feat: map spread limit — random 1-4 legs + loop-closing routes (#51, v0.13.0) #53
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# Changelog
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# Changelog
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## v0.13.0 — 2026-10-06 12:17
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- Jump spread limit (#51): jumping into an undiscovered system now mints a seeded-random 1–4 new systems (was a fixed 4). Each leg can instead attach an already-known system (closing a loop) with probability 0.35, so the chart grows slower and more circular. A frontier guarantee ensures at least one new system is always minted.
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- `ringEdges` small-n fix: n=1 no longer emits a `[1,1]` self-loop, n=2 no longer emits a duplicate edge. n≥3 output is byte-identical to the legacy wheel.
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- `generateRing` gains `attachCandidates`, `existingEdgeKeys`, and `anchorId` parameters; `RingRegion` gains an `attaches` field. The `EXPAND_RING` constant is removed in favour of `EXPAND_MIN`/`EXPAND_MAX`.
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## v0.12.0 — 2026-10-04 21:04
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## v0.12.0 — 2026-10-04 21:04
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- FINDS HIDDEN THINGS now grants +1 exploration haul item — one extra roll on the save's seeded per-planet stream, appended to the scan's haul.
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- FINDS HIDDEN THINGS now grants +1 exploration haul item — one extra roll on the save's seeded per-planet stream, appended to the scan's haul.
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- TALKS TO ANYONE now raises the crew-recruit chance from 18% to 30% when a member with the trait is on the exploring team.
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- TALKS TO ANYONE now raises the crew-recruit chance from 18% to 30% when a member with the trait is on the exploring team.
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+1
-1
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{
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{
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"name": "space-wanderer",
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"name": "space-wanderer",
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"version": "0.12.0",
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"version": "0.13.0",
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"private": true,
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"private": true,
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"scripts": {
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"scripts": {
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"dev": "next dev -p 3000",
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"dev": "next dev -p 3000",
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