
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const after = await getCrewState(db)
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expect(after.length).toBe(before.length + 1) // exactly one join
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expect(after.find((c) => c.id === result.crewFound!.id)).toMatchObject({ name: expectedMember.name, origin: `${planetName}, Test System` })
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// The body is already explored → a second scan is rejected and no duplicate joins.
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await expect(explorePlanet(db, crewPlanetId)).rejects.toMatchObject({ status: 409 })
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expect((await getCrewState(db)).length).toBe(before.length + 1)
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})
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})
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describe('backfill (old saves)', () => {
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// Planets/moons of one system in insertion order, nested by parent — ids are excluded so a
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// regenerated set compares equal to the original even though autoincrement moved on.
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function bodyShape(rows: { id: number; name: string; type: string; hazard: boolean; parentId: number | null }[]) {
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return rows
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.filter((r) => r.parentId === null)
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.map((p) => ({ name: p.name, type: p.type, hazard: p.hazard, moons: rows.filter((m) => m.parentId === p.id).map((m) => [m.name, m.type, m.hazard]) }))
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}
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it('upgrades a v1 save (no bodies, no crew) in place — deterministic and idempotent', async () => {
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const { db } = await freshFile()
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await getWorldState(db) // new game: everything seeded at the current version
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const systems = await db.db.select().from(schema.solarSystems)
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const rowsFor = (systemId: number) => db.db.select().from(schema.planets).where(eq(schema.planets.systemId, systemId))
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const beforeBodies: Record<number, unknown> = {}
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for (const s of systems) {
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const rows = await rowsFor(s.id)
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beforeBodies[s.id] = bodyShape(rows.sort((a, b) => a.id - b.id))
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}
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const crewOf = (rows: { id: number; name: string; role: string; traitGood: string; traitBad: string; origin: string }[]) =>
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rows.map((c) => ({ name: c.name, role: c.role, traitGood: c.traitGood, traitBad: c.traitBad, origin: c.origin })) // ids excluded — re-seed moves autoincrement on
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const beforeCrew = crewOf(await db.db.select().from(schema.crew))
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const shipOf = (rows: { id: number; type: string; level: number; capacity: number }[]) =>
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rows.map((s) => ({ type: s.type, level: s.level, capacity: s.capacity })).sort((a, b) => a.type.localeCompare(b.type)) // ids excluded — re-seed moves autoincrement on
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const beforeShip = shipOf(await db.db.select().from(schema.shipSystems))
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// Simulate a save created by pre-v0.4 code: no bodies, no crew, no ship, no version stamp (NULL).
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await db.db.delete(schema.planets)
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await db.db.delete(schema.crew)
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await db.db.delete(schema.shipSystems)
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await db.db.update(schema.saves).set({ schemaVersion: null })
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const world = await getWorldState(db) // ensureSave → backfill runs
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expect(world.systems).toHaveLength(7)
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for (const s of systems) {
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const rows = await rowsFor(s.id)
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expect(bodyShape(rows.sort((a, b) => a.id - b.id))).toEqual(beforeBodies[s.id]) // identical to fresh generation
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}
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expect(crewOf(await db.db.select().from(schema.crew))).toEqual(beforeCrew)
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expect(shipOf(await db.db.select().from(schema.shipSystems))).toEqual(beforeShip)
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const [save] = await db.db.select().from(schema.saves)
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expect(save.schemaVersion).toBe(SCHEMA_VERSION)
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// Idempotent: a second pass changes nothing.
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const planetCount = (await db.db.select().from(schema.planets)).length
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await getWorldState(db)
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expect((await db.db.select().from(schema.planets)).length).toBe(planetCount)
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expect((await db.db.select().from(schema.crew)).length).toBe(beforeCrew.length)
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expect(shipOf(await db.db.select().from(schema.shipSystems))).toEqual(beforeShip)
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for (const s of systems) {
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const rows = await rowsFor(s.id)
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expect(bodyShape(rows.sort((a, b) => a.id - b.id))).toEqual(beforeBodies[s.id])
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}
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})
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it('leaves an up-to-date save untouched', async () => {
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const { db } = await freshFile()
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await getWorldState(db)
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const planetCount = (await db.db.select().from(schema.planets)).length
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const [save] = await db.db.select().from(schema.saves)
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expect(save.schemaVersion).toBe(SCHEMA_VERSION)
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await getWorldState(db) // second read: no backfill work to do
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expect((await db.db.select().from(schema.planets)).length).toBe(planetCount)
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})
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it('seeds the starting ship on a new game: core types built at base values, WEAPONS unbuilt', async () => {
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const { db } = await freshFile()
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await getWorldState(db)
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const rows = (await db.db.select().from(schema.shipSystems)).sort((a, b) => a.type.localeCompare(b.type))
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expect(rows).toHaveLength(SHIP_TYPES.length)
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for (const def of SHIP_TYPES) {
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const row = rows.find((r) => r.type === def.type)!
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if (def.builtAtStart) {
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expect({ level: row.level, capacity: row.capacity }).toEqual({ level: BASE_LEVEL, capacity: BASE_CAPACITY })
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} else {
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expect(row.level).toBe(0) // unbuilt until a BUILD action
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expect(row.capacity).toBe(0)
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||
}
|
||
}
|
||
})
|
||
})
|