feat(api): ship + research endpoints queue tasks with lead + helpers; mission accept is instant and free (#44)
CI / build + unit + e2e (pull_request) Failing after 3m58s

This commit is contained in:
2026-10-02 18:36:14 +00:00
parent 4e312d054f
commit 03b8b661f6
20 changed files with 772 additions and 103 deletions
+5 -21
View File
@@ -1,5 +1,5 @@
import { getGameDb } from '@/lib/db/client'
import { MAX_TEAM_SIZE } from '@/lib/game/crew'
import { parseCrewTeam } from '@/app/api/crew-team'
import { checkJumpTarget, getWorldState, JumpError, queueStateFromSave, saveTaskRow } from '@/lib/game/save'
import { queueTask, TaskError } from '@/lib/game/tasks'
@@ -19,32 +19,16 @@ export async function POST(req: Request) {
if (typeof systemId !== 'number' || !Number.isInteger(systemId)) {
return Response.json({ error: 'systemId must be an integer' }, { status: 400 })
}
const leadCrewId = (body as { leadCrewId?: unknown }).leadCrewId
if (typeof leadCrewId !== 'number' || !Number.isInteger(leadCrewId)) {
return Response.json({ error: 'leadCrewId must be an integer' }, { status: 400 })
}
let helperCrewIds: number[] = []
const rawHelpers = (body as { helperCrewIds?: unknown }).helperCrewIds
if (rawHelpers !== undefined) {
if (!Array.isArray(rawHelpers) || !rawHelpers.every((h) => typeof h === 'number' && Number.isInteger(h))) {
return Response.json({ error: 'helperCrewIds must be an array of integers' }, { status: 400 })
}
helperCrewIds = rawHelpers
}
// Team rules (route layer, not queueTask's): one task team, distinct members, size cap.
const team = [leadCrewId, ...helperCrewIds]
if (new Set(team).size !== team.length) {
return Response.json({ error: 'crew members must be unique' }, { status: 400 })
}
if (team.length > MAX_TEAM_SIZE) {
return Response.json({ error: `a task team holds at most ${MAX_TEAM_SIZE} crew members` }, { status: 400 })
const team = parseCrewTeam(body)
if ('error' in team) {
return Response.json({ error: team.error }, { status: team.status })
}
try {
const db = await getGameDb()
const hops = await checkJumpTarget(db, systemId) // existing pre-checks: 404 unknown · 409 already there / out of range
const state = await queueStateFromSave(db)
const { task } = queueTask(state, { type: 'JUMP', payload: { systemId, hops }, leadCrewId, helperCrewIds })
const { task } = queueTask(state, { type: 'JUMP', payload: { systemId, hops }, leadCrewId: team.leadCrewId, helperCrewIds: team.helperCrewIds })
await saveTaskRow(db, task) // inventory is unchanged for a JUMP — no hold write
return Response.json(await getWorldState(db))
} catch (err) {