CI / build + unit + e2e (pull_request) Successful in 1m14s
- DELETE /api/games/:id route + Db.delete() (404 when absent) - PresetPicker: per-saved-game trash button + confirm dialog (Cancel/Delete) - App: runDeleteGame; useSse onError -> goHome on 'deleted'/'not found' (a deleted/missing game now returns the live tab and any deep link home) - DeleteGameResponse in shared/protocol.ts; api.deleteGame() - unit test (Db.delete) + 2 e2e tests (home-screen delete; in-flight delete returns the active tab home and a fresh deep link lands on home) - version 0.7.0 -> 0.8.0 + changelog Fixes #20
79 lines
3.1 KiB
TypeScript
79 lines
3.1 KiB
TypeScript
// Client-side API helper. All requests are same-origin relative paths (they are
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// proxied by Vite in dev and served by Express in prod), so no origin is ever
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// hardcoded — this works unchanged behind the Traefik proxy.
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import type { GameState, Preset, PresetMeta } from '@shared/types';
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import type {
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AddActionResponse,
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AddDiplomacyResponse,
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AdvisorResponse,
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CreateGameResponse,
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DeleteGameResponse,
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GameSummary,
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RemoveQueueItemResponse,
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TurnResponse,
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} from '@shared/protocol';
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async function req<T>(path: string, init?: RequestInit): Promise<T> {
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const res = await fetch(path, {
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headers: { 'content-type': 'application/json' },
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...init,
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});
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if (!res.ok) {
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const body = (await res.json().catch(() => ({}))) as { error?: string };
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throw new Error(body.error ?? `HTTP ${res.status}`);
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}
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return res.json() as Promise<T>;
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}
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export const api = {
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listPresets: () => req<{ presets: PresetMeta[] }>('/api/presets'),
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getPreset: (id: string) => req<{ preset: Preset }>(`/api/presets/${id}`),
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createGame: (presetId: string, playerNationId: string) =>
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req<CreateGameResponse>('/api/games', {
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method: 'POST',
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body: JSON.stringify({ presetId, playerNationId }),
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}),
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getGame: (id: string) => req<{ game: GameState }>(`/api/games/${id}`),
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// Delete a saved game entirely. Fast, non-LLM. Returns { deleted: true }.
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deleteGame: (id: string) =>
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req<DeleteGameResponse>(`/api/games/${id}`, { method: 'DELETE' }),
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// Every saved game as a lightweight summary, newest-updated first (for the
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// home screen's "Saved games" section / resume affordances).
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listGames: () => req<{ games: GameSummary[] }>('/api/games'),
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// Queue a free-text player action onto the pending round. No LLM call — the
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// round is only committed by `jump`. Returns the updated game (with pending).
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addAction: (id: string, text: string) =>
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req<AddActionResponse>(`/api/games/${id}/action`, {
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method: 'POST',
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body: JSON.stringify({ text }),
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}),
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// Queue a diplomatic message to a target nation onto the pending round.
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addDiplomacy: (id: string, to: string, message: string) =>
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req<AddDiplomacyResponse>(`/api/games/${id}/diplomacy`, {
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method: 'POST',
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body: JSON.stringify({ to, message }),
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}),
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// Remove one queued item from the pending round, by its index in `game.pending`.
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// Fast, non-LLM — no turn advance. Returns the updated game.
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removeQueueItem: (id: string, index: number) =>
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req<RemoveQueueItemResponse>(`/api/games/${id}/queue/remove`, {
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method: 'POST',
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body: JSON.stringify({ index }),
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}),
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// Commit the whole pending round (or an empty one) in a single LLM turn.
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jump: (id: string) =>
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req<TurnResponse>(`/api/games/${id}/jump`, {
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method: 'POST',
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body: JSON.stringify({}),
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}),
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advisor: (id: string, prompt?: string) =>
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req<AdvisorResponse>(`/api/games/${id}/advisor`, {
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method: 'POST',
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body: JSON.stringify({ prompt }),
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}),
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map: (id: string) =>
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req<{ regions: Record<string, { color: string; owner: string; ownerId: string }> }>(
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`/api/games/${id}/map`,
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),
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};
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