Files
SpaceWanderer/components/mission-control.tsx
2026-09-28 21:03:14 +00:00

803 lines
32 KiB
TypeScript

'use client'
import { useEffect, useState } from 'react'
import { Badge } from '@/components/ui/badge'
import { Alert, AlertDescription, AlertTitle } from '@/components/ui/alert'
import { Button } from '@/components/ui/button'
import { Card, CardContent, CardFooter, CardHeader, CardTitle } from '@/components/ui/card'
import { NodeGraph, type NodeGraphEdge, type NodeGraphNode } from '@/components/ui/node-graph'
import { Panel, PanelContent, PanelHeader, PanelTitle } from '@/components/ui/panel'
import { Progress } from '@/components/ui/progress'
import { StatCard } from '@/components/ui/stat-card'
import { StatusGrid, type SystemEntry } from '@/components/ui/status-grid'
import { Tabs, TabsContent, TabsList, TabsTrigger } from '@/components/ui/tabs'
import { Terminal, type TerminalLine } from '@/components/ui/terminal'
// Interface base: layout + visual treatment rebuilt from the scificn-ui Mission Control
// showcase (src/app/_pages/showcase/mission-control-content.tsx in baxy5/scificn-ui), with
// placeholder SpaceWanderer content — no game logic yet. Single player, no auth, by design.
function useNarrow(threshold = 900): boolean {
const [narrow, setNarrow] = useState(
() => typeof window !== 'undefined' && window.innerWidth < threshold
)
useEffect(() => {
const handle = () => setNarrow(window.innerWidth < threshold)
window.addEventListener('resize', handle, { passive: true })
return () => window.removeEventListener('resize', handle)
}, [threshold])
return narrow
}
function now(): string {
return new Date().toLocaleTimeString('en-GB', { hour12: false })
}
// ── Placeholder content (no game logic — real values land with the turn engine) ──
const shipSystems: SystemEntry[] = [
{ name: 'REACTOR', status: 'ACTIVE', detail: '94.2%' },
{ name: 'LIFE SUPPORT', status: 'ACTIVE' },
{ name: 'NAV COMPUTER', status: 'SCANNING' },
{ name: 'WEAPONS', status: 'OFFLINE' },
{ name: 'COMMS', status: 'ACTIVE' },
]
// WORLD MAP — every node is a solar system, edges are jump routes.
const worldMapNodes: NodeGraphNode[] = [
{ id: 'kepler', label: 'Kepler Drift', x: 50, y: 48, status: 'ACTIVE', sublabel: 'CURRENT' },
{ id: 'vesper', label: 'Vesper Reach', x: 22, y: 26, status: 'NEUTRAL', sublabel: '3 WORLDS' },
{ id: 'hollow', label: 'Hollow Gate', x: 74, y: 20, status: 'NEUTRAL', sublabel: '5 WORLDS' },
{ id: 'cinder', label: 'Cinder Field', x: 86, y: 56, status: 'WARNING', sublabel: 'RADIATION' },
{ id: 'lantern', label: 'Lantern Void', x: 30, y: 74, status: 'NEUTRAL', sublabel: '2 WORLDS' },
{ id: 'sable', label: 'Sable Reach', x: 8, y: 46, status: 'OFFLINE', sublabel: 'UNKNOWN' },
{ id: 'orpheus', label: 'Orpheus Deep', x: 52, y: 10, status: 'NEUTRAL', sublabel: '7 WORLDS' },
{ id: 'mire', label: 'Mire Station', x: 68, y: 84, status: 'ACTIVE', sublabel: 'OUTPOST' },
{ id: 'thalassa', label: 'Thalassa Bend', x: 12, y: 86, status: 'NEUTRAL', sublabel: '4 WORLDS' },
{ id: 'kuiper', label: 'Kuiper Shard', x: 90, y: 30, status: 'CRITICAL', sublabel: 'WARZONE' },
]
const worldMapEdges: NodeGraphEdge[] = [
{ from: 'kepler', to: 'vesper', animated: true },
{ from: 'kepler', to: 'hollow', label: 'JUMP-2' },
{ from: 'kepler', to: 'lantern', animated: true },
{ from: 'kepler', to: 'mire' },
{ from: 'vesper', to: 'orpheus' },
{ from: 'hollow', to: 'kuiper', label: 'JUMP-1' },
{ from: 'cinder', to: 'kuiper' },
{ from: 'lantern', to: 'thalassa' },
{ from: 'sable', to: 'vesper' },
{ from: 'mire', to: 'cinder' },
]
// LOCAL SYSTEM — explorable worlds of the current system (regenerated per save after each jump, later).
const explorablePlanets = [
{
name: 'AURELLE', type: 'TERRESTRIAL // OCEAN CONTINENTS', state: 'UNEXPLORED' as const,
moons: [{ name: 'PALEMOON', type: 'ICE MOON // FROST PLAINS', state: 'UNEXPLORED' as const }],
},
{
name: 'BRIMSTONE', type: 'GAS GIANT // CLOUD DECKS', state: 'SCANNED' as const,
moons: [{ name: 'ASHFALL', type: 'VOLCANIC MOON // SULFUR VEINS', state: 'UNEXPLORED' as const }],
},
{ name: 'CINDERROCK', type: 'ROCKY // IRON RICH', state: 'UNEXPLORED' as const, moons: [] },
{ name: 'DRIFTBAND', type: 'ASTEROID FIELD // HAZARD', state: 'HAZARD' as const, moons: [] },
]
const crew = [
{ name: 'CMDR. E. VANCE', role: 'COMMANDER', good: 'STEADY UNDER PRESSURE', bad: 'RIGID — SLOW TO ADAPT' },
{ name: 'LT. M. OKONKWO', role: 'PILOT', good: 'RECKLESS COURAGE', bad: 'SHORT FUSE' },
{ name: 'DR. I. SORENSEN', role: 'MEDIC', good: 'CALM IN A CRISIS', bad: 'OVERCAUTIOUS' },
{ name: 'R. "SPARK" DELACRUZ', role: 'ENGINEER', good: 'FIXES ANYTHING', bad: 'CARELESS WITH FUSES' },
]
const shipSystemCards = [
{ name: 'REACTOR', level: 'LV 2', status: 'ACTIVE' as const, actions: ['EXPAND', 'UPGRADE'] },
{ name: 'LIFE SUPPORT', level: 'LV 1', status: 'ACTIVE' as const, actions: ['EXPAND', 'UPGRADE'] },
{ name: 'NAV COMPUTER', level: 'LV 3', status: 'SCANNING' as const, actions: ['EXPAND', 'UPGRADE'] },
{ name: 'WEAPONS', level: 'OFFLINE', status: 'OFFLINE' as const, actions: ['BUILD NEW'] },
{ name: 'COMMS ARRAY', level: 'LV 1', status: 'ACTIVE' as const, actions: ['EXPAND', 'UPGRADE'] },
]
const skillCards = [
{ name: 'ADVANCED FUSION CORE', unlocks: 'REACTOR LV 4 + OVERCLOCK', state: 'AVAILABLE' as const },
{ name: 'HULL PLATING SCHEMATICS', unlocks: 'BUILD ARMOR BAY MODULES', state: 'AVAILABLE' as const },
{ name: 'CREW TRAINING PROTOCOLS', unlocks: 'RETRAIN CREW TRAITS', state: 'LOCKED' as const },
{ name: 'JUMP DRIVE TUNING', unlocks: 'SHORTER JUMP COOLDOWN', state: 'LOCKED' as const },
]
const encounters = [
{ name: 'DERELICT FREIGHTER', when: 'T-07:14', id: '#E-102' },
{ name: 'PIRATE SKIRMISH', when: 'T-22:40', id: '#E-103' },
{ name: 'ANOMALY FIELD', when: 'T-48:12', id: '#E-104' },
]
const shipData = [
{ label: 'TOTAL MODULES', value: '34' },
{ label: 'HULL INTEGRITY', value: '87%' },
{ label: 'REACTOR OUTPUT', value: '94.2%' },
{ label: 'CREW ACTIVE', value: '3 / 6' },
{ label: 'SECTOR', value: '7G // DRIFT LANE' },
{ label: 'DRIFT VELOCITY', value: '0.4 KM/S' },
{ label: 'TURN', value: '12' },
]
const logLines: TerminalLine[] = [
{ type: 'system', text: 'SPACEWANDERER // INITIALIZING SHIP SYSTEMS...', timestamp: now() },
{ type: 'output', text: 'HULL SCAN COMPLETE — INTEGRITY 87%', timestamp: now() },
{ type: 'output', text: 'REACTOR OUTPUT STABLE AT 94.2%', timestamp: now() },
{ type: 'output', text: 'CREW MANIFEST LOADED — 3 ACTIVE PERSONNEL', timestamp: now() },
{ type: 'warn', text: 'WEAPONS OFFLINE — MODULE NOT INSTALLED', timestamp: now() },
{ type: 'system', text: 'ALL SYSTEMS NOMINAL. AWAITING FIRST TURN.', timestamp: now() },
]
export function MissionControl() {
const narrow = useNarrow()
const [tick, setTick] = useState(0)
useEffect(() => {
const id = setInterval(() => setTick((t) => t + 1), 1000)
return () => clearInterval(id)
}, [])
const timeStr = new Date().toLocaleTimeString('en-GB', { hour12: false })
return (
<div
style={{
minHeight: '100vh',
background: 'var(--background)',
display: 'flex',
flexDirection: 'column',
fontFamily: 'var(--font-mono)',
}}
>
{/* ── HEADER ── */}
<header
style={{
height: '44px',
background: 'var(--surface)',
borderBottom: '1px solid var(--border)',
display: 'flex',
alignItems: 'center',
padding: '0 1.25rem',
gap: '0.75rem',
position: 'sticky',
top: 0,
zIndex: 50,
flexShrink: 0,
}}
>
<span
style={{
color: 'var(--text-muted)',
fontSize: '0.7rem',
letterSpacing: '0.08em',
flexShrink: 0,
}}
>
◄ SHIP
</span>
<span style={{ color: 'var(--border)', flexShrink: 0 }}>│</span>
<h1
style={{
margin: 0,
color: 'var(--color-green)',
fontSize: '0.85rem',
fontWeight: 700,
letterSpacing: '0.12em',
textShadow: 'var(--text-glow-green)',
flexShrink: 0,
}}
>
SPACEWANDERER
</h1>
{!narrow && (
<span
style={{
color: 'var(--text-muted)',
fontSize: '0.72rem',
letterSpacing: '0.08em',
flexShrink: 0,
}}
>
// SHIP STATUS // CREW MANIFEST
</span>
)}
<div style={{ flex: 1 }} />
{!narrow && (
<Badge variant="ACTIVE">SHIP NOMINAL</Badge>
)}
<Badge variant="SCANNING">SECTOR SCAN</Badge>
<span
style={{
color: 'var(--color-green)',
fontSize: '0.65rem',
letterSpacing: '0.1em',
textShadow: 'var(--text-glow-green)',
flexShrink: 0,
opacity: tick % 2 === 0 ? 1 : 0.5,
transition: 'opacity 0.3s',
}}
>
{timeStr}
</span>
</header>
{/* ── BODY ── */}
<div
style={{
flex: 1,
display: 'flex',
flexDirection: 'column',
gap: '1px',
background: 'var(--border)',
}}
>
{/* STAT CARDS — placeholder ship readouts */}
<div
style={{
background: 'var(--background)',
padding: '0.75rem 1rem',
display: 'grid',
gridTemplateColumns: narrow ? '1fr 1fr' : 'repeat(4, 1fr)',
gap: '0.75rem',
}}
>
<StatCard
label="HULL INTEGRITY"
value="87%"
sublabel="NOMINAL · NO BREACHES"
variant="ACTIVE"
/>
<StatCard
label="REACTOR OUTPUT"
value="94.2%"
sublabel="STABLE · IDLE CYCLE"
variant="ACTIVE"
/>
<StatCard
label="CREW ON BOARD"
value="3 / 6"
sublabel="AWAITING MANIFEST"
variant="DEFAULT"
/>
<StatCard
label="NEXT ENCOUNTER"
value="T-07:14"
sublabel="SECTOR 7G // DRIFT LANE"
variant="WARNING"
/>
</div>
{/* 3-COLUMN GRID */}
<div
style={{
flex: 1,
display: 'grid',
gridTemplateColumns: narrow ? '1fr' : '260px 1fr 240px',
gap: '1px',
background: 'var(--border)',
}}
>
{/* ── LEFT: SHIP SYSTEMS + VESSEL METRICS (mirrors the SHIP SYSTEMS tab) ── */}
<div
style={{
background: 'var(--background)',
padding: '1rem',
display: 'flex',
flexDirection: 'column',
gap: '0.875rem',
overflowY: 'auto',
}}
>
<Panel notch="sm">
<PanelHeader>
<PanelTitle>SHIP SYSTEMS</PanelTitle>
<div style={{ marginLeft: 'auto' }}>
<Badge variant="ACTIVE">4 ONLINE</Badge>
</div>
</PanelHeader>
<StatusGrid systems={shipSystems} />
</Panel>
<Panel notch="sm">
<PanelHeader>
<PanelTitle>VESSEL METRICS</PanelTitle>
</PanelHeader>
<PanelContent>
<div style={{ display: 'flex', flexDirection: 'column', gap: '0.875rem' }}>
<Progress label="HULL INTEGRITY" value={87} />
<Progress label="REACTOR OUTPUT" value={94} />
<Progress label="CREW ROSTER / 6" value={50} />
</div>
</PanelContent>
</Panel>
</div>
{/* ── CENTER: GAME TEMPLATE TABS (visual only — no handlers, placeholder data) ── */}
<div
style={{
background: 'var(--background)',
padding: '1rem',
display: 'flex',
flexDirection: 'column',
gap: '0.875rem',
overflowY: 'auto',
}}
>
<Panel notch="md" style={{ flex: 1 }}>
<PanelHeader>
<PanelTitle>OPERATIONS // SHIP COMMAND</PanelTitle>
<div style={{ marginLeft: 'auto', display: 'flex', gap: '0.5rem' }}>
<Badge variant="ACTIVE">SYS NOMINAL</Badge>
</div>
</PanelHeader>
<PanelContent style={{ padding: 0 }}>
<Tabs defaultValue="world-map">
<TabsList
style={{
padding: '0 1rem',
background: 'var(--surface-raised)',
overflowX: 'auto',
}}
>
<TabsTrigger value="world-map">WORLD MAP</TabsTrigger>
<TabsTrigger value="local-system">LOCAL SYSTEM</TabsTrigger>
<TabsTrigger value="crew">CREW</TabsTrigger>
<TabsTrigger value="ship-systems">SHIP SYSTEMS</TabsTrigger>
<TabsTrigger value="skill-tree">SKILL TREE</TabsTrigger>
<TabsTrigger value="missions">MISSIONS</TabsTrigger>
<TabsTrigger value="event-log">EVENT LOG</TabsTrigger>
</TabsList>
{/* WORLD MAP TAB */}
<TabsContent value="world-map" style={{ margin: 0, padding: '1rem' }}>
<NodeGraph
nodes={worldMapNodes}
edges={worldMapEdges}
variant="ACTIVE"
title="GALACTIC CHART // JUMP ROUTES (PLACEHOLDER)"
height={380}
style={{ width: '100%' }}
/>
</TabsContent>
{/* LOCAL SYSTEM TAB */}
<TabsContent value="local-system" style={{ margin: 0, padding: '1rem' }}>
<div
style={{
border: '1px solid var(--border)',
background: 'var(--surface)',
overflow: 'hidden',
}}
>
<div
style={{
padding: '0.4rem 0.75rem',
borderBottom: '1px solid var(--border)',
background: 'var(--surface-raised)',
fontSize: '0.6rem',
color: 'var(--text-muted)',
letterSpacing: '0.12em',
textTransform: 'uppercase',
}}
>
EXPLORABLE WORLDS // FIND THINGS HERE (PLACEHOLDER)
</div>
{explorablePlanets.flatMap((planet) => [
{ name: planet.name, type: planet.type, state: planet.state, depth: 0 },
...planet.moons.map((moon) => ({
name: moon.name,
type: moon.type,
state: moon.state,
depth: 1,
})),
]).map((row, i, rows) => (
<div
key={row.name}
style={{
display: 'flex',
justifyContent: 'space-between',
alignItems: 'center',
gap: '0.5rem',
padding: row.depth
? '0.6rem 0.75rem 0.6rem 1.75rem'
: '0.6rem 0.75rem',
borderBottom:
i < rows.length - 1 ? '1px solid var(--border)' : 'none',
}}
>
<div style={{ overflow: 'hidden' }}>
<div
style={{
fontSize: '0.68rem',
color: row.depth ? 'var(--text-muted)' : 'var(--text-secondary)',
letterSpacing: '0.04em',
textTransform: 'uppercase',
}}
>
{row.name}
</div>
<div
style={{
fontSize: '0.57rem',
color: 'var(--text-muted)',
letterSpacing: '0.06em',
marginTop: '2px',
}}
>
{row.type}
</div>
</div>
<Badge
variant={
row.state === 'UNEXPLORED'
? 'SCANNING'
: row.state === 'HAZARD'
? 'WARNING'
: 'ACTIVE'
}
>
{row.state}
</Badge>
</div>
))}
</div>
</TabsContent>
{/* CREW TAB */}
<TabsContent value="crew" style={{ margin: 0, padding: '1rem' }}>
<div
style={{
display: 'grid',
gridTemplateColumns: narrow ? '1fr' : 'repeat(2, 1fr)',
gap: '0.75rem',
}}
>
{crew.map((member) => (
<Card key={member.name}>
<CardHeader>
<div style={{ display: 'flex', alignItems: 'center' }}>
<CardTitle>{member.name}</CardTitle>
<Badge variant="ACTIVE" className="ml-auto">
ACTIVE
</Badge>
</div>
<p
style={{
fontSize: '0.6rem',
color: 'var(--text-muted)',
letterSpacing: '0.1em',
textTransform: 'uppercase',
}}
>
{member.role}
</p>
</CardHeader>
<CardContent style={{ display: 'flex', flexDirection: 'column', gap: '0.4rem' }}>
<div style={{ fontSize: '0.7rem', letterSpacing: '0.05em' }}>
<span style={{ color: 'var(--color-green)' }}>+ </span>
<span style={{ color: 'var(--text-secondary)' }}>{member.good}</span>
</div>
<div style={{ fontSize: '0.7rem', letterSpacing: '0.05em' }}>
<span style={{ color: 'var(--color-red)' }}>- </span>
<span style={{ color: 'var(--text-secondary)' }}>{member.bad}</span>
</div>
</CardContent>
</Card>
))}
</div>
</TabsContent>
{/* SHIP SYSTEMS TAB */}
<TabsContent value="ship-systems" style={{ margin: 0, padding: '1rem' }}>
<div
style={{
display: 'grid',
gridTemplateColumns: narrow ? '1fr' : 'repeat(2, 1fr)',
gap: '0.75rem',
}}
>
{shipSystemCards.map((system) => (
<Card key={system.name}>
<CardHeader>
<div style={{ display: 'flex', alignItems: 'center' }}>
<CardTitle>{system.name}</CardTitle>
<Badge variant={system.status} className="ml-auto">
{system.level}
</Badge>
</div>
</CardHeader>
<CardContent>
<p style={{ fontSize: '0.65rem', color: 'var(--text-muted)', letterSpacing: '0.08em' }}>
MODULE BAY // PLACEHOLDER READOUT
</p>
</CardContent>
<CardFooter className="gap-2">
{system.actions.map((action) => (
<Button key={action} variant="OUTLINE" size="SM">
{action}
</Button>
))}
</CardFooter>
</Card>
))}
</div>
</TabsContent>
{/* SKILL TREE TAB */}
<TabsContent value="skill-tree" style={{ margin: 0, padding: '1rem' }}>
<div
style={{
display: 'grid',
gridTemplateColumns: narrow ? '1fr' : 'repeat(2, 1fr)',
gap: '0.75rem',
}}
>
{skillCards.map((skill) => (
<Card key={skill.name}>
<CardHeader>
<div style={{ display: 'flex', alignItems: 'center' }}>
<CardTitle>{skill.name}</CardTitle>
<Badge variant={skill.state === 'AVAILABLE' ? 'ACTIVE' : 'OFFLINE'} className="ml-auto">
{skill.state}
</Badge>
</div>
</CardHeader>
<CardContent>
<p style={{ fontSize: '0.65rem', color: 'var(--text-muted)', letterSpacing: '0.08em' }}>
UNLOCKS: {skill.unlocks}
</p>
</CardContent>
<CardFooter>
<Button variant="OUTLINE" size="SM">
RESEARCH
</Button>
</CardFooter>
</Card>
))}
</div>
</TabsContent>
{/* MISSIONS TAB */}
<TabsContent value="missions" style={{ margin: 0, padding: '1rem' }}>
<div
style={{ display: 'flex', flexDirection: 'column', gap: '0.75rem' }}
>
<Alert variant="STATUS">
<AlertTitle>ENCOUNTER #E-102 — DERELICT FREIGHTER</AlertTitle>
<AlertDescription>
Placeholder briefing. Real encounter resolution lands with the turn engine.
</AlertDescription>
</Alert>
<div
style={{
display: 'grid',
gridTemplateColumns: narrow ? '1fr' : '1fr 1fr',
gap: '0.625rem',
}}
>
{[
{ label: 'DESTINATION', value: 'SECTOR 7G // DRIFT LANE' },
{ label: 'ETA', value: 'T-07:14 (PLACEHOLDER)' },
{ label: 'THREAT LEVEL', value: 'LOW — UNMANNED' },
{ label: 'CARGO MANIFEST', value: 'UNKNOWN' },
].map((item) => (
<div
key={item.label}
style={{
padding: '0.75rem',
background: 'var(--surface)',
border: '1px solid var(--border)',
}}
>
<div
style={{
fontSize: '0.55rem',
color: 'var(--text-muted)',
letterSpacing: '0.12em',
marginBottom: '0.35rem',
}}
>
{item.label}
</div>
<div
style={{
fontSize: '0.8rem',
color: 'var(--text-secondary)',
letterSpacing: '0.04em',
}}
>
{item.value}
</div>
</div>
))}
</div>
</div>
</TabsContent>
{/* EVENT LOG TAB */}
<TabsContent value="event-log" style={{ margin: 0, padding: '1rem' }}>
<Terminal
lines={logLines}
title="SHIP LOG // PLACEHOLDER FEED"
height="22rem"
style={{ width: '100%' }}
/>
</TabsContent>
</Tabs>
</PanelContent>
</Panel>
</div>
{/* ── RIGHT: UPCOMING ENCOUNTERS + SHIP DATA ── */}
<div
style={{
background: 'var(--background)',
padding: '1rem',
display: 'flex',
flexDirection: 'column',
gap: '0.875rem',
overflowY: 'auto',
}}
>
<Panel notch="sm">
<PanelHeader>
<PanelTitle>UPCOMING ENCOUNTERS</PanelTitle>
<div style={{ marginLeft: 'auto' }}>
<Badge variant="SCANNING">{encounters.length} QUEUED</Badge>
</div>
</PanelHeader>
<PanelContent style={{ padding: 0 }}>
<div style={{ display: 'flex', flexDirection: 'column' }}>
{encounters.map((enc, i) => {
const isNext = i === 0
const isLast = i === encounters.length - 1
return (
<div
key={enc.id}
style={{
padding: '0.6rem 0.75rem',
borderBottom: isLast ? 'none' : '1px solid var(--border)',
background: isNext ? 'var(--surface-raised)' : 'transparent',
}}
>
<div
style={{
display: 'flex',
justifyContent: 'space-between',
alignItems: 'flex-start',
gap: '0.5rem',
}}
>
<div style={{ overflow: 'hidden', flex: 1 }}>
<div
style={{
fontSize: '0.68rem',
color: isNext ? 'var(--text-secondary)' : 'var(--text-muted)',
letterSpacing: '0.04em',
overflow: 'hidden',
textOverflow: 'ellipsis',
whiteSpace: 'nowrap',
textTransform: 'uppercase',
}}
>
{enc.name}
</div>
<div
style={{
fontSize: '0.57rem',
color: 'var(--text-muted)',
letterSpacing: '0.06em',
marginTop: '2px',
}}
>
{enc.when} // {enc.id}
</div>
</div>
<Badge variant={isNext ? 'WARNING' : 'SCANNING'}>
{isNext ? 'NEXT' : 'SCHED'}
</Badge>
</div>
</div>
)
})}
</div>
</PanelContent>
</Panel>
<Panel notch="sm">
<PanelHeader>
<PanelTitle>SHIP DATA</PanelTitle>
</PanelHeader>
<PanelContent>
<div style={{ display: 'flex', flexDirection: 'column' }}>
{shipData.map((item, i) => (
<div
key={item.label}
style={{
display: 'flex',
justifyContent: 'space-between',
alignItems: 'center',
padding: '0.4rem 0',
borderBottom:
i < shipData.length - 1 ? '1px solid var(--border)' : 'none',
}}
>
<span
style={{
fontSize: '0.6rem',
color: 'var(--text-muted)',
letterSpacing: '0.1em',
}}
>
{item.label}
</span>
<span
style={{
fontSize: '0.78rem',
color: 'var(--color-green)',
textShadow: 'var(--text-glow-green)',
letterSpacing: '0.04em',
fontWeight: 600,
}}
>
{item.value}
</span>
</div>
))}
</div>
</PanelContent>
</Panel>
</div>
</div>
</div>
{/* ── FOOTER ── */}
<footer
style={{
minHeight: '44px',
background: 'var(--surface)',
borderTop: '1px solid var(--border)',
display: 'flex',
alignItems: 'center',
flexWrap: 'wrap',
padding: '0.5rem 1.25rem',
gap: '0.5rem',
position: 'sticky',
bottom: 0,
zIndex: 50,
flexShrink: 0,
}}
>
<span style={{ fontSize: '0.6rem', color: 'var(--text-muted)', letterSpacing: '0.08em' }}>
INTERFACE BASE: SCIFICN MISSION CONTROL
</span>
<span style={{ color: 'var(--border)' }}>│</span>
<span style={{ fontSize: '0.6rem', color: 'var(--text-muted)', letterSpacing: '0.08em' }}>
CONTENT: PLACEHOLDER — NO GAME LOGIC YET
</span>
<span style={{ color: 'var(--border)' }}>│</span>
<span style={{ fontSize: '0.6rem', color: 'var(--text-muted)', letterSpacing: '0.08em' }}>
SINGLE PLAYER // NO AUTH
</span>
<div style={{ flex: 1 }} />
<Badge variant="ACTIVE">SYS ONLINE</Badge>
</footer>
</div>
)
}