CI / build + unit + e2e (pull_request) Successful in 2m8s
- Add a hard military conquest gate (canConquer, CONQUEST_MILITARY_MARGIN=15) enforced in applyTurnResult: a contested invasion is repelled when the attacker's military is more than 15 below the defender's; re-claims of unowned regions are never gated. Emits a new 'repelled' event. - Document the soft levers in the system prompt: stability<30 + gathering marker -> non-military takeover; economy growth/decay drives other stats. - Emit bounded frontierMilitary (per-neighbour balance) and takeoverRisks hints in the user payload (only when present). - repelled outcome color (#9f1239); full unit test coverage; stub untouched. - Bump to v0.30.0. Fixes #50