Files
SpaceWanderer/app/api/jump/route.ts
T

41 lines
1.8 KiB
TypeScript

import { getGameDb } from '@/lib/db/client'
import { parseCrewTeam } from '@/app/api/crew-team'
import { checkJumpTarget, getWorldState, JumpError, queueStateFromSave, saveTaskRow } from '@/lib/game/save'
import { queueTask, TaskError } from '@/lib/game/tasks'
// Jump to a system within range: assign the crew team (lead + helpers) and queue the JUMP
// task — the move lands when the task completes on the turn tick (runTurn). Body:
// { systemId, leadCrewId, helperCrewIds? }. Queueing spends no turn; returns the same fresh
// world state as the instant jump did.
export async function POST(req: Request) {
let body: unknown
try {
body = await req.json()
} catch {
return Response.json({ error: 'Invalid JSON body' }, { status: 400 })
}
const systemId = (body as { systemId?: unknown }).systemId
if (typeof systemId !== 'number' || !Number.isInteger(systemId)) {
return Response.json({ error: 'systemId must be an integer' }, { status: 400 })
}
const team = parseCrewTeam(body)
if ('error' in team) {
return Response.json({ error: team.error }, { status: team.status })
}
try {
const db = await getGameDb()
const hops = await checkJumpTarget(db, systemId) // existing pre-checks: 404 unknown · 409 already there / out of range
const state = await queueStateFromSave(db)
const { task } = queueTask(state, { type: 'JUMP', payload: { systemId, hops }, leadCrewId: team.leadCrewId, helperCrewIds: team.helperCrewIds })
await saveTaskRow(db, task) // inventory is unchanged for a JUMP — no hold write
return Response.json(await getWorldState(db))
} catch (err) {
if (err instanceof JumpError || err instanceof TaskError) {
return Response.json({ error: err.message }, { status: err.status })
}
throw err
}
}