import { getGameDb } from '@/lib/db/client' import { ShipError, buildSystem } from '@/lib/game/ship' // Build an unbuilt ship system type at base values. Body: { "type": string }. // Costs inventory items + a turn; returns the fresh ship state. export async function POST(req: Request) { let body: unknown try { body = await req.json() } catch { return Response.json({ error: 'Invalid JSON body' }, { status: 400 }) } const type = (body as { type?: unknown }).type if (typeof type !== 'string' || type.length === 0) { return Response.json({ error: 'type must be a non-empty string' }, { status: 400 }) } try { const db = await getGameDb() return Response.json(await buildSystem(db, type)) } catch (err) { if (err instanceof ShipError) { return Response.json({ error: err.message }, { status: err.status }) } throw err } }