import { getGameDb } from '@/lib/db/client' import { ensureSave } from '@/lib/game/save' import { EventError, getEvents, parseEventLimit } from '@/lib/game/events' // The latest game events, newest first; auto-initializes on first hit. export async function GET(req: Request) { const db = await getGameDb() await ensureSave(db) // getEvents assumes a save exists let limit: number try { limit = parseEventLimit(new URL(req.url).searchParams.get('limit')) } catch (err) { if (err instanceof EventError) { return Response.json({ error: err.message }, { status: err.status }) } throw err } return Response.json(await getEvents(db, limit)) }