Pax Historia-style sim where the LLM is the world engine.
- React 19 + Vite 6 + Tailwind v4 + shadcn/ui frontend
- Express single-port backend (/api + /sse + built client + SPA fallback)
- SQLite (better-sqlite3) persistence, one row per game
- MapLibre choropleth map (OpenFreeMap dark + ISO_A3 regions)
- Defensive turn loop: strip fences, balanced-{} extract, parse, clamp 0-100,
retry-once nudge, generic 'unclear' fallback; never crashes on bad output
- 5 seed presets (wwii-1939, coldwar-1955, modern-2025, no-wwii-1940, aegis-2400)
- LLM client over native fetch w/ injectable transport (mesh-bot pattern);
LLM_STUB=1 deterministic transport for tests/e2e
- Unit (vitest, 19) + deterministic Playwright e2e
- Multi-stage node:22-slim Docker + Traefik (history.dev.kkhost.pl:4321)
Co-Authored-By: OpenCode <opencode@users.noreply.github.com>
34 lines
998 B
TypeScript
34 lines
998 B
TypeScript
import { defineConfig } from '@playwright/test';
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// Deterministic e2e: the dev webServer runs with LLM_STUB=1 so the Express backend
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// uses the canned, deterministic turn simulator (no live LLM in e2e — see
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// server/stub.ts). Dev ports default to the spec values but can be overridden via
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// VITE_PORT / HISTORY_API_PORT so the run can dodge a port another project holds.
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const vitePort = Number(process.env.VITE_PORT ?? 5173);
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const apiPort = Number(process.env.HISTORY_API_PORT ?? 4321);
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const devUrl = `http://localhost:${vitePort}`;
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export default defineConfig({
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testDir: './e2e',
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fullyParallel: false,
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workers: 1,
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timeout: 60000,
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expect: { timeout: 10000 },
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use: {
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baseURL: devUrl,
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headless: true,
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},
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webServer: {
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command: 'npm run dev',
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url: devUrl,
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reuseExistingServer: true,
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timeout: 120000,
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env: {
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LLM_STUB: '1',
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DATA_DIR: 'data/e2e',
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VITE_PORT: String(vitePort),
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HISTORY_API_PORT: String(apiPort),
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},
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},
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});
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