feat(api): jump + explore endpoints queue tasks with lead + helpers instead of resolving instantly (#44)

This commit is contained in:
2026-10-02 15:47:31 +00:00
parent d7faf739a9
commit 4e312d054f
10 changed files with 455 additions and 66 deletions
+33 -4
View File
@@ -1,7 +1,12 @@
import { getGameDb } from '@/lib/db/client'
import { JumpError, jumpToSystem } from '@/lib/game/save'
import { MAX_TEAM_SIZE } from '@/lib/game/crew'
import { checkJumpTarget, getWorldState, JumpError, queueStateFromSave, saveTaskRow } from '@/lib/game/save'
import { queueTask, TaskError } from '@/lib/game/tasks'
// Jump to an adjacent solar system. Body: { "systemId": number }. Returns the fresh world state.
// Jump to a system within range: assign the crew team (lead + helpers) and queue the JUMP
// task — the move lands when the task completes on the turn tick (runTurn). Body:
// { systemId, leadCrewId, helperCrewIds? }. Queueing spends no turn; returns the same fresh
// world state as the instant jump did.
export async function POST(req: Request) {
let body: unknown
try {
@@ -14,12 +19,36 @@ export async function POST(req: Request) {
if (typeof systemId !== 'number' || !Number.isInteger(systemId)) {
return Response.json({ error: 'systemId must be an integer' }, { status: 400 })
}
const leadCrewId = (body as { leadCrewId?: unknown }).leadCrewId
if (typeof leadCrewId !== 'number' || !Number.isInteger(leadCrewId)) {
return Response.json({ error: 'leadCrewId must be an integer' }, { status: 400 })
}
let helperCrewIds: number[] = []
const rawHelpers = (body as { helperCrewIds?: unknown }).helperCrewIds
if (rawHelpers !== undefined) {
if (!Array.isArray(rawHelpers) || !rawHelpers.every((h) => typeof h === 'number' && Number.isInteger(h))) {
return Response.json({ error: 'helperCrewIds must be an array of integers' }, { status: 400 })
}
helperCrewIds = rawHelpers
}
// Team rules (route layer, not queueTask's): one task team, distinct members, size cap.
const team = [leadCrewId, ...helperCrewIds]
if (new Set(team).size !== team.length) {
return Response.json({ error: 'crew members must be unique' }, { status: 400 })
}
if (team.length > MAX_TEAM_SIZE) {
return Response.json({ error: `a task team holds at most ${MAX_TEAM_SIZE} crew members` }, { status: 400 })
}
try {
const db = await getGameDb()
return Response.json(await jumpToSystem(db, systemId))
const hops = await checkJumpTarget(db, systemId) // existing pre-checks: 404 unknown · 409 already there / out of range
const state = await queueStateFromSave(db)
const { task } = queueTask(state, { type: 'JUMP', payload: { systemId, hops }, leadCrewId, helperCrewIds })
await saveTaskRow(db, task) // inventory is unchanged for a JUMP — no hold write
return Response.json(await getWorldState(db))
} catch (err) {
if (err instanceof JumpError) {
if (err instanceof JumpError || err instanceof TaskError) {
return Response.json({ error: err.message }, { status: err.status })
}
throw err