v0.9.9 — world map: force-directed graph with pan+zoom (#28) #34

Merged
kamilkrzywda merged 1 commits from world-map-graph-viz into master 2026-09-29 13:27:17 +02:00
7 changed files with 256 additions and 346 deletions
+3
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@@ -1,5 +1,8 @@
# Changelog # Changelog
## v0.9.9 — 2026-09-29 11:21
- The WORLD MAP chart is now a force-directed graph (d3-force) with pan + zoom (d3-zoom), replacing the hand-rolled static NodeGraph render (#28): nodes settle into a dynamic layout seeded from the API coordinates and visibly rearrange after every jump, then auto zoom-to-fit so the whole network stays framed in the chart box. Wheel/drag pans and zooms the scene; only systems adjacent to the current one remain clickable (same `role=button` + name contract as before), all nodes lock while a jump is in flight, and a real pan's trailing click never triggers an accidental jump. Jump flow (`POST /api/jump`, turn counter, `onJumped` refresh from #30) is unchanged; the now-orphaned hand-rolled `NodeGraph` component (world map was its only consumer) is deleted.
## v0.9.8 — 2026-09-29 10:20 ## v0.9.8 — 2026-09-29 10:20
- The OPERATIONS tab bar now stays pinned while its content scrolls (#31): the TabsList is `position: sticky; top: 0` with a z-index above the panel content, so it pins to the top of the OPERATIONS scroll area in wide mode (where only the center pane scrolls, #21) and to the viewport when the body scrolls in narrow mode. Its existing opaque background (`--surface-raised`) keeps scrolled content from showing through; no layout restructure needed — #21 behavior is untouched. - The OPERATIONS tab bar now stays pinned while its content scrolls (#31): the TabsList is `position: sticky; top: 0` with a z-index above the panel content, so it pins to the top of the OPERATIONS scroll area in wide mode (where only the center pane scrolls, #21) and to the viewport when the body scrolls in narrow mode. Its existing opaque background (`--surface-raised`) keeps scrolled content from showing through; no layout restructure needed — #21 behavior is untouched.
- e2e: new smoke spec — shrink the viewport so WORLD MAP's fixed-height chart overflows the pane, scroll the panel to the bottom (asserting a real offset), and check the tablist's bounding box hasn't moved. - e2e: new smoke spec — shrink the viewport so WORLD MAP's fixed-height chart overflows the pane, scroll the panel to the bottom (asserting a real offset), and check the tablist's bounding box hasn't moved.
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@@ -10,6 +10,9 @@
"@radix-ui/react-tabs": "^1.1.13", "@radix-ui/react-tabs": "^1.1.13",
"class-variance-authority": "^0.7.1", "class-variance-authority": "^0.7.1",
"clsx": "^2.1.1", "clsx": "^2.1.1",
"d3-force": "^3.0.0",
"d3-selection": "^3.0.0",
"d3-zoom": "^3.0.0",
"drizzle-orm": "^0.45.2", "drizzle-orm": "^0.45.2",
"next": "^16.3.5", "next": "^16.3.5",
"react": "^19.3.0", "react": "^19.3.0",
@@ -20,6 +23,9 @@
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"@types/d3-force": "^3.0.10",
"@types/d3-selection": "^3.0.12",
"@types/d3-zoom": "^3.0.9",
"@types/node": "^22.20.3", "@types/node": "^22.20.3",
"@types/react": "^19.3.0", "@types/react": "^19.3.0",
"@types/react-dom": "^19.3.0", "@types/react-dom": "^19.3.0",
@@ -221,6 +227,16 @@
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@@ -1,310 +0,0 @@
'use client'
import * as React from 'react'
import { cn } from '@/lib/utils'
export type NodeGraphVariant = 'DEFAULT' | 'ACTIVE' | 'WARNING' | 'CRITICAL'
export type NodeStatus = 'ACTIVE' | 'OFFLINE' | 'WARNING' | 'CRITICAL' | 'NEUTRAL'
export interface NodeGraphNode {
id: string
label: string
x: number // 0–100 coordinate space
y: number
status?: NodeStatus
sublabel?: string
disabled?: boolean // not clickable even when onNodeClick is set (e.g. the current system)
}
export interface NodeGraphEdge {
from: string
to: string
label?: string
animated?: boolean
}
export interface NodeGraphProps extends React.HTMLAttributes<HTMLDivElement> {
nodes: NodeGraphNode[]
edges: NodeGraphEdge[]
variant?: NodeGraphVariant
title?: string
height?: number
directed?: boolean
onNodeClick?: (id: string) => void // makes non-disabled nodes clickable buttons
}
const VARIANT_COLORS: Record<NodeGraphVariant, string> = {
DEFAULT: 'var(--text-secondary)',
ACTIVE: 'var(--color-green)',
WARNING: 'var(--color-amber)',
CRITICAL: 'var(--color-red)',
}
const STATUS_COLOR: Record<NodeStatus, string> = {
ACTIVE: 'var(--color-green)',
OFFLINE: 'var(--border)',
WARNING: 'var(--color-amber)',
CRITICAL: 'var(--color-red)',
NEUTRAL: 'var(--text-muted)',
}
const NODE_W = 100
const NODE_H = 36
const NodeGraph = React.forwardRef<HTMLDivElement, NodeGraphProps>(
(
{
className,
nodes,
edges,
variant = 'ACTIVE',
title,
height = 320,
directed = false,
onNodeClick,
style,
...props
},
ref
) => {
const containerRef = React.useRef<HTMLDivElement>(null)
const [svgW, setSvgW] = React.useState(600)
const [hovered, setHovered] = React.useState<string | null>(null)
React.useEffect(() => {
if (!containerRef.current) return
const ro = new ResizeObserver(entries => {
setSvgW(entries[0].contentRect.width)
})
ro.observe(containerRef.current)
return () => ro.disconnect()
}, [])
const color = VARIANT_COLORS[variant]
const markerId = `arrow-${variant}`
function nodePx(node: NodeGraphNode) {
return (node.x / 100) * svgW
}
function nodePy(node: NodeGraphNode) {
return (node.y / 100) * height
}
function edgeEndpoints(fromNode: NodeGraphNode, toNode: NodeGraphNode) {
const fx = nodePx(fromNode)
const fy = nodePy(fromNode)
const tx = nodePx(toNode)
const ty = nodePy(toNode)
const dx = tx - fx
const dy = ty - fy
const dist = Math.sqrt(dx * dx + dy * dy)
if (dist < 1) return { x1: fx, y1: fy, x2: tx, y2: ty }
const ux = dx / dist
const uy = dy / dist
const hw = NODE_W / 2
const hh = NODE_H / 2
const tW = Math.abs(ux) > 0.001 ? hw / Math.abs(ux) : Infinity
const tH = Math.abs(uy) > 0.001 ? hh / Math.abs(uy) : Infinity
const t = Math.min(tW, tH)
return {
x1: fx + ux * t,
y1: fy + uy * t,
x2: tx - ux * t,
y2: ty - uy * t,
}
}
const nodeMap = new Map(nodes.map(n => [n.id, n]))
const hasAnimatedEdge = edges.some(e => e.animated)
return (
<div
ref={ref}
className={cn(className)}
style={{
border: '1px solid var(--border)',
background: 'var(--surface)',
fontFamily: 'var(--font-mono)',
overflow: 'hidden',
...style,
}}
{...props}
>
{title && (
<div
style={{
padding: '0.4rem 0.75rem',
borderBottom: '1px solid var(--border)',
background: 'var(--surface-raised)',
fontSize: '0.6rem',
color: 'var(--text-muted)',
letterSpacing: '0.12em',
textTransform: 'uppercase',
}}
>
{title}
</div>
)}
<div ref={containerRef} style={{ width: '100%', height: `${height}px` }}>
<svg width={svgW} height={height} style={{ display: 'block' }}>
<defs>
{directed && (
<marker
id={markerId}
markerWidth="6"
markerHeight="6"
refX="6"
refY="3"
orient="auto"
>
<path d="M 0 0 L 6 3 L 0 6 Z" fill={color} />
</marker>
)}
</defs>
{hasAnimatedEdge && (
<style>{`
@keyframes nodeGraphDash { to { stroke-dashoffset: -8; } }
`}</style>
)}
{/* Edges */}
{edges.map((edge, ei) => {
const fromNode = nodeMap.get(edge.from)
const toNode = nodeMap.get(edge.to)
if (!fromNode || !toNode) return null
const { x1, y1, x2, y2 } = edgeEndpoints(fromNode, toNode)
const mx = (x1 + x2) / 2
const my = (y1 + y2) / 2
return (
<g key={ei}>
<line
x1={x1.toFixed(1)}
y1={y1.toFixed(1)}
x2={x2.toFixed(1)}
y2={y2.toFixed(1)}
stroke={color}
strokeWidth={1}
opacity={0.5}
strokeDasharray={edge.animated ? '4 4' : undefined}
markerEnd={directed ? `url(#${markerId})` : undefined}
style={edge.animated
? { animation: 'nodeGraphDash 0.5s linear infinite' }
: undefined}
/>
{edge.label && (
<text
x={mx.toFixed(1)}
y={my.toFixed(1)}
textAnchor="middle"
dominantBaseline="middle"
fontSize={8}
fill="var(--text-muted)"
fontFamily="var(--font-mono)"
>
{edge.label}
</text>
)}
</g>
)
})}
{/* Nodes */}
{nodes.map(node => {
const cx = nodePx(node)
const cy = nodePy(node)
const isHovered = hovered === node.id
const statusColor = node.status ? STATUS_COLOR[node.status] : color
const clickable = !!onNodeClick && !node.disabled
return (
<g
key={node.id}
onMouseEnter={() => setHovered(node.id)}
onMouseLeave={() => setHovered(null)}
onClick={clickable ? () => onNodeClick(node.id) : undefined}
onKeyDown={clickable
? (e) => { if (e.key === 'Enter' || e.key === ' ') { e.preventDefault(); onNodeClick(node.id) } }
: undefined}
role={clickable ? 'button' : undefined}
tabIndex={clickable ? 0 : undefined}
aria-label={clickable ? node.label.toUpperCase() : undefined}
style={{ cursor: clickable ? 'pointer' : 'default' }}
>
{/* Background */}
<rect
x={(cx - NODE_W / 2).toFixed(1)}
y={(cy - NODE_H / 2).toFixed(1)}
width={NODE_W}
height={NODE_H}
fill="var(--surface-raised)"
/>
{/* Hover tint */}
{isHovered && (
<rect
x={(cx - NODE_W / 2).toFixed(1)}
y={(cy - NODE_H / 2).toFixed(1)}
width={NODE_W}
height={NODE_H}
fill={statusColor}
fillOpacity={0.12}
/>
)}
{/* Border */}
<rect
x={(cx - NODE_W / 2).toFixed(1)}
y={(cy - NODE_H / 2).toFixed(1)}
width={NODE_W}
height={NODE_H}
fill="none"
stroke={statusColor}
strokeWidth={isHovered ? 1.5 : 1}
/>
{/* Label */}
<text
x={cx.toFixed(1)}
y={(node.sublabel ? cy - 5 : cy).toFixed(1)}
textAnchor="middle"
dominantBaseline="middle"
fontSize={10}
fill={statusColor}
fontFamily="var(--font-mono)"
fontWeight="600"
>
{node.label.toUpperCase()}
</text>
{/* Sublabel */}
{node.sublabel && (
<text
x={cx.toFixed(1)}
y={(cy + 8).toFixed(1)}
textAnchor="middle"
dominantBaseline="middle"
fontSize={8}
fill="var(--text-muted)"
fontFamily="var(--font-mono)"
>
{node.sublabel}
</text>
)}
</g>
)
})}
</svg>
</div>
</div>
)
}
)
NodeGraph.displayName = 'NodeGraph'
export { NodeGraph }
+205 -32
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@@ -1,12 +1,16 @@
'use client' 'use client'
import { useCallback, useEffect, useState } from 'react' import { useCallback, useEffect, useRef, useState } from 'react'
import { NodeGraph } from '@/components/ui/node-graph' import { forceCenter, forceCollide, forceLink, forceManyBody, forceSimulation } from 'd3-force'
import type { SimulationNodeDatum } from 'd3-force'
import { select } from 'd3-selection'
import { zoom, zoomIdentity } from 'd3-zoom'
import type { WorldState } from '@/lib/game/save' import type { WorldState } from '@/lib/game/save'
// WORLD MAP tab — renders real world state from /api/world. Clicking a system adjacent to the // WORLD MAP tab — real world state from /api/world on a force-directed chart (d3-force) with
// current one on the galactic chart jumps there (same POST /api/jump flow as before); the // pan + zoom (d3-zoom), per #28. Clicking a system adjacent to the current one jumps there
// current and unreachable systems are dimmed and not clickable. Turn-based: fetch on mount, // (same POST /api/jump flow as before); the current and unreachable systems are dimmed and not
// clickable, and every node is locked while a jump is in flight. Turn-based: fetch on mount,
// refetch via the jump response — no polling. // refetch via the jump response — no polling.
interface WorldMapPanelProps { interface WorldMapPanelProps {
@@ -14,10 +18,37 @@ interface WorldMapPanelProps {
onJumped?: () => void // #30 — let the parent refresh /api/system after a successful jump onJumped?: () => void // #30 — let the parent refresh /api/system after a successful jump
} }
type NodeStatus = 'current' | 'jumpable' | 'offline'
// d3-force mutates these in place; the whole scene is rebuilt from scratch on every world change.
interface ChartNode extends SimulationNodeDatum {
id: number
name: string // already uppercased — doubles as the accessible label
status: NodeStatus
sublabel: string
}
// forceLink replaces the numeric ids with node references once initialized.
interface ChartLink {
source: number | ChartNode
target: number | ChartNode
}
const NODE_W = 100
const NODE_H = 36
// Palette carried over from the old hand-rolled chart.
const STATUS_COLOR: Record<NodeStatus, string> = {
current: 'var(--color-green)',
jumpable: 'var(--text-muted)',
offline: 'var(--border)',
}
export function WorldMapPanel({ height = 380, onJumped }: WorldMapPanelProps) { export function WorldMapPanel({ height = 380, onJumped }: WorldMapPanelProps) {
const [world, setWorld] = useState<WorldState | null>(null) const [world, setWorld] = useState<WorldState | null>(null)
const [error, setError] = useState<string | null>(null) const [error, setError] = useState<string | null>(null)
const [jumpingId, setJumpingId] = useState<number | null>(null) const [jumpingId, setJumpingId] = useState<number | null>(null)
const containerRef = useRef<HTMLDivElement>(null)
useEffect(() => { useEffect(() => {
let cancelled = false let cancelled = false
@@ -37,7 +68,12 @@ export function WorldMapPanel({ height = 380, onJumped }: WorldMapPanelProps) {
} }
}, []) }, [])
// Ref guard so a double-click can't start two jumps before the re-render locks the nodes.
const jumpingRef = useRef(false)
const jump = useCallback(async (systemId: number) => { const jump = useCallback(async (systemId: number) => {
if (jumpingRef.current) return
jumpingRef.current = true
setJumpingId(systemId) setJumpingId(systemId)
try { try {
const res = await fetch('/api/jump', { const res = await fetch('/api/jump', {
@@ -52,10 +88,156 @@ export function WorldMapPanel({ height = 380, onJumped }: WorldMapPanelProps) {
} catch (err: unknown) { } catch (err: unknown) {
setError(err instanceof Error ? err.message : String(err)) setError(err instanceof Error ? err.message : String(err))
} finally { } finally {
jumpingRef.current = false
setJumpingId(null) setJumpingId(null)
} }
}, [onJumped]) }, [onJumped])
// Rebuild the chart on every world/lock change — the force layout re-settles from the API's
// coordinates, so nodes visibly rearrange after each jump (#28).
useEffect(() => {
const container = containerRef.current
if (!container || !world) return
const W = container.clientWidth || 800
const current = world.systems.find((s) => s.current)!
// Systems one jump away — the only clickable chart fields (the same set as before).
const reachableIds = new Set(
world.edges.filter(([a, b]) => a === current.id || b === current.id).map(([a, b]) => (a === current.id ? b : a))
)
const nodes: ChartNode[] = world.systems.map((s) => ({
id: s.id,
name: s.name.toUpperCase(),
status: s.current ? 'current' : reachableIds.has(s.id) ? 'jumpable' : 'offline',
sublabel: s.current
? 'CURRENT'
: reachableIds.has(s.id)
? (s.discovered ? 'DISCOVERED // JUMP' : 'UNKNOWN // JUMP')
: s.discovered ? 'DISCOVERED' : 'UNKNOWN',
x: (s.x / 100) * W, // seed from the API coordinates so the layout settles near the old chart
y: (s.y / 100) * height,
}))
const links: ChartLink[] = world.edges.map(([a, b]) => ({ source: a, target: b }))
const svg = select(container)
.append('svg')
.attr('width', '100%')
.attr('height', height)
.attr('viewBox', `0 0 ${W} ${height}`)
.style('display', 'block')
const root = svg.append('g')
const edgeLayer = root.append('g')
const nodeLayer = root.append('g')
// Pan + zoom (#28): wheel/drag on the chart, transform applied to the scene root. d3-zoom does
// NOT swallow the trailing click after a drag, so track real pans and ignore node clicks that
// end one (mousedown on a node, tiny drag, release over the same node).
let panned = false
const zoomBehavior = zoom<SVGSVGElement, unknown>()
.scaleExtent([0.15, 5])
.on('start', () => {
panned = false
})
.on('zoom', (event) => {
root.attr('transform', event.transform.toString())
// Any user gesture (drag or trackpad pan); a clean click's own mousedown re-fires
// 'start' and resets this before its click lands. Programmatic fits have no sourceEvent.
if (event.sourceEvent) panned = true
})
svg.call(zoomBehavior)
// The settled force layout is bigger than the chart box for large saves, so once the
// simulation stops, zoom-to-fit: frame every node inside the container with padding.
const fitToNodes = () => {
let minX = Infinity
let minY = Infinity
let maxX = -Infinity
let maxY = -Infinity
for (const n of nodes) {
minX = Math.min(minX, (n.x ?? 0) - NODE_W / 2)
minY = Math.min(minY, (n.y ?? 0) - NODE_H / 2)
maxX = Math.max(maxX, (n.x ?? 0) + NODE_W / 2)
maxY = Math.max(maxY, (n.y ?? 0) + NODE_H / 2)
}
const pad = 16
const scale = Math.min(W / (maxX - minX + pad * 2), height / (maxY - minY + pad * 2))
const tx = W / 2 - scale * ((minX + maxX) / 2)
const ty = height / 2 - scale * ((minY + maxY) / 2)
svg.call(zoomBehavior.transform, zoomIdentity.translate(tx, ty).scale(scale))
}
const edgeSel = edgeLayer.selectAll('line').data(links).enter().append('line')
.attr('stroke', 'var(--color-green)')
.attr('stroke-width', 1)
.attr('opacity', 0.5)
const nodeSel = nodeLayer.selectAll<SVGGElement, ChartNode>('g').data(nodes).enter().append('g')
// Same accessible contract as the old chart: only jumpable nodes are role=button with their
// name as the accessible label (e2e clicks them by role/name); all locked while a jump is in flight.
nodeSel.filter((d) => d.status === 'jumpable' && jumpingId === null)
.attr('role', 'button')
.attr('tabindex', 0)
.attr('aria-label', (d) => d.name)
.style('cursor', 'pointer')
.on('click', (event: MouseEvent, d) => {
if (!panned) void jump(d.id) // a real pan ends with a click too — don't jump on that one
})
.on('keydown', (event: KeyboardEvent, d) => {
if (event.key === 'Enter' || event.key === ' ') {
event.preventDefault()
void jump(d.id)
}
})
nodeSel.each(function (d) {
const g = select(this)
const color = STATUS_COLOR[d.status]
g.append('rect')
.attr('x', -NODE_W / 2).attr('y', -NODE_H / 2)
.attr('width', NODE_W).attr('height', NODE_H)
.attr('fill', 'var(--surface-raised)')
g.append('rect')
.attr('x', -NODE_W / 2).attr('y', -NODE_H / 2)
.attr('width', NODE_W).attr('height', NODE_H)
.attr('fill', 'none').attr('stroke', color).attr('stroke-width', 1)
g.append('text')
.attr('x', 0).attr('y', -5)
.attr('text-anchor', 'middle').attr('dominant-baseline', 'middle')
.attr('font-size', 10).attr('fill', color)
.style('font-family', 'var(--font-mono)').style('font-weight', '600')
.text(d.name)
g.append('text')
.attr('x', 0).attr('y', 8)
.attr('text-anchor', 'middle').attr('dominant-baseline', 'middle')
.attr('font-size', 8).attr('fill', 'var(--text-muted)')
.style('font-family', 'var(--font-mono)')
.text(d.sublabel)
})
const simulation = forceSimulation(nodes)
.force('link', forceLink<ChartNode, ChartLink>(links).id((d) => d.id).distance(130).strength(0.25))
.force('charge', forceManyBody().strength(-420))
.force('center', forceCenter(W / 2, height / 2))
.force('collide', forceCollide(60))
.on('end', fitToNodes)
.on('tick', () => {
edgeSel
.attr('x1', (d) => (d.source as ChartNode).x ?? 0)
.attr('y1', (d) => (d.source as ChartNode).y ?? 0)
.attr('x2', (d) => (d.target as ChartNode).x ?? 0)
.attr('y2', (d) => (d.target as ChartNode).y ?? 0)
nodeSel.attr('transform', (d) => `translate(${d.x ?? 0},${d.y ?? 0})`)
})
return () => {
simulation.stop()
svg.remove()
}
}, [world, jumpingId, jump, height])
if (error && !world) { if (error && !world) {
return ( return (
<div style={{ border: '1px solid var(--border)', background: 'var(--surface)', padding: '0.75rem' }}> <div style={{ border: '1px solid var(--border)', background: 'var(--surface)', padding: '0.75rem' }}>
@@ -69,39 +251,30 @@ export function WorldMapPanel({ height = 380, onJumped }: WorldMapPanelProps) {
if (!world) { if (!world) {
return ( return (
<div style={{ border: '1px solid var(--border)', background: 'var(--surface)', padding: '0.75rem' }}> <div style={{ border: '1px solid var(--border)', background: 'var(--surface)', padding: '0.75rem' }}>
<span style={{ fontSize: '0.62rem', color: 'var(--text-muted)', letterSpacing: '0.12em' }}>SCANNING CHART…</span> <span style={{ fontSize: '0.62rem', color: 'var(--text-muted)', letterSpacing: '0.08em' }}>SCANNING CHART…</span>
</div> </div>
) )
} }
const current = world.systems.find((s) => s.current)!
// Systems one jump away — the only clickable chart fields (the same set as the old JUMP ROUTES list).
const reachableIds = new Set(
world.edges.filter(([a, b]) => a === current.id || b === current.id).map(([a, b]) => (a === current.id ? b : a))
)
return ( return (
<div style={{ display: 'flex', flexDirection: 'column', gap: '0.75rem' }}> <div style={{ display: 'flex', flexDirection: 'column', gap: '0.75rem' }}>
<NodeGraph {/* Same wrapper + title bar as the old hand-rolled chart; d3 owns everything inside the box. */}
nodes={world.systems.map((s) => { <div style={{ border: '1px solid var(--border)', background: 'var(--surface)', fontFamily: 'var(--font-mono)', overflow: 'hidden' }}>
const jumpable = !s.current && reachableIds.has(s.id) <div
return { style={{
id: String(s.id), padding: '0.4rem 0.75rem',
label: s.name, borderBottom: '1px solid var(--border)',
x: s.x, background: 'var(--surface-raised)',
y: s.y, fontSize: '0.6rem',
status: s.current ? 'ACTIVE' : jumpable ? 'NEUTRAL' : 'OFFLINE', color: 'var(--text-muted)',
sublabel: s.current ? 'CURRENT' : jumpable ? (s.discovered ? 'DISCOVERED // JUMP' : 'UNKNOWN // JUMP') : s.discovered ? 'DISCOVERED' : 'UNKNOWN', letterSpacing: '0.12em',
disabled: !jumpable || jumpingId !== null, // dimmed + not clickable; all locked while a jump is in flight textTransform: 'uppercase',
} }}
})} >
edges={world.edges.map(([a, b]) => ({ from: String(a), to: String(b) }))} GALACTIC CHART // JUMP ROUTES — TURN {world.turn}
variant="ACTIVE" </div>
title={`GALACTIC CHART // JUMP ROUTES — TURN ${world.turn}`} <div ref={containerRef} style={{ width: '100%', height: `${height}px` }} />
height={height} </div>
style={{ width: '100%' }}
onNodeClick={(id) => void jump(Number(id))}
/>
{error && ( {error && (
<div style={{ border: '1px solid var(--border)', background: 'var(--surface)', padding: '0.5rem 0.75rem' }}> <div style={{ border: '1px solid var(--border)', background: 'var(--surface)', padding: '0.5rem 0.75rem' }}>
+1 -1
View File
@@ -20,7 +20,7 @@ export const solarSystems = sqliteTable('solar_systems', {
id: integer('id').primaryKey({ autoIncrement: true }), id: integer('id').primaryKey({ autoIncrement: true }),
saveId: integer('save_id').notNull().references(() => saves.id), saveId: integer('save_id').notNull().references(() => saves.id),
name: text('name').notNull(), name: text('name').notNull(),
// 0–100 coordinate space, rendered directly by the NodeGraph component. // 0–100 coordinate space; seeds the force-directed WORLD MAP layout (components/world-map.tsx).
x: real('x').notNull(), x: real('x').notNull(),
y: real('y').notNull(), y: real('y').notNull(),
discovered: integer('discovered', { mode: 'boolean' }).notNull().default(false), discovered: integer('discovered', { mode: 'boolean' }).notNull().default(false),
+1 -1
View File
@@ -3,7 +3,7 @@
export interface WorldSystem { export interface WorldSystem {
name: string name: string
x: number // 0–100 coordinate space, rendered directly by NodeGraph x: number // 0–100 coordinate space; seeds the force-directed WORLD MAP layout
y: number y: number
} }
+8 -2
View File
@@ -1,6 +1,6 @@
{ {
"name": "space-wanderer", "name": "space-wanderer",
"version": "0.9.8", "version": "0.9.9",
"private": true, "private": true,
"scripts": { "scripts": {
"dev": "next dev -p 3000", "dev": "next dev -p 3000",
@@ -15,6 +15,9 @@
"@radix-ui/react-tabs": "^1.1.13", "@radix-ui/react-tabs": "^1.1.13",
"class-variance-authority": "^0.7.1", "class-variance-authority": "^0.7.1",
"clsx": "^2.1.1", "clsx": "^2.1.1",
"d3-force": "^3.0.0",
"d3-selection": "^3.0.0",
"d3-zoom": "^3.0.0",
"drizzle-orm": "^0.45.2", "drizzle-orm": "^0.45.2",
"next": "^16.3.5", "next": "^16.3.5",
"react": "^19.3.0", "react": "^19.3.0",
@@ -25,11 +28,14 @@
"devDependencies": { "devDependencies": {
"@playwright/test": "1.63.0", "@playwright/test": "1.63.0",
"@tailwindcss/postcss": "^4.2.0", "@tailwindcss/postcss": "^4.2.0",
"tailwindcss": "^4.2.0", "@types/d3-force": "^3.0.10",
"@types/d3-selection": "^3.0.12",
"@types/d3-zoom": "^3.0.9",
"@types/node": "^22.20.3", "@types/node": "^22.20.3",
"@types/react": "^19.3.0", "@types/react": "^19.3.0",
"@types/react-dom": "^19.3.0", "@types/react-dom": "^19.3.0",
"@types/sql.js": "^1.4.11", "@types/sql.js": "^1.4.11",
"tailwindcss": "^4.2.0",
"typescript": "^7.0.2", "typescript": "^7.0.2",
"vitest": "^5.0.1" "vitest": "^5.0.1"
} }