v0.9.0 — EVENT LOG: real game events in the terminal (#11) #18

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kamilkrzywda merged 7 commits from event-log into master 2026-09-29 05:05:30 +02:00
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@@ -65,7 +65,9 @@ test('game template tabs render (scificn-ui component layer wired in)', async ({
test('tabs switch panels client-side (event log terminal)', async ({ page }) => {
await page.goto('/');
await page.getByRole('tab', { name: 'EVENT LOG' }).click();
await expect(page.getByText('SHIP LOG // PLACEHOLDER FEED')).toBeVisible();
// The placeholder feed was replaced by the real log (v0.9.0): at least one T<turn> // <MESSAGE> line
// must render — every save has the turn-0 new_game event, so this holds on a fresh stack and across retries.
await expect(page.getByText(/T\d+ \/\/ /).first()).toBeVisible();
});
test('world map shows the generated starting system and its neighbours', async ({ page }) => {