// Handler-level tests for the queueing ship-build route (Task 5a(ii)): POST /api/ship/build // with a crew team queues a SHIP_BUILD row instead of resolving instantly — the build at // base values waits for the turn tick, the flat parts cost comes out of the cargo hold at // queue time, same snapshot shape, same pre-check codes, no turn spent at queue time. import { mkdtemp, rm } from 'node:fs/promises' import { tmpdir } from 'node:os' import path from 'node:path' import { afterAll, describe, expect, it } from 'vitest' import { getGameDb, type GameDb } from '@/lib/db/client' import * as schema from '@/lib/db/schema' import { getShipState } from '@/lib/game/ship' import { BUILD_PART_COST } from '@/lib/game/ship-costs' import { addCrew, buildWorldFixture } from '@/lib/game/test-fixtures' import { POST } from './route' const dirs: string[] = [] // The route talks to the app-process singleton (getGameDb), so each test points it at a // fresh temp file and uses that very instance for fixtures and assertions — two in-memory // sql.js copies of one file would never see each other's writes. const g = globalThis as unknown as { __spaceWandererGameDb?: Promise } async function freshFile(): Promise<{ db: GameDb; file: string }> { const dir = await mkdtemp(path.join(tmpdir(), 'sw-ship-build-route-test-')) dirs.push(dir) const file = path.join(dir, 'test.db') process.env.SPACE_WANDERER_DB_PATH = file delete g.__spaceWandererGameDb return { db: await getGameDb(), file } } afterAll(async () => { delete process.env.SPACE_WANDERER_DB_PATH delete g.__spaceWandererGameDb for (const d of dirs) await rm(d, { recursive: true, force: true }) }) const post = (body: unknown) => POST(new Request('http://localhost/api/ship/build', { method: 'POST', body: JSON.stringify(body) })) // The fixture suite mints no ship rows (JC-6) — insert exactly what the test needs. HULL is // the only type that is unbuilt by default AND has no build gate (WEAPONS is gated behind // the WEAPONS SYSTEMS tech, which the fixture leaves unresearched). async function insertSystem(db: GameDb, over: { type: string; level: number; capacity: number }) { const [save] = await db.db.select().from(schema.saves).limit(1) const [row] = await db.db.insert(schema.shipSystems).values({ saveId: save.id, ...over }).returning() return row } // The fixture suite mints no cargo hold (JC-6) — seed rows directly. async function seedHold(db: GameDb, rows: { kind: 'resource' | 'part'; name: string; qty: number }[]) { const [save] = await db.db.select().from(schema.saves).limit(1) for (const r of rows) { await db.db.insert(schema.inventoryItems).values({ saveId: save.id, ...r }) } } describe('POST /api/ship/build (5a(ii))', () => { it('happy: row with type/payload, turn unchanged, parts deducted, not built yet', async () => { const { db } = await freshFile() await buildWorldFixture(db) const [c1] = await addCrew(db, 1) const sys = await insertSystem(db, { type: 'HULL', level: 0, capacity: 0 }) // unbuilt, no gate await seedHold(db, [{ kind: 'part', name: 'part', qty: BUILD_PART_COST }]) // exactly the existing flat cost const [before] = await db.db.select().from(schema.saves) const res = await post({ type: sys.type, leadCrewId: c1 }) expect(res.status).toBe(200) expect(await res.json()).toEqual(await getShipState(db)) // the same snapshot shape the instant action returned const [row] = await db.db.select().from(schema.tasks) expect(row).toMatchObject({ type: 'SHIP_BUILD', leadCrewId: c1, status: 'ACTIVE', queuedAtTurn: before.turn }) expect(JSON.parse(row.helpers)).toEqual([]) // helpers is a JSON text column expect(JSON.parse(row.payload)).toEqual({ type: sys.type }) expect((await db.db.select().from(schema.saves))[0].turn).toBe(before.turn) // no turn increment expect(await db.db.select().from(schema.inventoryItems)).toHaveLength(0) // whole cost deducted at queue time expect((await db.db.select().from(schema.shipSystems)).find((s) => s.id === sys.id)!.level).toBe(0) // the effect waits for the tick }) it('unaffordable → 422 (existing spendItems message), nothing queued', async () => { const { db } = await freshFile() await buildWorldFixture(db) const [c1] = await addCrew(db, 1) await insertSystem(db, { type: 'HULL', level: 0, capacity: 0 }) await seedHold(db, [{ kind: 'part', name: 'part', qty: BUILD_PART_COST - 1 }]) const res = await post({ type: 'HULL', leadCrewId: c1 }) expect(res.status).toBe(422) expect(await db.db.select().from(schema.tasks)).toHaveLength(0) }) it('already built → 409 (existing pre-check, existing code), nothing queued', async () => { const { db } = await freshFile() await buildWorldFixture(db) const [c1] = await addCrew(db, 1) const sys = await insertSystem(db, { type: 'HULL', level: 1, capacity: 2 }) // built at base values expect((await post({ type: sys.type, leadCrewId: c1 })).status).toBe(409) expect(await db.db.select().from(schema.tasks)).toHaveLength(0) }) })