Files
SpaceWanderer/app/api/ship/expand/route.ts
T

44 lines
2.0 KiB
TypeScript

import { getGameDb } from '@/lib/db/client'
import { parseCrewTeam } from '@/app/api/crew-team'
import { checkExpandPreconditions, getShipState, ShipError } from '@/lib/game/ship'
import { queueStateFromSave, saveInventory, saveTaskRow } from '@/lib/game/save'
import { queueTask, TaskError } from '@/lib/game/tasks'
// Raise a built ship system's capacity by one (capped at max capacity): assign the crew team
// (lead + helpers) and queue the SHIP_EXPAND task — the cost (`capacity` units of any
// resource) is deducted at queue time and the capacity bump lands when the task completes on
// the turn tick (runTurn). Body: { systemId, leadCrewId, helperCrewIds? }. Queueing spends no
// turn; returns the same fresh ship state the instant action returned.
export async function POST(req: Request) {
let body: unknown
try {
body = await req.json()
} catch {
return Response.json({ error: 'Invalid JSON body' }, { status: 400 })
}
const systemId = (body as { systemId?: unknown }).systemId
if (typeof systemId !== 'number' || !Number.isInteger(systemId)) {
return Response.json({ error: 'systemId must be an integer' }, { status: 400 })
}
const team = parseCrewTeam(body)
if ('error' in team) {
return Response.json({ error: team.error }, { status: team.status })
}
try {
const db = await getGameDb()
await checkExpandPreconditions(db, systemId) // existing pre-checks: 404 unknown · 409 not built / max capacity
const state = await queueStateFromSave(db)
const { task, inventory } = queueTask(state, { type: 'SHIP_EXPAND', payload: { systemId }, leadCrewId: team.leadCrewId, helperCrewIds: team.helperCrewIds })
await saveTaskRow(db, task)
await saveInventory(db, inventory) // the cost was deducted at queue time
return Response.json(await getShipState(db))
} catch (err) {
if (err instanceof ShipError || err instanceof TaskError) {
return Response.json({ error: err.message }, { status: err.status })
}
throw err
}
}