ui: LOCAL SYSTEM tab renders real bodies with explore buttons + cargo hold (real data from /api/system)
This commit is contained in:
@@ -0,0 +1,187 @@
|
||||
'use client'
|
||||
|
||||
import { useCallback, useEffect, useState } from 'react'
|
||||
import { Badge } from '@/components/ui/badge'
|
||||
import { Button } from '@/components/ui/button'
|
||||
import type { ExploreResult, SystemState } from '@/lib/game/save'
|
||||
import type { FoundItem } from '@/lib/game/world'
|
||||
|
||||
// LOCAL SYSTEM tab — the bodies of the current system (planets + staggered moons) with an
|
||||
// EXPLORE button per unexplored row. Fetches /api/system on mount; explore responses are
|
||||
// applied directly (no polling). Turn-based: one scan costs a turn, each body once.
|
||||
|
||||
export function LocalSystemPanel() {
|
||||
const [state, setState] = useState<SystemState | null>(null)
|
||||
const [lastOutcome, setLastOutcome] = useState<FoundItem[] | null>(null)
|
||||
const [error, setError] = useState<string | null>(null)
|
||||
const [exploringId, setExploringId] = useState<number | null>(null)
|
||||
|
||||
useEffect(() => {
|
||||
let cancelled = false
|
||||
fetch('/api/system')
|
||||
.then(async (res) => {
|
||||
if (!res.ok) throw new Error(`HTTP ${res.status}`)
|
||||
return (await res.json()) as SystemState
|
||||
})
|
||||
.then((s) => {
|
||||
if (!cancelled) setState(s)
|
||||
})
|
||||
.catch((err: unknown) => {
|
||||
if (!cancelled) setError(err instanceof Error ? err.message : String(err))
|
||||
})
|
||||
return () => {
|
||||
cancelled = true
|
||||
}
|
||||
}, [])
|
||||
|
||||
const explore = useCallback(async (planetId: number) => {
|
||||
setExploringId(planetId)
|
||||
try {
|
||||
const res = await fetch('/api/explore', {
|
||||
method: 'POST',
|
||||
headers: { 'content-type': 'application/json' },
|
||||
body: JSON.stringify({ planetId }),
|
||||
})
|
||||
const body = (await res.json()) as ExploreResult & { error?: string }
|
||||
if (!res.ok) throw new Error(body.error ?? `HTTP ${res.status}`)
|
||||
setState(body) // fresh state straight from the response — no refetch needed
|
||||
setLastOutcome(body.outcome)
|
||||
} catch (err: unknown) {
|
||||
setError(err instanceof Error ? err.message : String(err))
|
||||
} finally {
|
||||
setExploringId(null)
|
||||
}
|
||||
}, [])
|
||||
|
||||
if (error && !state) {
|
||||
return (
|
||||
<div style={{ border: '1px solid var(--border)', background: 'var(--surface)', padding: '0.75rem' }}>
|
||||
<span style={{ fontSize: '0.62rem', color: 'var(--color-red)', letterSpacing: '0.08em' }}>
|
||||
SYSTEM SCAN OFFLINE // {error.toUpperCase()}
|
||||
</span>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
if (!state) {
|
||||
return (
|
||||
<div style={{ border: '1px solid var(--border)', background: 'var(--surface)', padding: '0.75rem' }}>
|
||||
<span style={{ fontSize: '0.62rem', color: 'var(--text-muted)', letterSpacing: '0.12em' }}>SCANNING SYSTEM…</span>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
const badgeFor = (explored: boolean, hazard: boolean) =>
|
||||
explored ? { label: 'SCANNED', variant: 'ACTIVE' as const } : hazard ? { label: 'HAZARD', variant: 'WARNING' as const } : { label: 'UNEXPLORED', variant: 'SCANNING' as const }
|
||||
|
||||
return (
|
||||
<div style={{ display: 'flex', flexDirection: 'column', gap: '0.75rem' }}>
|
||||
<div style={{ border: '1px solid var(--border)', background: 'var(--surface)', overflow: 'hidden' }}>
|
||||
<div
|
||||
style={{
|
||||
padding: '0.4rem 0.75rem',
|
||||
borderBottom: '1px solid var(--border)',
|
||||
background: 'var(--surface-raised)',
|
||||
fontSize: '0.6rem',
|
||||
color: 'var(--text-muted)',
|
||||
letterSpacing: '0.12em',
|
||||
textTransform: 'uppercase',
|
||||
}}
|
||||
>
|
||||
EXPLORABLE WORLDS // {state.systemName.toUpperCase()} — TURN {state.turn}
|
||||
</div>
|
||||
{state.planets.map((row, i) => {
|
||||
const depth = row.parent !== null ? 1 : 0
|
||||
const badge = badgeFor(row.explored, row.hazard)
|
||||
return (
|
||||
<div
|
||||
key={row.id}
|
||||
style={{
|
||||
display: 'flex',
|
||||
justifyContent: 'space-between',
|
||||
alignItems: 'center',
|
||||
gap: '0.5rem',
|
||||
padding: depth ? '0.6rem 0.75rem 0.6rem 1.75rem' : '0.6rem 0.75rem',
|
||||
borderBottom: i < state.planets.length - 1 ? '1px solid var(--border)' : 'none',
|
||||
}}
|
||||
>
|
||||
<div style={{ overflow: 'hidden' }}>
|
||||
<div
|
||||
style={{
|
||||
fontSize: '0.68rem',
|
||||
color: depth ? 'var(--text-muted)' : 'var(--text-secondary)',
|
||||
letterSpacing: '0.04em',
|
||||
textTransform: 'uppercase',
|
||||
}}
|
||||
>
|
||||
{row.name}
|
||||
</div>
|
||||
<div style={{ fontSize: '0.57rem', color: 'var(--text-muted)', letterSpacing: '0.06em', marginTop: '2px' }}>
|
||||
{depth ? `MOON OF ${state.planets.find((p) => p.id === row.parent)?.name ?? '?'} // ${row.type}` : row.type}
|
||||
</div>
|
||||
</div>
|
||||
<div style={{ display: 'flex', alignItems: 'center', gap: '0.5rem' }}>
|
||||
<Badge variant={badge.variant}>{badge.label}</Badge>
|
||||
{!row.explored && (
|
||||
<Button
|
||||
variant="OUTLINE"
|
||||
size="SM"
|
||||
disabled={exploringId !== null}
|
||||
onClick={() => void explore(row.id)}
|
||||
>
|
||||
{exploringId === row.id ? 'SCANNING…' : `${row.name.toUpperCase()} // EXPLORE`}
|
||||
</Button>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
|
||||
{lastOutcome !== null && (
|
||||
<div style={{ border: '1px solid var(--border)', background: 'var(--surface)', padding: '0.5rem 0.75rem' }}>
|
||||
<span style={{ fontSize: '0.62rem', color: 'var(--text-muted)', letterSpacing: '0.08em' }}>
|
||||
SCAN RESULT //{' '}
|
||||
{lastOutcome.length > 0 ? lastOutcome.map((i) => `${i.qty}× ${i.name.toUpperCase()}`).join(', ') : 'NOTHING FOUND'}
|
||||
</span>
|
||||
</div>
|
||||
)}
|
||||
|
||||
<div style={{ border: '1px solid var(--border)', background: 'var(--surface)', overflow: 'hidden' }}>
|
||||
<div
|
||||
style={{
|
||||
padding: '0.4rem 0.75rem',
|
||||
borderBottom: '1px solid var(--border)',
|
||||
background: 'var(--surface-raised)',
|
||||
fontSize: '0.6rem',
|
||||
color: 'var(--text-muted)',
|
||||
letterSpacing: '0.12em',
|
||||
textTransform: 'uppercase',
|
||||
}}
|
||||
>
|
||||
CARGO HOLD // INVENTORY
|
||||
</div>
|
||||
{state.inventory.length === 0 ? (
|
||||
<div style={{ padding: '0.6rem 0.75rem' }}>
|
||||
<span style={{ fontSize: '0.62rem', color: 'var(--text-muted)', letterSpacing: '0.08em' }}>EMPTY — EXPLORE WORLDS TO FIND THINGS</span>
|
||||
</div>
|
||||
) : (
|
||||
state.inventory.map((item) => (
|
||||
<div key={`${item.kind}-${item.name}`} style={{ display: 'flex', justifyContent: 'space-between', padding: '0.5rem 0.75rem' }}>
|
||||
<span style={{ fontSize: '0.62rem', color: 'var(--text-secondary)', letterSpacing: '0.04em', textTransform: 'uppercase' }}>
|
||||
{item.name} <span style={{ color: 'var(--text-muted)' }}>// {item.kind}</span>
|
||||
</span>
|
||||
<Badge variant="ACTIVE">×{item.qty}</Badge>
|
||||
</div>
|
||||
))
|
||||
)}
|
||||
</div>
|
||||
|
||||
{error && (
|
||||
<div style={{ border: '1px solid var(--border)', background: 'var(--surface)', padding: '0.5rem 0.75rem' }}>
|
||||
<span style={{ fontSize: '0.62rem', color: 'var(--color-red)', letterSpacing: '0.08em' }}>SCAN FAILED // {error.toUpperCase()}</span>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
@@ -11,12 +11,13 @@ import { StatCard } from '@/components/ui/stat-card'
|
||||
import { StatusGrid, type SystemEntry } from '@/components/ui/status-grid'
|
||||
import { Tabs, TabsContent, TabsList, TabsTrigger } from '@/components/ui/tabs'
|
||||
import { Terminal, type TerminalLine } from '@/components/ui/terminal'
|
||||
import { LocalSystemPanel } from '@/components/local-system'
|
||||
import { WorldMapPanel } from '@/components/world-map'
|
||||
|
||||
// Interface base: layout + visual treatment rebuilt from the scificn-ui Mission Control
|
||||
// showcase (src/app/_pages/showcase/mission-control-content.tsx in baxy5/scificn-ui). The
|
||||
// WORLD MAP tab renders live data from /api/world; the other tabs keep placeholder content
|
||||
// until their own issues land. Single player, no auth, by design.
|
||||
// WORLD MAP and LOCAL SYSTEM tabs render live data (/api/world, /api/system); the other
|
||||
// tabs keep placeholder content until their own issues land. Single player, no auth, by design.
|
||||
|
||||
function useNarrow(threshold = 900): boolean {
|
||||
const [narrow, setNarrow] = useState(
|
||||
@@ -44,20 +45,6 @@ const shipSystems: SystemEntry[] = [
|
||||
{ name: 'COMMS', status: 'ACTIVE' },
|
||||
]
|
||||
|
||||
// LOCAL SYSTEM — explorable worlds of the current system (regenerated per save after each jump, later).
|
||||
const explorablePlanets = [
|
||||
{
|
||||
name: 'AURELLE', type: 'TERRESTRIAL // OCEAN CONTINENTS', state: 'UNEXPLORED' as const,
|
||||
moons: [{ name: 'PALEMOON', type: 'ICE MOON // FROST PLAINS', state: 'UNEXPLORED' as const }],
|
||||
},
|
||||
{
|
||||
name: 'BRIMSTONE', type: 'GAS GIANT // CLOUD DECKS', state: 'SCANNED' as const,
|
||||
moons: [{ name: 'ASHFALL', type: 'VOLCANIC MOON // SULFUR VEINS', state: 'UNEXPLORED' as const }],
|
||||
},
|
||||
{ name: 'CINDERROCK', type: 'ROCKY // IRON RICH', state: 'UNEXPLORED' as const, moons: [] },
|
||||
{ name: 'DRIFTBAND', type: 'ASTEROID FIELD // HAZARD', state: 'HAZARD' as const, moons: [] },
|
||||
]
|
||||
|
||||
const crew = [
|
||||
{ name: 'CMDR. E. VANCE', role: 'COMMANDER', good: 'STEADY UNDER PRESSURE', bad: 'RIGID — SLOW TO ADAPT' },
|
||||
{ name: 'LT. M. OKONKWO', role: 'PILOT', good: 'RECKLESS COURAGE', bad: 'SHORT FUSE' },
|
||||
@@ -339,87 +326,9 @@ export function MissionControl() {
|
||||
<WorldMapPanel height={380} />
|
||||
</TabsContent>
|
||||
|
||||
{/* LOCAL SYSTEM TAB */}
|
||||
{/* LOCAL SYSTEM TAB — live data from /api/system */}
|
||||
<TabsContent value="local-system" style={{ margin: 0, padding: '1rem' }}>
|
||||
<div
|
||||
style={{
|
||||
border: '1px solid var(--border)',
|
||||
background: 'var(--surface)',
|
||||
overflow: 'hidden',
|
||||
}}
|
||||
>
|
||||
<div
|
||||
style={{
|
||||
padding: '0.4rem 0.75rem',
|
||||
borderBottom: '1px solid var(--border)',
|
||||
background: 'var(--surface-raised)',
|
||||
fontSize: '0.6rem',
|
||||
color: 'var(--text-muted)',
|
||||
letterSpacing: '0.12em',
|
||||
textTransform: 'uppercase',
|
||||
}}
|
||||
>
|
||||
EXPLORABLE WORLDS // FIND THINGS HERE (PLACEHOLDER)
|
||||
</div>
|
||||
{explorablePlanets.flatMap((planet) => [
|
||||
{ name: planet.name, type: planet.type, state: planet.state, depth: 0 },
|
||||
...planet.moons.map((moon) => ({
|
||||
name: moon.name,
|
||||
type: moon.type,
|
||||
state: moon.state,
|
||||
depth: 1,
|
||||
})),
|
||||
]).map((row, i, rows) => (
|
||||
<div
|
||||
key={row.name}
|
||||
style={{
|
||||
display: 'flex',
|
||||
justifyContent: 'space-between',
|
||||
alignItems: 'center',
|
||||
gap: '0.5rem',
|
||||
padding: row.depth
|
||||
? '0.6rem 0.75rem 0.6rem 1.75rem'
|
||||
: '0.6rem 0.75rem',
|
||||
borderBottom:
|
||||
i < rows.length - 1 ? '1px solid var(--border)' : 'none',
|
||||
}}
|
||||
>
|
||||
<div style={{ overflow: 'hidden' }}>
|
||||
<div
|
||||
style={{
|
||||
fontSize: '0.68rem',
|
||||
color: row.depth ? 'var(--text-muted)' : 'var(--text-secondary)',
|
||||
letterSpacing: '0.04em',
|
||||
textTransform: 'uppercase',
|
||||
}}
|
||||
>
|
||||
{row.name}
|
||||
</div>
|
||||
<div
|
||||
style={{
|
||||
fontSize: '0.57rem',
|
||||
color: 'var(--text-muted)',
|
||||
letterSpacing: '0.06em',
|
||||
marginTop: '2px',
|
||||
}}
|
||||
>
|
||||
{row.type}
|
||||
</div>
|
||||
</div>
|
||||
<Badge
|
||||
variant={
|
||||
row.state === 'UNEXPLORED'
|
||||
? 'SCANNING'
|
||||
: row.state === 'HAZARD'
|
||||
? 'WARNING'
|
||||
: 'ACTIVE'
|
||||
}
|
||||
>
|
||||
{row.state}
|
||||
</Badge>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
<LocalSystemPanel />
|
||||
</TabsContent>
|
||||
|
||||
{/* CREW TAB */}
|
||||
|
||||
Reference in New Issue
Block a user