feat: crew-driven actions — queue + tick engine, NEXT TURN, team builder, task strip (#44, v0.10.0) #46
@@ -550,6 +550,20 @@ describe('snapshot task queue (world / system / crew)', () => {
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// buildWorldFixture (4a): a save (seed '42') + Origin (s0, current) / Outpost (s1) +
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// Alder (p0) / Basalt (p1) + the route pair — no crew, no tasks; this block adds its own.
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// insertTaskRow JSON-encodes its arguments, so the corruption tests seed raw strings straight
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// into the tasks table (same row shape, no encoding) to reach states the encoder can't.
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async function insertRawTaskRow(
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db: GameDb,
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over: { type: string; payload: string; helpers: string; leadCrewId: number; duration: number; remaining: number; status: string; queuedAtTurn: number },
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): Promise<number> {
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const [save] = await db.db.select().from(schema.saves).limit(1)
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const [row] = await db.db
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.insert(schema.tasks)
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.values({ saveId: save.id, ...over })
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.returning({ id: schema.tasks.id })
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return row.id
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}
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it('empty queue → every GET snapshot carries tasks: []', async () => {
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const { db } = await freshFile()
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await buildWorldFixture(db)
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@@ -585,6 +599,41 @@ describe('snapshot task queue (world / system / crew)', () => {
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expect(snap.tasks).toHaveLength(1)
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expect(snap.tasks[0].type).toBe('EXPLORE') // the DONE row is filtered out, not reordered to the back
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})
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it('a corrupted payload degrades to targetLabel `unknown` — the snapshot still builds', async () => {
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const { db } = await freshFile()
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const f = await buildWorldFixture(db)
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const [c1, c2] = await addCrew(db, 2)
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const badId = await insertRawTaskRow(db, { type: 'EXPLORE', payload: 'not-json', helpers: '[]', leadCrewId: c1, duration: 1, remaining: 1, status: 'ACTIVE', queuedAtTurn: 2 })
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const exploreId = await insertTaskRow(db, { type: 'EXPLORE', payload: { planetId: f.p0 }, leadCrewId: c2, helpers: [], duration: 1, remaining: 1, status: 'ACTIVE', queuedAtTurn: 3 })
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const snap = await getWorldState(db) // must not throw out of the read
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expect(snap.tasks).toEqual([
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{ id: badId, type: 'EXPLORE', targetLabel: 'unknown', leadName: 'CREW 1', helperNames: [], remaining: 1 },
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{ id: exploreId, type: 'EXPLORE', targetLabel: 'Alder', leadName: 'CREW 2', helperNames: [], remaining: 1 }, // the well-formed sibling still resolves
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])
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})
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it('a corrupted helpers blob degrades to helperNames [] — no throw', async () => {
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const { db } = await freshFile()
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const f = await buildWorldFixture(db)
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const [c1] = await addCrew(db, 1)
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const badId = await insertRawTaskRow(db, { type: 'JUMP', payload: JSON.stringify({ systemId: f.sys1, hops: 1 }), helpers: '[not-json', leadCrewId: c1, duration: 1, remaining: 1, status: 'ACTIVE', queuedAtTurn: 3 })
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const snap = await getWorldState(db)
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expect(snap.tasks).toEqual([
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{ id: badId, type: 'JUMP', targetLabel: 'Outpost', leadName: 'CREW 1', helperNames: [], remaining: 1 },
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])
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})
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it('a corrupted type string degrades to targetLabel `unknown` — no throw', async () => {
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const { db } = await freshFile()
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const f = await buildWorldFixture(db)
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const [c1] = await addCrew(db, 1)
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const badId = await insertRawTaskRow(db, { type: 'TELEPORT', payload: JSON.stringify({ systemId: f.sys1, hops: 1 }), helpers: '[]', leadCrewId: c1, duration: 1, remaining: 1, status: 'ACTIVE', queuedAtTurn: 3 })
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const snap = await getWorldState(db)
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expect(snap.tasks).toEqual([
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{ id: badId, type: 'TELEPORT', targetLabel: 'unknown', leadName: 'CREW 1', helperNames: [], remaining: 1 },
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])
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})
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})
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describe('backfill (old saves)', () => {
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+16
-10
@@ -223,26 +223,32 @@ async function taskQueue(db: GameDb): Promise<QueueDto[]> {
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const techName = new Map(tech.map((t): [number, string] => [t.id, t.name]))
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const crewName = (id: number) => crew.find((c) => c.id === id)?.name ?? 'unknown'
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// Corrupted-row tolerance: every JSON read goes through a guarded parse — a malformed
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// payload / helpers / type degrades to `unknown` / [] instead of throwing out of this
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// pure read (one bad row must not 500 the /api/world, /api/system and /api/crew routes).
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const parse = <T>(raw: string): T | null => { try { return JSON.parse(raw) as T } catch { return null } }
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const parseHelpers = (raw: string): number[] => { const v = parse<unknown>(raw); return Array.isArray(v) ? (v as number[]) : [] }
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// targetLabel from the 4a payload shapes, per type (the Task interface in tasks.ts): the
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// target's display name (the jump destination, the scanned body, the researched tech), the
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// ship system's name with the verb suffixed for upgrade/expand, and the SHIP_TYPES string
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// as-is for a build (its label lives in the payload, so it never misses). A deleted lookup
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// target falls back to `unknown`.
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// as-is for a build. A deleted lookup target, a malformed payload, or a missing field
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// falls back to `unknown`.
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const labelFor: Record<TaskType, (payload: string) => string> = {
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JUMP: (payload) => systemName.get((JSON.parse(payload) as { systemId: number }).systemId) ?? 'unknown',
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EXPLORE: (payload) => planetName.get((JSON.parse(payload) as { planetId: number }).planetId) ?? 'unknown',
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SHIP_UPGRADE: (payload) => `${systemName.get((JSON.parse(payload) as { systemId: number }).systemId) ?? 'unknown'} — upgrade`,
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SHIP_EXPAND: (payload) => `${systemName.get((JSON.parse(payload) as { systemId: number }).systemId) ?? 'unknown'} — expand`,
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SHIP_BUILD: (payload) => (JSON.parse(payload) as { type: string }).type,
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RESEARCH: (payload) => techName.get((JSON.parse(payload) as { techId: number }).techId) ?? 'unknown',
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JUMP: (payload) => { const p = parse<{ systemId: number }>(payload); return p ? (systemName.get(p.systemId) ?? 'unknown') : 'unknown' },
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EXPLORE: (payload) => { const p = parse<{ planetId: number }>(payload); return p ? (planetName.get(p.planetId) ?? 'unknown') : 'unknown' },
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SHIP_UPGRADE: (payload) => { const p = parse<{ systemId: number }>(payload); return p ? `${systemName.get(p.systemId) ?? 'unknown'} — upgrade` : 'unknown' },
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SHIP_EXPAND: (payload) => { const p = parse<{ systemId: number }>(payload); return p ? `${systemName.get(p.systemId) ?? 'unknown'} — expand` : 'unknown' },
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SHIP_BUILD: (payload) => parse<{ type: string }>(payload)?.type ?? 'unknown',
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RESEARCH: (payload) => { const p = parse<{ techId: number }>(payload); return p ? (techName.get(p.techId) ?? 'unknown') : 'unknown' },
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}
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const queue = taskRows.map((t) => ({
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id: t.id,
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type: t.type as TaskType,
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targetLabel: labelFor[t.type as TaskType](t.payload),
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targetLabel: labelFor[t.type as TaskType]?.(t.payload) ?? 'unknown',
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leadName: crewName(t.leadCrewId),
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helperNames: (JSON.parse(t.helpers) as number[]).map(crewName),
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helperNames: parseHelpers(t.helpers).map(crewName),
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remaining: t.remaining,
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status: t.status as TaskStatus,
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queuedAtTurn: t.queuedAtTurn,
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