Merge pull request 'v0.9.3 — layout: only middle pane scrolls, side panels stay fixed (#21)' (#24) from middle-pane-scroll into master
CI / build + unit + e2e (push) Successful in 2m29s
CI / build + unit + e2e (push) Successful in 2m29s
This commit was merged in pull request #24.
This commit is contained in:
@@ -1,5 +1,12 @@
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# Changelog
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## v0.9.3 — 2026-09-29 08:20
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- Layout (#21): only the middle column scrolls now — the app is pinned to the viewport (`height: 100vh` + `overflow: hidden` on the root in wide mode) so body-level scrolling no longer moves the side panes. Left/right columns keep their existing `overflow-y: auto`, so any overflowing content (e.g. a long planet list) scrolls inside its own track instead.
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- Added `min-height: 0` to the BODY wrapper and the 3-column grid — flex/grid items default to a content-based minimum size, which is what let the page grow past the viewport before.
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- The middle OPERATIONS panel became a flex column with its PanelContent as the scroll area (`flex: 1; min-height: 0; overflow-y: auto`): long tab content scrolls inside the panel while the "OPERATIONS // SHIP COMMAND" header stays pinned — without this, the Panel root's default `overflow: hidden` would have clipped it.
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- Narrow layout (<900px) is unchanged: stacked columns with natural body scroll (the viewport pin applies to wide mode only).
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- e2e: no spec changes needed — none use mouse.wheel/scrollTo, and Playwright scrolls click targets into view within any scroll container. All 15 specs compile unchanged.
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## v0.9.2 — 2026-09-29 08:00
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- WORLD MAP (#19): the bottom JUMP ROUTES button list is gone — jumps now happen by clicking galactic chart fields. Systems adjacent to the current one (the same set as before, undiscovered included) are clickable nodes with a pointer cursor and a `// JUMP` sublabel; the current system stays bright green with CURRENT, unreachable systems are dimmed (OFFLINE) and not clickable.
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- NodeGraph (`components/ui/node-graph.tsx`) gained two optional, backward-compatible additions: an `onNodeClick(id)` prop that turns non-disabled nodes into buttons (click + Enter/Space, role=button, aria-label, focusable), and a per-node `disabled` flag — while a jump is in flight every node locks, mirroring the old disabled-button behaviour.
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@@ -107,6 +107,10 @@ export function MissionControl() {
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<div
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style={{
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minHeight: '100vh',
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// Wide layout is pinned to the viewport so only the columns scroll internally (#21);
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// narrow keeps natural flow with body scroll.
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height: narrow ? undefined : '100vh',
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overflow: narrow ? undefined : 'hidden',
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background: 'var(--background)',
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display: 'flex',
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flexDirection: 'column',
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@@ -196,6 +200,7 @@ export function MissionControl() {
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<div
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style={{
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flex: 1,
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minHeight: 0, // let the grid below be constrained to the viewport instead of growing it
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display: 'flex',
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flexDirection: 'column',
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gap: '1px',
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@@ -242,6 +247,7 @@ export function MissionControl() {
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<div
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style={{
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flex: 1,
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minHeight: 0, // same — the columns' overflowY:auto then scrolls inside their tracks
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display: 'grid',
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gridTemplateColumns: narrow ? '1fr' : '320px 1fr 360px',
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gap: '1px',
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@@ -338,7 +344,9 @@ export function MissionControl() {
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overflowY: 'auto',
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}}
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>
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<Panel notch="md" style={{ flex: 1 }}>
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{/* flex column + minHeight:0 so the tab content scrolls inside the panel (#21) —
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the Panel root's default overflow:hidden would otherwise clip it */}
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<Panel notch="md" style={{ flex: 1, minHeight: 0, display: 'flex', flexDirection: 'column' }}>
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<PanelHeader>
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<PanelTitle>OPERATIONS // SHIP COMMAND</PanelTitle>
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<div style={{ marginLeft: 'auto', display: 'flex', gap: '0.5rem' }}>
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@@ -346,7 +354,7 @@ export function MissionControl() {
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</div>
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</PanelHeader>
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<PanelContent style={{ padding: 0 }}>
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<PanelContent style={{ padding: 0, flex: 1, minHeight: 0, overflowY: 'auto' }}>
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<Tabs defaultValue="world-map">
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<TabsList
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style={{
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+1
-1
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{
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"name": "space-wanderer",
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"version": "0.9.2",
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"version": "0.9.3",
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"private": true,
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"scripts": {
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"dev": "next dev -p 3000",
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