feat(api): jump + explore endpoints queue tasks with lead + helpers instead of resolving instantly (#44)
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+33
-4
@@ -1,7 +1,12 @@
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import { getGameDb } from '@/lib/db/client'
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import { JumpError, jumpToSystem } from '@/lib/game/save'
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import { MAX_TEAM_SIZE } from '@/lib/game/crew'
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import { checkJumpTarget, getWorldState, JumpError, queueStateFromSave, saveTaskRow } from '@/lib/game/save'
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import { queueTask, TaskError } from '@/lib/game/tasks'
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// Jump to an adjacent solar system. Body: { "systemId": number }. Returns the fresh world state.
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// Jump to a system within range: assign the crew team (lead + helpers) and queue the JUMP
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// task — the move lands when the task completes on the turn tick (runTurn). Body:
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// { systemId, leadCrewId, helperCrewIds? }. Queueing spends no turn; returns the same fresh
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// world state as the instant jump did.
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export async function POST(req: Request) {
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let body: unknown
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try {
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@@ -14,12 +19,36 @@ export async function POST(req: Request) {
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if (typeof systemId !== 'number' || !Number.isInteger(systemId)) {
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return Response.json({ error: 'systemId must be an integer' }, { status: 400 })
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}
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const leadCrewId = (body as { leadCrewId?: unknown }).leadCrewId
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if (typeof leadCrewId !== 'number' || !Number.isInteger(leadCrewId)) {
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return Response.json({ error: 'leadCrewId must be an integer' }, { status: 400 })
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}
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let helperCrewIds: number[] = []
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const rawHelpers = (body as { helperCrewIds?: unknown }).helperCrewIds
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if (rawHelpers !== undefined) {
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if (!Array.isArray(rawHelpers) || !rawHelpers.every((h) => typeof h === 'number' && Number.isInteger(h))) {
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return Response.json({ error: 'helperCrewIds must be an array of integers' }, { status: 400 })
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}
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helperCrewIds = rawHelpers
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}
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// Team rules (route layer, not queueTask's): one task team, distinct members, size cap.
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const team = [leadCrewId, ...helperCrewIds]
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if (new Set(team).size !== team.length) {
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return Response.json({ error: 'crew members must be unique' }, { status: 400 })
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}
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if (team.length > MAX_TEAM_SIZE) {
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return Response.json({ error: `a task team holds at most ${MAX_TEAM_SIZE} crew members` }, { status: 400 })
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}
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try {
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const db = await getGameDb()
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return Response.json(await jumpToSystem(db, systemId))
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const hops = await checkJumpTarget(db, systemId) // existing pre-checks: 404 unknown · 409 already there / out of range
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const state = await queueStateFromSave(db)
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const { task } = queueTask(state, { type: 'JUMP', payload: { systemId, hops }, leadCrewId, helperCrewIds })
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await saveTaskRow(db, task) // inventory is unchanged for a JUMP — no hold write
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return Response.json(await getWorldState(db))
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} catch (err) {
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if (err instanceof JumpError) {
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if (err instanceof JumpError || err instanceof TaskError) {
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return Response.json({ error: err.message }, { status: err.status })
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}
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throw err
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