ui: LOCAL SYSTEM tab shows only the explorable worlds list (v0.2.1)
CI / build + unit + e2e (pull_request) Successful in 3m48s
CI / build + unit + e2e (pull_request) Successful in 3m48s
This commit is contained in:
@@ -1,5 +1,8 @@
|
||||
# Changelog
|
||||
|
||||
## v0.2.1 — 2026-09-28 20:22
|
||||
- LOCAL SYSTEM tab: removed the system node graph (star/planets/moons) — the tab now shows only the explorable-worlds list at full panel width. WORLD MAP keeps its node graph; `components/ui/node-graph.tsx` unchanged and still in use there.
|
||||
|
||||
## v0.2.0 — 2026-09-28 19:19
|
||||
- Game interface template (visual only, zero game logic): the operations panel in `components/mission-control.tsx` is now seven tabs — WORLD MAP (NodeGraph of 10 placeholder solar systems linked by jump routes), LOCAL SYSTEM (NodeGraph of star + planets/moons plus an explorable-worlds list), CREW (crew cards with name/role and good/bad trait placeholders), SHIP SYSTEMS (system cards with inert EXPAND / UPGRADE / BUILD NEW affordances), SKILL TREE (tech cards unlocking new system builds/upgrades), MISSIONS (previous NEXT MISSION content), EVENT LOG (ship log terminal). All data is local placeholder constants.
|
||||
- Left column: VESSEL METRICS progress rings replaced with scificn Progress bracket bars; SHIP SYSTEMS status panel, header stat cards and right column unchanged.
|
||||
|
||||
Reference in New Issue
Block a user