import { getGameDb } from '@/lib/db/client' import { parseCrewTeam } from '@/app/api/crew-team' import { checkUpgradePreconditions, getShipState, ShipError } from '@/lib/game/ship' import { queueStateFromSave, saveInventory, saveTaskRow } from '@/lib/game/save' import { queueTask, TaskError } from '@/lib/game/tasks' // Level up a built ship system by one (capped at max level): assign the crew team (lead + // helpers) and queue the SHIP_UPGRADE task — the cost (`level` units of any resource) is // deducted at queue time and the level-up lands when the task completes on the turn tick // (runTurn). Body: { systemId, leadCrewId, helperCrewIds? }. Queueing spends no turn; // returns the same fresh ship state the instant action returned. export async function POST(req: Request) { let body: unknown try { body = await req.json() } catch { return Response.json({ error: 'Invalid JSON body' }, { status: 400 }) } const systemId = (body as { systemId?: unknown }).systemId if (typeof systemId !== 'number' || !Number.isInteger(systemId)) { return Response.json({ error: 'systemId must be an integer' }, { status: 400 }) } const team = parseCrewTeam(body) if ('error' in team) { return Response.json({ error: team.error }, { status: team.status }) } try { const db = await getGameDb() await checkUpgradePreconditions(db, systemId) // existing pre-checks: 404 unknown · 409 not built / max level const state = await queueStateFromSave(db) const { task, inventory } = queueTask(state, { type: 'SHIP_UPGRADE', payload: { systemId }, leadCrewId: team.leadCrewId, helperCrewIds: team.helperCrewIds }) await saveTaskRow(db, task) await saveInventory(db, inventory) // the cost was deducted at queue time return Response.json(await getShipState(db)) } catch (err) { if (err instanceof ShipError || err instanceof TaskError) { return Response.json({ error: err.message }, { status: err.status }) } throw err } }