db+game: crew table and pure seeded crew generation (starting crew + exploration roll)
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@@ -61,6 +61,16 @@ CREATE TABLE IF NOT EXISTS inventory_items (
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qty INTEGER NOT NULL DEFAULT 1
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);
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CREATE TABLE IF NOT EXISTS crew (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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save_id INTEGER NOT NULL REFERENCES saves(id),
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name TEXT NOT NULL,
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role TEXT NOT NULL,
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trait_good TEXT NOT NULL,
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trait_bad TEXT NOT NULL,
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origin TEXT NOT NULL -- 'STARTING CREW' or '<planet>, <system>' for members found while exploring
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);
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CREATE TABLE IF NOT EXISTS events (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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save_id INTEGER NOT NULL REFERENCES saves(id),
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@@ -58,6 +58,19 @@ export const inventoryItems = sqliteTable('inventory_items', {
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qty: integer('qty').notNull().default(1),
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})
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// The ship's crew roster: the starting crew (seeded on new game) plus members found while
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// exploring planets/moons. Display-only for now — no dismiss/assign actions yet (#7 scope).
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export const crew = sqliteTable('crew', {
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id: integer('id').primaryKey({ autoIncrement: true }),
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saveId: integer('save_id').notNull().references(() => saves.id),
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name: text('name').notNull(),
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role: text('role').notNull(),
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traitGood: text('trait_good').notNull(),
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traitBad: text('trait_bad').notNull(),
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// Where the member came from: 'STARTING CREW' or '<planet>, <system>' for found members.
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origin: text('origin').notNull(),
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})
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// Append-only game log. Writers so far: new-game + jump events; later issues add more
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// writers and a read endpoint.
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export const events = sqliteTable('events', {
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