chore: bump to v0.13.0 — #51 map spread limit + loop-closing routes
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# Changelog
## v0.13.0 — 2026-10-06 12:17
- Jump spread limit (#51): jumping into an undiscovered system now mints a seeded-random 1–4 new systems (was a fixed 4). Each leg can instead attach an already-known system (closing a loop) with probability 0.35, so the chart grows slower and more circular. A frontier guarantee ensures at least one new system is always minted.
- `ringEdges` small-n fix: n=1 no longer emits a `[1,1]` self-loop, n=2 no longer emits a duplicate edge. n≥3 output is byte-identical to the legacy wheel.
- `generateRing` gains `attachCandidates`, `existingEdgeKeys`, and `anchorId` parameters; `RingRegion` gains an `attaches` field. The `EXPAND_RING` constant is removed in favour of `EXPAND_MIN`/`EXPAND_MAX`.
## v0.12.0 — 2026-10-04 21:04
- FINDS HIDDEN THINGS now grants +1 exploration haul item — one extra roll on the save's seeded per-planet stream, appended to the scan's haul.
- TALKS TO ANYONE now raises the crew-recruit chance from 18% to 30% when a member with the trait is on the exploring team.