api: GET /api/world + POST /api/jump, OpenAPI spec updated in code

This commit is contained in:
2026-09-28 21:29:23 +00:00
parent 58ac64af4f
commit cc6abe8f36
3 changed files with 148 additions and 1 deletions
+27
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import { getGameDb } from '@/lib/db/client'
import { JumpError, jumpToSystem } from '@/lib/game/save'
// Jump to an adjacent solar system. Body: { "systemId": number }. Returns the fresh world state.
export async function POST(req: Request) {
let body: unknown
try {
body = await req.json()
} catch {
return Response.json({ error: 'Invalid JSON body' }, { status: 400 })
}
const systemId = (body as { systemId?: unknown }).systemId
if (typeof systemId !== 'number' || !Number.isInteger(systemId)) {
return Response.json({ error: 'systemId must be an integer' }, { status: 400 })
}
try {
const db = await getGameDb()
return Response.json(await jumpToSystem(db, systemId))
} catch (err) {
if (err instanceof JumpError) {
return Response.json({ error: err.message }, { status: err.status })
}
throw err
}
}
+8
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import { getGameDb } from '@/lib/db/client'
import { getWorldState } from '@/lib/game/save'
// The full world state for the single active save; auto-initializes on first hit.
export async function GET() {
const db = await getGameDb()
return Response.json(await getWorldState(db))
}