feat(ui): render WORLD MAP as a force-directed d3 graph with pan + zoom (#28)
CI / build + unit + e2e (pull_request) Successful in 2m50s
CI / build + unit + e2e (pull_request) Successful in 2m50s
This commit is contained in:
@@ -1,310 +0,0 @@
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'use client'
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import * as React from 'react'
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import { cn } from '@/lib/utils'
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export type NodeGraphVariant = 'DEFAULT' | 'ACTIVE' | 'WARNING' | 'CRITICAL'
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export type NodeStatus = 'ACTIVE' | 'OFFLINE' | 'WARNING' | 'CRITICAL' | 'NEUTRAL'
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export interface NodeGraphNode {
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id: string
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label: string
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x: number // 0–100 coordinate space
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y: number
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status?: NodeStatus
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sublabel?: string
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disabled?: boolean // not clickable even when onNodeClick is set (e.g. the current system)
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}
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export interface NodeGraphEdge {
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from: string
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to: string
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label?: string
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animated?: boolean
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}
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export interface NodeGraphProps extends React.HTMLAttributes<HTMLDivElement> {
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nodes: NodeGraphNode[]
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edges: NodeGraphEdge[]
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variant?: NodeGraphVariant
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title?: string
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height?: number
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directed?: boolean
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onNodeClick?: (id: string) => void // makes non-disabled nodes clickable buttons
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}
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const VARIANT_COLORS: Record<NodeGraphVariant, string> = {
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DEFAULT: 'var(--text-secondary)',
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ACTIVE: 'var(--color-green)',
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WARNING: 'var(--color-amber)',
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CRITICAL: 'var(--color-red)',
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}
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const STATUS_COLOR: Record<NodeStatus, string> = {
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ACTIVE: 'var(--color-green)',
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OFFLINE: 'var(--border)',
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WARNING: 'var(--color-amber)',
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CRITICAL: 'var(--color-red)',
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NEUTRAL: 'var(--text-muted)',
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}
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const NODE_W = 100
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const NODE_H = 36
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const NodeGraph = React.forwardRef<HTMLDivElement, NodeGraphProps>(
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(
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{
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className,
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nodes,
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edges,
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variant = 'ACTIVE',
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title,
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height = 320,
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directed = false,
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onNodeClick,
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style,
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...props
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},
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ref
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) => {
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const containerRef = React.useRef<HTMLDivElement>(null)
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const [svgW, setSvgW] = React.useState(600)
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const [hovered, setHovered] = React.useState<string | null>(null)
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React.useEffect(() => {
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if (!containerRef.current) return
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const ro = new ResizeObserver(entries => {
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setSvgW(entries[0].contentRect.width)
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})
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ro.observe(containerRef.current)
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return () => ro.disconnect()
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}, [])
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const color = VARIANT_COLORS[variant]
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const markerId = `arrow-${variant}`
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function nodePx(node: NodeGraphNode) {
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return (node.x / 100) * svgW
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}
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function nodePy(node: NodeGraphNode) {
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return (node.y / 100) * height
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}
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function edgeEndpoints(fromNode: NodeGraphNode, toNode: NodeGraphNode) {
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const fx = nodePx(fromNode)
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const fy = nodePy(fromNode)
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const tx = nodePx(toNode)
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const ty = nodePy(toNode)
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const dx = tx - fx
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const dy = ty - fy
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const dist = Math.sqrt(dx * dx + dy * dy)
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if (dist < 1) return { x1: fx, y1: fy, x2: tx, y2: ty }
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const ux = dx / dist
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const uy = dy / dist
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const hw = NODE_W / 2
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const hh = NODE_H / 2
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const tW = Math.abs(ux) > 0.001 ? hw / Math.abs(ux) : Infinity
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const tH = Math.abs(uy) > 0.001 ? hh / Math.abs(uy) : Infinity
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const t = Math.min(tW, tH)
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return {
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x1: fx + ux * t,
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y1: fy + uy * t,
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x2: tx - ux * t,
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y2: ty - uy * t,
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}
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}
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const nodeMap = new Map(nodes.map(n => [n.id, n]))
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const hasAnimatedEdge = edges.some(e => e.animated)
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return (
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<div
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ref={ref}
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className={cn(className)}
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style={{
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border: '1px solid var(--border)',
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background: 'var(--surface)',
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fontFamily: 'var(--font-mono)',
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overflow: 'hidden',
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...style,
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}}
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{...props}
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>
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{title && (
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<div
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style={{
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padding: '0.4rem 0.75rem',
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borderBottom: '1px solid var(--border)',
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background: 'var(--surface-raised)',
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fontSize: '0.6rem',
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color: 'var(--text-muted)',
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letterSpacing: '0.12em',
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textTransform: 'uppercase',
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}}
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>
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{title}
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</div>
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)}
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<div ref={containerRef} style={{ width: '100%', height: `${height}px` }}>
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<svg width={svgW} height={height} style={{ display: 'block' }}>
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<defs>
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{directed && (
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<marker
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id={markerId}
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markerWidth="6"
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markerHeight="6"
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refX="6"
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refY="3"
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orient="auto"
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>
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<path d="M 0 0 L 6 3 L 0 6 Z" fill={color} />
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</marker>
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)}
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</defs>
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{hasAnimatedEdge && (
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<style>{`
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@keyframes nodeGraphDash { to { stroke-dashoffset: -8; } }
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`}</style>
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)}
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{/* Edges */}
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{edges.map((edge, ei) => {
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const fromNode = nodeMap.get(edge.from)
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const toNode = nodeMap.get(edge.to)
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if (!fromNode || !toNode) return null
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const { x1, y1, x2, y2 } = edgeEndpoints(fromNode, toNode)
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const mx = (x1 + x2) / 2
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const my = (y1 + y2) / 2
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return (
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<g key={ei}>
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<line
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x1={x1.toFixed(1)}
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y1={y1.toFixed(1)}
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x2={x2.toFixed(1)}
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y2={y2.toFixed(1)}
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stroke={color}
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strokeWidth={1}
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opacity={0.5}
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strokeDasharray={edge.animated ? '4 4' : undefined}
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markerEnd={directed ? `url(#${markerId})` : undefined}
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style={edge.animated
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? { animation: 'nodeGraphDash 0.5s linear infinite' }
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: undefined}
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/>
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{edge.label && (
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<text
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x={mx.toFixed(1)}
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y={my.toFixed(1)}
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textAnchor="middle"
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dominantBaseline="middle"
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fontSize={8}
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fill="var(--text-muted)"
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fontFamily="var(--font-mono)"
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>
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{edge.label}
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</text>
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)}
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</g>
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)
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})}
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{/* Nodes */}
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{nodes.map(node => {
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const cx = nodePx(node)
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const cy = nodePy(node)
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const isHovered = hovered === node.id
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const statusColor = node.status ? STATUS_COLOR[node.status] : color
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const clickable = !!onNodeClick && !node.disabled
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return (
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<g
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key={node.id}
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onMouseEnter={() => setHovered(node.id)}
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onMouseLeave={() => setHovered(null)}
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onClick={clickable ? () => onNodeClick(node.id) : undefined}
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onKeyDown={clickable
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? (e) => { if (e.key === 'Enter' || e.key === ' ') { e.preventDefault(); onNodeClick(node.id) } }
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: undefined}
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role={clickable ? 'button' : undefined}
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tabIndex={clickable ? 0 : undefined}
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aria-label={clickable ? node.label.toUpperCase() : undefined}
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style={{ cursor: clickable ? 'pointer' : 'default' }}
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>
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{/* Background */}
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<rect
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x={(cx - NODE_W / 2).toFixed(1)}
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y={(cy - NODE_H / 2).toFixed(1)}
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width={NODE_W}
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height={NODE_H}
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fill="var(--surface-raised)"
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/>
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{/* Hover tint */}
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{isHovered && (
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<rect
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x={(cx - NODE_W / 2).toFixed(1)}
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y={(cy - NODE_H / 2).toFixed(1)}
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width={NODE_W}
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height={NODE_H}
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fill={statusColor}
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fillOpacity={0.12}
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/>
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)}
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{/* Border */}
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<rect
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x={(cx - NODE_W / 2).toFixed(1)}
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y={(cy - NODE_H / 2).toFixed(1)}
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width={NODE_W}
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height={NODE_H}
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fill="none"
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stroke={statusColor}
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strokeWidth={isHovered ? 1.5 : 1}
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/>
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{/* Label */}
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<text
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x={cx.toFixed(1)}
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y={(node.sublabel ? cy - 5 : cy).toFixed(1)}
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textAnchor="middle"
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dominantBaseline="middle"
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fontSize={10}
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fill={statusColor}
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fontFamily="var(--font-mono)"
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fontWeight="600"
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>
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{node.label.toUpperCase()}
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</text>
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{/* Sublabel */}
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{node.sublabel && (
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<text
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x={cx.toFixed(1)}
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y={(cy + 8).toFixed(1)}
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textAnchor="middle"
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dominantBaseline="middle"
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fontSize={8}
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fill="var(--text-muted)"
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fontFamily="var(--font-mono)"
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>
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{node.sublabel}
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</text>
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)}
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</g>
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)
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})}
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</svg>
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</div>
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</div>
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)
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}
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)
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NodeGraph.displayName = 'NodeGraph'
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export { NodeGraph }
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+205
-32
@@ -1,12 +1,16 @@
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'use client'
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import { useCallback, useEffect, useState } from 'react'
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import { NodeGraph } from '@/components/ui/node-graph'
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import { useCallback, useEffect, useRef, useState } from 'react'
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import { forceCenter, forceCollide, forceLink, forceManyBody, forceSimulation } from 'd3-force'
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import type { SimulationNodeDatum } from 'd3-force'
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import { select } from 'd3-selection'
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import { zoom, zoomIdentity } from 'd3-zoom'
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import type { WorldState } from '@/lib/game/save'
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// WORLD MAP tab — renders real world state from /api/world. Clicking a system adjacent to the
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// current one on the galactic chart jumps there (same POST /api/jump flow as before); the
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// current and unreachable systems are dimmed and not clickable. Turn-based: fetch on mount,
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// WORLD MAP tab — real world state from /api/world on a force-directed chart (d3-force) with
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// pan + zoom (d3-zoom), per #28. Clicking a system adjacent to the current one jumps there
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// (same POST /api/jump flow as before); the current and unreachable systems are dimmed and not
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// clickable, and every node is locked while a jump is in flight. Turn-based: fetch on mount,
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// refetch via the jump response — no polling.
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interface WorldMapPanelProps {
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@@ -14,10 +18,37 @@ interface WorldMapPanelProps {
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onJumped?: () => void // #30 — let the parent refresh /api/system after a successful jump
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}
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type NodeStatus = 'current' | 'jumpable' | 'offline'
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// d3-force mutates these in place; the whole scene is rebuilt from scratch on every world change.
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interface ChartNode extends SimulationNodeDatum {
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id: number
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name: string // already uppercased — doubles as the accessible label
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status: NodeStatus
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sublabel: string
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}
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// forceLink replaces the numeric ids with node references once initialized.
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interface ChartLink {
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source: number | ChartNode
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target: number | ChartNode
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}
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const NODE_W = 100
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const NODE_H = 36
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// Palette carried over from the old hand-rolled chart.
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const STATUS_COLOR: Record<NodeStatus, string> = {
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current: 'var(--color-green)',
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jumpable: 'var(--text-muted)',
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offline: 'var(--border)',
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}
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export function WorldMapPanel({ height = 380, onJumped }: WorldMapPanelProps) {
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const [world, setWorld] = useState<WorldState | null>(null)
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const [error, setError] = useState<string | null>(null)
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const [jumpingId, setJumpingId] = useState<number | null>(null)
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const containerRef = useRef<HTMLDivElement>(null)
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useEffect(() => {
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let cancelled = false
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@@ -37,7 +68,12 @@ export function WorldMapPanel({ height = 380, onJumped }: WorldMapPanelProps) {
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}
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}, [])
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// Ref guard so a double-click can't start two jumps before the re-render locks the nodes.
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const jumpingRef = useRef(false)
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const jump = useCallback(async (systemId: number) => {
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if (jumpingRef.current) return
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jumpingRef.current = true
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setJumpingId(systemId)
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try {
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const res = await fetch('/api/jump', {
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@@ -52,10 +88,156 @@ export function WorldMapPanel({ height = 380, onJumped }: WorldMapPanelProps) {
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} catch (err: unknown) {
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setError(err instanceof Error ? err.message : String(err))
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} finally {
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jumpingRef.current = false
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setJumpingId(null)
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}
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}, [onJumped])
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// Rebuild the chart on every world/lock change — the force layout re-settles from the API's
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// coordinates, so nodes visibly rearrange after each jump (#28).
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useEffect(() => {
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const container = containerRef.current
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if (!container || !world) return
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const W = container.clientWidth || 800
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const current = world.systems.find((s) => s.current)!
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// Systems one jump away — the only clickable chart fields (the same set as before).
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const reachableIds = new Set(
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world.edges.filter(([a, b]) => a === current.id || b === current.id).map(([a, b]) => (a === current.id ? b : a))
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)
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const nodes: ChartNode[] = world.systems.map((s) => ({
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id: s.id,
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name: s.name.toUpperCase(),
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status: s.current ? 'current' : reachableIds.has(s.id) ? 'jumpable' : 'offline',
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sublabel: s.current
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? 'CURRENT'
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: reachableIds.has(s.id)
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? (s.discovered ? 'DISCOVERED // JUMP' : 'UNKNOWN // JUMP')
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: s.discovered ? 'DISCOVERED' : 'UNKNOWN',
|
||||
x: (s.x / 100) * W, // seed from the API coordinates so the layout settles near the old chart
|
||||
y: (s.y / 100) * height,
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}))
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const links: ChartLink[] = world.edges.map(([a, b]) => ({ source: a, target: b }))
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|
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const svg = select(container)
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||||
.append('svg')
|
||||
.attr('width', '100%')
|
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.attr('height', height)
|
||||
.attr('viewBox', `0 0 ${W} ${height}`)
|
||||
.style('display', 'block')
|
||||
|
||||
const root = svg.append('g')
|
||||
const edgeLayer = root.append('g')
|
||||
const nodeLayer = root.append('g')
|
||||
|
||||
// Pan + zoom (#28): wheel/drag on the chart, transform applied to the scene root. d3-zoom does
|
||||
// NOT swallow the trailing click after a drag, so track real pans and ignore node clicks that
|
||||
// end one (mousedown on a node, tiny drag, release over the same node).
|
||||
let panned = false
|
||||
const zoomBehavior = zoom<SVGSVGElement, unknown>()
|
||||
.scaleExtent([0.15, 5])
|
||||
.on('start', () => {
|
||||
panned = false
|
||||
})
|
||||
.on('zoom', (event) => {
|
||||
root.attr('transform', event.transform.toString())
|
||||
// Any user gesture (drag or trackpad pan); a clean click's own mousedown re-fires
|
||||
// 'start' and resets this before its click lands. Programmatic fits have no sourceEvent.
|
||||
if (event.sourceEvent) panned = true
|
||||
})
|
||||
svg.call(zoomBehavior)
|
||||
|
||||
// The settled force layout is bigger than the chart box for large saves, so once the
|
||||
// simulation stops, zoom-to-fit: frame every node inside the container with padding.
|
||||
const fitToNodes = () => {
|
||||
let minX = Infinity
|
||||
let minY = Infinity
|
||||
let maxX = -Infinity
|
||||
let maxY = -Infinity
|
||||
for (const n of nodes) {
|
||||
minX = Math.min(minX, (n.x ?? 0) - NODE_W / 2)
|
||||
minY = Math.min(minY, (n.y ?? 0) - NODE_H / 2)
|
||||
maxX = Math.max(maxX, (n.x ?? 0) + NODE_W / 2)
|
||||
maxY = Math.max(maxY, (n.y ?? 0) + NODE_H / 2)
|
||||
}
|
||||
const pad = 16
|
||||
const scale = Math.min(W / (maxX - minX + pad * 2), height / (maxY - minY + pad * 2))
|
||||
const tx = W / 2 - scale * ((minX + maxX) / 2)
|
||||
const ty = height / 2 - scale * ((minY + maxY) / 2)
|
||||
svg.call(zoomBehavior.transform, zoomIdentity.translate(tx, ty).scale(scale))
|
||||
}
|
||||
|
||||
const edgeSel = edgeLayer.selectAll('line').data(links).enter().append('line')
|
||||
.attr('stroke', 'var(--color-green)')
|
||||
.attr('stroke-width', 1)
|
||||
.attr('opacity', 0.5)
|
||||
|
||||
const nodeSel = nodeLayer.selectAll<SVGGElement, ChartNode>('g').data(nodes).enter().append('g')
|
||||
|
||||
// Same accessible contract as the old chart: only jumpable nodes are role=button with their
|
||||
// name as the accessible label (e2e clicks them by role/name); all locked while a jump is in flight.
|
||||
nodeSel.filter((d) => d.status === 'jumpable' && jumpingId === null)
|
||||
.attr('role', 'button')
|
||||
.attr('tabindex', 0)
|
||||
.attr('aria-label', (d) => d.name)
|
||||
.style('cursor', 'pointer')
|
||||
.on('click', (event: MouseEvent, d) => {
|
||||
if (!panned) void jump(d.id) // a real pan ends with a click too — don't jump on that one
|
||||
})
|
||||
.on('keydown', (event: KeyboardEvent, d) => {
|
||||
if (event.key === 'Enter' || event.key === ' ') {
|
||||
event.preventDefault()
|
||||
void jump(d.id)
|
||||
}
|
||||
})
|
||||
|
||||
nodeSel.each(function (d) {
|
||||
const g = select(this)
|
||||
const color = STATUS_COLOR[d.status]
|
||||
g.append('rect')
|
||||
.attr('x', -NODE_W / 2).attr('y', -NODE_H / 2)
|
||||
.attr('width', NODE_W).attr('height', NODE_H)
|
||||
.attr('fill', 'var(--surface-raised)')
|
||||
g.append('rect')
|
||||
.attr('x', -NODE_W / 2).attr('y', -NODE_H / 2)
|
||||
.attr('width', NODE_W).attr('height', NODE_H)
|
||||
.attr('fill', 'none').attr('stroke', color).attr('stroke-width', 1)
|
||||
g.append('text')
|
||||
.attr('x', 0).attr('y', -5)
|
||||
.attr('text-anchor', 'middle').attr('dominant-baseline', 'middle')
|
||||
.attr('font-size', 10).attr('fill', color)
|
||||
.style('font-family', 'var(--font-mono)').style('font-weight', '600')
|
||||
.text(d.name)
|
||||
g.append('text')
|
||||
.attr('x', 0).attr('y', 8)
|
||||
.attr('text-anchor', 'middle').attr('dominant-baseline', 'middle')
|
||||
.attr('font-size', 8).attr('fill', 'var(--text-muted)')
|
||||
.style('font-family', 'var(--font-mono)')
|
||||
.text(d.sublabel)
|
||||
})
|
||||
|
||||
const simulation = forceSimulation(nodes)
|
||||
.force('link', forceLink<ChartNode, ChartLink>(links).id((d) => d.id).distance(130).strength(0.25))
|
||||
.force('charge', forceManyBody().strength(-420))
|
||||
.force('center', forceCenter(W / 2, height / 2))
|
||||
.force('collide', forceCollide(60))
|
||||
.on('end', fitToNodes)
|
||||
.on('tick', () => {
|
||||
edgeSel
|
||||
.attr('x1', (d) => (d.source as ChartNode).x ?? 0)
|
||||
.attr('y1', (d) => (d.source as ChartNode).y ?? 0)
|
||||
.attr('x2', (d) => (d.target as ChartNode).x ?? 0)
|
||||
.attr('y2', (d) => (d.target as ChartNode).y ?? 0)
|
||||
nodeSel.attr('transform', (d) => `translate(${d.x ?? 0},${d.y ?? 0})`)
|
||||
})
|
||||
|
||||
return () => {
|
||||
simulation.stop()
|
||||
svg.remove()
|
||||
}
|
||||
}, [world, jumpingId, jump, height])
|
||||
|
||||
if (error && !world) {
|
||||
return (
|
||||
<div style={{ border: '1px solid var(--border)', background: 'var(--surface)', padding: '0.75rem' }}>
|
||||
@@ -69,39 +251,30 @@ export function WorldMapPanel({ height = 380, onJumped }: WorldMapPanelProps) {
|
||||
if (!world) {
|
||||
return (
|
||||
<div style={{ border: '1px solid var(--border)', background: 'var(--surface)', padding: '0.75rem' }}>
|
||||
<span style={{ fontSize: '0.62rem', color: 'var(--text-muted)', letterSpacing: '0.12em' }}>SCANNING CHART…</span>
|
||||
<span style={{ fontSize: '0.62rem', color: 'var(--text-muted)', letterSpacing: '0.08em' }}>SCANNING CHART…</span>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
const current = world.systems.find((s) => s.current)!
|
||||
// Systems one jump away — the only clickable chart fields (the same set as the old JUMP ROUTES list).
|
||||
const reachableIds = new Set(
|
||||
world.edges.filter(([a, b]) => a === current.id || b === current.id).map(([a, b]) => (a === current.id ? b : a))
|
||||
)
|
||||
|
||||
return (
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: '0.75rem' }}>
|
||||
<NodeGraph
|
||||
nodes={world.systems.map((s) => {
|
||||
const jumpable = !s.current && reachableIds.has(s.id)
|
||||
return {
|
||||
id: String(s.id),
|
||||
label: s.name,
|
||||
x: s.x,
|
||||
y: s.y,
|
||||
status: s.current ? 'ACTIVE' : jumpable ? 'NEUTRAL' : 'OFFLINE',
|
||||
sublabel: s.current ? 'CURRENT' : jumpable ? (s.discovered ? 'DISCOVERED // JUMP' : 'UNKNOWN // JUMP') : s.discovered ? 'DISCOVERED' : 'UNKNOWN',
|
||||
disabled: !jumpable || jumpingId !== null, // dimmed + not clickable; all locked while a jump is in flight
|
||||
}
|
||||
})}
|
||||
edges={world.edges.map(([a, b]) => ({ from: String(a), to: String(b) }))}
|
||||
variant="ACTIVE"
|
||||
title={`GALACTIC CHART // JUMP ROUTES — TURN ${world.turn}`}
|
||||
height={height}
|
||||
style={{ width: '100%' }}
|
||||
onNodeClick={(id) => void jump(Number(id))}
|
||||
/>
|
||||
{/* Same wrapper + title bar as the old hand-rolled chart; d3 owns everything inside the box. */}
|
||||
<div style={{ border: '1px solid var(--border)', background: 'var(--surface)', fontFamily: 'var(--font-mono)', overflow: 'hidden' }}>
|
||||
<div
|
||||
style={{
|
||||
padding: '0.4rem 0.75rem',
|
||||
borderBottom: '1px solid var(--border)',
|
||||
background: 'var(--surface-raised)',
|
||||
fontSize: '0.6rem',
|
||||
color: 'var(--text-muted)',
|
||||
letterSpacing: '0.12em',
|
||||
textTransform: 'uppercase',
|
||||
}}
|
||||
>
|
||||
GALACTIC CHART // JUMP ROUTES — TURN {world.turn}
|
||||
</div>
|
||||
<div ref={containerRef} style={{ width: '100%', height: `${height}px` }} />
|
||||
</div>
|
||||
|
||||
{error && (
|
||||
<div style={{ border: '1px solid var(--border)', background: 'var(--surface)', padding: '0.5rem 0.75rem' }}>
|
||||
|
||||
Reference in New Issue
Block a user