Persist message history to SQLite with 1s poller (#15) (#19)
CI / build + unit (push) Successful in 1m4s

This commit was merged in pull request #19.
This commit is contained in:
2026-09-25 02:46:17 +02:00
parent 756086d107
commit 74f3080626
10 changed files with 337 additions and 12 deletions
+98 -4
View File
@@ -6,6 +6,8 @@ import {
ServiceUnavailableException,
} from '@nestjs/common';
import * as net from 'node:net';
// type-only import: node:sqlite is only required at runtime by whoever opens a database (mesh.module.ts / tests)
import type { DatabaseSync } from 'node:sqlite';
import type * as Proto from '@meshtastic/protobufs';
import {
BROADCAST_ADDR,
@@ -56,8 +58,28 @@ export interface TelemetryRecord {
data: object;
}
// bounded history: keep the newest N records, in-memory only
// bounded in-memory buffer: keep the newest N records (SQLite keeps more — see MESSAGES_DDL)
const HISTORY_LIMIT = 100;
/** Rows kept in SQLite across restarts; older rows are pruned on every poller tick. */
const DB_RETENTION = 1000;
// one row per MessageRecord, keyed by packet id (tx ids and injected ids are random uint32, rx uses the wire id)
export const MESSAGES_DDL = `CREATE TABLE IF NOT EXISTS messages(
id INTEGER PRIMARY KEY,
dir TEXT NOT NULL,
to_node INTEGER,
from_node INTEGER,
text TEXT NOT NULL,
channel INTEGER NOT NULL,
at INTEGER NOT NULL,
status TEXT,
ack_error TEXT
)`;
/** Create the messages table if missing (idempotent — safe on every startup). */
export function initMessagesTable(db: DatabaseSync): void {
db.exec(MESSAGES_DDL);
}
/** What we know about a node so far: full NodeInfo after sync, possibly just {num}+position for live-only nodes. */
type NodeEntry = Pick<Proto.Mesh.NodeInfo, 'num'> &
@@ -135,6 +157,16 @@ export class MeshService implements OnModuleInit, OnModuleDestroy {
process.env.MESH_SEND_CHANNEL ?? '3',
10,
);
// how often the poller re-upserts the history buffer into SQLite (ms)
private readonly pollMs = parseInt(process.env.MESH_POLL_MS ?? '1000', 10);
/** SQLite database backing the message history; null = persistence disabled (tests construct without one). */
private db: DatabaseSync | null = null;
private pollTimer: NodeJS.Timeout | null = null;
constructor(db?: DatabaseSync) {
this.db = db ?? null;
}
private socket: net.Socket | null = null;
private buffer: Uint8Array = new Uint8Array(0);
@@ -160,13 +192,21 @@ export class MeshService implements OnModuleInit, OnModuleDestroy {
private shuttingDown = false;
onModuleInit(): void {
if (this.db) {
initMessagesTable(this.db);
this.seedHistory(); // history survives process restarts
// ponytail: full re-upsert of the ≤100-row buffer every tick — trivial load, zero bookkeeping
this.pollTimer = setInterval(() => this.flushHistory(), this.pollMs);
}
this.connect();
}
onModuleDestroy(): void {
this.shuttingDown = true;
if (this.reconnectTimer) clearTimeout(this.reconnectTimer);
if (this.pollTimer) clearInterval(this.pollTimer);
this.socket?.destroy();
this.db?.close();
}
/** Bridge connection state: `{ connected, myNodeNum, host, port }`. */
@@ -298,12 +338,66 @@ export class MeshService implements OnModuleInit, OnModuleDestroy {
/**
* Message history, newest first: inbound TEXT_MESSAGE_APP packets (dir 'rx') and our sends (dir 'tx').
* tx records start 'pending' and move to 'delivered'/'failed' when the routing ACK/NACK arrives;
* broadcasts stay 'pending' because firmware strips want_ack before TX. In-memory only, last 100, reset on reconnect.
* broadcasts stay 'pending' because firmware strips want_ack before TX. Backed by SQLite: the buffer is
* seeded from the database on startup (newest 100) and re-upserted every MESH_POLL_MS, so history
* survives process restarts and bridge reconnects; the DB keeps the newest 1000 rows.
*/
messages(): MessageRecord[] {
return [...this.history].reverse();
}
/**
* Re-upsert the entire in-memory history buffer into SQLite (INSERT OR REPLACE per row) and enforce
* retention: only the newest DB_RETENTION rows survive. Called by the poller every MESH_POLL_MS;
* public so tests can drive a tick without real timers. No-op when no database is configured.
*/
flushHistory(): void {
const db = this.db;
if (!db) return;
const upsert = db.prepare(
'INSERT OR REPLACE INTO messages(id, dir, to_node, from_node, text, channel, at, status, ack_error) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)',
);
for (const r of this.history) {
upsert.run(
r.id,
r.dir,
r.to ?? null,
r.from ?? null,
r.text,
r.channel,
r.at,
r.status ?? null,
r.ackError ?? null,
);
}
db.exec(
`DELETE FROM messages WHERE id NOT IN (SELECT id FROM messages ORDER BY at DESC LIMIT ${DB_RETENTION})`,
);
}
/** Load the newest HISTORY_LIMIT rows from SQLite into the buffer (oldest-first) so history survives restarts. */
private seedHistory(): void {
const rows = this.db!.prepare(
'SELECT id, dir, to_node, from_node, text, channel, at, status, ack_error FROM messages ORDER BY at DESC LIMIT ?',
).all(HISTORY_LIMIT) as Array<Record<string, unknown>>;
// rows come back newest first — the buffer is oldest-first
for (const row of [...rows].reverse()) {
const rec: MessageRecord = {
id: Number(row.id),
dir: row.dir === 'tx' ? 'tx' : 'rx',
text: String(row.text),
channel: Number(row.channel),
at: Number(row.at),
};
if (row.to_node != null) rec.to = Number(row.to_node);
if (row.from_node != null) rec.from = Number(row.from_node);
if (row.status != null)
rec.status = row.status as MessageRecord['status'];
if (row.ack_error != null) rec.ackError = String(row.ack_error);
this.history.push(rec);
}
}
/**
* Inject a synthetic inbound (rx) record into the message history — as if received on the mesh.
* NOT transmitted over RF: nothing is written to the bridge or air; the record exists so external
@@ -401,13 +495,13 @@ export class MeshService implements OnModuleInit, OnModuleDestroy {
this.socket = socket;
socket.on('connect', () => {
this.connected = true;
// fresh sync on every (re)connect — drop stale channels/nodes/device info/history from the old session
// fresh sync on every (re)connect — drop stale channels/nodes/device info/telemetry from the old session;
// message history is NOT reset: it's an append-only log backed by SQLite and survives reconnects
this.channelMap = new Map();
this.nodeMap = new Map();
this.metadata = null;
this.configSections.clear();
this.moduleConfigSections.clear();
this.history = [];
this.telemetryHistory = [];
this.pendingTx.clear();
this.logger.log(`bridge connected ${this.host}:${this.port}`);