Files
SpaceWanderer/components/mission-control.tsx
T
kamilkrzywda 85627201f8 feat(ui): layout pass — CARGO HOLD to right column, wider panes, drop placeholders
CARGO HOLD // INVENTORY moves out of the LOCAL SYSTEM tab into a persistent
right-column panel; UPCOMING ENCOUNTERS removed; SHIP DATA folded into VESSEL
METRICS (SECTOR + TURN kept with real values, filler dropped). Grid goes
260px/1fr/240px -> 320px/1fr/360px. Cargo state uses the lifted-state pattern:
MissionControl owns /api/system and LocalSystemPanel reports each scan's
response up via onChanged (ShipSystemsPanel style) — no polling.
2026-09-29 06:48:20 +00:00

489 lines
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'use client'
import { useEffect, useState } from 'react'
import { Badge } from '@/components/ui/badge'
import { Panel, PanelContent, PanelHeader, PanelTitle } from '@/components/ui/panel'
import { Progress } from '@/components/ui/progress'
import { StatCard } from '@/components/ui/stat-card'
import { StatusGrid, type SystemEntry } from '@/components/ui/status-grid'
import { Tabs, TabsContent, TabsList, TabsTrigger } from '@/components/ui/tabs'
import { CrewPanel } from '@/components/crew-panel'
import { EventLogPanel } from '@/components/event-log'
import { LocalSystemPanel } from '@/components/local-system'
import { MissionPanel } from '@/components/missions'
import { ShipSystemsPanel } from '@/components/ship-systems'
import { SkillTreePanel } from '@/components/skill-tree'
import { WorldMapPanel } from '@/components/world-map'
import { CREW_CAPACITY } from '@/lib/game/ship-costs'
import type { CrewDto, SystemState } from '@/lib/game/save'
import type { ShipState } from '@/lib/game/ship'
import type { TechDto } from '@/lib/game/tech'
// Interface base: layout + visual treatment rebuilt from the scificn-ui Mission Control
// showcase (src/app/_pages/showcase/mission-control-content.tsx in baxy5/scificn-ui). All seven
// tabs render live data (/api/world, /api/system, /api/crew, /api/ship, /api/tech, /api/missions,
// /api/events); the right column's CARGO HOLD renders from the lifted /api/system state. Single
// player, no auth, by design.
function useNarrow(threshold = 900): boolean {
const [narrow, setNarrow] = useState(
() => typeof window !== 'undefined' && window.innerWidth < threshold
)
useEffect(() => {
const handle = () => setNarrow(window.innerWidth < threshold)
window.addEventListener('resize', handle, { passive: true })
return () => window.removeEventListener('resize', handle)
}, [threshold])
return narrow
}
export function MissionControl() {
const narrow = useNarrow()
const [tick, setTick] = useState(0)
// Ship + system state is owned here (not in the tab panels): the SHIP SYSTEMS tab mirrors ship
// actions via setShip, and the right column's CARGO HOLD renders from the lifted inventory —
// the LOCAL SYSTEM tab reports each scan's response up via setSystem. Crew count feeds the
// roster bar — refetched on page load, like the other panels.
const [ship, setShip] = useState<ShipState | null>(null)
const [system, setSystem] = useState<SystemState | null>(null)
const [techs, setTechs] = useState<TechDto[] | null>(null)
const [crewCount, setCrewCount] = useState<number | null>(null)
useEffect(() => {
let cancelled = false
fetch('/api/ship')
.then(async (res) => {
if (!res.ok) throw new Error(`HTTP ${res.status}`)
return (await res.json()) as ShipState
})
.then((s) => {
if (!cancelled) setShip(s)
})
.catch(() => {}) // left column + tab keep their loading state on failure
fetch('/api/system')
.then(async (res) => {
if (!res.ok) throw new Error(`HTTP ${res.status}`)
return (await res.json()) as SystemState
})
.then((s) => {
if (!cancelled) setSystem(s)
})
.catch(() => {})
fetch('/api/tech')
.then(async (res) => {
if (!res.ok) throw new Error(`HTTP ${res.status}`)
return (await res.json()) as TechDto[]
})
.then((t) => {
if (!cancelled) setTechs(t)
})
.catch(() => {})
fetch('/api/crew')
.then(async (res) => {
if (!res.ok) throw new Error(`HTTP ${res.status}`)
return (await res.json()) as CrewDto[]
})
.then((c) => {
if (!cancelled) setCrewCount(c.length)
})
.catch(() => {})
return () => {
cancelled = true
}
}, [])
useEffect(() => {
const id = setInterval(() => setTick((t) => t + 1), 1000)
return () => clearInterval(id)
}, [])
const timeStr = new Date().toLocaleTimeString('en-GB', { hour12: false })
// Slugs of the researched techs — drives the effective caps + build gates in the SHIP SYSTEMS
// tab via the same pure helpers the API enforces (lib/game/tech.ts).
const researchedSlugs = new Set((techs ?? []).filter((t) => t.state === 'RESEARCHED').map((t) => t.slug))
return (
<div
style={{
minHeight: '100vh',
background: 'var(--background)',
display: 'flex',
flexDirection: 'column',
fontFamily: 'var(--font-mono)',
}}
>
{/* ── HEADER ── */}
<header
style={{
height: '44px',
background: 'var(--surface)',
borderBottom: '1px solid var(--border)',
display: 'flex',
alignItems: 'center',
padding: '0 1.25rem',
gap: '0.75rem',
position: 'sticky',
top: 0,
zIndex: 50,
flexShrink: 0,
}}
>
<span
style={{
color: 'var(--text-muted)',
fontSize: '0.7rem',
letterSpacing: '0.08em',
flexShrink: 0,
}}
>
◄ SHIP
</span>
<span style={{ color: 'var(--border)', flexShrink: 0 }}>│</span>
<h1
style={{
margin: 0,
color: 'var(--color-green)',
fontSize: '0.85rem',
fontWeight: 700,
letterSpacing: '0.12em',
textShadow: 'var(--text-glow-green)',
flexShrink: 0,
}}
>
SPACEWANDERER
</h1>
{!narrow && (
<span
style={{
color: 'var(--text-muted)',
fontSize: '0.72rem',
letterSpacing: '0.08em',
flexShrink: 0,
}}
>
// SHIP STATUS // CREW MANIFEST
</span>
)}
<div style={{ flex: 1 }} />
{!narrow && (
<Badge variant="ACTIVE">SHIP NOMINAL</Badge>
)}
<Badge variant="SCANNING">SECTOR SCAN</Badge>
<span
style={{
color: 'var(--color-green)',
fontSize: '0.65rem',
letterSpacing: '0.1em',
textShadow: 'var(--text-glow-green)',
flexShrink: 0,
opacity: tick % 2 === 0 ? 1 : 0.5,
transition: 'opacity 0.3s',
}}
>
{timeStr}
</span>
</header>
{/* ── BODY ── */}
<div
style={{
flex: 1,
display: 'flex',
flexDirection: 'column',
gap: '1px',
background: 'var(--border)',
}}
>
{/* STAT CARDS — placeholder ship readouts */}
<div
style={{
background: 'var(--background)',
padding: '0.75rem 1rem',
display: 'grid',
gridTemplateColumns: narrow ? '1fr 1fr' : 'repeat(4, 1fr)',
gap: '0.75rem',
}}
>
<StatCard
label="HULL INTEGRITY"
value="87%"
sublabel="NOMINAL · NO BREACHES"
variant="ACTIVE"
/>
<StatCard
label="REACTOR OUTPUT"
value="94.2%"
sublabel="STABLE · IDLE CYCLE"
variant="ACTIVE"
/>
<StatCard
label="CREW ON BOARD"
value="3 / 6"
sublabel="AWAITING MANIFEST"
variant="DEFAULT"
/>
<StatCard
label="NEXT ENCOUNTER"
value="T-07:14"
sublabel="SECTOR 7G // DRIFT LANE"
variant="WARNING"
/>
</div>
{/* 3-COLUMN GRID */}
<div
style={{
flex: 1,
display: 'grid',
gridTemplateColumns: narrow ? '1fr' : '320px 1fr 360px',
gap: '1px',
background: 'var(--border)',
}}
>
{/* ── LEFT: SHIP SYSTEMS + VESSEL METRICS (mirrors the SHIP SYSTEMS tab) ── */}
<div
style={{
background: 'var(--background)',
padding: '1rem',
display: 'flex',
flexDirection: 'column',
gap: '0.875rem',
overflowY: 'auto',
}}
>
<Panel notch="sm">
<PanelHeader>
<PanelTitle>SHIP SYSTEMS</PanelTitle>
<div style={{ marginLeft: 'auto' }}>
<Badge variant={ship && ship.systems.some((s) => s.built) ? 'ACTIVE' : 'OFFLINE'}>
{ship ? `${ship.systems.filter((s) => s.built).length} ONLINE` : '—'}
</Badge>
</div>
</PanelHeader>
{ship ? (
<StatusGrid
systems={ship.systems.map((s) => ({
name: s.type,
status: s.built ? ('ACTIVE' as const) : ('OFFLINE' as const),
detail: s.built ? `LV ${s.level} · CAP ${s.capacity}` : undefined,
}))}
/>
) : (
<div style={{ padding: '0.5rem 0.75rem' }}>
<span style={{ fontSize: '0.62rem', color: 'var(--text-muted)', letterSpacing: '0.12em' }}>LOADING…</span>
</div>
)}
</Panel>
<Panel notch="sm">
<PanelHeader>
<PanelTitle>VESSEL METRICS</PanelTitle>
</PanelHeader>
<PanelContent>
{ship ? (
// Bars driven by real values: hull/reactor from system levels (level × 20, capped),
// crew roster vs the display cap; SECTOR/TURN rows folded in from the old SHIP DATA
// placeholder (the rest of it duplicated these bars or had no game equivalent).
<div style={{ display: 'flex', flexDirection: 'column', gap: '0.875rem' }}>
<Progress label="HULL INTEGRITY" value={Math.min(100, (ship.systems.find((s) => s.type === 'HULL')?.level ?? 0) * 20)} />
<Progress label="REACTOR OUTPUT" value={Math.min(100, (ship.systems.find((s) => s.type === 'REACTOR')?.level ?? 0) * 20)} />
<Progress label={`CREW ROSTER / ${CREW_CAPACITY}`} value={Math.round(((crewCount ?? 0) / CREW_CAPACITY) * 100)} />
<div style={{ display: 'flex', flexDirection: 'column' }}>
{[
{ label: 'SECTOR', value: (system?.systemName ?? '—').toUpperCase() },
{ label: 'TURN', value: String(ship.turn) },
].map((item, i) => (
<div
key={item.label}
style={{
display: 'flex',
justifyContent: 'space-between',
alignItems: 'center',
padding: '0.4rem 0',
borderBottom: i < 1 ? '1px solid var(--border)' : 'none',
}}
>
<span style={{ fontSize: '0.6rem', color: 'var(--text-muted)', letterSpacing: '0.1em' }}>{item.label}</span>
<span style={{ fontSize: '0.78rem', color: 'var(--color-green)', textShadow: 'var(--text-glow-green)', letterSpacing: '0.04em', fontWeight: 600 }}>
{item.value}
</span>
</div>
))}
</div>
</div>
) : (
<span style={{ fontSize: '0.62rem', color: 'var(--text-muted)', letterSpacing: '0.12em' }}>LOADING…</span>
)}
</PanelContent>
</Panel>
</div>
{/* ── CENTER: GAME TEMPLATE TABS (visual only — no handlers, placeholder data) ── */}
<div
style={{
background: 'var(--background)',
padding: '1rem',
display: 'flex',
flexDirection: 'column',
gap: '0.875rem',
overflowY: 'auto',
}}
>
<Panel notch="md" style={{ flex: 1 }}>
<PanelHeader>
<PanelTitle>OPERATIONS // SHIP COMMAND</PanelTitle>
<div style={{ marginLeft: 'auto', display: 'flex', gap: '0.5rem' }}>
<Badge variant="ACTIVE">SYS NOMINAL</Badge>
</div>
</PanelHeader>
<PanelContent style={{ padding: 0 }}>
<Tabs defaultValue="world-map">
<TabsList
style={{
padding: '0 1rem',
background: 'var(--surface-raised)',
overflowX: 'auto',
}}
>
<TabsTrigger value="world-map">WORLD MAP</TabsTrigger>
<TabsTrigger value="local-system">LOCAL SYSTEM</TabsTrigger>
<TabsTrigger value="crew">CREW</TabsTrigger>
<TabsTrigger value="ship-systems">SHIP SYSTEMS</TabsTrigger>
<TabsTrigger value="skill-tree">SKILL TREE</TabsTrigger>
<TabsTrigger value="missions">MISSIONS</TabsTrigger>
<TabsTrigger value="event-log">EVENT LOG</TabsTrigger>
</TabsList>
{/* WORLD MAP TAB — live data from /api/world */}
<TabsContent value="world-map" style={{ margin: 0, padding: '1rem' }}>
<WorldMapPanel height={380} />
</TabsContent>
{/* LOCAL SYSTEM TAB — live data (state owned by MissionControl; scans report up) */}
<TabsContent value="local-system" style={{ margin: 0, padding: '1rem' }}>
<LocalSystemPanel system={system} onChanged={setSystem} />
</TabsContent>
{/* CREW TAB — live data from /api/crew */}
<TabsContent value="crew" style={{ margin: 0, padding: '1rem' }}>
<CrewPanel narrow={narrow} />
</TabsContent>
{/* SHIP SYSTEMS TAB — live data from /api/ship (state owned by MissionControl) */}
<TabsContent value="ship-systems" style={{ margin: 0, padding: '1rem' }}>
<ShipSystemsPanel ship={ship} narrow={narrow} onChanged={setShip} researchedSlugs={researchedSlugs} />
</TabsContent>
{/* SKILL TREE TAB — live data from /api/tech (state owned by MissionControl) */}
<TabsContent value="skill-tree" style={{ margin: 0, padding: '1rem' }}>
<SkillTreePanel techs={techs} ship={ship} narrow={narrow} onResearched={setTechs} />
</TabsContent>
{/* MISSIONS TAB — live data from /api/missions */}
<TabsContent value="missions" style={{ margin: 0, padding: '1rem' }}>
<MissionPanel />
</TabsContent>
{/* EVENT LOG TAB */}
<TabsContent value="event-log" style={{ margin: 0, padding: '1rem' }}>
<EventLogPanel />
</TabsContent>
</Tabs>
</PanelContent>
</Panel>
</div>
{/* ── RIGHT: CARGO HOLD (persistent — inventory lifted from /api/system) ── */}
<div
style={{
background: 'var(--background)',
padding: '1rem',
display: 'flex',
flexDirection: 'column',
gap: '0.875rem',
overflowY: 'auto',
}}
>
<Panel notch="sm">
<PanelHeader>
<PanelTitle>CARGO HOLD // INVENTORY</PanelTitle>
{system && (
<div style={{ marginLeft: 'auto' }}>
<Badge variant={system.inventory.length > 0 ? 'ACTIVE' : 'OFFLINE'}>
{system.inventory.reduce((n, i) => n + i.qty, 0)} UNITS
</Badge>
</div>
)}
</PanelHeader>
<PanelContent style={{ padding: 0 }}>
{!system ? (
<div style={{ padding: '0.6rem 0.75rem' }}>
<span style={{ fontSize: '0.62rem', color: 'var(--text-muted)', letterSpacing: '0.12em' }}>LOADING…</span>
</div>
) : system.inventory.length === 0 ? (
<div style={{ padding: '0.6rem 0.75rem' }}>
<span style={{ fontSize: '0.62rem', color: 'var(--text-muted)', letterSpacing: '0.08em' }}>EMPTY — EXPLORE WORLDS TO FIND THINGS</span>
</div>
) : (
system.inventory.map((item) => (
<div key={`${item.kind}-${item.name}`} style={{ display: 'flex', justifyContent: 'space-between', padding: '0.5rem 0.75rem' }}>
<span style={{ fontSize: '0.62rem', color: 'var(--text-secondary)', letterSpacing: '0.04em', textTransform: 'uppercase' }}>
{item.name} <span style={{ color: 'var(--text-muted)' }}>// {item.kind}</span>
</span>
<Badge variant="ACTIVE">×{item.qty}</Badge>
</div>
))
)}
</PanelContent>
</Panel>
</div>
</div>
</div>
{/* ── FOOTER ── */}
<footer
style={{
minHeight: '44px',
background: 'var(--surface)',
borderTop: '1px solid var(--border)',
display: 'flex',
alignItems: 'center',
flexWrap: 'wrap',
padding: '0.5rem 1.25rem',
gap: '0.5rem',
position: 'sticky',
bottom: 0,
zIndex: 50,
flexShrink: 0,
}}
>
<span style={{ fontSize: '0.6rem', color: 'var(--text-muted)', letterSpacing: '0.08em' }}>
INTERFACE BASE: SCIFICN MISSION CONTROL
</span>
<span style={{ color: 'var(--border)' }}>│</span>
<span style={{ fontSize: '0.6rem', color: 'var(--text-muted)', letterSpacing: '0.08em' }}>
CONTENT: PLACEHOLDER — NO GAME LOGIC YET
</span>
<span style={{ color: 'var(--border)' }}>│</span>
<span style={{ fontSize: '0.6rem', color: 'var(--text-muted)', letterSpacing: '0.08em' }}>
SINGLE PLAYER // NO AUTH
</span>
<div style={{ flex: 1 }} />
<Badge variant="ACTIVE">SYS ONLINE</Badge>
</footer>
</div>
)
}