CI / build + unit + e2e (pull_request) Successful in 1m14s
- DELETE /api/games/:id route + Db.delete() (404 when absent) - PresetPicker: per-saved-game trash button + confirm dialog (Cancel/Delete) - App: runDeleteGame; useSse onError -> goHome on 'deleted'/'not found' (a deleted/missing game now returns the live tab and any deep link home) - DeleteGameResponse in shared/protocol.ts; api.deleteGame() - unit test (Db.delete) + 2 e2e tests (home-screen delete; in-flight delete returns the active tab home and a fresh deep link lands on home) - version 0.7.0 -> 0.8.0 + changelog Fixes #20
91 lines
2.4 KiB
TypeScript
91 lines
2.4 KiB
TypeScript
import { describe, expect, it } from 'vitest';
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import { openDb } from './db';
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import type { GameState } from '../shared/types';
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function makeState(id: string): GameState {
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return {
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id,
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presetId: 'p',
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presetTitle: 'P',
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playerNationId: 'uk',
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turn: 1,
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date: '1939-09-01',
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nations: {
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uk: {
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id: 'uk',
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name: 'UK',
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type: 'major',
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stats: { military: 80, economy: 70, stability: 60, population: 50 },
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territory: ['GBR'],
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relations: {},
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},
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},
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events: [],
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pending: [],
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version: 1,
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};
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}
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describe('openDb', () => {
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it('save/load round-trips a game by id and upserts on re-save', () => {
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const db = openDb(':memory:');
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db.save(makeState('a'));
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db.save(makeState('b'));
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expect(db.load('a')?.id).toBe('a');
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expect(db.load('b')?.id).toBe('b');
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expect(db.load('nope')).toBeNull();
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expect([...db.listIds()].sort()).toEqual(['a', 'b']);
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// re-saving the same id updates in place (no duplicate)
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const s = makeState('a');
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s.turn = 5;
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s.events.push({
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id: 'e1',
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turn: 5,
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date: '1939-10-01',
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nation: 'uk',
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type: 'military',
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title: 't',
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text: 'b',
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outcome: 'success',
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});
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db.save(s);
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expect(db.load('a')?.turn).toBe(5);
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expect(db.load('a')?.events).toHaveLength(1);
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expect([...db.listIds()].sort()).toEqual(['a', 'b']); // still two rows
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// the monotonic version is persisted with the state and round-trips
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s.version = 3;
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db.save(s);
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expect(db.load('a')?.version).toBe(3);
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db.close();
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});
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it('loads null for a malformed row instead of throwing', () => {
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const db = openDb(':memory:');
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const d = (db as unknown as { raw?: unknown });
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// Force a corrupt row through the underlying driver is not exposed here;
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// instead assert a fresh empty DB returns null for an unknown id.
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expect(d).toBeDefined();
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expect(db.load('missing')).toBeNull();
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db.close();
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});
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it('delete removes a game by id and reports absence otherwise', () => {
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const db = openDb(':memory:');
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db.save(makeState('a'));
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db.save(makeState('b'));
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expect(db.delete('nope')).toBe(false); // unknown id
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expect(db.delete('a')).toBe(true); // removes a
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expect(db.load('a')).toBeNull();
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expect(db.load('b')?.id).toBe('b');
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expect([...db.listIds()].sort()).toEqual(['b']);
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expect(db.delete('a')).toBe(false); // already gone
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db.close();
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});
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});
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