Files
History/server/abilities/disasters.test.ts
kamilkrzywda c77e81c45b
CI / build + unit + e2e (pull_request) Successful in 2m33s
feat: #65 sea control — 11th ability (v0.43.0)
Adds the sea ability: a fixed set of 12 named sea zones with sole-control
semantics, contest-by-higher-military, and a deterministic per-turn
+1 military/+1 economy bonus for each claimed zone. Durable (owns
GameState.seaZones), additive migration, stub-inert (e2e unaffected).

Fixes #65

Design note: Gitea #65 sketched a free-form 'naval' layer; the implemented
approved design is this richer 'sea' layer with a fixed zone set.
2026-10-16 12:50:22 +00:00

448 lines
18 KiB
TypeScript

// Unit tests for the DISASTERS & PANDEMICS ability (v0.41.0, #63) — the
// modular, turn-transient LLM-ability that applies a deterministic
// (type, severity) stat dip to a nation or a single region. This is the
// ability's own test file (the registry's cross-cutting guarantees — order,
// distinct fields, the system/user goldens — are covered by
// ./registry.test.ts). The stub never proposes a disaster, so the apply path
// is exercised here, not by the e2e suite.
import { describe, expect, it } from 'vitest';
import type { AbilityCtx } from './types';
import {
DISASTER_EFFECTS,
DISASTER_SEVERITIES,
DISASTER_TYPES,
applyDisasterEvent,
disasters,
isDisasterSeverity,
isDisasterType,
validateDisasterEvents,
} from './disasters';
import type { DisasterEvent, DisastersOps } from '../../shared/protocol';
import type { GameState, Nation, NationStats, RegionStats } from '../../shared/types';
// ---------------------------------------------------------------------------
// Fixture helpers
// ---------------------------------------------------------------------------
/** Build a NationStats from the four canonical indices (military, economy, stability, population). */
function NS(military: number, economy: number, stability: number, population: number): NationStats {
return { military, economy, stability, population };
}
/** Build a RegionStats from the four canonical indices. */
function RS(military: number, economy: number, stability: number, population: number): RegionStats {
return { military, economy, stability, population };
}
/** A minimal nation: the given id/name/stats/region-key territory, neutral relations. */
function mkNation(id: string, name: string, stats: NationStats, territory: string[]): Nation {
return { id, name, type: 'major', stats, territory, relations: {} };
}
/**
* A minimal GameState carrying the given nations (keyed by id) and per-region
* stats. Every other required field is at its fresh-game baseline, so a test
* can focus purely on the disaster dip.
*/
function mkState(
nations: Record<string, Nation>,
regionStats: Record<string, RegionStats>,
): GameState {
return {
id: 'g1',
presetId: 'test',
presetTitle: 'Test',
playerNationId: Object.keys(nations)[0] ?? 'uk',
turn: 1,
date: '1939-09-01',
nations,
events: [],
pending: [],
version: 1,
unowned: [],
pendingNationOps: [],
markers: [],
regionStats,
wars: [],
trades: [],
embargoes: [],
industry: [],
// (v0.43.0, #65) no sea-zone control on a fresh state.
seaZones: [],
};
}
/** A minimal AbilityCtx for the ability's `apply` (no manifests loaded). */
function mkCtx(state: GameState, validRegionKeys?: ReadonlySet<string>): AbilityCtx {
return {
previous: state,
actingTurn: state.turn,
...(validRegionKeys ? { validRegionKeys } : {}),
};
}
// ---------------------------------------------------------------------------
// Type / severity constants + predicates
// ---------------------------------------------------------------------------
describe('DISASTER_TYPES / DISASTER_SEVERITIES', () => {
it('exposes exactly the seven types and three severities', () => {
expect([...DISASTER_TYPES]).toEqual([
'earthquake',
'flood',
'volcanic',
'wildfire',
'famine',
'plague',
'epidemic',
]);
expect([...DISASTER_SEVERITIES]).toEqual(['minor', 'moderate', 'severe']);
});
it('every (type, severity) pair dips at least one stat, never population', () => {
for (const t of DISASTER_TYPES) {
for (const s of DISASTER_SEVERITIES) {
const dips = DISASTER_EFFECTS[t][s];
expect(dips).toBeDefined();
const keys = Object.keys(dips);
expect(keys.length).toBeGreaterThan(0);
expect(keys).not.toContain('population');
for (const k of keys) expect(dips[k as keyof typeof dips]).toBeLessThan(0);
}
}
});
});
describe('isDisasterType / isDisasterSeverity', () => {
it('accepts each known type and rejects unknown / non-strings', () => {
for (const t of DISASTER_TYPES) expect(isDisasterType(t)).toBe(true);
expect(isDisasterType('tsunami')).toBe(false);
expect(isDisasterType('Earthquake')).toBe(false); // case-sensitive
expect(isDisasterType('')).toBe(false);
expect(isDisasterType(42)).toBe(false);
expect(isDisasterType(null)).toBe(false);
expect(isDisasterType(undefined)).toBe(false);
});
it('accepts each known severity and rejects unknown / non-strings', () => {
for (const s of DISASTER_SEVERITIES) expect(isDisasterSeverity(s)).toBe(true);
expect(isDisasterSeverity('extreme')).toBe(false);
expect(isDisasterSeverity('Minor')).toBe(false); // case-sensitive
expect(isDisasterSeverity('')).toBe(false);
expect(isDisasterSeverity(3)).toBe(false);
expect(isDisasterSeverity(undefined)).toBe(false);
});
});
// ---------------------------------------------------------------------------
// validateDisasterEvents
// ---------------------------------------------------------------------------
describe('validateDisasterEvents', () => {
const valid: DisasterEvent = { type: 'earthquake', target: 'uk', severity: 'severe' };
it('accepts the { events: [...] } shape', () => {
expect(validateDisasterEvents({ events: [valid] })).toEqual([valid]);
});
it('accepts a bare array (lenient about the wrapper)', () => {
expect(validateDisasterEvents([valid])).toEqual([valid]);
});
it('drops an event with an unknown type, keeping the valid one', () => {
const out = validateDisasterEvents({
events: [
{ type: 'tsunami', target: 'uk', severity: 'minor' },
valid,
],
});
expect(out).toEqual([valid]);
});
it('drops an event with a missing type', () => {
const out = validateDisasterEvents({
events: [{ target: 'uk', severity: 'minor' }, valid],
});
expect(out).toEqual([valid]);
});
it('drops an event with an unknown severity, keeping the valid one', () => {
const out = validateDisasterEvents({
events: [
{ type: 'plague', target: 'uk', severity: 'extreme' },
valid,
],
});
expect(out).toEqual([valid]);
});
it('drops an event with a missing severity', () => {
const out = validateDisasterEvents({
events: [{ type: 'plague', target: 'uk' }, valid],
});
expect(out).toEqual([valid]);
});
it('drops an event with an empty / whitespace target', () => {
const out = validateDisasterEvents({
events: [
{ type: 'plague', target: ' ', severity: 'minor' },
{ type: 'plague', target: '', severity: 'minor' },
valid,
],
});
expect(out).toEqual([valid]);
});
it('caps a non-empty detail at 300 chars and keeps a short one', () => {
const long = 'x'.repeat(500);
const out = validateDisasterEvents({
events: [
{ type: 'plague', target: 'uk', severity: 'minor', detail: long },
{ type: 'flood', target: 'de', severity: 'minor', detail: 'a short note' },
],
});
expect(out).toEqual([
{ type: 'plague', target: 'uk', severity: 'minor', detail: 'x'.repeat(300) },
{ type: 'flood', target: 'de', severity: 'minor', detail: 'a short note' },
]);
});
it('omits the detail key entirely when detail is empty / missing', () => {
const out = validateDisasterEvents({
events: [
{ type: 'flood', target: 'uk', severity: 'minor', detail: '' },
{ type: 'flood', target: 'de', severity: 'minor' },
],
});
expect(out).toEqual([
{ type: 'flood', target: 'uk', severity: 'minor' },
{ type: 'flood', target: 'de', severity: 'minor' },
]);
expect(out[0]).not.toHaveProperty('detail');
});
it('drops non-object event entries', () => {
const out = validateDisasterEvents({ events: ['not-an-object', 7, null, valid] });
expect(out).toEqual([valid]);
});
it('yields { events: [] } (here, []) for a missing / malformed top-level value', () => {
expect(validateDisasterEvents(undefined)).toEqual([]);
expect(validateDisasterEvents(null)).toEqual([]);
expect(validateDisasterEvents('nope')).toEqual([]);
expect(validateDisasterEvents(5)).toEqual([]);
expect(validateDisasterEvents({})).toEqual([]);
expect(validateDisasterEvents({ events: 'not-an-array' })).toEqual([]);
});
});
// ---------------------------------------------------------------------------
// applyDisasterEvent — the deterministic dip
// ---------------------------------------------------------------------------
describe('applyDisasterEvent', () => {
it('a nation target: dips the nation AND every region it owns, then re-derives (identical values pass through)', () => {
// uk owns three identical regions; all stats identical → the re-derived
// aggregate equals the dipped values exactly.
const state = mkState(
{ uk: mkNation('uk', 'UK', NS(50, 50, 50, 50), ['g1', 'g2', 'g3']) },
{ g1: RS(50, 50, 50, 50), g2: RS(50, 50, 50, 50), g3: RS(50, 50, 50, 50) },
);
applyDisasterEvent(state, { type: 'earthquake', target: 'uk', severity: 'moderate' });
// earthquake moderate = stability -4, economy -4 (military / population untouched)
expect(state.nations.uk.stats).toEqual(NS(50, 46, 46, 50));
for (const k of ['g1', 'g2', 'g3']) expect(state.regionStats[k]).toEqual(RS(50, 46, 46, 50));
});
it('a region target: dips ONLY the named region (the sibling region is untouched)', () => {
// uk owns g1 and g2 (identical). Target the region key g1 → only g1 dips.
const state = mkState(
{ uk: mkNation('uk', 'UK', NS(50, 50, 50, 50), ['g1', 'g2']) },
{ g1: RS(50, 50, 50, 50), g2: RS(50, 50, 50, 50) },
);
applyDisasterEvent(state, { type: 'wildfire', target: 'g1', severity: 'severe' });
// wildfire severe = economy -7 only
expect(state.regionStats.g1).toEqual(RS(50, 43, 50, 50));
expect(state.regionStats.g2).toEqual(RS(50, 50, 50, 50)); // untouched
// re-derive (equal weights, min-biased median) → the nation takes the dipped value
expect(state.nations.uk.stats).toEqual(NS(50, 43, 50, 50));
});
it('a region target resolved by a validKeys-gated key hits its sole owner', () => {
const state = mkState(
{ uk: mkNation('uk', 'UK', NS(50, 50, 50, 50), ['g1']) },
{ g1: RS(50, 50, 50, 50) },
);
applyDisasterEvent(
state,
{ type: 'famine', target: 'g1', severity: 'moderate' },
undefined,
new Set(['g1']),
);
// famine moderate = economy -4, stability -4
expect(state.regionStats.g1).toEqual(RS(50, 46, 46, 50));
expect(state.nations.uk.stats).toEqual(NS(50, 46, 46, 50));
});
it('clamps every dip at 0 (never negative)', () => {
// low stability + military; a severe plague (stability -9, military -6) floors both.
const state = mkState(
{ uk: mkNation('uk', 'UK', NS(3, 50, 3, 50), ['g1']) },
{ g1: RS(3, 50, 3, 50) },
);
applyDisasterEvent(state, { type: 'plague', target: 'uk', severity: 'severe' });
expect(state.nations.uk.stats).toEqual(NS(0, 50, 0, 50));
expect(state.regionStats.g1).toEqual(RS(0, 50, 0, 50));
});
it('a 0-owner region is untargetable (the event is dropped, nothing dips)', () => {
// 'x1' is owned by nobody; no validKeys supplied, so the owners check drops it.
const state = mkState(
{ uk: mkNation('uk', 'UK', NS(50, 50, 50, 50), ['g1']) },
{ g1: RS(50, 50, 50, 50) },
);
applyDisasterEvent(state, { type: 'plague', target: 'x1', severity: 'severe' });
expect(state.nations.uk.stats).toEqual(NS(50, 50, 50, 50)); // untouched
expect(state.regionStats.g1).toEqual(RS(50, 50, 50, 50));
});
it('a region with 2+ owners is untargetable (the event is dropped, neither dips)', () => {
// corrupt double-ownership of 'y1'
const state = mkState(
{
uk: mkNation('uk', 'UK', NS(50, 50, 50, 50), ['y1']),
de: mkNation('de', 'DE', NS(60, 60, 60, 60), ['y1']),
},
{ y1: RS(50, 50, 50, 50) },
);
applyDisasterEvent(state, { type: 'plague', target: 'y1', severity: 'severe' });
expect(state.nations.uk.stats).toEqual(NS(50, 50, 50, 50)); // untouched
expect(state.nations.de.stats).toEqual(NS(60, 60, 60, 60)); // untouched
});
it('an unknown region key (gated by validKeys) is dropped', () => {
const state = mkState(
{ uk: mkNation('uk', 'UK', NS(50, 50, 50, 50), ['g1']) },
{ g1: RS(50, 50, 50, 50) },
);
// 'zzz' is not in the manifest → dropped before the owners check.
applyDisasterEvent(state, { type: 'plague', target: 'zzz', severity: 'severe' }, undefined, new Set(['g1']));
expect(state.nations.uk.stats).toEqual(NS(50, 50, 50, 50));
});
it('an unknown nation reference is dropped (no throw, no dip)', () => {
const state = mkState(
{ uk: mkNation('uk', 'UK', NS(50, 50, 50, 50), ['g1']) },
{ g1: RS(50, 50, 50, 50) },
);
applyDisasterEvent(state, { type: 'plague', target: 'ghost', severity: 'severe' });
expect(state.nations.uk.stats).toEqual(NS(50, 50, 50, 50));
expect(state.regionStats.g1).toEqual(RS(50, 50, 50, 50));
});
it('an ambiguous nation reference (two share the name) is dropped', () => {
const state = mkState(
{
a: mkNation('a', 'Same', NS(50, 50, 50, 50), ['g1']),
b: mkNation('b', 'Same', NS(70, 70, 70, 70), ['d1']),
},
{ g1: RS(50, 50, 50, 50), d1: RS(70, 70, 70, 70) },
);
applyDisasterEvent(state, { type: 'plague', target: 'Same', severity: 'severe' });
expect(state.nations.a.stats).toEqual(NS(50, 50, 50, 50)); // untouched
expect(state.nations.b.stats).toEqual(NS(70, 70, 70, 70)); // untouched
});
it('resolves a nation by (case-insensitive) name, not just id', () => {
const state = mkState(
{ uk: mkNation('uk', 'United Kingdom', NS(50, 50, 50, 50), ['g1']) },
{ g1: RS(50, 50, 50, 50) },
);
applyDisasterEvent(state, { type: 'epidemic', target: 'united kingdom', severity: 'moderate' });
// epidemic moderate = stability -4, military -2
expect(state.nations.uk.stats).toEqual(NS(48, 50, 46, 50));
expect(state.regionStats.g1).toEqual(RS(48, 50, 46, 50));
});
it('a 0-region nation keeps its directly-dipped stats (no re-derive to zero)', () => {
const iso = mkNation('iso', 'Iso', NS(50, 50, 50, 50), []);
const state = mkState({ iso }, {});
applyDisasterEvent(state, { type: 'epidemic', target: 'iso', severity: 'moderate' });
// epidemic moderate = stability -4, military -2 — the direct dip persists
expect(state.nations.iso.stats).toEqual(NS(48, 50, 46, 50));
expect(state.regionStats).toEqual({});
});
it('a region with no regionStats entry is skipped (the nation still dips + re-derives from its other regions)', () => {
// uk owns g1 (has stats) and g2 (no entry). Target the nation → the dip
// mirrors to g1 only (g2 has no entry to dip); re-derive uses g1 alone.
const state = mkState(
{ uk: mkNation('uk', 'UK', NS(50, 50, 50, 50), ['g1', 'g2']) },
{ g1: RS(50, 50, 50, 50) },
);
applyDisasterEvent(state, { type: 'earthquake', target: 'uk', severity: 'moderate' });
expect(state.regionStats.g1).toEqual(RS(50, 46, 46, 50));
expect(state.regionStats).not.toHaveProperty('g2'); // never created
expect(state.nations.uk.stats).toEqual(NS(50, 46, 46, 50));
});
});
// ---------------------------------------------------------------------------
// The Ability object
// ---------------------------------------------------------------------------
describe('disasters (Ability)', () => {
it('owns the "disasters" field and declares NO durable state fields (turn-transient)', () => {
expect(disasters.field).toBe('disasters');
expect(disasters.stateFields).toBeUndefined();
});
it('default() and stub() are fresh, empty { events: [] } values', () => {
expect(disasters.default()).toEqual({ events: [] });
expect(disasters.stub()).toEqual({ events: [] });
// fresh on every call (never a shared mutable reference)
expect(disasters.default()).not.toBe(disasters.default());
expect(disasters.default().events).not.toBe(disasters.default().events);
expect(disasters.stub()).not.toBe(disasters.stub());
});
it('isMeaningful is true iff there is at least one event', () => {
expect(disasters.isMeaningful({ events: [] })).toBe(false);
expect(disasters.isMeaningful({ events: [{ type: 'plague', target: 'uk', severity: 'minor' }] })).toBe(
true,
);
});
it('payload() is always empty (the layer is turn-transient)', () => {
const state = mkState(
{ uk: mkNation('uk', 'UK', NS(50, 50, 50, 50), ['g1']) },
{ g1: RS(50, 50, 50, 50) },
);
expect(disasters.payload({ state })).toEqual({});
});
it('validate() wraps the low-level validator into the { events } field shape', () => {
const valid = { type: 'flood', target: 'uk', severity: 'minor' } as DisasterEvent;
expect(disasters.validate({ events: [valid] })).toEqual({ events: [valid] });
expect(disasters.validate(undefined)).toEqual({ events: [] });
expect(disasters.validate([valid])).toEqual({ events: [valid] }); // bare array leniency
});
it('apply() wires ctx.geoOf + ctx.validRegionKeys through to the dip', () => {
const state = mkState(
{ uk: mkNation('uk', 'UK', NS(50, 50, 50, 50), ['g1']) },
{ g1: RS(50, 50, 50, 50) },
);
const ctx = mkCtx(state, new Set(['g1']));
const data: DisastersOps = { events: [{ type: 'volcanic', target: 'g1', severity: 'moderate' }] };
disasters.apply(state, data, ctx);
// volcanic moderate = economy -4, stability -3
expect(state.regionStats.g1).toEqual(RS(50, 46, 47, 50));
expect(state.nations.uk.stats).toEqual(NS(50, 46, 47, 50));
});
});