release: v0.2.0 — game tab template (CHANGELOG + version bump)
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# Changelog
## v0.2.0 — 2026-09-28 19:19
- Game interface template (visual only, zero game logic): the operations panel in `components/mission-control.tsx` is now seven tabs — WORLD MAP (NodeGraph of 10 placeholder solar systems linked by jump routes), LOCAL SYSTEM (NodeGraph of star + planets/moons plus an explorable-worlds list), CREW (crew cards with name/role and good/bad trait placeholders), SHIP SYSTEMS (system cards with inert EXPAND / UPGRADE / BUILD NEW affordances), SKILL TREE (tech cards unlocking new system builds/upgrades), MISSIONS (previous NEXT MISSION content), EVENT LOG (ship log terminal). All data is local placeholder constants.
- Left column: VESSEL METRICS progress rings replaced with scificn Progress bracket bars; SHIP SYSTEMS status panel, header stat cards and right column unchanged.
- New scificn-ui components copied into `components/ui/`: NodeGraph, Progress (+ `@radix-ui/react-progress` dependency).
## v0.1.0 — 2026-09-28 15:47
- Initial scaffold (stack proof): base stack copied/adapted from Flight-Ops (`../flight`) — Next.js 16 App Router + React 19 + TypeScript strict, bun package manager, Node 22 in CI/Docker.
- Single-player only by design: NO auth/accounts/multiplayer anywhere (Flight-Ops's users/sessions/admin/leaderboard patterns deliberately not copied).