import { getGameDb } from '@/lib/db/client' import { parseCrewTeam } from '@/app/api/crew-team' import { getTechState, checkResearchPreconditions, ResearchError } from '@/lib/game/research' import { queueStateFromSave, saveInventory, saveTaskRow } from '@/lib/game/save' import { queueTask, TaskError } from '@/lib/game/tasks' // Research one tech: assign the crew team (lead + helpers) and queue the RESEARCH task — the // tech cost is deducted at queue time and the tech is marked researched (unlock effect // included) when the task completes on the turn tick (runTurn). Body: // { techId, leadCrewId, helperCrewIds? }. Queueing spends no turn; returns the same fresh // tech tree state the instant action returned. export async function POST(req: Request) { let body: unknown try { body = await req.json() } catch { return Response.json({ error: 'Invalid JSON body' }, { status: 400 }) } const techId = (body as { techId?: unknown }).techId if (typeof techId !== 'number' || !Number.isInteger(techId)) { return Response.json({ error: 'techId must be an integer' }, { status: 400 }) } const team = parseCrewTeam(body) if ('error' in team) { return Response.json({ error: team.error }, { status: team.status }) } try { const db = await getGameDb() await checkResearchPreconditions(db, techId) // existing pre-checks: 404 unknown · 409 already researched / missing prereq const state = await queueStateFromSave(db) const { task, inventory } = queueTask(state, { type: 'RESEARCH', payload: { techId }, leadCrewId: team.leadCrewId, helperCrewIds: team.helperCrewIds }) await saveTaskRow(db, task) await saveInventory(db, inventory) // the cost was deducted at queue time return Response.json(await getTechState(db)) } catch (err) { if (err instanceof ResearchError || err instanceof TaskError) { return Response.json({ error: err.message }, { status: err.status }) } throw err } }