ui: real SHIP SYSTEMS tab (upgrade/expand/build buttons) + left column mirrors live ship state
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@@ -23,6 +23,9 @@ export const BASE_CAPACITY = 2
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export const MAX_LEVEL = 5 // UPGRADE cap
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export const MAX_CAPACITY = 10 // EXPAND cap
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// Display-only cap for the VESSEL METRICS crew roster bar (no gameplay effect yet).
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export const CREW_CAPACITY = 6
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// Cost model — all costs are in inventory items, consumed from the oldest cargo row of the
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// required kind first (see spendItems in lib/game/ship.ts):
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// UPGRADE {systemId} — `level` units of any resource (scales with current level)
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