Pax Historia-style sim where the LLM is the world engine.
- React 19 + Vite 6 + Tailwind v4 + shadcn/ui frontend
- Express single-port backend (/api + /sse + built client + SPA fallback)
- SQLite (better-sqlite3) persistence, one row per game
- MapLibre choropleth map (OpenFreeMap dark + ISO_A3 regions)
- Defensive turn loop: strip fences, balanced-{} extract, parse, clamp 0-100,
retry-once nudge, generic 'unclear' fallback; never crashes on bad output
- 5 seed presets (wwii-1939, coldwar-1955, modern-2025, no-wwii-1940, aegis-2400)
- LLM client over native fetch w/ injectable transport (mesh-bot pattern);
LLM_STUB=1 deterministic transport for tests/e2e
- Unit (vitest, 19) + deterministic Playwright e2e
- Multi-stage node:22-slim Docker + Traefik (history.dev.kkhost.pl:4321)
Co-Authored-By: OpenCode <opencode@users.noreply.github.com>
16 lines
437 B
TypeScript
16 lines
437 B
TypeScript
import { StrictMode } from 'react';
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import { createRoot } from 'react-dom/client';
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import { ThemeProvider } from 'next-themes';
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import App from './App';
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import './index.css';
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const el = document.getElementById('root');
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if (!el) throw new Error('#root not found');
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createRoot(el).render(
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<StrictMode>
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<ThemeProvider attribute="class" defaultTheme="dark" enableSystem={false}>
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<App />
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</ThemeProvider>
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</StrictMode>,
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);
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