ui: WORLD MAP tab renders live world state with jump buttons (real data from /api/world)
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'use client'
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import { useCallback, useEffect, useState } from 'react'
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import { Button } from '@/components/ui/button'
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import { NodeGraph } from '@/components/ui/node-graph'
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import type { WorldState } from '@/lib/game/save'
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// WORLD MAP tab — the first live game panel: renders real world state from /api/world and
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// offers a jump button per system adjacent to the current one (NodeGraph nodes are not
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// clickable upstream, so the affordance lives in this list). Turn-based: fetch on mount,
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// refetch via the jump response — no polling.
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interface WorldMapPanelProps {
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height?: number
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}
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export function WorldMapPanel({ height = 380 }: WorldMapPanelProps) {
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const [world, setWorld] = useState<WorldState | null>(null)
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const [error, setError] = useState<string | null>(null)
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const [jumpingId, setJumpingId] = useState<number | null>(null)
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useEffect(() => {
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let cancelled = false
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fetch('/api/world')
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.then(async (res) => {
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if (!res.ok) throw new Error(`HTTP ${res.status}`)
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return (await res.json()) as WorldState
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})
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.then((state) => {
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if (!cancelled) setWorld(state)
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})
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.catch((err: unknown) => {
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if (!cancelled) setError(err instanceof Error ? err.message : String(err))
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})
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return () => {
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cancelled = true
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}
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}, [])
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const jump = useCallback(async (systemId: number) => {
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setJumpingId(systemId)
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try {
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const res = await fetch('/api/jump', {
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method: 'POST',
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headers: { 'content-type': 'application/json' },
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body: JSON.stringify({ systemId }),
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})
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const body = (await res.json()) as WorldState & { error?: string }
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if (!res.ok) throw new Error(body.error ?? `HTTP ${res.status}`)
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setWorld(body) // fresh state straight from the response — no refetch needed
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} catch (err: unknown) {
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setError(err instanceof Error ? err.message : String(err))
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} finally {
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setJumpingId(null)
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}
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}, [])
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if (error && !world) {
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return (
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<div style={{ border: '1px solid var(--border)', background: 'var(--surface)', padding: '0.75rem' }}>
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<span style={{ fontSize: '0.62rem', color: 'var(--color-red)', letterSpacing: '0.08em' }}>
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CHART OFFLINE // {error.toUpperCase()}
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</span>
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</div>
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)
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}
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if (!world) {
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return (
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<div style={{ border: '1px solid var(--border)', background: 'var(--surface)', padding: '0.75rem' }}>
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<span style={{ fontSize: '0.62rem', color: 'var(--text-muted)', letterSpacing: '0.12em' }}>SCANNING CHART…</span>
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</div>
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)
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}
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const current = world.systems.find((s) => s.current)!
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const reachable = world.edges
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.filter(([a, b]) => a === current.id || b === current.id)
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.map(([a, b]) => (a === current.id ? b : a))
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.map((id) => world.systems.find((s) => s.id === id)!)
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return (
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<div style={{ display: 'flex', flexDirection: 'column', gap: '0.75rem' }}>
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<NodeGraph
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nodes={world.systems.map((s) => ({
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id: String(s.id),
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label: s.name,
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x: s.x,
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y: s.y,
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status: s.current ? 'ACTIVE' : s.discovered ? 'NEUTRAL' : 'OFFLINE',
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sublabel: s.current ? 'CURRENT' : s.discovered ? 'DISCOVERED' : 'UNKNOWN',
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}))}
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edges={world.edges.map(([a, b]) => ({ from: String(a), to: String(b) }))}
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variant="ACTIVE"
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title={`GALACTIC CHART // JUMP ROUTES — TURN ${world.turn}`}
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height={height}
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style={{ width: '100%' }}
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/>
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<div style={{ border: '1px solid var(--border)', background: 'var(--surface)', overflow: 'hidden' }}>
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<div
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style={{
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padding: '0.4rem 0.75rem',
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borderBottom: '1px solid var(--border)',
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background: 'var(--surface-raised)',
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fontSize: '0.6rem',
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color: 'var(--text-muted)',
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letterSpacing: '0.12em',
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textTransform: 'uppercase',
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}}
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>
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JUMP ROUTES // FROM {current.name.toUpperCase()}
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</div>
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<div style={{ display: 'flex', flexWrap: 'wrap', gap: '0.5rem', padding: '0.6rem 0.75rem' }}>
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{reachable.map((s) => (
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<Button
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key={s.id}
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variant="OUTLINE"
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size="SM"
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disabled={jumpingId !== null}
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onClick={() => void jump(s.id)}
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>
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{jumpingId === s.id ? 'JUMPING…' : `${s.name.toUpperCase()} // JUMP`}
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</Button>
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))}
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</div>
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</div>
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{error && (
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<div style={{ border: '1px solid var(--border)', background: 'var(--surface)', padding: '0.5rem 0.75rem' }}>
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<span style={{ fontSize: '0.62rem', color: 'var(--color-red)', letterSpacing: '0.08em' }}>
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JUMP FAILED // {error.toUpperCase()}
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</span>
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</div>
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)}
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</div>
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)
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}
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