import { getGameDb } from '@/lib/db/client' import * as schema from '@/lib/db/schema' import { parseCrewTeam } from '@/app/api/crew-team' import { checkBuildPreconditions, getShipState, ShipError } from '@/lib/game/ship' import { makePowerOfFor, queueStateFromSave, saveInventory, saveTaskRow } from '@/lib/game/save' import { queueTask, TaskError } from '@/lib/game/tasks' // Build an unbuilt ship system type at base values: assign the crew team (lead + helpers) // and queue the SHIP_BUILD task — the flat parts cost is deducted at queue time and the // build lands when the task completes on the turn tick (runTurn). Body: // { type, leadCrewId, helperCrewIds? }. Queueing spends no turn; returns the same fresh // ship state the instant action returned. export async function POST(req: Request) { let body: unknown try { body = await req.json() } catch { return Response.json({ error: 'Invalid JSON body' }, { status: 400 }) } const type = (body as { type?: unknown }).type if (typeof type !== 'string' || type.length === 0) { return Response.json({ error: 'type must be a non-empty string' }, { status: 400 }) } const team = parseCrewTeam(body) if ('error' in team) { return Response.json({ error: team.error }, { status: team.status }) } try { const db = await getGameDb() await checkBuildPreconditions(db, type) // existing pre-checks: 404 unknown type · 409 already built / build gate const state = await queueStateFromSave(db) const [save] = await db.db.select().from(schema.saves).limit(1) const { task, inventory } = queueTask(state, { type: 'SHIP_BUILD', payload: { type }, leadCrewId: team.leadCrewId, helperCrewIds: team.helperCrewIds }, await makePowerOfFor(db, save, 'SHIP_BUILD')) await saveTaskRow(db, task) await saveInventory(db, inventory) // the cost was deducted at queue time return Response.json(await getShipState(db)) } catch (err) { if (err instanceof ShipError || err instanceof TaskError) { return Response.json({ error: err.message }, { status: err.status }) } throw err } }