chore(release): v0.12.0 — trait outcome effects (#43)
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# Changelog
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## v0.12.0 — 2026-10-04 21:04
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- FINDS HIDDEN THINGS now grants +1 exploration haul item — one extra roll on the save's seeded per-planet stream, appended to the scan's haul.
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- TALKS TO ANYONE now raises the crew-recruit chance from 18% to 30% when a member with the trait is on the exploring team.
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- Determinism preserved: both effects draw from the existing seeded stream (same save+planet+team → identical haul), unit-tested with and without each trait; the no-trait path is byte-identical to v0.11.0.
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## v0.11.0 — 2026-10-04 03:47
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- Skill progression: crew skills (NAVIGATION, SCANNING, ENGINEERING, RESEARCH) gain XP on every completed action, leveling through 5 bands; higher skill levels reduce task duration via power scaling.
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- Role-based starting levels: PILOTs start NAVIGATION L2, SCIENTISTS start SCANNING+RESEARCH L2, etc. Recruits discovered during exploration get the same role-based starting profile.
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{
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"name": "space-wanderer",
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"version": "0.11.0",
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"version": "0.12.0",
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"private": true,
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"scripts": {
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"dev": "next dev -p 3000",
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