feat(api): ship + research endpoints queue tasks with lead + helpers; mission accept is instant and free (#44)
CI / build + unit + e2e (pull_request) Failing after 3m58s
CI / build + unit + e2e (pull_request) Failing after 3m58s
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@@ -1,5 +1,5 @@
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import { getGameDb } from '@/lib/db/client'
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import { MAX_TEAM_SIZE } from '@/lib/game/crew'
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import { parseCrewTeam } from '@/app/api/crew-team'
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import { checkExploreTarget, ExploreError, getSystemState, queueStateFromSave, saveTaskRow } from '@/lib/game/save'
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import { queueTask, TaskError } from '@/lib/game/tasks'
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@@ -20,32 +20,16 @@ export async function POST(req: Request) {
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if (typeof planetId !== 'number' || !Number.isInteger(planetId)) {
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return Response.json({ error: 'planetId must be an integer' }, { status: 400 })
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}
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const leadCrewId = (body as { leadCrewId?: unknown }).leadCrewId
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if (typeof leadCrewId !== 'number' || !Number.isInteger(leadCrewId)) {
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return Response.json({ error: 'leadCrewId must be an integer' }, { status: 400 })
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}
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let helperCrewIds: number[] = []
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const rawHelpers = (body as { helperCrewIds?: unknown }).helperCrewIds
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if (rawHelpers !== undefined) {
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if (!Array.isArray(rawHelpers) || !rawHelpers.every((h) => typeof h === 'number' && Number.isInteger(h))) {
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return Response.json({ error: 'helperCrewIds must be an array of integers' }, { status: 400 })
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}
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helperCrewIds = rawHelpers
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}
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// Team rules (route layer, not queueTask's): one task team, distinct members, size cap.
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const team = [leadCrewId, ...helperCrewIds]
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if (new Set(team).size !== team.length) {
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return Response.json({ error: 'crew members must be unique' }, { status: 400 })
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}
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if (team.length > MAX_TEAM_SIZE) {
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return Response.json({ error: `a task team holds at most ${MAX_TEAM_SIZE} crew members` }, { status: 400 })
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const team = parseCrewTeam(body)
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if ('error' in team) {
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return Response.json({ error: team.error }, { status: team.status })
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}
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try {
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const db = await getGameDb()
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await checkExploreTarget(db, planetId) // existing pre-checks: 404 unknown body · 409 already scanned
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const state = await queueStateFromSave(db)
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const { task } = queueTask(state, { type: 'EXPLORE', payload: { planetId }, leadCrewId, helperCrewIds })
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const { task } = queueTask(state, { type: 'EXPLORE', payload: { planetId }, leadCrewId: team.leadCrewId, helperCrewIds: team.helperCrewIds })
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await saveTaskRow(db, task) // inventory is unchanged until the scan resolves — no hold write
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return Response.json({ ...(await getSystemState(db)), outcome: [], crewFound: null })
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} catch (err) {
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