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5
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| Author | SHA1 | Date | |
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311eb5c713 | ||
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d20037762d | ||
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ab22a7e68b | ||
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90de8818f8 | ||
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a593cd04cd |
@@ -1,5 +1,10 @@
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# Changelog
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# Changelog
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## v0.13.0 — 2026-10-06 12:17
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- Jump spread limit (#51): jumping into an undiscovered system now mints a seeded-random 1–4 new systems (was a fixed 4). Each leg can instead attach an already-known system (closing a loop) with probability 0.35, so the chart grows slower and more circular. A frontier guarantee ensures at least one new system is always minted.
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- `ringEdges` small-n fix: n=1 no longer emits a `[1,1]` self-loop, n=2 no longer emits a duplicate edge. n≥3 output is byte-identical to the legacy wheel.
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- `generateRing` gains `attachCandidates`, `existingEdgeKeys`, and `anchorId` parameters; `RingRegion` gains an `attaches` field. The `EXPAND_RING` constant is removed in favour of `EXPAND_MIN`/`EXPAND_MAX`.
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## v0.12.0 — 2026-10-04 21:04
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## v0.12.0 — 2026-10-04 21:04
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- FINDS HIDDEN THINGS now grants +1 exploration haul item — one extra roll on the save's seeded per-planet stream, appended to the scan's haul.
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- FINDS HIDDEN THINGS now grants +1 exploration haul item — one extra roll on the save's seeded per-planet stream, appended to the scan's haul.
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- TALKS TO ANYONE now raises the crew-recruit chance from 18% to 30% when a member with the trait is on the exploring team.
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- TALKS TO ANYONE now raises the crew-recruit chance from 18% to 30% when a member with the trait is on the exploring team.
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+7
-6
@@ -49,12 +49,13 @@ export async function resolveAction(page: Page, path: string, data: Record<strin
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}
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}
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// Jump to an adjacent system, preferring one that is still undiscovered. Every jump into an
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// Jump to an adjacent system, preferring one that is still undiscovered. Every jump into an
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// undiscovered system generates 4 fresh neighbours (lib/game/world.ts), so fresh territory is
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// undiscovered system mints a seeded-random 1–4 new systems (at least one always minted —
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// always available — picking the FIRST edge instead ping-pongs between exhausted systems, because
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// lib/game/world.ts #51), so fresh territory is always available — picking the FIRST edge
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// edges come back in insertion order and the oldest route out of a system is usually the one that
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// instead ping-pongs between exhausted systems, because edges come back in insertion order and
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// led here. Falls back to any non-current adjacent system if none is undiscovered. The jump is
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// the oldest route out of a system is usually the one that led here. Falls back to any
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// queued with a default one-person crew and ticked to completion (resolveAction) before this
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// non-current adjacent system if none is undiscovered. The jump is queued with a default
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// returns, so the caller is already standing in the target system, not merely en route to it.
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// one-person crew and ticked to completion (resolveAction) before this returns, so the caller
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// is already standing in the target system, not merely en route to it.
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export async function jumpToFreshSystem(page: Page): Promise<WorldState> {
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export async function jumpToFreshSystem(page: Page): Promise<WorldState> {
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const world = (await (await page.request.get('/api/world')).json()) as WorldState;
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const world = (await (await page.request.get('/api/world')).json()) as WorldState;
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const currentId = world.systems.find((s) => s.current)!.id;
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const currentId = world.systems.find((s) => s.current)!.id;
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@@ -199,6 +199,46 @@ test('jumping to an adjacent system updates the world state and turn counter', a
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expect(after.systems.find((s) => s.current)?.id).toBe(targetId);
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expect(after.systems.find((s) => s.current)?.id).toBe(targetId);
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});
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});
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test('#51: jumping into undiscovered territory mints 1–4 new systems, each routed to the target, and the graph stays connected', async ({ page }) => {
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await drainQueue(page);
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const before = (await (await page.request.get('/api/world')).json()) as WorldState;
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const after = await jumpToFreshSystem(page);
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const target = after.systems.find((s) => s.current)!;
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const beforeIds = new Set(before.systems.map((s) => s.id));
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const fresh = after.systems.filter((s) => !beforeIds.has(s.id));
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// #51: seeded-random 1–4 new systems (the frontier guarantee ensures at least one)
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expect(fresh.length).toBeGreaterThanOrEqual(1);
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expect(fresh.length).toBeLessThanOrEqual(4);
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// all new systems are undiscovered
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expect(fresh.every((s) => !s.discovered)).toBe(true);
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// each new system is directly routed to the jump target
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for (const n of fresh) {
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expect(after.edges.some(([a, b]) => (a === target.id && b === n.id) || (a === n.id && b === target.id))).toBe(true);
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}
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// the whole graph stays connected: BFS from the target reaches every system
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const adj = new Map<number, number[]>();
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for (const [a, b] of after.edges) {
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if (!adj.has(a)) adj.set(a, []);
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if (!adj.has(b)) adj.set(b, []);
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adj.get(a)!.push(b);
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adj.get(b)!.push(a);
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}
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const seen = new Set([target.id]);
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const queue = [target.id];
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while (queue.length > 0) {
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const cur = queue.shift()!;
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for (const nb of adj.get(cur) ?? []) {
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if (!seen.has(nb)) {
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seen.add(nb);
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queue.push(nb);
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}
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}
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}
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expect(seen.size).toBe(after.systems.length); // no orphaned systems
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});
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test('local system shows the new current system after a jump, without a page reload (#30)', async ({ page }) => {
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test('local system shows the new current system after a jump, without a page reload (#30)', async ({ page }) => {
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await drainQueue(page); // retry-safety: a failed earlier attempt may have left a row queued (an in-transit JUMP would 409 every new queue)
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await drainQueue(page); // retry-safety: a failed earlier attempt may have left a row queued (an in-transit JUMP would 409 every new queue)
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const before = (await (await page.request.get('/api/world')).json()) as WorldState;
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const before = (await (await page.request.get('/api/world')).json()) as WorldState;
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@@ -114,9 +114,10 @@ describe('jumpToSystem success path', () => {
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expect(currentOf(after).id).toBe(target.id)
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expect(currentOf(after).id).toBe(target.id)
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expect(after.systems.find((s) => s.id === target.id)!.discovered).toBe(true)
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expect(after.systems.find((s) => s.id === target.id)!.discovered).toBe(true)
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// Expansion: 4 new undiscovered neighbours around the target, each routed to it.
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// #51: 1–4 new undiscovered systems minted around the target, each routed to it.
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const fresh = after.systems.filter((s) => !w0.systems.some((p) => p.id === s.id))
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const fresh = after.systems.filter((s) => !w0.systems.some((p) => p.id === s.id))
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expect(fresh).toHaveLength(4)
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expect(fresh.length).toBeGreaterThanOrEqual(1)
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expect(fresh.length).toBeLessThanOrEqual(4)
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expect(fresh.every((s) => !s.discovered)).toBe(true)
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expect(fresh.every((s) => !s.discovered)).toBe(true)
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for (const n of fresh) {
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for (const n of fresh) {
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expect(after.edges.some(([a, b]) => (a === target.id && b === n.id) || (a === n.id && b === target.id))).toBe(true)
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expect(after.edges.some(([a, b]) => (a === target.id && b === n.id) || (a === n.id && b === target.id))).toBe(true)
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+21
-3
@@ -354,15 +354,33 @@ export async function resolveJumpTask(db: GameDb, task: Task): Promise<void> {
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await db.db.update(schema.solarSystems).set({ isCurrent: true, discovered: true }).where(eq(schema.solarSystems.id, target.id))
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await db.db.update(schema.solarSystems).set({ isCurrent: true, discovered: true }).where(eq(schema.solarSystems.id, target.id))
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if (!target.discovered) {
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if (!target.discovered) {
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// Growing the chart: a ring of new (undiscovered) neighbours around the newly reached
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// #51 — growing the chart: a seeded-random 1–4 leg ring around the newly reached
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// system, so there is always somewhere to jump next and a route back.
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// system; each leg may attach an existing system (closing a loop) instead of minting.
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const rng = expansionRng(save.seed, save.turn)
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const rng = expansionRng(save.seed, save.turn)
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const takenNames = new Set(systems.map((s) => s.name))
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const takenNames = new Set(systems.map((s) => s.name))
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const ring = generateRing(rng, target.x, target.y, takenNames, systems)
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// Edge keys already touching any pair of this save's systems — an attach must not
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// duplicate one (the PK on (fromSystem, toSystem) would reject it).
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const systemIds = new Set(systems.map((s) => s.id))
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const routes = await db.db.select().from(schema.jumpRoutes)
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const existingEdgeKeys = new Set(
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routes
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.filter((r) => systemIds.has(r.fromSystem) && systemIds.has(r.toSystem))
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.map((r) => `${Math.min(r.fromSystem, r.toSystem)}-${Math.max(r.fromSystem, r.toSystem)}`),
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)
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const candidates = systems.filter((s) => s.id !== target.id)
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const ring = generateRing(rng, target.x, target.y, takenNames, systems, candidates, existingEdgeKeys, target.id)
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const ringIds: number[] = []
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const ringIds: number[] = []
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for (const s of ring.systems) ringIds.push(await insertSystemWithBodies(db, save.id, s, save.seed))
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for (const s of ring.systems) ringIds.push(await insertSystemWithBodies(db, save.id, s, save.seed))
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const resolve = (index: number) => (index === 0 ? target.id : ringIds[index - 1])
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const resolve = (index: number) => (index === 0 ? target.id : ringIds[index - 1])
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await insertRoutes(db, ring.edges, resolve)
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await insertRoutes(db, ring.edges, resolve)
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// Loop-closing attaches: a two-way route from the anchor to each attached candidate.
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for (const ci of ring.attaches) {
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const cand = candidates[ci]!
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await db.db.insert(schema.jumpRoutes).values({ fromSystem: target.id, toSystem: cand.id })
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await db.db.insert(schema.jumpRoutes).values({ fromSystem: cand.id, toSystem: target.id })
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}
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}
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}
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await db.db.insert(schema.events).values({ saveId: save.id, turn: save.turn, type: 'jump', message: `Jumped to ${target.name}`, createdAt: new Date().toISOString() })
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await db.db.insert(schema.events).values({ saveId: save.id, turn: save.turn, type: 'jump', message: `Jumped to ${target.name}`, createdAt: new Date().toISOString() })
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+110
-13
@@ -1,5 +1,6 @@
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import { describe, expect, it } from 'vitest'
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import { describe, expect, it } from 'vitest'
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import { bodyRng, explorationRng, generatePlanets, generateRing, generateStartRegion, makeName, mulberry32, reachableWithin, rollExploration } from './world'
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import { ATTACH_PROB, EXPAND_MAX, EXPAND_MIN, bodyRng, explorationRng, generatePlanets, generateRing, generateStartRegion, makeName, mulberry32, reachableWithin, ringEdges, rollExploration } from './world'
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import type { WorldSystem } from './world'
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describe('generateStartRegion', () => {
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describe('generateStartRegion', () => {
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const region = generateStartRegion(mulberry32(42))
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const region = generateStartRegion(mulberry32(42))
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@@ -47,37 +48,133 @@ describe('generateStartRegion', () => {
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})
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})
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})
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})
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describe('ringEdges (#51 dedup)', () => {
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it('n=0 is empty and n=1 is the single anchor↔member edge (the old wheel emitted a [1,1] self-loop here)', () => {
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expect(ringEdges(0)).toEqual([])
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expect(ringEdges(1)).toEqual([[0, 1]])
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})
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it('n=2 is the complete triangle (the old wheel emitted the [1,2] edge twice, as [1,2] and [2,1])', () => {
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expect(ringEdges(2)).toEqual([[0, 1], [0, 2], [1, 2]])
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})
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it('n>=3 stays the simple wheel, byte-identical to the legacy output', () => {
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expect(ringEdges(3)).toEqual([[0, 1], [1, 2], [0, 2], [2, 3], [0, 3], [3, 1]])
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expect(ringEdges(4)).toEqual([[0, 1], [1, 2], [0, 2], [2, 3], [0, 3], [3, 4], [0, 4], [4, 1]])
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expect(ringEdges(6)).toEqual([[0, 1], [1, 2], [0, 2], [2, 3], [0, 3], [3, 4], [0, 4], [4, 5], [0, 5], [5, 6], [0, 6], [6, 1]])
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})
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})
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describe('generateRing (expansion)', () => {
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describe('generateRing (expansion)', () => {
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it('adds four systems spaced away from the anchor and existing positions', () => {
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// A scripted rng: returns the given values in order, then a constant fallback for the rest
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// (placeRing's position jitter/radius draws) so a test can pin the leg-drawing phase exactly.
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function scriptedRng(script: number[], fallback = 0.5): () => number {
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let i = 0
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return () => (i < script.length ? script[i++] : fallback)
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}
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it('#51: mints a seeded-random 1–4 new systems, and all four widths occur across seeds', () => {
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const counts = new Set<number>()
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for (let seed = 1; seed <= 200; seed++) {
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const ring = generateRing(mulberry32(seed), 50, 50, new Set(), [])
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expect(ring.systems.length).toBeGreaterThanOrEqual(EXPAND_MIN)
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expect(ring.systems.length).toBeLessThanOrEqual(EXPAND_MAX)
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counts.add(ring.systems.length)
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}
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expect(counts).toEqual(new Set([EXPAND_MIN, EXPAND_MIN + 1, EXPAND_MIN + 2, EXPAND_MAX]))
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})
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it('with no attach candidates every leg mints, so systems.length is the leg count and attaches is empty', () => {
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for (let seed = 1; seed <= 50; seed++) {
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const ring = generateRing(mulberry32(seed), 50, 50, new Set(), [])
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expect(ring.attaches).toEqual([])
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}
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})
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it('mints are spaced away from the anchor and existing positions and never reuse a taken name', () => {
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const takenNames = new Set(['Kepler Drift'])
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const takenNames = new Set(['Kepler Drift'])
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const takenPositions = [{ name: 'Kepler Drift', x: 50, y: 50 }]
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const takenPositions = [{ name: 'Kepler Drift', x: 50, y: 50 }]
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const ring = generateRing(mulberry32(7), 50, 50, takenNames, takenPositions)
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const ring = generateRing(mulberry32(7), 50, 50, takenNames, takenPositions)
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expect(ring.systems).toHaveLength(4)
|
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const ringNames = ring.systems.map((s) => s.name)
|
const ringNames = ring.systems.map((s) => s.name)
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for (const s of ring.systems) {
|
for (const s of ring.systems) {
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expect(Math.hypot(s.x - 50, s.y - 50)).toBeGreaterThanOrEqual(16)
|
expect(Math.hypot(s.x - 50, s.y - 50)).toBeGreaterThanOrEqual(16)
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expect(s.name).not.toBe('Kepler Drift') // never reuses a pre-taken name
|
expect(s.name).not.toBe('Kepler Drift') // never reuses a pre-taken name
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}
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}
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expect(new Set(ringNames).size).toBe(4) // and makeName claimed them into the set
|
expect(new Set(ringNames).size).toBe(ringNames.length) // and makeName claimed them into the set
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for (const n of ringNames) expect(takenNames.has(n)).toBe(true)
|
for (const n of ringNames) expect(takenNames.has(n)).toBe(true)
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expect(ring.edges).toHaveLength(8) // anchor↔each + cycle
|
})
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for (const [a, b] of ring.edges) {
|
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expect(a).toBeGreaterThanOrEqual(0)
|
it('edges are exactly the wheel for the mint count, indexing into [anchor, ...systems]', () => {
|
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expect(a).toBeLessThan(5)
|
for (let seed = 1; seed <= 50; seed++) {
|
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expect(b).toBeGreaterThanOrEqual(0)
|
const ring = generateRing(mulberry32(seed), 50, 50, new Set(), [])
|
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expect(b).toBeLessThan(5)
|
const n = ring.systems.length
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|
expect(ring.edges).toEqual(ringEdges(n)) // anchor↔each member + the member cycle
|
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|
for (const [a, b] of ring.edges) {
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|
expect(a).toBeGreaterThanOrEqual(0)
|
||||||
|
expect(a).toBeLessThan(n + 1)
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||||||
|
expect(b).toBeGreaterThanOrEqual(0)
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||||||
|
expect(b).toBeLessThan(n + 1)
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||||||
|
}
|
||||||
}
|
}
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||||||
})
|
})
|
||||||
|
|
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it('never reuses a taken name', () => {
|
it('attaches existing systems to close loops, but never one already routed to the anchor', () => {
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|
const candidates: (WorldSystem & { id: number })[] = [
|
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{ id: 100, name: 'A', x: 10, y: 10 },
|
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|
{ id: 200, name: 'B', x: 20, y: 20 },
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|
{ id: 300, name: 'C', x: 30, y: 30 },
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|
]
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|
// The anchor (id 7) is already routed to candidate 200 — that one can never be attached.
|
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|
const existing = new Set(['7-200'])
|
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|
for (let seed = 1; seed <= 200; seed++) {
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|
const ring = generateRing(mulberry32(seed), 50, 50, new Set(), [], candidates, existing, 7)
|
||||||
|
for (const ci of ring.attaches) {
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expect(ci).toBeGreaterThanOrEqual(0)
|
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|
expect(ci).toBeLessThan(candidates.length)
|
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|
expect(candidates[ci].id).not.toBe(200) // the already-routed candidate is never re-routed
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||||||
|
}
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expect(new Set(ring.attaches).size).toBe(ring.attaches.length) // attaches are unique
|
||||||
|
expect(ring.systems.length).toBeGreaterThanOrEqual(EXPAND_MIN) // the frontier still grows
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
it('frontier guarantee: a scripted all-attach run still mints exactly one system', () => {
|
||||||
|
// Force legCount=4 (first draw 0.8) and all four legs to attach to four DISTINCT candidates
|
||||||
|
// (attach-check 0.1 < ATTACH_PROB, ci draws 0.1/0.3/0.6/0.9 → candidates 0/1/2/3). Without the
|
||||||
|
// guarantee this would mint zero systems and strand the chart; with it, one attach becomes a mint.
|
||||||
|
const candidates: (WorldSystem & { id: number })[] = [
|
||||||
|
{ id: 1, name: 'A', x: 10, y: 10 },
|
||||||
|
{ id: 2, name: 'B', x: 20, y: 20 },
|
||||||
|
{ id: 3, name: 'C', x: 30, y: 30 },
|
||||||
|
{ id: 4, name: 'D', x: 40, y: 40 },
|
||||||
|
]
|
||||||
|
const ring = generateRing(scriptedRng([0.8, 0.1, 0.1, 0.1, 0.3, 0.1, 0.6, 0.1, 0.9]), 50, 50, new Set(), [], candidates, new Set(), 99)
|
||||||
|
expect(ring.systems.length).toBe(1) // one attach converted into a mint
|
||||||
|
expect(ring.attaches).toEqual([0, 1, 2]) // the last-drawn attach (index 3) became the mint
|
||||||
|
})
|
||||||
|
|
||||||
|
it('is deterministic per seed and differs across seeds (candidates + existing edges included)', () => {
|
||||||
|
const candidates: (WorldSystem & { id: number })[] = [
|
||||||
|
{ id: 100, name: 'A', x: 10, y: 10 },
|
||||||
|
{ id: 200, name: 'B', x: 20, y: 20 },
|
||||||
|
]
|
||||||
|
const existing = new Set(['7-100'])
|
||||||
|
const positions = [{ name: 'Kepler Drift', x: 50, y: 50 }]
|
||||||
|
const a = generateRing(mulberry32(11), 50, 50, new Set(['Kepler Drift']), positions, candidates, existing, 7)
|
||||||
|
const b = generateRing(mulberry32(11), 50, 50, new Set(['Kepler Drift']), positions, candidates, existing, 7)
|
||||||
|
expect(b).toEqual(a) // same seed + inputs → identical region
|
||||||
|
const c = generateRing(mulberry32(12), 50, 50, new Set(['Kepler Drift']), positions, candidates, existing, 7)
|
||||||
|
expect(JSON.stringify(c)).not.toBe(JSON.stringify(a))
|
||||||
|
})
|
||||||
|
|
||||||
|
it('makeName never reuses a taken name', () => {
|
||||||
const rng = mulberry32(1)
|
const rng = mulberry32(1)
|
||||||
const taken = new Set<string>()
|
const taken = new Set<string>()
|
||||||
for (let i = 0; i < 40; i++) makeName(rng, taken)
|
for (let i = 0; i < 40; i++) makeName(rng, taken)
|
||||||
expect(taken.size).toBe(40)
|
expect(taken.size).toBe(40)
|
||||||
})
|
})
|
||||||
|
|
||||||
it('terminates with numbered variants once all 128 base names are taken', () => {
|
it('makeName terminates with numbered variants once all 128 base names are taken', () => {
|
||||||
const rng = mulberry32(9)
|
const rng = mulberry32(9)
|
||||||
const taken = new Set<string>()
|
const taken = new Set<string>()
|
||||||
for (let i = 0; i < 128; i++) makeName(rng, taken) // exhaust the whole pool
|
for (let i = 0; i < 128; i++) makeName(rng, taken) // exhaust the whole pool
|
||||||
|
|||||||
+54
-5
@@ -11,7 +11,13 @@ export const START_X = 50
|
|||||||
export const START_Y = 50
|
export const START_Y = 50
|
||||||
|
|
||||||
const START_RING = 6 // neighbours around the starting system on a new game
|
const START_RING = 6 // neighbours around the starting system on a new game
|
||||||
const EXPAND_RING = 4 // new neighbours generated when jumping into an undiscovered system
|
// #51 — the spread limit: jumping into an undiscovered system mints a seeded-random number of
|
||||||
|
// new systems in [EXPAND_MIN, EXPAND_MAX]. Each "leg" can instead attach an already-known
|
||||||
|
// system (closing a loop) with probability ATTACH_PROB, so the chart grows slower and more
|
||||||
|
// circular. EXPAND_RING (the old fixed count) is replaced by this range.
|
||||||
|
export const EXPAND_MIN = 1
|
||||||
|
export const EXPAND_MAX = 4
|
||||||
|
export const ATTACH_PROB = 0.35
|
||||||
const MIN_SPACING = 16 // minimum distance between any two systems in the 0–100 space
|
const MIN_SPACING = 16 // minimum distance between any two systems in the 0–100 space
|
||||||
|
|
||||||
// mulberry32 — small fast seeded PRNG; plenty for name/position picking.
|
// mulberry32 — small fast seeded PRNG; plenty for name/position picking.
|
||||||
@@ -95,7 +101,13 @@ function placeRing(
|
|||||||
// Edges for a ring of n members around an anchor at index 0: anchor↔each member plus the
|
// Edges for a ring of n members around an anchor at index 0: anchor↔each member plus the
|
||||||
// cycle connecting consecutive members (so every system has ≥2 routes and you can always
|
// cycle connecting consecutive members (so every system has ≥2 routes and you can always
|
||||||
// get back). Pairs are indices into [anchor, ...members].
|
// get back). Pairs are indices into [anchor, ...members].
|
||||||
function ringEdges(n: number): [number, number][] {
|
// #51 — small-n special cases: n=0 is empty, n=1 is the single spoke, n=2 is the complete
|
||||||
|
// triangle (the old wheel formula produced a self-loop at n=1 and a duplicate edge at n=2).
|
||||||
|
// n≥3 is the unchanged wheel.
|
||||||
|
export function ringEdges(n: number): [number, number][] {
|
||||||
|
if (n === 0) return []
|
||||||
|
if (n === 1) return [[0, 1]]
|
||||||
|
if (n === 2) return [[0, 1], [0, 2], [1, 2]]
|
||||||
const edges: [number, number][] = []
|
const edges: [number, number][] = []
|
||||||
for (let i = 0; i < n; i++) {
|
for (let i = 0; i < n; i++) {
|
||||||
edges.push([0, i + 1])
|
edges.push([0, i + 1])
|
||||||
@@ -121,19 +133,56 @@ export function generateStartRegion(rng: () => number): StartRegion {
|
|||||||
export interface RingRegion {
|
export interface RingRegion {
|
||||||
systems: WorldSystem[]
|
systems: WorldSystem[]
|
||||||
edges: [number, number][] // indices into [anchor, ...systems] — index 0 is the anchor itself
|
edges: [number, number][] // indices into [anchor, ...systems] — index 0 is the anchor itself
|
||||||
|
attaches: number[] // indices into the attachCandidates array that were attached (loop-closed) rather than minted
|
||||||
}
|
}
|
||||||
|
|
||||||
// Jumping into an undiscovered system grows the chart: a fresh ring of (undiscovered)
|
// Jumping into an undiscovered system grows the chart: a fresh ring of (undiscovered)
|
||||||
// neighbours around it. `takenNames`/`takenPositions` are every system already in the save.
|
// neighbours around it. #51 — the ring width is a seeded-random 1–4 legs; each leg may
|
||||||
|
// instead attach an already-known system (closing a loop) with probability ATTACH_PROB.
|
||||||
|
// `takenNames`/`takenPositions` are every system already in the save. `attachCandidates`
|
||||||
|
// are the systems eligible for loop-closing (all save systems except the anchor).
|
||||||
|
// `existingEdgeKeys` is the set of `${min(a,b)}-${max(a,b)}` keys for routes already
|
||||||
|
// touching the anchor, so an attach never duplicates one. `anchorId` is the DB id of the
|
||||||
|
// anchor system (used to build edge keys).
|
||||||
export function generateRing(
|
export function generateRing(
|
||||||
rng: () => number,
|
rng: () => number,
|
||||||
anchorX: number,
|
anchorX: number,
|
||||||
anchorY: number,
|
anchorY: number,
|
||||||
takenNames: Set<string>,
|
takenNames: Set<string>,
|
||||||
takenPositions: WorldSystem[],
|
takenPositions: WorldSystem[],
|
||||||
|
attachCandidates: (WorldSystem & { id: number })[] = [],
|
||||||
|
existingEdgeKeys: Set<string> = new Set(),
|
||||||
|
anchorId: number = 0,
|
||||||
): RingRegion {
|
): RingRegion {
|
||||||
const systems = placeRing(rng, anchorX, anchorY, EXPAND_RING, takenNames, takenPositions)
|
const legCount = EXPAND_MIN + Math.floor(rng() * (EXPAND_MAX - EXPAND_MIN + 1))
|
||||||
return { systems, edges: ringEdges(systems.length) }
|
|
||||||
|
let mints = 0
|
||||||
|
const attachSet = new Set<number>()
|
||||||
|
let lastAttachCi = -1
|
||||||
|
|
||||||
|
for (let leg = 0; leg < legCount; leg++) {
|
||||||
|
let isAttach = false
|
||||||
|
if (attachCandidates.length > 0 && rng() < ATTACH_PROB) {
|
||||||
|
const ci = Math.floor(rng() * attachCandidates.length)
|
||||||
|
const a = Math.min(anchorId, attachCandidates[ci]!.id)
|
||||||
|
const b = Math.max(anchorId, attachCandidates[ci]!.id)
|
||||||
|
if (!existingEdgeKeys.has(`${a}-${b}`)) {
|
||||||
|
attachSet.add(ci)
|
||||||
|
lastAttachCi = ci
|
||||||
|
isAttach = true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!isAttach) mints++
|
||||||
|
}
|
||||||
|
|
||||||
|
// Frontier guarantee: at least one new system must be minted so the chart always grows.
|
||||||
|
if (mints === 0 && lastAttachCi >= 0) {
|
||||||
|
attachSet.delete(lastAttachCi)
|
||||||
|
mints = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
const systems = placeRing(rng, anchorX, anchorY, mints, takenNames, takenPositions)
|
||||||
|
return { systems, edges: ringEdges(mints), attaches: [...attachSet] }
|
||||||
}
|
}
|
||||||
|
|
||||||
// BFS over jump routes: every system within maxHops of fromId, mapped to its shortest hop count.
|
// BFS over jump routes: every system within maxHops of fromId, mapped to its shortest hop count.
|
||||||
|
|||||||
+1
-1
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "space-wanderer",
|
"name": "space-wanderer",
|
||||||
"version": "0.12.0",
|
"version": "0.13.0",
|
||||||
"private": true,
|
"private": true,
|
||||||
"scripts": {
|
"scripts": {
|
||||||
"dev": "next dev -p 3000",
|
"dev": "next dev -p 3000",
|
||||||
|
|||||||
Reference in New Issue
Block a user