api: GET /api/system + POST /api/explore, OpenAPI spec updated in code
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@@ -0,0 +1,28 @@
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import { getGameDb } from '@/lib/db/client'
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import { ExploreError, explorePlanet } from '@/lib/game/save'
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// Scan one body of the current system. Body: { "planetId": number }. Returns the fresh
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// system state plus what this scan found. Costs a turn; each body can only be scanned once.
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export async function POST(req: Request) {
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let body: unknown
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try {
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body = await req.json()
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} catch {
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return Response.json({ error: 'Invalid JSON body' }, { status: 400 })
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}
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const planetId = (body as { planetId?: unknown }).planetId
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if (typeof planetId !== 'number' || !Number.isInteger(planetId)) {
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return Response.json({ error: 'planetId must be an integer' }, { status: 400 })
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}
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try {
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const db = await getGameDb()
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return Response.json(await explorePlanet(db, planetId))
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} catch (err) {
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if (err instanceof ExploreError) {
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return Response.json({ error: err.message }, { status: err.status })
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}
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throw err
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}
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}
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