e2e: world map smoke tests + jump persistence across container restart

This commit is contained in:
2026-09-28 21:35:15 +00:00
parent 80b493746f
commit 6a623c738a
2 changed files with 46 additions and 0 deletions
+18
View File
@@ -8,6 +8,10 @@ import { expect, test } from '@playwright/test';
const repoRoot = path.join(__dirname, '..');
const composeArgs = process.env.E2E_COMPOSE_ARGS ?? '';
// Mirrors the /api/world response shape (lib/game/save.ts) — kept local so the spec stays self-contained.
interface WorldSystemDto { id: number; name: string; x: number; y: number; discovered: boolean; current: boolean }
interface WorldState { systems: WorldSystemDto[]; edges: [number, number][]; turn: number }
test('app survives a container restart (stack + volume persistence)', async ({ page }) => {
test.setTimeout(180_000);
@@ -17,6 +21,15 @@ test('app survives a container restart (stack + volume persistence)', async ({ p
const before = (await resBefore.json()) as { version: string };
expect(before.version).toMatch(/^\d+\.\d+\.\d+$/);
// Game-state baseline: jump once so there is real progress that must survive the restart.
const worldBefore = (await (await page.request.get('/api/world')).json()) as WorldState;
const currentId = worldBefore.systems.find((s) => s.current)!.id;
const edge = worldBefore.edges.find(([a, b]) => a === currentId || b === currentId)!;
const targetId = edge[0] === currentId ? edge[1] : edge[0];
const jumpRes = await page.request.post('/api/jump', { data: { systemId: targetId } });
expect(jumpRes.status()).toBe(200);
const worldJumped = (await jumpRes.json()) as WorldState;
// Restart the app container mid-run — the named DB volume must survive it.
execSync(`docker compose ${composeArgs} restart space-wanderer`, { cwd: repoRoot, stdio: 'pipe' });
@@ -37,6 +50,11 @@ test('app survives a container restart (stack + volume persistence)', async ({ p
expect(after).toBeDefined();
expect(after!.version).toBe(before.version); // same build, not a re-seeded stack
// Game state survived: same turn counter and jumped-to current system as before the restart.
const worldAfter = (await (await page.request.get('/api/world')).json()) as WorldState;
expect(worldAfter.turn).toBe(worldJumped.turn);
expect(worldAfter.systems.find((s) => s.current)?.id).toBe(targetId);
// The page itself serves again with the landing title.
await page.goto('/');
await expect(page.getByRole('heading', { name: 'SpaceWanderer' })).toBeVisible();