This commit is contained in:
@@ -1,5 +1,15 @@
|
||||
# Changelog
|
||||
|
||||
## v0.6.0 — 2026-09-28 23:46
|
||||
- SHIP SYSTEMS tab — expand / upgrade / build ship systems + save backfill plumbing (issue #8): the first spend-side game loop on top of issue #7's crew, plus a root-cause fix for saves created by older code lacking data newer code seeds. Single-player, no auth, by design.
|
||||
- Backfill plumbing: `schema_version` INTEGER added to `saves` (NULL = v1). `ensureSave` now runs ordered IDEMPOTENT backfill steps for anything below current — v2: every system without planets gets its generated bodies (same `(seed, systemId)` derivation as fresh generation), v3: starting crew if no rows. New games get the current version directly. `lib/db/client.ts` open() carries an idempotent `ALTER TABLE ... ADD COLUMN` guard for files created before the column existed — old saves open fine and backfill on first read, so DB wipes are no longer needed when deploying new versions.
|
||||
- New table (`lib/db/schema.ts` + DDL): `ship_systems` (id/save_id/type/level/capacity, UNIQUE(save_id,type)). `built` is derived, not stored — level > 0 means built; unbuilt rows sit at level/capacity 0. Starting ship seeded on new game AND as backfill step v4: core types (HULL, REACTOR, LIFE SUPPORT, NAV COMPUTER, COMMS ARRAY) built at base values, WEAPONS unbuilt until a build action.
|
||||
- Cost model (`lib/game/ship-costs.ts`, pure — imported by both the API and the UI so affordability can't drift): UPGRADE costs `level` units of any resource (capped at MAX_LEVEL 5), EXPAND costs `capacity` units of any resource (capped at MAX_CAPACITY 10), BUILD costs a flat 3 parts. Consumption takes from the oldest cargo row of the required kind first, deleting rows that hit zero; an unaffordable action mutates nothing.
|
||||
- Ship actions (`lib/game/ship.ts`): `upgradeSystem` / `expandSystem` / `buildSystem` — validate (404 unknown id/type, 409 not built / already built / at cap, 422 insufficient inventory), spend the cost, bump level/capacity or build at base values, cost one turn and write an event each.
|
||||
- New endpoints: `GET /api/ship` → `{systems:[{id,type,level,capacity,built}],inventory,turn}`; `POST /api/ship/upgrade {systemId}`, `POST /api/ship/expand {systemId}`, `POST /api/ship/build {type}` — each returns the fresh ship state. OpenAPI spec in code updated (10 paths).
|
||||
- SHIP SYSTEMS tab now renders REAL data: cards show type + level/capacity with UPGRADE / EXPAND buttons per built card and BUILD NEW for unbuilt types, disabled when unaffordable or capped; each action's response is applied directly (no polling). Left column mirrors live state too — the SHIP SYSTEMS panel lists every system with its status/level/capacity + an N ONLINE badge, and VESSEL METRICS bars are driven by real values (hull/reactor from system levels, crew roster vs a cap of 6). Placeholder constants for both removed; other tabs keep theirs until their issues land.
|
||||
- Tests: unit — backfill upgrades a hand-built v1 save in place (deterministic vs fresh generation, idempotent), starting ship seeding, cost validation with no mutation on failure, exact oldest-first inventory deduction, level/capacity caps, build-once, turn + event per action; e2e — SHIP SYSTEMS tab performs one affordable UPGRADE/BUILD via the UI after a bounded scan loop until something is affordable (asserting card + left column reflect it), and ship state survives the mid-run container restart.
|
||||
|
||||
## v0.5.0 — 2026-09-28 22:51
|
||||
- CREW tab — crew roster with good/bad traits (issue #7): the ship's people on top of issue #6's exploration loop. Single-player, no auth, by design. Display + arrival only — no dismiss/assign actions yet.
|
||||
- New table (`lib/db/schema.ts` + DDL in `lib/db/client.ts`): `crew` (id/save_id/name/role/trait_good/trait_bad/origin). Origin is 'STARTING CREW' for the seeded crew or '<planet>, <system>' for members found while exploring.
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "space-wanderer",
|
||||
"version": "0.5.0",
|
||||
"version": "0.6.0",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "next dev -p 3000",
|
||||
|
||||
Reference in New Issue
Block a user