183 lines
9.8 KiB
TypeScript
183 lines
9.8 KiB
TypeScript
import { test, expect, type Page } from '@playwright/test';
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/**
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* Fully deterministic end-to-end test. The Playwright webServer boots the real
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* stack (Vite → Express) with LLM_STUB=1, so the backend uses the deterministic
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* turn simulator in server/stub.ts.
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*
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* Batched-round model: actions and diplomatic messages are queued in
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* `game.pending` (no turn advance, no LLM call); a single "Jump forward"
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* commits the whole batch in one LLM turn. The stub emits one event per
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* queued item (action → military/success, diplomacy → diplomatic/partial) or
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* one political "The world moves on" event when the round is empty. It always
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* sets the player's military to (current + 5, clamped) and allies the player
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* with the first other nation, advancing the date by 2 days.
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*/
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test.describe('History — deterministic simulation (LLM_STUB=1)', () => {
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test('scenario → nation → queue action + diplomacy → jump, with predicted stat changes', async ({ page }) => {
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test.setTimeout(120000);
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await page.goto('/');
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// Home: the scenario grid loads with all 5 presets.
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const presetCards = page.getByTestId('preset-card');
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await expect(presetCards.first()).toBeVisible();
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await expect(presetCards).toHaveCount(5);
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// Start the first scenario (World War II, 1939).
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await presetCards.first().getByRole('button', { name: 'Play' }).click();
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// Nation select: the world brief is shown, then we lead the United Kingdom.
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await expect(page.getByTestId('world-background')).toBeVisible();
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await page
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.getByTestId('nation-card-uk')
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.getByRole('button', { name: 'Play as United Kingdom' })
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.click();
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// Game screen mounts: map, command deck, and event feed all present; turn 1.
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await expect(page.getByTestId('world-map')).toBeVisible();
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await expect(page.getByTestId('action-panel')).toBeVisible();
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await expect(page.getByTestId('event-feed-panel')).toBeVisible();
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await expect(page.getByTestId('turn-count')).toHaveText('1');
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// The dossier shows the player's four stat bars (value-colored, animated).
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await expect(page.getByTestId('stat-military')).toBeVisible();
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await expect(page.getByTestId('stat-economy')).toBeVisible();
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await expect(page.getByTestId('stat-stability')).toBeVisible();
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await expect(page.getByTestId('stat-population')).toBeVisible();
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// The player (UK) starts at military 80, date 1939-09-01, no events yet.
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const military = page.getByTestId('stat-military');
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const date = page.getByTestId('game-date');
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await expect(military).toHaveText('80');
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await expect(date).toHaveText('1939-09-01');
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await expect(page.getByTestId('event-item')).toHaveCount(0);
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// The map legend is auto-generated from the region map: all 7 nations of the
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// scenario own at least one region, including the player (United Kingdom).
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await expect(page.getByTestId('map-legend-item')).toHaveCount(7, { timeout: 15000 });
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await expect(page.getByTestId('map-legend-item').filter({ hasText: 'United Kingdom' })).toBeVisible();
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// --- Queue an action (no turn advance, no LLM call) ---
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await page.getByTestId('action-textarea').fill('Mobilize the home guard and fortify Dover');
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await page.getByTestId('add-action').click();
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// The pending list shows one queued action; turn and date are unchanged.
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await expect(page.getByTestId('pending-item')).toHaveCount(1);
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await expect(page.getByTestId('pending-item').first()).toHaveAttribute('data-kind', 'action');
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await expect(page.getByTestId('pending-item').first()).toContainText('Mobilize the home guard and fortify Dover');
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await expect(page.getByTestId('turn-count')).toHaveText('1');
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await expect(date).toHaveText('1939-09-01');
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await expect(page.getByTestId('event-item')).toHaveCount(0);
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// The "Your move" window's title badge shows the pending count.
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await expect(page.getByTestId('title-queued')).toHaveText('1 queued');
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// --- Queue a diplomatic message (no turn advance, no LLM call) ---
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await page.getByTestId('tab-diplo').click();
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await page.getByTestId('chat-target').click();
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await page.getByRole('option', { name: 'United States' }).click();
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await page.getByTestId('chat-message').fill('We propose a mutual defense pact');
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await page.getByTestId('add-diplomacy').click();
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// The pending list now shows two items (action + diplomacy); turn still 1.
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await expect(page.getByTestId('pending-item')).toHaveCount(2);
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await expect(page.getByTestId('pending-item').first()).toHaveAttribute('data-kind', 'action');
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await expect(page.getByTestId('pending-item').nth(1)).toHaveAttribute('data-kind', 'diplomacy');
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await expect(page.getByTestId('pending-item').nth(1)).toContainText('→ United States');
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await expect(page.getByTestId('pending-item').nth(1)).toContainText('We propose a mutual defense pact');
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await expect(page.getByTestId('turn-count')).toHaveText('1');
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await expect(date).toHaveText('1939-09-01');
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await expect(page.getByTestId('event-item')).toHaveCount(0);
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await expect(page.getByTestId('title-queued')).toHaveText('2 queued');
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// --- Jump forward: commit the whole pending round in a single LLM turn ---
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// The button sits at the bottom of the scrollable "Your move" window body
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// (max-h-[72vh] overflow-y-auto) and may be outside the page viewport; a
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// native DOM click bypasses Playwright's viewport actionability check.
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await page
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.getByTestId('jump-forward')
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.evaluate((el) => (el as HTMLElement).click());
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// Turn advances to 2, date to 1939-09-03 (+2 days), military 80 → 85.
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await expect(page.getByTestId('turn-count')).toHaveText('2', { timeout: 20000 });
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await expect(military).toHaveText('85', { timeout: 20000 });
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await expect(date).toHaveText('1939-09-03', { timeout: 20000 });
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// Two events were emitted (one per queued item): one military, one diplomatic.
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await expect(page.getByTestId('event-item')).toHaveCount(2);
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// The pending queue is now empty — the round was committed and cleared.
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await expect(page.getByTestId('pending-empty')).toBeVisible();
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await expect(page.getByTestId('title-queued')).not.toBeVisible();
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// Newest first: the diplomatic event (2nd queued item) sits on top, the
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// military event (1st queued item) is second.
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await expect(page.getByTestId('event-item').first().getByTestId('event-type')).toHaveText('diplomatic');
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await expect(page.getByTestId('event-item').first().getByTestId('event-outcome')).toHaveText('partial');
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await expect(page.getByTestId('event-item').nth(1).getByTestId('event-type')).toHaveText('military');
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await expect(page.getByTestId('event-item').nth(1).getByTestId('event-outcome')).toHaveText('success');
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});
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});
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/**
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* Save / resume across a page refresh. The active game's id is persisted in
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* localStorage, so a reload (or the home screen's "Resume last game" button)
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* must drop the user straight back into the same game — same turn, same stats,
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* same map — rather than resetting to the home screen. Deterministic under the
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* stub (UK military starts at 80 and +5 per committed turn).
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*/
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test.describe('History — save / resume across a page refresh', () => {
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async function createUkGameAtTurn2(page: Page): Promise<void> {
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await page.goto('/');
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await page.getByTestId('preset-card').first().waitFor({ timeout: 15000 });
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await page.getByTestId('preset-card').first().getByRole('button', { name: 'Play' }).click();
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await page
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.getByTestId('nation-card-uk')
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.getByRole('button', { name: 'Play as United Kingdom' })
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.click();
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// Game screen mounts at turn 1 (UK military starts at 80).
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await expect(page.getByTestId('world-map')).toBeVisible();
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await expect(page.getByTestId('turn-count')).toHaveText('1');
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await expect(page.getByTestId('stat-military')).toHaveText('80');
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// Queue one action onto the pending round, then jump forward: the stub
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// bumps UK military to 85 and advances to turn 2.
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await page.getByTestId('action-textarea').fill('Reinforce the Atlantic convoys');
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await page.getByTestId('add-action').click();
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await expect(page.getByTestId('pending-item')).toHaveCount(1);
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await page.getByTestId('jump-forward').click();
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await expect(page.getByTestId('turn-count')).toHaveText('2', { timeout: 20000 });
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await expect(page.getByTestId('stat-military')).toHaveText('85', { timeout: 20000 });
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}
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test('auto-resumes into the same game after a page reload', async ({ page }) => {
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await createUkGameAtTurn2(page);
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// Reload: the persisted active game id must restore the game — not home.
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await page.reload();
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await expect(page.getByTestId('world-map')).toBeVisible();
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await expect(page.getByTestId('turn-count')).toHaveText('2', { timeout: 20000 });
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await expect(page.getByTestId('stat-military')).toHaveText('85', { timeout: 20000 });
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// The player's identity is restored in the header…
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await expect(page.getByTestId('player-nation')).toHaveText('United Kingdom');
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// …and the map legend is regenerated from the persisted region map.
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await expect(page.getByTestId('map-legend-item').first()).toBeVisible({ timeout: 15000 });
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});
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test('explicitly resumes a saved game from the home screen', async ({ page }) => {
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await createUkGameAtTurn2(page);
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// Back to the home screen: the "Resume last game" affordance is present.
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await page.getByTestId('back-to-scenarios').click();
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await expect(page.getByTestId('resume-last')).toBeVisible();
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// Resuming drops back into the same game, at the saved turn.
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await page.getByTestId('resume-last').click();
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await expect(page.getByTestId('world-map')).toBeVisible();
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await expect(page.getByTestId('turn-count')).toHaveText('2', { timeout: 20000 });
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await expect(page.getByTestId('stat-military')).toHaveText('85', { timeout: 20000 });
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await expect(page.getByTestId('player-nation')).toHaveText('United Kingdom');
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});
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});
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