db: game save schema — saves, solar_systems, jump_routes, events (single-player, one save)
This commit is contained in:
+44
-3
@@ -1,6 +1,47 @@
|
||||
// Drizzle schema for game state. EMPTY on purpose at scaffold stage (v0.1.0) — no game
|
||||
// tables yet; the first turn-engine/ship/crew tables land with the first game systems.
|
||||
import { integer, primaryKey, real, sqliteTable, text } from 'drizzle-orm/sqlite-core'
|
||||
|
||||
// Drizzle schema for game state. Single-player by design: exactly ONE save row ever exists
|
||||
// (no auth/accounts), so every table hangs off saves.id but only one save is in play.
|
||||
// Column names/types here are the source of truth; matching CREATE TABLE statements live
|
||||
// in lib/db/client.ts (DDL) and must stay in sync with this file.
|
||||
|
||||
export {};
|
||||
export const saves = sqliteTable('saves', {
|
||||
id: integer('id').primaryKey({ autoIncrement: true }),
|
||||
// Seed for the deterministic world generator — same seed always regenerates the same world.
|
||||
seed: text('seed').notNull(),
|
||||
turn: integer('turn').notNull().default(0),
|
||||
createdAt: text('created_at').notNull(),
|
||||
})
|
||||
|
||||
export const solarSystems = sqliteTable('solar_systems', {
|
||||
id: integer('id').primaryKey({ autoIncrement: true }),
|
||||
saveId: integer('save_id').notNull().references(() => saves.id),
|
||||
name: text('name').notNull(),
|
||||
// 0–100 coordinate space, rendered directly by the NodeGraph component.
|
||||
x: real('x').notNull(),
|
||||
y: real('y').notNull(),
|
||||
discovered: integer('discovered', { mode: 'boolean' }).notNull().default(false),
|
||||
isCurrent: integer('is_current', { mode: 'boolean' }).notNull().default(false),
|
||||
})
|
||||
|
||||
// Jump routes, stored as directed pairs (both directions of each route) so adjacency and
|
||||
// "reachable from current" are single-row lookups. Read side dedupes for display.
|
||||
export const jumpRoutes = sqliteTable(
|
||||
'jump_routes',
|
||||
{
|
||||
fromSystem: integer('from_system').notNull().references(() => solarSystems.id),
|
||||
toSystem: integer('to_system').notNull().references(() => solarSystems.id),
|
||||
},
|
||||
(t) => [primaryKey({ columns: [t.fromSystem, t.toSystem] })],
|
||||
)
|
||||
|
||||
// Append-only game log. Writers so far: new-game + jump events; later issues add more
|
||||
// writers and a read endpoint.
|
||||
export const events = sqliteTable('events', {
|
||||
id: integer('id').primaryKey({ autoIncrement: true }),
|
||||
saveId: integer('save_id').notNull().references(() => saves.id),
|
||||
turn: integer('turn').notNull(),
|
||||
type: text('type').notNull(),
|
||||
message: text('message').notNull(),
|
||||
createdAt: text('created_at').notNull(),
|
||||
})
|
||||
|
||||
Reference in New Issue
Block a user