api+openapi: GET /api/ship + POST upgrade/expand/build with 400/404/409/422 mapping
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@@ -0,0 +1,28 @@
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import { getGameDb } from '@/lib/db/client'
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import { ShipError, buildSystem } from '@/lib/game/ship'
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// Build an unbuilt ship system type at base values. Body: { "type": string }.
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// Costs inventory items + a turn; returns the fresh ship state.
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export async function POST(req: Request) {
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let body: unknown
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try {
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body = await req.json()
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} catch {
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return Response.json({ error: 'Invalid JSON body' }, { status: 400 })
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}
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const type = (body as { type?: unknown }).type
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if (typeof type !== 'string' || type.length === 0) {
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return Response.json({ error: 'type must be a non-empty string' }, { status: 400 })
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}
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try {
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const db = await getGameDb()
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return Response.json(await buildSystem(db, type))
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} catch (err) {
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if (err instanceof ShipError) {
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return Response.json({ error: err.message }, { status: err.status })
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}
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throw err
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}
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}
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@@ -0,0 +1,28 @@
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import { getGameDb } from '@/lib/db/client'
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import { ShipError, expandSystem } from '@/lib/game/ship'
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// Raise a built ship system's capacity by one (capped at max capacity). Body: { "systemId": number }.
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// Costs inventory items + a turn; returns the fresh ship state.
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export async function POST(req: Request) {
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let body: unknown
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try {
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body = await req.json()
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} catch {
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return Response.json({ error: 'Invalid JSON body' }, { status: 400 })
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}
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const systemId = (body as { systemId?: unknown }).systemId
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if (typeof systemId !== 'number' || !Number.isInteger(systemId)) {
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return Response.json({ error: 'systemId must be an integer' }, { status: 400 })
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}
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try {
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const db = await getGameDb()
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return Response.json(await expandSystem(db, systemId))
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} catch (err) {
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if (err instanceof ShipError) {
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return Response.json({ error: err.message }, { status: err.status })
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}
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throw err
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}
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}
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@@ -0,0 +1,8 @@
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import { getGameDb } from '@/lib/db/client'
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import { getShipState } from '@/lib/game/ship'
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// The ship's systems + cargo hold + turn; auto-initializes on first hit.
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export async function GET() {
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const db = await getGameDb()
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return Response.json(await getShipState(db))
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}
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@@ -0,0 +1,28 @@
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import { getGameDb } from '@/lib/db/client'
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import { ShipError, upgradeSystem } from '@/lib/game/ship'
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// Level up a built ship system by one (capped at max level). Body: { "systemId": number }.
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// Costs inventory items + a turn; returns the fresh ship state.
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export async function POST(req: Request) {
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let body: unknown
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try {
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body = await req.json()
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} catch {
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return Response.json({ error: 'Invalid JSON body' }, { status: 400 })
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}
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const systemId = (body as { systemId?: unknown }).systemId
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if (typeof systemId !== 'number' || !Number.isInteger(systemId)) {
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return Response.json({ error: 'systemId must be an integer' }, { status: 400 })
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}
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try {
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const db = await getGameDb()
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return Response.json(await upgradeSystem(db, systemId))
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} catch (err) {
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if (err instanceof ShipError) {
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return Response.json({ error: err.message }, { status: err.status })
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}
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throw err
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}
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}
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