import { describe, expect, it } from 'vitest'; import type { GameState, MapMarker, MarkerType, Nation, NationStats, Preset, RelationStatus, RegionStats, RoundItem, War } from '../shared/types'; import { CONQUEST_MILITARY_MARGIN, makeEvent, markerId, MAX_MARKERS, seedRegionStats, isNuclearCapable, NUCLEAR_COLLAPSE, NUCLEAR_RETALIATION, type HybridOp, type MarkerInfo, type MarkerSpec, type NationOp, type NuclearStrike, type TurnResult, } from '../shared/protocol'; import type { LlmClient, ToolDefinition, WireMessage } from './llm'; import { deterministicTurn, makeStubLlmClient } from './stub'; import { activeWarPairs, applyIndustryEffects, applyNationOp, applyTurnResult, atWar, buildSystemPrompt, buildUserPrompt, confirmNationOp, freshNationId, freshWarId, GET_NEIGHBOURS_TOOL, HYBRID_STAT_EFFECT, isHybridOpType, isMeaningful, makeNeighboursExecutor, NEW_NATION_STATS, parseTurnResult, playerFrontier, queueRoundItem, rejectNationOp, removeRoundItem, resolveNationRef, resolveRegionKey, runTurn, shiftRelationTowardHostile, syncWarRelations, validateEconomyOps, validateHybridOps, validateIdeologyOps, validateIndustryOps, validateLeaderOps, validateMarkerOps, validateNuclearOps, validateNationOps, validateRegionChanges, validateTakeovers, validateTurnResult, validateWarOps, } from './engine'; /** A fake LlmClient that returns a fixed list of raw responses in order. */ function fakeLlm(responses: string[]): LlmClient { let i = 0; return { chat: async () => responses[Math.min(i++, responses.length - 1)], listModels: async () => [], }; } const preset: Preset = { id: 'test', title: 'Test', startDate: '1939-09-01', summary: '', worldBackground: 'A test world.', simulationRules: ['Prefer gradual change'], nations: [ { id: 'uk', name: 'UK', type: 'major', stats: { military: 80, economy: 70, stability: 60, population: 50 }, territory: ['GBR'], relations: { us: 'neutral', de: 'hostile' }, }, { id: 'us', name: 'US', type: 'major', stats: { military: 60, economy: 90, stability: 80, population: 80 }, territory: ['USA'], relations: { uk: 'neutral' }, }, { id: 'de', name: 'DE', type: 'major', stats: { military: 95, economy: 70, stability: 75, population: 90 }, territory: ['DEU'], relations: {}, }, ], }; function baseState(): GameState { const nations: GameState['nations'] = { uk: { ...preset.nations[0], stats: { ...preset.nations[0].stats }, territory: [...preset.nations[0].territory], relations: { ...preset.nations[0].relations } }, us: { ...preset.nations[1], stats: { ...preset.nations[1].stats }, territory: [...preset.nations[1].territory], relations: { ...preset.nations[1].relations } }, de: { ...preset.nations[2], stats: { ...preset.nations[2].stats }, territory: [...preset.nations[2].territory], relations: { ...preset.nations[2].relations } }, }; return { id: 'g1', presetId: 'test', presetTitle: 'Test', playerNationId: 'uk', turn: 1, date: '1939-09-01', nations, events: [], pending: [], version: 1, unowned: [], pendingNationOps: [], markers: [], // (v0.28, #46) every owned region starts as a copy of its owner's stats, // so a fresh state's derived stats equal its nation-level stats. regionStats: seedRegionStats(nations), // (v0.33.0, #56) no wars on a fresh state. wars: [], // (v0.35.0, #58) no active trades or embargoes on a fresh state. trades: [], embargoes: [], // (v0.36.0, #59) no industry projects on a fresh state. industry: [], }; } const validResult = JSON.stringify({ date: '1939-09-03', events: [ { nation: 'uk', type: 'military', title: 'T-26s cross the border', text: 'The border is breached.', outcome: 'success' }, ], stateChanges: [ { nation: 'uk', stat: 'military', op: 'set', value: 85 }, { nation: 'de', stat: 'economy', op: 'add', value: 10 }, ], relations: [{ a: 'uk', b: 'us', set: 'ally' }], // v0.21 (#16 P2): DE gains the UK's GBR — the key has exactly one previous // owner, so the transfer applies (since v0.22 #16 P3 a key owned by NOBODY // would be re-claimed instead of ignored; a release lives in "unowned"). territoryChanges: [{ nation: 'de', gain: ['GBR'], lose: [] }], }); describe('runTurn', () => { it('applies a canned TurnResult: stats, symmetric relations, territory, event, turn, date, pending cleared', async () => { const original = baseState(); const { state, result } = await runTurn({ llm: fakeLlm([validResult]), preset, state: original, items: [{ kind: 'action', text: 'We rearm the coast' }], }); expect(state.turn).toBe(2); // the turn counter advanced expect(state.date).toBe('1939-09-03'); expect(state.pending).toEqual([]); // committing a round always clears it expect(state.nations.uk.stats.military).toBe(85); expect(state.nations.de.stats.economy).toBe(80); // 70 + 10 (add) // relations are symmetric expect(state.nations.uk.relations.us).toBe('ally'); expect(state.nations.us.relations.uk).toBe('ally'); // territory moved to DE: it gains GBR (the UK's sole previous owner) and // the old owner correspondingly loses it (v0.21 #16 P2: one owner per key) expect(state.nations.de.territory).toContain('GBR'); expect(state.nations.uk.territory).not.toContain('GBR'); // one event appended, tagged with the turn that was resolved (1) expect(state.events).toHaveLength(1); expect(state.events[0].turn).toBe(1); expect(state.events[0].title).toBe('T-26s cross the border'); expect(state.events[0].nation).toBe('uk'); // the return value carries the validated result too expect(result.events[0].title).toBe('T-26s cross the border'); // and the original state object is NOT mutated expect(original.turn).toBe(1); expect(original.nations.uk.stats.military).toBe(80); expect(original.nations.de.territory).not.toContain('GBR'); expect(original.nations.uk.territory).toContain('GBR'); }); it('clamps out-of-range stat values into 0-100', async () => { const clampResult = JSON.stringify({ date: '1939-09-03', events: [{ nation: 'uk', type: 'economic', title: 'cap', text: 'x', outcome: 'neutral' }], stateChanges: [ { nation: 'uk', stat: 'military', op: 'set', value: 250 }, { nation: 'uk', stat: 'stability', op: 'set', value: -20 }, ], relations: [], territoryChanges: [], }); const { state } = await runTurn({ llm: fakeLlm([clampResult]), preset, state: baseState(), items: [], }); expect(state.nations.uk.stats.military).toBe(100); expect(state.nations.uk.stats.stability).toBe(0); }); it('survives an invalid-JSON response: no throw, advances turn, emits a generic event', async () => { const { state, result } = await runTurn({ llm: fakeLlm(['total garbage', 'still not json']), preset, state: baseState(), items: [], }); expect(state.turn).toBe(2); expect(state.events).toHaveLength(1); expect(state.events[0].title).toBe('The turn was unclear'); expect(result.events[0].title).toBe('The turn was unclear'); }); it('treats a valid-but-empty result as unclear (not meaningful)', async () => { const emptyResult = JSON.stringify({ date: '1939-09-03', events: [], stateChanges: [], relations: [], territoryChanges: [], }); const { state } = await runTurn({ llm: fakeLlm([emptyResult, emptyResult]), preset, state: baseState(), items: [], }); expect(state.turn).toBe(2); expect(state.events[0].title).toBe('The turn was unclear'); }); it('"jump forward" (no action) still advances the turn and emits an event', async () => { const state = baseState(); state.turn = 3; // start mid-game const { state: next } = await runTurn({ llm: fakeLlm([validResult]), preset, state, // no items = an empty round / jump forward items: [], }); expect(next.turn).toBe(4); expect(next.events).toHaveLength(1); }); }); describe('runTurn (batched round, deterministic stub)', () => { it('a single action item: turn+1, date+2, pending cleared, one military event, military set to clamp(cur+5)', async () => { const original = baseState(); original.pending = [{ kind: 'action', text: 'Fortify the coast and mobilize the home guard' }]; const { state, result } = await runTurn({ llm: makeStubLlmClient(), preset, state: original, items: original.pending, }); expect(state.turn).toBe(2); expect(state.date).toBe('1939-09-03'); expect(state.pending).toEqual([]); expect(state.nations.uk.stats.military).toBe(85); // clamp(80 + 5) expect(state.events).toHaveLength(1); expect(state.events[0].type).toBe('military'); expect(state.events[0].nation).toBe('uk'); expect(state.events[0].outcome).toBe('success'); expect(result.stateChanges).toEqual([{ nation: 'uk', stat: 'military', op: 'set', value: 85 }]); // committing a turn is a new revision too expect(state.version).toBe(2); // the original object is not mutated (a fresh queue was consumed) expect(original.pending).toHaveLength(1); expect(original.version).toBe(1); }); it('an empty round: turn advances, one political "world moves on" event, pending stays empty', async () => { const { state } = await runTurn({ llm: makeStubLlmClient(), preset, state: baseState(), // pending: [] items: [], }); expect(state.turn).toBe(2); expect(state.date).toBe('1939-09-03'); expect(state.pending).toEqual([]); expect(state.events).toHaveLength(1); expect(state.events[0].type).toBe('political'); expect(state.events[0].title).toBe('The world moves on'); expect(state.events[0].outcome).toBe('neutral'); }); it('a round with two actions and one diplomacy: 3 events (2 military + 1 diplomatic), exactly one turn advance', async () => { const state = baseState(); state.pending = [ { kind: 'action', text: 'Reinforce the Atlantic convoys' }, { kind: 'action', text: 'Expand the shipyards' }, { kind: 'diplomacy', to: 'us', text: 'Propose a mutual defense pact' }, ]; const { state: next } = await runTurn({ llm: makeStubLlmClient(), preset, state, items: state.pending, }); expect(next.turn).toBe(2); // a whole batch = one turn expect(next.pending).toEqual([]); expect(next.events).toHaveLength(3); expect(next.events.filter((e) => e.type === 'military')).toHaveLength(2); expect(next.events.filter((e) => e.type === 'diplomatic')).toHaveLength(1); expect(next.nations.uk.stats.military).toBe(85); // one +5 per turn, not per item }); }); describe('buildUserPrompt (batched round)', () => { it('includes every queued item (action + diplomacy) in the emitted payload', () => { const items: RoundItem[] = [ { kind: 'action', text: 'Fortify Dover' }, { kind: 'diplomacy', to: 'us', text: 'Propose a pact' }, ]; const parsed = JSON.parse(buildUserPrompt(baseState(), items)) as { pending: RoundItem[]; playerActions: unknown[]; roundInstruction: string; }; expect(parsed.pending).toEqual(items); expect(parsed.playerActions).toEqual(['Fortify Dover', { to: 'us', message: 'Propose a pact' }]); expect(parsed.roundInstruction).toContain('Fortify Dover'); expect(parsed.roundInstruction).toContain('Propose a pact'); }); it('frames an empty round as "the world advances on its own momentum"', () => { const parsed = JSON.parse(buildUserPrompt(baseState(), [])) as { pending: RoundItem[]; roundInstruction: string; }; expect(parsed.pending).toEqual([]); expect(parsed.roundInstruction).toMatch(/no action/i); expect(parsed.roundInstruction).toMatch(/own momentum/i); }); it('caps recentEvents at the last 5 (in order) when the state has more than 5 events', () => { const state = baseState(); const events = Array.from({ length: 8 }, (_, i) => makeEvent( { nation: 'uk', type: 'political', title: `Event ${i + 1}`, text: `Narrative ${i + 1}`, outcome: 'neutral', }, i + 1, `1939-09-0${i + 1}`, ), ); state.events = events; const parsed = JSON.parse(buildUserPrompt(state, [])) as { state: { recentEvents: Array<{ title: string; turn: number; date: string }> }; }; expect(parsed.state.recentEvents).toHaveLength(5); // the last 5 of the 8 input events, in order expect(parsed.state.recentEvents[0].title).toBe(events[3].title); // 'Event 4' expect(parsed.state.recentEvents[4].title).toBe(events[7].title); // 'Event 8' expect(parsed.state.recentEvents.map((e) => e.title)).toEqual([ events[3].title, events[4].title, events[5].title, events[6].title, events[7].title, ]); }); it('asks the model to keep its internal reasoning brief (concise-CoT constraint)', () => { expect(buildSystemPrompt(preset)).toMatch(/reasoning brief|a few sentences/i); }); it('includes a regions reference table only when one is provided', () => { // with a reference table: the payload carries it (region key -> "name (parent)") const withRef = JSON.parse( buildUserPrompt(baseState(), [], { 'ain-lqtt': 'Ain (FRA)', 'wales-bbbb': 'Wales (GBR)' }), ) as { regions?: Record }; expect(withRef.regions).toEqual({ 'ain-lqtt': 'Ain (FRA)', 'wales-bbbb': 'Wales (GBR)' }); // without one: the field is absent entirely (the legacy prompt shape is unchanged) const withoutRef = JSON.parse(buildUserPrompt(baseState(), [])) as { regions?: Record }; expect(withoutRef.regions).toBeUndefined(); }); it('(v0.22 #16 P3) emits the no-man\'s-land list when provided (even when empty) and omits it otherwise', () => { // runTurn always passes state.unowned (even []), so the field is present... const withEmpty = JSON.parse(buildUserPrompt(baseState(), [], undefined, undefined, [])) as { unowned?: string[]; }; expect(withEmpty.unowned).toEqual([]); // ...and a populated list reaches the model verbatim (it knows what it can re-claim) const withKeys = JSON.parse( buildUserPrompt(baseState(), [], undefined, undefined, ['GBR', 'POL']), ) as { unowned?: string[] }; expect(withKeys.unowned).toEqual(['GBR', 'POL']); // but a caller that does not provide it keeps the legacy payload shape const omitted = JSON.parse(buildUserPrompt(baseState(), [])) as { unowned?: string[] }; expect(omitted.unowned).toBeUndefined(); }); }); describe('queueRoundItem', () => { it('appends an item to pending without advancing the turn or the date', () => { const before = baseState(); const after = queueRoundItem(before, { kind: 'diplomacy', to: 'us', text: 'hello' }); expect(after.turn).toBe(before.turn); expect(after.date).toBe(before.date); expect(after.pending).toHaveLength(1); expect(after.pending[0]).toEqual({ kind: 'diplomacy', to: 'us', text: 'hello' }); // the original state is not mutated expect(before.pending).toHaveLength(0); expect(before.version).toBe(1); }); it('bumps the monotonic version on each queue mutation', () => { const a = queueRoundItem(baseState(), { kind: 'action', text: 'one' }); expect(a.version).toBe(2); const b = queueRoundItem(a, { kind: 'action', text: 'two' }); expect(b.version).toBe(3); // and never backwards: two consecutive adds from the same base both // advance past it, so a late snapshot of the older state is always older. const b2 = queueRoundItem(baseState(), { kind: 'action', text: 'two' }); expect(b2.version).toBe(2); expect(b.version).toBeGreaterThan(b2.version); }); it('treats a legacy state without a version field as version 0', () => { const legacy = { ...baseState() } as Omit & { version?: number }; delete legacy.version; // a row saved before the version field existed // simulate a legacy row coming back from SQLite: the JSON has no field. const after = queueRoundItem(legacy as unknown as GameState, { kind: 'action', text: 'first after upgrade', }); expect(after.version).toBe(1); }); }); describe('removeRoundItem', () => { it('removes the item at the index, bumps the version, and leaves the input untouched', () => { const state = baseState(); state.pending = [ { kind: 'action', text: 'one' }, { kind: 'diplomacy', to: 'us', text: 'two' }, { kind: 'action', text: 'three' }, ]; const next = removeRoundItem(state, 1); expect(next).not.toBeNull(); expect(next!.version).toBe(2); expect(next!.pending).toEqual([ { kind: 'action', text: 'one' }, { kind: 'action', text: 'three' }, ]); expect(state.pending).toHaveLength(3); // original untouched expect(state.version).toBe(1); }); it('returns null for out-of-bounds or non-integer indices (route answers 400, nothing mutates)', () => { const state = baseState(); state.pending = [{ kind: 'action', text: 'one' }]; expect(removeRoundItem(state, -1)).toBeNull(); expect(removeRoundItem(state, 1)).toBeNull(); // == length expect(removeRoundItem(state, 5)).toBeNull(); expect(removeRoundItem(state, 0.5)).toBeNull(); expect(removeRoundItem(state, Number.NaN)).toBeNull(); expect(state.pending).toHaveLength(1); // still untouched }); }); describe('resolveNationRef (v0.23 #16 P4a)', () => { it('resolves an exact id first (even if a name matches something else)', () => { const state = baseState(); expect(resolveNationRef(state, 'de')).toBe('de'); }); it('resolves a unique name case-insensitively', () => { const state = baseState(); expect(resolveNationRef(state, 'US')).toBe('us'); expect(resolveNationRef(state, ' uS ')).toBe('us'); // trimmed, case-insensitive }); it('returns null for an ambiguous name (two nations share it)', () => { const state = baseState(); state.nations.us.name = 'UK'; // now uk and us are both "UK" expect(resolveNationRef(state, 'UK')).toBeNull(); // but the exact id still resolves expect(resolveNationRef(state, 'uk')).toBe('uk'); }); it('returns null for an unknown or empty reference (never throws)', () => { const state = baseState(); expect(resolveNationRef(state, 'zzz-not-a-nation')).toBeNull(); expect(resolveNationRef(state, ' ')).toBeNull(); expect(resolveNationRef(state, '')).toBeNull(); }); }); describe('validateNationOps (v0.23 #16 P4a)', () => { it('parses a valid rename (trimmed, capped) and drops invalid ones', () => { const ops = validateNationOps([ { kind: 'rename', nationRef: ' de ', to: 'Reich' }, { kind: 'rename', nationRef: 'uk', to: '' }, // empty to -> dropped { kind: 'rename', to: 'no ref' }, // missing nationRef -> dropped { kind: 'rename', nationRef: 'us' }, // missing to -> dropped { kind: 'bogus-kind' }, // unknown kind -> ignored 'not-an-object', null, ]); expect(ops).toEqual([{ kind: 'rename', nationRef: 'de', to: 'Reich' }]); }); it('parses a valid split (parts with names kept, nameless parts dropped)', () => { const ops = validateNationOps([ { kind: 'split', nationRef: 'de', parts: [ { name: 'East', territory: ['DEU', ''] }, { name: ' ' }, // empty name -> part dropped { name: 'West' }, ], }, ]); expect(ops).toEqual([ { kind: 'split', nationRef: 'de', parts: [{ name: 'East', territory: ['DEU'] }, { name: 'West', territory: [] }], }, ]); // a split with no usable parts is dropped entirely expect(validateNationOps([{ kind: 'split', nationRef: 'de', parts: [{ name: '' }] }])).toEqual([]); }); it('parses a valid merge and drops malformed ones', () => { const ops = validateNationOps([ { kind: 'merge', nationRefs: ['uk', 'us'], survivingRef: 'uk', into: 'Anglo-Saxon Union' }, { kind: 'merge', nationRefs: [], survivingRef: 'uk', into: 'X' }, // no refs -> dropped { kind: 'merge', nationRefs: ['uk'], survivingRef: '', into: 'X' }, // no survivor -> dropped { kind: 'merge', nationRefs: ['uk'], survivingRef: 'uk' }, // no into -> dropped ]); expect(ops).toEqual([ { kind: 'merge', nationRefs: ['uk', 'us'], survivingRef: 'uk', into: 'Anglo-Saxon Union' }, ]); }); it('returns [] for non-array input and is never thrown by', () => { expect(validateNationOps(undefined)).toEqual([]); expect(validateNationOps('nope')).toEqual([]); expect(validateNationOps({})).toEqual([]); }); it('validateTurnResult carries validated nationOps through (and defaults to [] when absent)', () => { const withOps = validateTurnResult({ date: '1939-09-03', events: [], stateChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [{ kind: 'rename', nationRef: 'France', to: 'French Republic' }], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] }, }); expect(withOps).not.toBeNull(); expect(withOps!.nationOps).toEqual([{ kind: 'rename', nationRef: 'France', to: 'French Republic' }]); const without = validateTurnResult({ date: '1939-09-03', events: [], stateChanges: [] }); expect(without).not.toBeNull(); expect(without!.nationOps).toEqual([]); }); }); describe('applyTurnResult (nation-op proposals, v0.23 #16 P4a)', () => { it('a proposed rename is NOT applied by the turn — it lands in pendingNationOps, name untouched', () => { const state = baseState(); const next = applyTurnResult(state, { date: '1939-09-03', events: [{ nation: 'de', type: 'political', title: 'Reunification', text: 'The nation is renamed.', outcome: 'success' }], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [{ kind: 'rename', nationRef: 'de', to: 'Reich' }], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] }, }); expect(next.nations.de.name).toBe('DE'); // still the old name expect(next.pendingNationOps).toEqual([{ kind: 'rename', nationRef: 'de', to: 'Reich' }]); expect(next.version).toBe(2); // the input is not mutated expect(state.nations.de.name).toBe('DE'); expect(state.pendingNationOps).toEqual([]); }); it('pending proposals SURVIVE a subsequent turn (unlike the round queue) and new ones append', () => { const state = baseState(); state.pendingNationOps = [{ kind: 'rename', nationRef: 'de', to: 'Reich' }]; // unresolved from turn N-1 const next = applyTurnResult(state, { date: '1939-09-03', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [{ kind: 'rename', nationRef: 'us', to: 'USA' }], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] }, // new proposal this turn }); expect(next.pendingNationOps).toEqual([ { kind: 'rename', nationRef: 'de', to: 'Reich' }, // the old one survived { kind: 'rename', nationRef: 'us', to: 'USA' }, // the new one was appended ]); }); it('a legacy state without the pendingNationOps field accepts proposals (defaulted to [])', () => { const state = baseState(); delete (state as { pendingNationOps?: NationOp[] }).pendingNationOps; // simulate a pre-v0.23 row const next = applyTurnResult(state, { date: '1939-09-03', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [{ kind: 'rename', nationRef: 'de', to: 'Reich' }], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] }, }); expect(next.pendingNationOps).toEqual([{ kind: 'rename', nationRef: 'de', to: 'Reich' }]); }); }); describe('confirmNationOp / rejectNationOp (v0.23 #16 P4a)', () => { /** * The pending list: op 0 is referenced by id ('de'); op 1 is referenced by * NAME ('US' — the id is lowercase 'us'), so confirming it exercises the * name-resolution path of resolveNationRef. */ function stateWithPending(): GameState { const s = baseState(); s.pendingNationOps = [ { kind: 'rename', nationRef: 'de', to: 'Reich' }, { kind: 'rename', nationRef: 'US', to: 'United States' }, ]; return s; } it('confirm applies a rename (name only — id/territory/relations/player pointer untouched) and removes the op, bumping the version', () => { const state = stateWithPending(); const next = confirmNationOp(state, 0); expect(next).not.toBeNull(); expect(next!.nations.de.name).toBe('Reich'); expect(next!.nations.de.id).toBe('de'); // id unchanged expect(next!.nations.de.territory).toEqual(['DEU']); // territory unchanged expect(next!.nations.uk.relations.de).toBe('hostile'); // relations (keyed by id) unchanged expect(next!.playerNationId).toBe('uk'); // player pointer unchanged expect(next!.pendingNationOps).toEqual([{ kind: 'rename', nationRef: 'US', to: 'United States' }]); expect(next!.version).toBe(2); // the input state is not mutated expect(state.nations.de.name).toBe('DE'); expect(state.pendingNationOps).toHaveLength(2); expect(state.version).toBe(1); }); it('confirm with an edits.name override renames to the player-edited name', () => { const next = confirmNationOp(stateWithPending(), 0, { name: 'Greater Reich' }); expect(next!.nations.de.name).toBe('Greater Reich'); }); it('confirm with an empty edits.name falls back to the proposed name', () => { const next = confirmNationOp(stateWithPending(), 0, { name: ' ' }); expect(next!.nations.de.name).toBe('Reich'); }); it('confirm resolves the target by name (not just id) — case-insensitively', () => { const next = confirmNationOp(stateWithPending(), 1); // nationRef 'US' is a name, not the id 'us' expect(next).not.toBeNull(); expect(next!.nations.us.name).toBe('United States'); }); it('confirm of a 1-part split is a no-op on the world (fewer than 2 parts) — the op is still removed', () => { const state = baseState(); state.pendingNationOps = [{ kind: 'split', nationRef: 'de', parts: [{ name: 'East' }] }]; const next = confirmNationOp(state, 0); expect(next).not.toBeNull(); expect(next!.nations).toEqual(state.nations); // the world is untouched expect(next!.pendingNationOps).toEqual([]); // ...but the proposal was resolved expect(next!.version).toBe(2); }); it('confirm with an invalid index returns null and mutates nothing', () => { const state = stateWithPending(); expect(confirmNationOp(state, -1)).toBeNull(); expect(confirmNationOp(state, 2)).toBeNull(); expect(confirmNationOp(state, 0.5)).toBeNull(); expect(state.nations.de.name).toBe('DE'); expect(state.version).toBe(1); }); it('reject drops the proposal without applying it, bumping the version', () => { const state = stateWithPending(); const next = rejectNationOp(state, 0); expect(next).not.toBeNull(); expect(next!.nations.de.name).toBe('DE'); // unchanged expect(next!.pendingNationOps).toEqual([{ kind: 'rename', nationRef: 'US', to: 'United States' }]); expect(next!.version).toBe(2); expect(state.pendingNationOps).toHaveLength(2); // input untouched }); it('reject with an invalid index returns null and mutates nothing', () => { const state = stateWithPending(); expect(rejectNationOp(state, -1)).toBeNull(); expect(rejectNationOp(state, 2)).toBeNull(); expect(state.pendingNationOps).toHaveLength(2); expect(state.version).toBe(1); }); it('an ambiguous/invalid nationRef is a no-op on confirm (the op is resolved, the world unchanged)', () => { const state = baseState(); state.nations.us.name = 'UK'; // make "UK" ambiguous (uk and us) state.pendingNationOps = [{ kind: 'rename', nationRef: 'UK', to: 'Empire' }]; const next = confirmNationOp(state, 0); expect(next).not.toBeNull(); expect(next!.nations.uk.name).toBe('UK'); // neither nation was renamed expect(next!.nations.us.name).toBe('UK'); expect(next!.pendingNationOps).toEqual([]); }); }); describe('buildSystemPrompt (nationOps contract, v0.23 #16 P4a; v0.24 #16 P4b)', () => { it('both modes contract the nationOps field with all three op kinds and the proposal rule', () => { for (const p of [buildSystemPrompt(preset), buildSystemPrompt(preset, true)]) { // the JSON shape carries all three kinds in both modes expect(p).toMatch(/"kind":"rename","nationRef":"","to":""/); expect(p).toMatch(/"kind":"split","nationRef":"","parts":\[\{"name":"","territory":\[""\]\}\]/); expect(p).toMatch(/"kind":"merge","nationRefs":\["",""\],"survivingRef":"","into":""/); // the rule explains that ops are proposals only the player can confirm expect(p).toMatch(/PROPOSAL/); expect(p).toMatch(/only take effect if the player confirms/); // and the split/merge shapes are spelt out in the hard constraints expect(p).toMatch(/at least 2 parts/); expect(p).toMatch(/survivingRef" must name one of them/); } }); }); describe('freshNationId (v0.24 #16 P4b)', () => { it('returns the first free of n1, n2, ... against the taken set', () => { expect(freshNationId(new Set())).toBe('n1'); expect(freshNationId(new Set(['n1']))).toBe('n2'); expect(freshNationId(new Set(['n1', 'n2', 'n3']))).toBe('n4'); // non-n ids never collide: existing nation ids are irrelevant expect(freshNationId(new Set(['uk', 'de', 'us']))).toBe('n1'); }); }); describe('applyNationOp (split, v0.24 #16 P4b)', () => { /** de owns four regions; the player is uk (so a split of de does not move the pointer). */ function splitState(): GameState { const s = baseState(); s.nations.de.territory = ['DEU-N', 'DEU-S', 'DEU-E', 'DEU-W']; s.nations.de.relations = { uk: 'ally' }; s.nations.uk.relations.de = 'hostile'; // mirror entry, to check the cleanup return s; } it('partitions the parent territory: first-wins per key, leftovers to part 0, fresh ids, baseline stats, copied relations, parent removed', () => { const state = splitState(); applyNationOp(state, { kind: 'split', nationRef: 'de', parts: [ { name: 'East', territory: ['DEU-E', 'DEU-W', 'ZZZ-not-a-key'] }, { name: 'West', territory: ['DEU-W', 'DEU-S'] }, ], }); // the parent is gone and two fresh nations exist (n1, n2 — uk/us/de were taken) expect(state.nations.de).toBeUndefined(); expect(Object.keys(state.nations).sort()).toEqual(['n1', 'n2', 'uk', 'us']); const east = state.nations.n1; const west = state.nations.n2; // East claimed DEU-E and DEU-W first (the invalid key is ignored); the // only key no part claimed — DEU-N (DEU-S went to West) — goes to part 0 // in the parent's territory order. expect(east.territory).toEqual(['DEU-E', 'DEU-W', 'DEU-N']); // West's DEU-W was already claimed by East; it keeps only DEU-S. expect(west.territory).toEqual(['DEU-S']); // every parent key sits in exactly one part (sole ownership, nothing lost) const all = [...east.territory, ...west.territory].sort(); expect(all).toEqual(['DEU-E', 'DEU-N', 'DEU-S', 'DEU-W']); // fresh baseline stats (not the parent's) and inherited form of state expect(east.stats).toEqual(NEW_NATION_STATS); expect(west.stats).toEqual(NEW_NATION_STATS); expect(east.type).toBe('major'); expect(west.type).toBe('major'); // both parts copied the parent's relations expect(east.relations).toEqual({ uk: 'ally' }); expect(west.relations).toEqual({ uk: 'ally' }); // the mirror entry for the removed parent is cleaned up expect(state.nations.uk.relations.de).toBeUndefined(); expect(state.nations.uk.relations.us).toBe('neutral'); // other entries untouched // the player (uk) is not affected expect(state.playerNationId).toBe('uk'); }); it('an unresolvable nationRef is a no-op (the world is untouched, never throws)', () => { const state = splitState(); const before = JSON.parse(JSON.stringify(state)); applyNationOp(state, { kind: 'split', nationRef: 'zzz-not-a-nation', parts: [{ name: 'East' }, { name: 'West' }], }); expect(state).toEqual(before); }); it('a split named by the parent NAME works (ref resolution, not just id)', () => { const state = splitState(); applyNationOp(state, { kind: 'split', nationRef: 'DE', // the name; the id is 'de' parts: [{ name: 'East', territory: ['DEU-E'] }, { name: 'West', territory: ['DEU-W'] }], }); expect(state.nations.de).toBeUndefined(); expect(state.nations.n1.name).toBe('East'); expect(state.nations.n2.name).toBe('West'); }); it('when the parent is the player nation, playerNationId moves to the chosen part (edits.playerPart: default 0, clamped in range)', () => { const state = splitState(); state.playerNationId = 'de'; applyNationOp(state, { kind: 'split', nationRef: 'de', parts: [{ name: 'East' }, { name: 'West' }, { name: 'Centre' }], }); expect(state.playerNationId).toBe('n1'); // default: the first part const state2 = splitState(); state2.playerNationId = 'de'; applyNationOp( state2, { kind: 'split', nationRef: 'de', parts: [{ name: 'East' }, { name: 'West' }, { name: 'Centre' }], }, { playerPart: 1 }, ); expect(state2.playerNationId).toBe('n2'); const state3 = splitState(); state3.playerNationId = 'de'; applyNationOp( state3, { kind: 'split', nationRef: 'de', parts: [{ name: 'East' }, { name: 'West' }], }, { playerPart: 99 }, // clamped down to the last part ); expect(state3.playerNationId).toBe('n2'); const state4 = splitState(); state4.playerNationId = 'de'; applyNationOp( state4, { kind: 'split', nationRef: 'de', parts: [{ name: 'East' }, { name: 'West' }], }, { playerPart: -5 }, // clamped up to the first part ); expect(state4.playerNationId).toBe('n1'); }); it('edits.name renames the chosen part (edits.playerPart picks which one)', () => { const state = splitState(); applyNationOp( state, { kind: 'split', nationRef: 'de', parts: [{ name: 'East' }, { name: 'West' }], }, { playerPart: 1, name: 'New West' }, ); expect(state.nations.n1.name).toBe('East'); // untouched part keeps its name expect(state.nations.n2.name).toBe('New West'); const state2 = splitState(); applyNationOp( state2, { kind: 'split', nationRef: 'de', parts: [{ name: 'East' }, { name: 'West' }], }, { name: 'First of the Remnant' }, // no playerPart -> the first part ); expect(state2.nations.n1.name).toBe('First of the Remnant'); expect(state2.nations.n2.name).toBe('West'); }); it('a 1-part split is a no-op on the world (fewer than 2 parts)', () => { const state = splitState(); const before = JSON.parse(JSON.stringify(state)); applyNationOp(state, { kind: 'split', nationRef: 'de', parts: [{ name: 'East' }] }); expect(state).toEqual(before); }); }); describe('applyNationOp (merge, v0.24 #16 P4b)', () => { /** * de and us will be merged (the survivor is us — deliberately listed * second in nationRefs, so the "survivor's view wins" rule can be observed * overwriting the first input's views). uk, fr and ja survive as third * parties; the survivor has no view on ja, so ja must come from the first * input's map. */ function mergeState(): GameState { const s = baseState(); s.nations.de.relations = { us: 'rival', uk: 'hostile', fr: 'rival', ja: 'rival' }; s.nations.us.relations = { de: 'ally', uk: 'ally', fr: 'neutral' }; // no view on ja s.nations.uk.relations = { us: 'ally', de: 'hostile', fr: 'neutral', ja: 'neutral' }; s.nations.fr = { id: 'fr', type: 'major', name: 'FR', stats: { military: 40, economy: 60, stability: 70, population: 60 }, territory: ['FRA'], relations: { us: 'neutral', de: 'rival', uk: 'neutral', ja: 'neutral' }, }; s.nations.ja = { id: 'ja', type: 'major', name: 'JA', stats: { military: 30, economy: 80, stability: 50, population: 90 }, territory: ['JPN'], relations: { us: 'neutral', de: 'rival', uk: 'neutral', fr: 'neutral' }, }; return s; } it('folds the inputs into the survivor: union territory (survivor first), survivor stats, survivor view wins per third party (else first input), non-input third parties kept, removed ids dropped from everyone else, into-name', () => { const state = mergeState(); applyNationOp(state, { kind: 'merge', nationRefs: ['de', 'us'], survivingRef: 'us', into: 'Union' }); // the removed input is gone; the survivor and all non-inputs survive expect(state.nations.de).toBeUndefined(); expect(Object.keys(state.nations).sort()).toEqual(['fr', 'ja', 'uk', 'us']); // the survivor keeps its id, its own stats, and the merged name expect(state.nations.us.id).toBe('us'); expect(state.nations.us.stats).toEqual({ military: 60, economy: 90, stability: 80, population: 80 }); expect(state.nations.us.name).toBe('Union'); // territory: the union — the survivor's keys first, then the other input's expect(state.nations.us.territory).toEqual(['USA', 'DEU']); // relations: on uk and fr the survivor's own views (ally/neutral) beat the // first input's (hostile/rival); ja has no survivor view, so the first // input's (rival) stands; the removed input's id is gone from the map. expect(state.nations.us.relations).toEqual({ uk: 'ally', fr: 'neutral', ja: 'rival' }); // the removed id is dropped from every remaining nation's relations map expect(state.nations.uk.relations).toEqual({ us: 'ally', fr: 'neutral', ja: 'neutral' }); expect(state.nations.fr.relations).toEqual({ us: 'neutral', uk: 'neutral', ja: 'neutral' }); expect(state.nations.ja.relations).toEqual({ us: 'neutral', uk: 'neutral', fr: 'neutral' }); // the player (uk) is not part of the merge — the pointer stays valid expect(state.playerNationId).toBe('uk'); }); it('the player pointer moves to the survivor when the player led a removed input', () => { const state = mergeState(); state.playerNationId = 'de'; // the player's nation is absorbed applyNationOp(state, { kind: 'merge', nationRefs: ['de', 'us'], survivingRef: 'us', into: 'Union' }); expect(state.playerNationId).toBe('us'); expect(state.nations[state.playerNationId].name).toBe('Union'); }); it('edits.name overrides the merged name; an empty edit falls back to "into", then to the survivor name', () => { const state = mergeState(); applyNationOp(state, { kind: 'merge', nationRefs: ['de', 'us'], survivingRef: 'us', into: 'Union' }, { name: 'United World' }); expect(state.nations.us.name).toBe('United World'); const state2 = mergeState(); applyNationOp(state2, { kind: 'merge', nationRefs: ['de', 'us'], survivingRef: 'us', into: 'Union' }, { name: ' ' }); expect(state2.nations.us.name).toBe('Union'); const state3 = mergeState(); applyNationOp(state3, { kind: 'merge', nationRefs: ['de', 'us'], survivingRef: 'us', into: '' }); // empty into: keep the survivor's name expect(state3.nations.us.name).toBe('US'); }); it('an unresolvable input ref is a no-op (never throws, world untouched)', () => { const state = mergeState(); const before = JSON.parse(JSON.stringify(state)); applyNationOp(state, { kind: 'merge', nationRefs: ['us', 'zzz-not-a-nation'], survivingRef: 'uk', into: 'X', }); expect(state).toEqual(before); }); it('a survivor that is not one of the inputs is a no-op', () => { const state = mergeState(); const before = JSON.parse(JSON.stringify(state)); applyNationOp(state, { kind: 'merge', nationRefs: ['us', 'de'], survivingRef: 'uk', // uk is not an input into: 'X', }); expect(state).toEqual(before); }); it('fewer than two DISTINCT inputs is a no-op (the same nation named twice)', () => { const state = mergeState(); const before = JSON.parse(JSON.stringify(state)); applyNationOp(state, { kind: 'merge', nationRefs: ['us', 'US'], // both resolve to 'us' survivingRef: 'us', into: 'X', }); expect(state).toEqual(before); }); }); describe('parseTurnResult', () => { it('parses a fenced JSON block', () => { const r = parseTurnResult('```json\n{"date":"1939-09-03","events":[{"nation":"uk","type":"military","title":"t","text":"b","outcome":"success"}]}\n```'); expect(r?.events[0].title).toBe('t'); }); it('parses JSON prefixed by leading whitespace/newlines (reasoning model emits "\\n\\n{...}")', () => { const r = parseTurnResult('\n\n{"date":"1939-09-03","events":[{"nation":"uk","type":"military","title":"t","text":"b","outcome":"success"}]}\n'); expect(r?.events[0].title).toBe('t'); expect(r?.date).toBe('1939-09-03'); }); it('extracts the object from surrounding prose', () => { const r = parseTurnResult('Sure! Here is the result: {"date":"1939-09-03","events":[]} hope that helps'); expect(r).not.toBeNull(); }); it('returns null for non-JSON output', () => { expect(parseTurnResult('no json here at all')).toBeNull(); }); it('validateTurnResult ignores unknown/invalid entries and clamps', () => { const r = validateTurnResult({ date: '1939-09-03', events: [ { nation: 'uk', type: 'bogus', title: 't', text: 'b', outcome: 'weird' }, { nation: 'uk', title: 'missing text' }, ], stateChanges: [ { nation: 'uk', stat: 'notastat', op: 'set', value: 5 }, { nation: 'uk', stat: 'military', op: 'set', value: 150 }, ], }); expect(r).not.toBeNull(); expect(r!.events).toHaveLength(1); // the invalid one was dropped expect(r!.events[0].type).toBe('political'); // bogus type -> default expect(r!.events[0].outcome).toBe('neutral'); // bogus outcome -> default expect(r!.stateChanges).toHaveLength(1); expect(r!.stateChanges[0].value).toBe(100); // clamped }); }); describe('applyTurnResult', () => { it('does not mutate its input', () => { const state = baseState(); const snapshot = JSON.stringify(state); const result: TurnResult = { date: '1939-09-03', events: [{ nation: 'uk', type: 'military', title: 't', text: 'b', outcome: 'success' }], stateChanges: [{ nation: 'uk', stat: 'military', op: 'set', value: 99 }], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] }, }; applyTurnResult(state, result); expect(JSON.stringify(state)).toBe(snapshot); }); it('clears the pending round on commit and bumps the version', () => { const state = baseState(); state.pending = [{ kind: 'action', text: 'x' }]; const result: TurnResult = { date: '1939-09-03', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] }, }; const next = applyTurnResult(state, result); expect(next.pending).toEqual([]); expect(next.version).toBe(2); expect(state.pending).toHaveLength(1); // original untouched expect(state.version).toBe(1); }); it('with a validKeys set: applies real region keys, ignores hallucinated ones', () => { const state = baseState(); // give the fixture's uk a real key ('wales-bbbb') for DE to be able to take state.nations.uk.territory = ['GBR', 'wales-bbbb']; const result: TurnResult = { date: '1939-09-03', events: [], stateChanges: [], regionChanges: [], relations: [], // 'wales-bbbb' is a real key (owned by uk in the fixture); 'not-a-region-xyz' // is not a real key at all. Both are proposed as a gain by DE. territoryChanges: [{ nation: 'de', gain: ['wales-bbbb', 'not-a-region-xyz'], lose: [] }], unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] }, }; const next = applyTurnResult(state, result, new Set(['wales-bbbb'])); // the valid key was gained (taken from its sole previous owner); the bogus one was ignored expect(next.nations.de.territory).toContain('wales-bbbb'); expect(next.nations.uk.territory).not.toContain('wales-bbbb'); // the bogus key never entered any nation's territory for (const n of Object.values(next.nations)) { expect(n.territory).not.toContain('not-a-region-xyz'); } }); it('without a validKeys set: applies every listed key (legacy/unit path)', () => { const state = baseState(); state.nations.uk.territory = ['GBR', 'wales-bbbb']; const result: TurnResult = { date: '1939-09-03', events: [], stateChanges: [], regionChanges: [], relations: [], // 'wales-bbbb' has a sole previous owner (uk) -> it transfers; 'POL' is // owned by no one -> a re-claim (v0.22, #16 P3): DE gains it. It was never // released (not in state.unowned), so it does not enter GameState.unowned. territoryChanges: [{ nation: 'de', gain: ['POL', 'wales-bbbb'], lose: [] }], unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] }, }; const next = applyTurnResult(state, result); // no validKeys -> nothing filtered expect(next.nations.de.territory).toContain('wales-bbbb'); expect(next.nations.uk.territory).not.toContain('wales-bbbb'); expect(next.nations.de.territory).toContain('POL'); // re-claimed, not ignored expect(next.unowned).toEqual([]); // never released -> not no man's land }); }); describe('applyTurnResult (sole-ownership invariants, v0.21 #16 P2)', () => { const noEvents = { date: '1939-09-03', events: [], stateChanges: [], regionChanges: [], relations: [], unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] }, }; it('a double claim (two different gainers, one key) is rejected: the key stays with its original owner', () => { const state = baseState(); state.nations.uk.territory = ['GBR', 'wales-bbbb']; const next = applyTurnResult(state, { ...noEvents, territoryChanges: [ { nation: 'de', gain: ['wales-bbbb'], lose: [] }, { nation: 'us', gain: ['wales-bbbb'], lose: [] }, ], }); expect(next.nations.uk.territory).toContain('wales-bbbb'); expect(next.nations.de.territory).not.toContain('wales-bbbb'); expect(next.nations.us.territory).not.toContain('wales-bbbb'); }); it('duplicate gain entries for the SAME nation are deduped (one claim, one copy)', () => { const state = baseState(); state.nations.uk.territory = ['GBR', 'wales-bbbb']; const next = applyTurnResult(state, { ...noEvents, territoryChanges: [ { nation: 'de', gain: ['wales-bbbb'], lose: [] }, { nation: 'de', gain: ['wales-bbbb'], lose: [] }, ], }); expect(next.nations.de.territory.filter((k) => k === 'wales-bbbb')).toHaveLength(1); expect(next.nations.uk.territory).not.toContain('wales-bbbb'); }); it('a lone "lose" is a no-op: the key cannot be orphaned (zero owners)', () => { const state = baseState(); const next = applyTurnResult(state, { ...noEvents, territoryChanges: [{ nation: 'uk', gain: [], lose: ['GBR'] }], }); expect(next.nations.uk.territory).toContain('GBR'); }); it('a self-gain is a no-op (a nation keeps exactly one copy of its own key)', () => { const state = baseState(); const next = applyTurnResult(state, { ...noEvents, territoryChanges: [{ nation: 'uk', gain: ['GBR'], lose: [] }], }); expect(next.nations.uk.territory.filter((k) => k === 'GBR')).toHaveLength(1); }); it('a pre-existing double ownership is never touched (a key with 2 owners keeps 2)', () => { const state = baseState(); state.nations.us.territory = ['USA', 'GBR']; // uk AND us already share GBR const next = applyTurnResult(state, { ...noEvents, territoryChanges: [{ nation: 'de', gain: ['GBR'], lose: [] }], }); expect(next.nations.uk.territory).toContain('GBR'); expect(next.nations.us.territory).toContain('GBR'); expect(next.nations.de.territory).not.toContain('GBR'); }); it('ownership is conserved across a transfer: exactly one owner before and after', () => { const state = baseState(); state.nations.uk.territory = ['GBR', 'wales-bbbb']; const count = (s: GameState) => Object.values(s.nations).reduce( (acc, n) => acc + n.territory.filter((k) => k === 'wales-bbbb').length, 0, ); const next = applyTurnResult(state, { ...noEvents, territoryChanges: [{ nation: 'de', gain: ['wales-bbbb'], lose: [] }], }); expect(count(state)).toBe(1); expect(count(next)).toBe(1); expect(next.nations.de.territory).toContain('wales-bbbb'); expect(next.nations.uk.territory).not.toContain('wales-bbbb'); }); }); describe('applyTurnResult (no man\'s land, v0.22 #16 P3)', () => { const noEvents = { date: '1939-09-03', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] }, }; it('a release removes the key from its sole owner and marks it in GameState.unowned', () => { const state = baseState(); const next = applyTurnResult(state, { ...noEvents, unowned: ['GBR'] }); expect(next.nations.uk.territory).not.toContain('GBR'); expect(next.unowned).toEqual(['GBR']); // nothing else moved expect(next.nations.us.territory).toEqual(['USA']); expect(next.nations.de.territory).toEqual(['DEU']); }); it('a re-claim (a gain on a currently-unowned key) grants it and removes it from GameState.unowned', () => { const state = baseState(); state.unowned = ['POL']; // released in an earlier turn const next = applyTurnResult(state, { ...noEvents, territoryChanges: [{ nation: 'de', gain: ['POL'], lose: [] }], }); expect(next.nations.de.territory).toContain('POL'); expect(next.unowned).toEqual([]); // it left no man's land }); it('a release and a claim of the same key in one turn: the claim wins (the key is owned)', () => { const state = baseState(); const next = applyTurnResult(state, { ...noEvents, territoryChanges: [{ nation: 'de', gain: ['GBR'], lose: [] }], unowned: ['GBR'], }); expect(next.nations.de.territory).toContain('GBR'); expect(next.nations.uk.territory).not.toContain('GBR'); expect(next.unowned).toEqual([]); }); it('a double claim on a released key is rejected: the key stays in no man\'s land', () => { const state = baseState(); const next = applyTurnResult(state, { ...noEvents, territoryChanges: [ { nation: 'de', gain: ['GBR'], lose: [] }, { nation: 'us', gain: ['GBR'], lose: [] }, ], unowned: ['GBR'], // released first, then both nations lunge for it }); expect(next.nations.uk.territory).not.toContain('GBR'); // the release applied expect(next.nations.de.territory).not.toContain('GBR'); // both claims rejected expect(next.nations.us.territory).not.toContain('GBR'); expect(next.unowned).toEqual(['GBR']); }); it('releasing a key no nation owns (a preset-unassigned region) is a no-op — no man\'s land can only arise from a real release', () => { const state = baseState(); const next = applyTurnResult(state, { ...noEvents, unowned: ['POL'] }); expect(next.unowned).toEqual([]); for (const n of Object.values(next.nations)) expect(n.territory).not.toContain('POL'); }); it('releasing a key with two owners (a corrupt state) is a no-op', () => { const state = baseState(); state.nations.us.territory = ['USA', 'GBR']; // uk AND us share GBR const next = applyTurnResult(state, { ...noEvents, unowned: ['GBR'] }); expect(next.nations.uk.territory).toContain('GBR'); expect(next.nations.us.territory).toContain('GBR'); expect(next.unowned).toEqual([]); }); it('releasing a key already in no man\'s land is a no-op (it stays listed once)', () => { const state = baseState(); state.unowned = ['POL']; const next = applyTurnResult(state, { ...noEvents, unowned: ['POL'] }); expect(next.unowned).toEqual(['POL']); }); it('with a validKeys set: releasing a hallucinated key is a no-op', () => { const state = baseState(); const next = applyTurnResult(state, { ...noEvents, unowned: ['not-a-region-xyz'] }, new Set(['wales-bbbb'])); expect(next.unowned).toEqual([]); }); it('a legacy state without the unowned field accepts a release (the result carries the field)', () => { const state = baseState(); delete (state as { unowned?: string[] }).unowned; // simulate a pre-v0.22 row const next = applyTurnResult(state, { ...noEvents, unowned: ['GBR'] }); expect(next.unowned).toEqual(['GBR']); expect(next.nations.uk.territory).not.toContain('GBR'); }); it('a turn with no releases leaves the existing no man\'s land list unchanged', () => { const state = baseState(); state.unowned = ['POL']; const next = applyTurnResult(state, { ...noEvents, territoryChanges: [{ nation: 'de', gain: ['GBR'], lose: [] }], }); expect(next.unowned).toEqual(['POL']); expect(next.nations.de.territory).toContain('GBR'); }); it('validateTurnResult dedupes and filters the unowned list (trimmed non-empty strings only)', () => { const r = validateTurnResult({ date: '1939-09-03', events: [], stateChanges: [], relations: [], territoryChanges: [], unowned: [' a ', 'a', '', 42, null, ' b '], }); expect(r).not.toBeNull(); expect(r!.unowned).toEqual(['a', 'b']); }); it('a lone release is meaningful (it survives the retry/nudge path)', () => { expect( isMeaningful({ date: 'x', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: ['GBR'], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] } }), ).toBe(true); }); it('runTurn applies a release end-to-end: the model narrates it and the key leaves its owner', async () => { const original = baseState(); original.pending = [{ kind: 'action', text: 'Scorch the earth on the retreat' }]; const releaseJson = JSON.stringify({ date: '1939-09-05', events: [ { nation: 'uk', type: 'military', title: 'A retreat through the wastelands', text: 'The abandoned highlands burn and lie empty.', outcome: 'partial', }, ], stateChanges: [], relations: [], territoryChanges: [], unowned: ['GBR'], }); const payloads: string[] = []; const client: LlmClient = { chat: async (messages) => { const user = messages.find((m) => m.role === 'user'); if (user) payloads.push(user.content as string); return releaseJson; }, listModels: async () => [], }; const { state } = await runTurn({ llm: client, preset, state: original, items: original.pending }); // the event landed and the release applied expect(state.events).toHaveLength(1); expect(state.events[0].title).toBe('A retreat through the wastelands'); expect(state.nations.uk.territory).not.toContain('GBR'); expect(state.unowned).toEqual(['GBR']); // on the first turn the model was shown the (empty) no-man's-land list... const first = JSON.parse(payloads[0]) as { unowned?: string[] }; expect(first.unowned).toEqual([]); // ...and on the next turn it is shown the released key (so it can re-claim it) const next = await runTurn({ llm: client, preset, state, items: [] }); const second = JSON.parse(payloads[1]) as { unowned?: string[] }; expect(second.unowned).toEqual(['GBR']); // the repeated "release" of an already-unowned key is a no-op expect(next.state.unowned).toEqual(['GBR']); }); }); describe('makeNeighboursExecutor (v0.21 #16 P2)', () => { const getNeighbours = (keys: string[]) => keys.map((k) => `nb-${k}`); it('answers getNeighbours with the resolver output', () => { const exec = makeNeighboursExecutor(getNeighbours); expect(exec('getNeighbours', { regionKeys: ['a', 'b'] })).toBe( JSON.stringify({ neighbours: ['nb-a', 'nb-b'] }), ); }); it('degrades unknown tools, malformed args, and unknown keys without throwing', () => { const exec = makeNeighboursExecutor(getNeighbours, new Set(['a'])); expect(exec('otherTool', {})).toBe(JSON.stringify({ error: 'unknown tool: otherTool' })); expect(exec('getNeighbours', { regionKeys: 'not-an-array' })).toBe( JSON.stringify({ neighbours: [] }), ); expect(exec('getNeighbours', { regionKeys: ['a', 'zzz-not-valid'] })).toBe( JSON.stringify({ neighbours: ['nb-a'] }), // the unknown key is filtered out ); }); }); describe('playerFrontier (v0.21 #16 P2)', () => { const adjacency: Record = { GBR: ['DEU', 'USA'], GBR2: ['DEU'], DEU: ['GBR', 'GBR2', 'USA'], USA: ['GBR', 'DEU'], }; const getNeighbours = (keys: string[]) => [...new Set(keys.flatMap((k) => adjacency[k] ?? []))] .filter((k) => !keys.includes(k)) .sort(); it('is the sorted, deduped set of other-nation keys bordering the player', () => { const state = baseState(); state.nations.uk.territory = ['GBR', 'GBR2']; // the player owns both // DEU (de) and USA (us) border the player; deduped and sorted expect(playerFrontier(state, getNeighbours)).toEqual(['DEU', 'USA']); }); it('drops candidates the player itself owns (a sloppy resolver may report them)', () => { const state = baseState(); state.nations.uk.territory = ['GBR', 'GBR2']; const sloppy = () => ['GBR2', 'DEU']; expect(playerFrontier(state, sloppy)).toEqual(['DEU']); }); it('is empty when the player has no territory or no controllable border', () => { const empty = baseState(); empty.nations.uk.territory = []; expect(playerFrontier(empty, getNeighbours)).toEqual([]); const noBorders = () => []; expect(playerFrontier(baseState(), noBorders)).toEqual([]); }); }); describe('runTurn (getNeighbours tool path, v0.21 #16 P2)', () => { const adjacency: Record = { GBR: ['DEU'], DEU: ['GBR', 'USA'], USA: ['DEU'], }; const getNeighbours = (keys: string[]) => [...new Set(keys.flatMap((k) => adjacency[k] ?? []))] .filter((k) => !keys.includes(k)) .sort(); const finalTurn = JSON.stringify({ date: '1939-09-03', events: [ { nation: 'uk', type: 'military', title: 'The border region falls', text: 'UK seizes the contiguous region.', outcome: 'success', }, ], stateChanges: [], relations: [], // the player gains its only frontier region (DEU, owned by de) territoryChanges: [{ nation: 'uk', gain: ['DEU'], lose: [] }], }); /** * A fake LlmClient implementing BOTH chat() and chatWithTools(). The * chatWithTools fake plays the model's side of the protocol: it records * the initial messages + tools, executes the scripted tool calls through * the executor the engine handed it, and returns the final content. */ function toolLlm(final: string, scriptedCalls: Array<{ name: string; args: Record }>) { const seen: { firstMessages: WireMessage[]; tools: ToolDefinition[]; executorCalls: Array<{ name: string; args: Record; result: string }>; chatCalls: number; } = { firstMessages: [], tools: [], executorCalls: [], chatCalls: 0 }; const client: LlmClient = { chat: async (messages) => { seen.chatCalls += 1; seen.firstMessages = messages as WireMessage[]; return final; }, listModels: async () => [], chatWithTools: async (messages, tools, executeTool) => { seen.firstMessages = messages; seen.tools = tools; for (const call of scriptedCalls) { seen.executorCalls.push({ ...call, result: executeTool(call.name, call.args) }); } return final; }, }; return { client, seen }; } it('uses chatWithTools with the tool, a frontier in the prompt, the wired executor, and applies the transfer', async () => { const original = baseState(); original.pending = [{ kind: 'action', text: 'Seize the border region' }]; const { client, seen } = toolLlm(finalTurn, [ { name: 'getNeighbours', args: { regionKeys: ['GBR'] } }, ]); const { state } = await runTurn({ llm: client, preset, state: original, items: original.pending, getNeighbours, }); // the tool was offered and the system prompt advertises it expect(seen.tools.map((t) => t.function.name)).toEqual([GET_NEIGHBOURS_TOOL.function.name]); const system = seen.firstMessages[0] as { role: 'system'; content: string }; expect(system.content).toContain('getNeighbours'); // the user payload carries the player's frontier (DEU: the player's only // controllable border, owned by de) const user = seen.firstMessages[1] as { role: 'user'; content: string }; const payload = JSON.parse(user.content) as { frontier?: string[] }; expect(payload.frontier).toEqual(['DEU']); // the executor the engine built answers from the resolver expect(seen.executorCalls).toHaveLength(1); expect(seen.executorCalls[0].args).toEqual({ regionKeys: ['GBR'] }); expect(seen.executorCalls[0].result).toBe(JSON.stringify({ neighbours: ['DEU'] })); // chat() was never used on the tool path expect(seen.chatCalls).toBe(0); // the contiguous transfer was applied: uk gains DEU, de loses it expect(state.nations.uk.territory).toContain('DEU'); expect(state.nations.de.territory).not.toContain('DEU'); }); it('falls back to plain chat() when the client lacks chatWithTools (no tool; the frontier hint stays in the prompt)', async () => { const original = baseState(); const { client, seen } = toolLlm(validResult, []); delete client.chatWithTools; // simulate a minimal client (chat only) const { state } = await runTurn({ llm: client, preset, state: original, items: original.pending, getNeighbours, }); expect(seen.chatCalls).toBe(1); expect(seen.tools).toEqual([]); // the tool path was never entered const system = seen.firstMessages[0] as { content: string }; expect(system.content).not.toContain('getNeighbours'); const user = seen.firstMessages[1] as { content: string }; const payload = JSON.parse(user.content) as { frontier?: string[] }; // the frontier hint stays (a resolver was given) even without the tool — // it also tells the model which borders are realistically contestable expect(payload.frontier).toEqual(['DEU']); // the canned result still applied (GBR moved uk -> de) expect(state.nations.de.territory).toContain('GBR'); expect(state.nations.uk.territory).not.toContain('GBR'); }); }); describe('deterministic stub (one contiguous conquest per turn, v0.21 #16 P2)', () => { const adjacency: Record = { GBR: ['DEU'], DEU: ['GBR', 'USA'], USA: ['DEU'], }; const getNeighbours = (keys: string[]) => [...new Set(keys.flatMap((k) => adjacency[k] ?? []))] .filter((k) => !keys.includes(k)) .sort(); it('transfers the first frontier region to the player (and its owner loses it)', async () => { const original = baseState(); original.pending = [{ kind: 'action', text: 'March on the border region' }]; const { state } = await runTurn({ llm: makeStubLlmClient(), preset, state: original, items: original.pending, getNeighbours, }); expect(state.nations.uk.territory).toContain('DEU'); // frontier[0] expect(state.nations.de.territory).not.toContain('DEU'); // the rest of the stub behavior is unchanged expect(state.turn).toBe(2); expect(state.date).toBe('1939-09-03'); expect(state.nations.uk.stats.military).toBe(85); // clamp(80 + 5) expect(state.events).toHaveLength(1); }); it('with an empty frontier (no controllable border, like the UK in wwii-1939): no transfer, the turn still advances', async () => { const original = baseState(); original.pending = [{ kind: 'action', text: 'Hold the line' }]; const { state } = await runTurn({ llm: makeStubLlmClient(), preset, state: original, items: original.pending, getNeighbours: () => [], // no borders at all }); expect(state.nations.uk.territory).toEqual(['GBR']); // untouched expect(state.nations.de.territory).toEqual(['DEU']); expect(state.nations.us.territory).toEqual(['USA']); expect(state.turn).toBe(2); expect(state.events).toHaveLength(1); }); }); describe('buildSystemPrompt (tool mode, v0.21 #16 P2)', () => { it('mentions the getNeighbours tool and the contiguity rules only when the tool is sent', () => { const plain = buildSystemPrompt(preset); expect(plain).not.toContain('getNeighbours'); expect(plain).toMatch(/Only change borders when war/i); // the legacy rule stays const withTool = buildSystemPrompt(preset, true); expect(withTool).toContain('getNeighbours'); expect(withTool).toMatch(/contiguous/i); expect(withTool).toMatch(/frontier/i); expect(withTool).not.toMatch(/Only change borders when war/i); }); it('(v0.22 #16 P3) both modes contract the no-man\'s-land field (release + re-claim) and constrain it to owned keys', () => { for (const p of [buildSystemPrompt(preset), buildSystemPrompt(preset, true)]) { // the JSON shape carries the field in both modes expect(p).toMatch(/"unowned": \[""\]/); // the rule explains release (narrated in events) and re-claim (ordinary gain) expect(p).toMatch(/no man's land/i); expect(p).toMatch(/narrate the cause in "events"/); expect(p).toMatch(/re-claims it with a "gain"/i); // the hard constraint: only currently-owned keys may be released expect(p).toMatch(/only region keys that a nation currently owns/); } }); }); describe('isMeaningful', () => { it('is true with an event, false when everything is empty', () => { expect(isMeaningful({ date: 'x', events: [{ nation: 'uk', type: 'military', title: 't', text: 'b', outcome: 'neutral' }], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] } })).toBe(true); expect(isMeaningful({ date: 'x', events: [], stateChanges: [{ nation: 'uk', stat: 'military', op: 'set', value: 5 }], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] } })).toBe(true); expect(isMeaningful({ date: 'x', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] } })).toBe(false); }); it('(v0.23 #16 P4a) a turn that only proposes a nation-op is meaningful (it survives the retry/nudge path)', () => { expect( isMeaningful({ date: 'x', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [{ kind: 'rename', nationRef: 'de', to: 'Reich' }], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] }, }), ).toBe(true); }); it('(v0.27 #44) a turn that only adds a marker is meaningful (it survives the retry/nudge path)', () => { expect( isMeaningful({ date: 'x', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [{ type: 'city', name: 'Lyon', regionKey: 'rhone-rhne' }], remove: [] }, }), ).toBe(true); }); it('(v0.32.0 #54) a turn that only performs a takeover is meaningful (it survives the retry/nudge path)', () => { expect( isMeaningful({ date: 'x', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [{ nationRef: 'de', newRegimeName: 'The Reich' }], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] }, }), ).toBe(true); }); }); describe('takeovers (regime change, v0.32.0 #54)', () => { it('a takeover renames the target nation; id, territory, relations, and stats are preserved', () => { const state = baseState(); const result: TurnResult = { date: '1939-09-03', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [{ nationRef: 'de', newRegimeName: 'The Reich' }], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] }, }; const next = applyTurnResult(state, result); expect(next.nations.de.name).toBe('The Reich'); // id is preserved expect(next.nations.de.id).toBe('de'); // territory is preserved expect(next.nations.de.territory).toEqual(['DEU']); // relations are preserved (keyed by id, not name) expect(next.nations.de.relations).toEqual({}); // stats are preserved expect(next.nations.de.stats.military).toBe(95); // other nations are untouched expect(next.nations.uk.name).toBe('UK'); expect(next.nations.us.name).toBe('US'); }); it('a takeover of the player\'s own nation preserves playerNationId (player keeps leading it)', () => { const state = baseState(); // playerNationId is 'uk' const result: TurnResult = { date: '1939-09-03', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [{ nationRef: 'uk', newRegimeName: 'The Commonwealth' }], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] }, }; const next = applyTurnResult(state, result); expect(next.playerNationId).toBe('uk'); // player still leads it expect(next.nations.uk.name).toBe('The Commonwealth'); expect(next.nations.uk.id).toBe('uk'); }); it('an unknown nationRef → no-op (nation unchanged, no throw)', () => { const state = baseState(); const result: TurnResult = { date: '1939-09-03', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [{ nationRef: 'nonexistent', newRegimeName: 'New Name' }], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] }, }; const next = applyTurnResult(state, result); // no nation was renamed expect(next.nations.uk.name).toBe('UK'); expect(next.nations.us.name).toBe('US'); expect(next.nations.de.name).toBe('DE'); }); it('an ambiguous nationRef (two nations share the name) → no-op', () => { const state = baseState(); // make two nations share the same name state.nations.us.name = 'UK'; // now both 'uk' and 'us' are named 'UK' const result: TurnResult = { date: '1939-09-03', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [{ nationRef: 'UK', newRegimeName: 'The Empire' }], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] }, }; const next = applyTurnResult(state, result); // neither was renamed (ambiguous) expect(next.nations.uk.name).toBe('UK'); expect(next.nations.us.name).toBe('UK'); }); it('an empty/whitespace newRegimeName → no-op', () => { const state = baseState(); // validateTakeovers drops entries with empty newRegimeName, so the validated // result has no takeovers → applyTurnResult is a no-op. const validated = validateTurnResult({ date: '1939-09-03', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [{ nationRef: 'de', newRegimeName: ' ' }], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] }, }); expect(validated!.takeovers).toEqual([]); const next = applyTurnResult(state, validated!); expect(next.nations.de.name).toBe('DE'); }); it('multiple takeovers in one turn all apply', () => { const state = baseState(); const result: TurnResult = { date: '1939-09-03', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [ { nationRef: 'uk', newRegimeName: 'The Commonwealth' }, { nationRef: 'de', newRegimeName: 'The Reich' }, ], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] }, }; const next = applyTurnResult(state, result); expect(next.nations.uk.name).toBe('The Commonwealth'); expect(next.nations.de.name).toBe('The Reich'); expect(next.nations.us.name).toBe('US'); // untouched }); it('a takeover turn bumps the version once (same as any other turn)', () => { const state = baseState(); // version 1 const result: TurnResult = { date: '1939-09-03', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [{ nationRef: 'de', newRegimeName: 'The Reich' }], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] }, }; const next = applyTurnResult(state, result); expect(next.version).toBe(2); // exactly one bump for the whole turn }); it('a takeover via case-insensitive name resolution works', () => { const state = baseState(); const result: TurnResult = { date: '1939-09-03', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [{ nationRef: 'De', newRegimeName: 'The Reich' }], // 'De' → resolves to 'de' by name wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] }, }; const next = applyTurnResult(state, result); expect(next.nations.de.name).toBe('The Reich'); }); }); describe('markers (point placement, v0.27 #44)', () => { // a deterministic centroid for one region key, undefined for everything else const centroidOf = (key: string) => key === 'moselle-rygy' ? { lat: 48, lon: 6, spread: 1 } : undefined; // build a MarkerSpec from a (possibly invalid, for the guard tests) type string const mk = (type: string, name: string, regionKey: string): MarkerSpec => ({ type: type as MarkerType, name, regionKey }); it('adds a valid marker with a stable id, a jittered position within the spread, the region owner, and the placed turn', () => { const state = baseState(); state.turn = 4; // placedTurn should equal the resolved turn state.nations.uk.territory = ['GBR', 'moselle-rygy']; // the region is owned by uk const result: TurnResult = { date: '1939-09-03', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [mk('city', 'Strasbourg', 'moselle-rygy')], remove: [] }, }; const next = applyTurnResult(state, result, undefined, centroidOf); expect(next.markers).toHaveLength(1); const m = next.markers[0]; expect(m.id).toBe(markerId('city', 'Strasbourg', 'moselle-rygy')); expect(m.type).toBe('city'); expect(m.name).toBe('Strasbourg'); expect(m.regionKey).toBe('moselle-rygy'); expect(m.ownerNationId).toBe('uk'); // the region's sole owner expect(m.placedTurn).toBe(4); // the position is the centroid jittered within ±spread/2 expect(m.lat).toBeGreaterThanOrEqual(47.5); expect(m.lat).toBeLessThanOrEqual(48.5); expect(m.lon).toBeGreaterThanOrEqual(5.5); expect(m.lon).toBeLessThanOrEqual(6.5); }); it('is idempotent: re-adding the same (type, name, regionKey) does not duplicate the marker', () => { const state = baseState(); state.nations.uk.territory = ['moselle-rygy']; const add = [mk('city', 'Strasbourg', 'moselle-rygy')]; const first = applyTurnResult(state, { date: '1939-09-03', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add, remove: [] }, }, undefined, centroidOf); expect(first.markers).toHaveLength(1); // a second turn proposes the exact same marker again const second = applyTurnResult(first, { date: '1939-09-05', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add, remove: [] }, }, undefined, centroidOf); expect(second.markers).toHaveLength(1); expect(second.markers[0].id).toBe(first.markers[0].id); // stable id, no second copy }); it('applyTurnResult drops a new add whose region is unknown or has no centroid, but keeps a valid one', () => { const state = baseState(); state.nations.uk.territory = ['moselle-rygy']; // validKeys knows two keys; the centroid resolves only the first. const validKeys = new Set(['moselle-rygy', 'other-key']); const centroidOf2 = (k: string) => k === 'moselle-rygy' ? { lat: 48, lon: 6, spread: 1 } : undefined; const result: TurnResult = { date: '1939-09-03', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [ { type: 'city', name: 'Good', regionKey: 'moselle-rygy' }, // valid + centroid → kept { type: 'city', name: 'NoCent', regionKey: 'other-key' }, // in validKeys, no centroid → dropped { type: 'city', name: 'Unknown', regionKey: 'zzz-not-a-key' }, // not in validKeys → dropped ], remove: [], }, }; const next = applyTurnResult(state, result, validKeys, centroidOf2); expect(next.markers).toHaveLength(1); expect(next.markers[0].name).toBe('Good'); }); it('caps the total marker count at MAX_MARKERS, dropping the newest add that exceeds the cap', () => { const state = baseState(); // pre-seed the state with MAX_MARKERS - 1 distinct markers const seeded: typeof state.markers = []; for (let i = 0; i < MAX_MARKERS - 1; i++) { const k = `seed-${i}`; seeded.push({ id: markerId('city', `S${i}`, k), type: 'city', name: `S${i}`, regionKey: k, lat: 0, lon: 0, ownerNationId: null, placedTurn: 1, }); } state.markers = seeded; // a permissive centroid: every region key resolves const anyCentroid = () => ({ lat: 0, lon: 0, spread: 0 }); const result: TurnResult = { date: '1939-09-03', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [ { type: 'city', name: 'NewA', regionKey: 'new-a' }, { type: 'city', name: 'NewB', regionKey: 'new-b' }, ], remove: [], }, }; const next = applyTurnResult(state, result, undefined, anyCentroid); expect(next.markers).toHaveLength(MAX_MARKERS); // capped, not MAX_MARKERS + 1 expect(next.markers.some((m) => m.name === 'NewA')).toBe(true); // the 1st new one kept expect(next.markers.some((m) => m.name === 'NewB')).toBe(false); // the 2nd (over cap) dropped }); it('removes a marker by id; removing an absent id is a no-op', () => { const state = baseState(); state.nations.uk.territory = ['moselle-rygy']; const idA = markerId('city', 'Strasbourg', 'moselle-rygy'); const idB = markerId('port', 'Dunkirk', 'moselle-rygy'); state.markers = [ { id: idA, type: 'city', name: 'Strasbourg', regionKey: 'moselle-rygy', lat: 48, lon: 6, ownerNationId: 'uk', placedTurn: 1 }, { id: idB, type: 'port', name: 'Dunkirk', regionKey: 'moselle-rygy', lat: 48, lon: 6, ownerNationId: 'uk', placedTurn: 1 }, ]; const next = applyTurnResult(state, { date: '1939-09-03', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [idA, 'zzzz-not-there'] }, }, undefined, centroidOf); expect(next.markers).toHaveLength(1); expect(next.markers[0].id).toBe(idB); // only A removed; the bogus id was a no-op }); it('a marker owner follows its region: released to no man\'s land → null; re-claimed → the new owner', () => { const state = baseState(); state.nations.uk.territory = ['moselle-rygy']; const idA = markerId('city', 'Strasbourg', 'moselle-rygy'); state.markers = [ { id: idA, type: 'city', name: 'Strasbourg', regionKey: 'moselle-rygy', lat: 48, lon: 6, ownerNationId: 'uk', placedTurn: 1 }, ]; // 1) uk releases the region → the marker becomes ownerless const released = applyTurnResult(state, { date: '1939-09-03', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: ['moselle-rygy'], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] }, }, undefined, centroidOf); expect(released.markers[0].ownerNationId).toBeNull(); // 2) de re-claims the region → the marker's owner follows to de const reclaimed = applyTurnResult(released, { date: '1939-09-05', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [{ nation: 'de', gain: ['moselle-rygy'], lose: [] }], unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] }, }, undefined, centroidOf); expect(reclaimed.markers[0].ownerNationId).toBe('de'); }); it('the user prompt carries the existing markers when provided (and omits the field otherwise)', () => { const state = baseState(); const info = { id: markerId('city', 'Strasbourg', 'moselle-rygy'), type: 'city' as MarkerType, name: 'Strasbourg', regionKey: 'moselle-rygy', owner: 'uk', }; const payload = JSON.parse( buildUserPrompt(state, [], undefined, undefined, undefined, [info]), ) as { markers?: Array> }; expect(payload.markers).toHaveLength(1); expect(payload.markers![0].name).toBe('Strasbourg'); expect(payload.markers![0].owner).toBe('uk'); // a bare call (no markers arg) omits the field entirely const bare = JSON.parse(buildUserPrompt(state, [])) as { markers?: unknown }; expect(bare.markers).toBeUndefined(); }); it('the system prompt documents the markers contract (field + placement rule + a type)', () => { const prompt = buildSystemPrompt(preset); expect(prompt).toMatch(/named points on the map/i); expect(prompt).toMatch(/"markers"/); expect(prompt).toMatch(/"add"/); expect(prompt).toMatch(/"remove"/); expect(prompt).toMatch(/gathering/); expect(prompt).toMatch(/no man's land/); // owner recompute on release }); it('validateMarkerOps cleans a raw markers field: drops bad types/empty names, dedupes, trims removes', () => { const raw = { add: [ { type: 'city', name: 'X', regionKey: 'a' }, { type: 'not-a-type', name: 'Y', regionKey: 'a' }, // invalid type -> dropped { type: 'city', name: ' ', regionKey: 'a' }, // empty name -> dropped { type: 'city', name: 'X', regionKey: 'a' }, // duplicate (same id) -> deduped { type: 'port', name: 'Z', regionKey: 'b' }, // valid ], remove: ['id-1', 42, '', ' id-2 ', 'id-1'], // number/empty dropped, trimmed, deduped }; const out = validateMarkerOps(raw); expect(out.add.map((m) => m.name).sort()).toEqual(['X', 'Z']); expect(out.remove).toEqual(['id-1', 'id-2']); }); it('validateMarkerOps returns empty ops for a non-object raw value (a string, an array, null)', () => { for (const bad of ['oops', [{ type: 'city', name: 'X', regionKey: 'a' }], null, undefined]) { expect(validateMarkerOps(bad)).toEqual({ add: [], remove: [] }); } }); it('runTurn wires the centroid through: a marker added over the LLM path is placed (owner = region owner)', async () => { const result = JSON.stringify({ date: '1939-09-03', events: [], stateChanges: [], relations: [], territoryChanges: [{ nation: 'uk', gain: ['moselle-rygy'], lose: [] }], unowned: [], nationOps: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [{ type: 'city', name: 'Strasbourg', regionKey: 'moselle-rygy' }], remove: [] }, }); const { state } = await runTurn({ llm: fakeLlm([result]), preset, state: baseState(), items: [], centroidOf, }); expect(state.markers).toHaveLength(1); expect(state.markers[0].name).toBe('Strasbourg'); expect(state.markers[0].ownerNationId).toBe('uk'); // uk gained the region this turn }); }); // --- Per-region stats (v0.28, #46): the derived-stats model ------------------ // // A nation's 0–100 stats are DERIVED as the area×population-weighted median of // the stats of the regions it owns (`GameState.regionStats`). These tests pin // the turn-level maintenance of that model in `applyTurnResult`: // - a transferred region keeps its OWN stats (the conquest is what makes a // nation's regions diverge); // - a released region's entry is deleted (no man's land carries none); // - a re-claimed region with no entry is re-inited to the gainer's stats; // - a 0-region nation keeps its (directly-maintained) stats; // - the end-of-turn recompute weights by area×population when `geoOf` is // provided (and degrades to a uniform median without it). // // `applyTurnResult` is used directly (not `runTurn`) so the tests are pure and // don't depend on the LLM: the result objects below are constructed directly. const NS = (military: number, economy: number, stability: number, population: number): NationStats => ({ military, economy, stability, population, }); const RS = (military: number, economy: number, stability: number, population: number): RegionStats => ({ military, economy, stability, population, }); function mkNation(id: string, stats: NationStats, territory: string[]): Nation { return { id, name: id.toUpperCase(), type: 'major', stats, territory, relations: {} }; } function mkTurnState( nations: Record, regionStats: Record, unowned: string[] = [], ): GameState { return { id: 'g', presetId: 'p', presetTitle: 'P', playerNationId: Object.keys(nations)[0] ?? '', turn: 1, date: '1939-09-01', nations, events: [], pending: [], version: 1, unowned, pendingNationOps: [], markers: [], regionStats, wars: [], // (v0.35.0, #58) no active trades or embargoes on a fresh state. trades: [], embargoes: [], // (v0.36.0, #59) no industry projects on a fresh state. industry: [], }; } function mkTurnResult(partial: Partial): TurnResult { return { date: '1939-09-03', events: partial.events ?? [], stateChanges: partial.stateChanges ?? [], regionChanges: partial.regionChanges ?? [], relations: partial.relations ?? [], territoryChanges: partial.territoryChanges ?? [], unowned: partial.unowned ?? [], nationOps: partial.nationOps ?? [], takeovers: partial.takeovers ?? [], wars: partial.wars ?? { declare: [], end: [] }, hybrid: partial.hybrid ?? { ops: [] }, economy: partial.economy ?? { trade: [], embargo: [] }, industry: partial.industry ?? { projects: [] }, nuclear: partial.nuclear ?? { arm: [], strikes: [] }, leaders: partial.leaders ?? { changes: [] }, ideology: partial.ideology ?? { changes: [] }, markers: partial.markers ?? { add: [], remove: [] }, }; } describe('applyTurnResult — per-region stats (v0.28, #46)', () => { it('a transferred region keeps its OWN stats; the conqueror\'s aggregate blends them', () => { // uk owns g1 (military 80), de owns d1 (military 95). de conquers g1. const state = mkTurnState( { uk: mkNation('uk', NS(80, 70, 60, 50), ['g1']), de: mkNation('de', NS(95, 90, 75, 90), ['d1']), }, { g1: RS(80, 70, 60, 50), d1: RS(95, 90, 75, 90), }, ); const next = applyTurnResult( state, mkTurnResult({ territoryChanges: [{ nation: 'de', gain: ['g1'], lose: [] }] }), ); // territory moved expect(next.nations.uk.territory).toEqual([]); expect(next.nations.de.territory).toEqual(['d1', 'g1']); // the transferred region KEPT its own (uk's) stats — not re-inited to de's expect(next.regionStats.g1).toEqual(RS(80, 70, 60, 50)); expect(next.regionStats.d1).toEqual(RS(95, 90, 75, 90)); // de's derived stats are the (uniform) median of its two regions → pulled // toward the conquered region's lower values expect(next.nations.de.stats).toEqual(RS(80, 70, 60, 50)); // uk (now 0 regions) keeps its directly-maintained stats untouched expect(next.nations.uk.stats).toEqual(NS(80, 70, 60, 50)); }); it('a released region leaves no-man\'s land and its stats entry is deleted', () => { const state = mkTurnState( { uk: mkNation('uk', NS(80, 70, 60, 50), ['g1', 'g2']) }, { g1: RS(80, 70, 60, 50), g2: RS(60, 60, 60, 60) }, ); const next = applyTurnResult(state, mkTurnResult({ unowned: ['g1'] })); expect(next.unowned).toEqual(['g1']); expect(next.nations.uk.territory).toEqual(['g2']); // g1's stats left the table with the region; g2's stay expect(next.regionStats).toEqual({ g2: RS(60, 60, 60, 60) }); // uk's derived stats now come only from g2 expect(next.nations.uk.stats).toEqual(RS(60, 60, 60, 60)); }); it('a re-claimed region with no entry is re-inited to the gainer\'s current stats', () => { // g1 is unowned (released earlier; its stats entry was deleted). de owns d1. const deStats = NS(95, 90, 75, 90); const state = mkTurnState( { uk: mkNation('uk', NS(80, 70, 60, 50), []), de: mkNation('de', deStats, ['d1']), }, { d1: RS(95, 90, 75, 90) }, // g1 has NO entry (it was released) ['g1'], ); const next = applyTurnResult(state, mkTurnResult({ territoryChanges: [{ nation: 'de', gain: ['g1'], lose: [] }] })); expect(next.unowned).toEqual([]); // g1 leaves no man's land expect(next.nations.de.territory).toEqual(['d1', 'g1']); // g1 was re-inited as a copy of de's (pre-stateChanges) stats expect(next.regionStats.g1).toEqual(RS(95, 90, 75, 90)); // both of de's regions now hold identical stats → derived stats = those stats expect(next.nations.de.stats).toEqual(RS(95, 90, 75, 90)); }); it('a 0-region nation keeps its directly-maintained stats (the recompute skips it)', () => { const state = mkTurnState( { uk: mkNation('uk', NS(80, 70, 60, 50), []) }, {}, ); const next = applyTurnResult( state, mkTurnResult({ stateChanges: [{ nation: 'uk', stat: 'military', op: 'set', value: 99 }] }), ); expect(next.nations.uk.territory).toEqual([]); // no regions to aggregate → the nation-level update sticks expect(next.nations.uk.stats.military).toBe(99); expect(next.regionStats).toEqual({}); }); it('the recompute weights by area×population: the larger region dominates (geoOf)', () => { // uk owns two regions: a small one (military 50) and a large one (military // 90). With area×population weighting the large region's value wins; without // geo the uniform median picks the lower value (reached first at half-weight). const state = mkTurnState( { uk: mkNation('uk', NS(50, 50, 50, 50), ['big', 'small']) }, { big: RS(90, 90, 90, 90), small: RS(50, 50, 50, 50) }, ); const geoOf = (k: string) => k === 'big' ? { area: 1000, population: 1000 } : { area: 10, population: 100 }; const weighted = applyTurnResult(state, mkTurnResult({}), undefined, undefined, geoOf); expect(weighted.nations.uk.stats).toEqual(RS(90, 90, 90, 90)); // the large region dominates const uniform = applyTurnResult(state, mkTurnResult({})); // no geoOf expect(uniform.nations.uk.stats).toEqual(RS(50, 50, 50, 50)); // uniform → lower value first }); it('a nation-level stat change re-applies to every owned region (before the recompute)', () => { // uk owns two identical regions. A nation-level `add` applies to each region // and the derived (uniform) median tracks it; a 0-region sibling keeps its // own nation-level update. const state = mkTurnState( { uk: mkNation('uk', NS(50, 50, 50, 50), ['a', 'b']), de: mkNation('de', NS(50, 50, 50, 50), []), }, { a: RS(50, 50, 50, 50), b: RS(50, 50, 50, 50) }, ); const next = applyTurnResult( state, mkTurnResult({ stateChanges: [ { nation: 'uk', stat: 'economy', op: 'add', value: 20 }, { nation: 'de', stat: 'military', op: 'set', value: 77 }, ], }), ); // uk: both regions +20 economy → derived economy 70 expect(next.regionStats.a).toEqual(RS(50, 70, 50, 50)); expect(next.regionStats.b).toEqual(RS(50, 70, 50, 50)); expect(next.nations.uk.stats).toEqual(RS(50, 70, 50, 50)); // de: 0 regions → its nation-level set sticks expect(next.nations.de.stats.military).toBe(77); }); it('the original state is never mutated', () => { const state = mkTurnState( { uk: mkNation('uk', NS(80, 70, 60, 50), ['g1']), de: mkNation('de', NS(95, 90, 75, 90), ['d1']) }, { g1: RS(80, 70, 60, 50), d1: RS(95, 90, 75, 90) }, ); const beforeNations = JSON.stringify(state.nations); const beforeRegions = JSON.stringify(state.regionStats); applyTurnResult(state, mkTurnResult({ territoryChanges: [{ nation: 'de', gain: ['g1'], lose: [] }] })); expect(JSON.stringify(state.nations)).toBe(beforeNations); expect(JSON.stringify(state.regionStats)).toBe(beforeRegions); }); }); // --- (v0.29, #46 PR 2) Per-region stat lever + region-stat hover --- describe('resolveRegionKey (v0.29, #46 PR 2)', () => { const keys = new Set(['aabb-1111', 'bccc-2222', 'cddd-3333']); const nameOf = (k: string) => k === 'aabb-1111' ? 'Alpha' : k === 'bccc-2222' ? 'Beta' : k === 'cddd-3333' ? 'Gamma' : undefined; it('an exact key match returns the key', () => { expect(resolveRegionKey('aabb-1111', keys, nameOf)).toBe('aabb-1111'); }); it('a case-insensitive name match returns the key', () => { expect(resolveRegionKey('alpha', keys, nameOf)).toBe('aabb-1111'); expect(resolveRegionKey('ALPHA', keys, nameOf)).toBe('aabb-1111'); expect(resolveRegionKey(' gamma ', keys, nameOf)).toBe('cddd-3333'); }); it('an unknown ref (not a key, no name match) returns null', () => { expect(resolveRegionKey('not-a-key', keys, nameOf)).toBeNull(); }); it('an ambiguous name (two regions share it) returns null', () => { const nameOf2 = (k: string) => k === 'aabb-1111' || k === 'bccc-2222' ? 'Twin' : undefined; expect(resolveRegionKey('twin', keys, nameOf2)).toBeNull(); }); it('empty or whitespace ref returns null', () => { expect(resolveRegionKey('', keys, nameOf)).toBeNull(); expect(resolveRegionKey(' ', keys, nameOf)).toBeNull(); }); it('a key that matches both a key and a different region\'s name prefers the key', () => { // 'aabb-1111' is a valid key; nameOf maps 'bccc-2222' to 'Aabb-1111' (case-insensitive match) const nameOf2 = (k: string) => (k === 'bccc-2222' ? 'Aabb-1111' : undefined); expect(resolveRegionKey('aabb-1111', keys, nameOf2)).toBe('aabb-1111'); // key wins }); }); describe('validateRegionChanges (v0.29, #46 PR 2)', () => { const keys = new Set(['aabb-1111', 'bccc-2222']); const nameOf = (k: string) => k === 'aabb-1111' ? 'Alpha' : k === 'bccc-2222' ? 'Beta' : undefined; const resolver = (ref: string) => resolveRegionKey(ref, keys, nameOf); it('a valid key ref is resolved and passed through', () => { const out = validateRegionChanges( [{ region: 'aabb-1111', stat: 'military', op: 'set', value: 50 }], resolver, ); expect(out).toEqual([{ region: 'aabb-1111', stat: 'military', op: 'set', value: 50 }]); }); it('a case-insensitive name ref is resolved to the key', () => { const out = validateRegionChanges( [{ region: 'alpha', stat: 'economy', op: 'set', value: 30 }], resolver, ); expect(out).toEqual([{ region: 'aabb-1111', stat: 'economy', op: 'set', value: 30 }]); }); it('an unknown ref (resolver returns null) is dropped', () => { const out = validateRegionChanges( [{ region: 'no-such-region', stat: 'military', op: 'set', value: 50 }], resolver, ); expect(out).toEqual([]); }); it('an invalid stat is dropped', () => { const out = validateRegionChanges( [{ region: 'aabb-1111', stat: 'bogus', op: 'set', value: 50 }], resolver, ); expect(out).toEqual([]); }); it('a non-numeric value is dropped', () => { const out = validateRegionChanges( [{ region: 'aabb-1111', stat: 'military', op: 'set', value: 'fifty' }], resolver, ); expect(out).toEqual([]); }); it('a NaN value is dropped', () => { const out = validateRegionChanges( [{ region: 'aabb-1111', stat: 'military', op: 'set', value: NaN }], resolver, ); expect(out).toEqual([]); }); it('an invalid op is dropped', () => { const out = validateRegionChanges( [{ region: 'aabb-1111', stat: 'military', op: 'multiply', value: 2 }], resolver, ); expect(out).toEqual([]); }); it('a set value is clamped to 0-100 at validation', () => { const out = validateRegionChanges( [ { region: 'aabb-1111', stat: 'military', op: 'set', value: 150 }, { region: 'aabb-1111', stat: 'economy', op: 'set', value: -10 }, ], resolver, ); expect(out).toEqual([ { region: 'aabb-1111', stat: 'military', op: 'set', value: 100 }, { region: 'aabb-1111', stat: 'economy', op: 'set', value: 0 }, ]); }); it('an add value is NOT clamped at validation (it is clamped at apply time)', () => { const out = validateRegionChanges( [{ region: 'aabb-1111', stat: 'military', op: 'add', value: 999 }], resolver, ); expect(out).toEqual([{ region: 'aabb-1111', stat: 'military', op: 'add', value: 999 }]); }); it('non-array input returns []', () => { expect(validateRegionChanges(null)).toEqual([]); expect(validateRegionChanges('hello')).toEqual([]); expect(validateRegionChanges(undefined)).toEqual([]); }); it('non-object entries are skipped', () => { const out = validateRegionChanges( [null, 42, 'x', { region: 'aabb-1111', stat: 'military', op: 'set', value: 50 }], resolver, ); expect(out).toEqual([{ region: 'aabb-1111', stat: 'military', op: 'set', value: 50 }]); }); it('without a resolver, the raw ref is kept (apply will no-op on a miss)', () => { const out = validateRegionChanges( [{ region: 'some-name', stat: 'military', op: 'set', value: 50 }], ); expect(out).toEqual([{ region: 'some-name', stat: 'military', op: 'set', value: 50 }]); }); }); describe('applyTurnResult — regionChanges (v0.29, #46 PR 2)', () => { it('a set changes only that region\'s stats; the derived aggregate shifts', () => { const state = mkTurnState( { uk: mkNation('uk', NS(50, 50, 50, 50), ['a', 'b']) }, { a: RS(50, 50, 50, 50), b: RS(50, 50, 50, 50) }, ); const next = applyTurnResult( state, mkTurnResult({ regionChanges: [{ region: 'a', stat: 'military', op: 'set', value: 80 }] }), ); // region a got the set; region b is untouched expect(next.regionStats.a).toEqual(RS(80, 50, 50, 50)); expect(next.regionStats.b).toEqual(RS(50, 50, 50, 50)); // derived stats are the uniform median of a and b → military median(80,50)=50 expect(next.nations.uk.stats.military).toBe(50); }); it('an add clamps to 0 and 100 at apply time', () => { const state = mkTurnState( { uk: mkNation('uk', NS(90, 50, 50, 50), ['a']) }, { a: RS(90, 50, 50, 50) }, ); const next = applyTurnResult( state, mkTurnResult({ regionChanges: [ { region: 'a', stat: 'military', op: 'add', value: 999 }, // 90+999 → clamps to 100 { region: 'a', stat: 'economy', op: 'add', value: -999 }, // 50-999 → clamps to 0 ], }), ); expect(next.regionStats.a.military).toBe(100); expect(next.regionStats.a.economy).toBe(0); }); it('a region with no stats entry (unowned / no man\'s land) is a no-op', () => { const state = mkTurnState( { uk: mkNation('uk', NS(50, 50, 50, 50), ['a']) }, { a: RS(50, 50, 50, 50) }, ['ghost'], // ghost is unowned, has no entry ); const next = applyTurnResult( state, mkTurnResult({ regionChanges: [{ region: 'ghost', stat: 'military', op: 'set', value: 99 }] }), ); // ghost has no entry → no-op; a is unchanged; ghost does NOT gain an entry expect(next.regionStats.a).toEqual(RS(50, 50, 50, 50)); expect(next.regionStats).not.toHaveProperty('ghost'); }); it('regionChanges are applied AFTER stateChanges (region-level overrides nation-level)', () => { const state = mkTurnState( { uk: mkNation('uk', NS(50, 50, 50, 50), ['a']) }, { a: RS(50, 50, 50, 50) }, ); const next = applyTurnResult( state, mkTurnResult({ stateChanges: [{ nation: 'uk', stat: 'military', op: 'set', value: 70 }], regionChanges: [{ region: 'a', stat: 'military', op: 'set', value: 90 }], }), ); // stateChanges set all of uk's regions to 70; then regionChanges overwrote a to 90 expect(next.regionStats.a.military).toBe(90); }); it('a nation-level add and a region-level set compose correctly', () => { const state = mkTurnState( { uk: mkNation('uk', NS(50, 50, 50, 50), ['a', 'b']) }, { a: RS(50, 50, 50, 50), b: RS(50, 50, 50, 50) }, ); const next = applyTurnResult( state, mkTurnResult({ stateChanges: [{ nation: 'uk', stat: 'economy', op: 'add', value: 10 }], regionChanges: [{ region: 'a', stat: 'economy', op: 'set', value: 99 }], }), ); // stateChanges: both regions +10 → a=60, b=60 // regionChanges: a set to 99 → a=99, b=60 expect(next.regionStats.a.economy).toBe(99); expect(next.regionStats.b.economy).toBe(60); }); it('the original state is never mutated', () => { const state = mkTurnState( { uk: mkNation('uk', NS(50, 50, 50, 50), ['a']) }, { a: RS(50, 50, 50, 50) }, ); const before = JSON.stringify(state); applyTurnResult( state, mkTurnResult({ regionChanges: [{ region: 'a', stat: 'military', op: 'set', value: 99 }] }), ); expect(JSON.stringify(state)).toBe(before); }); }); describe('prompt contract — regionChanges (v0.29, #46 PR 2)', () => { it('the system prompt documents the regionChanges JSON field', () => { const p = buildSystemPrompt(preset); expect(p).toMatch(/"regionChanges": \[\{"region":""/); }); it('the system prompt has the per-region stat change constraint bullet', () => { const p = buildSystemPrompt(preset); expect(p).toMatch(/Per-region stat changes \("regionChanges"\) target ONE region/); expect(p).toMatch(/"playerRegionStats"/); }); it('the user prompt emits playerRegionStats bounded to the player territory', () => { const state = mkTurnState( { uk: mkNation('uk', NS(50, 50, 50, 50), ['a', 'b']), de: mkNation('de', NS(90, 90, 90, 90), ['c']), }, { a: RS(50, 50, 50, 50), b: RS(60, 60, 60, 60), c: RS(90, 90, 90, 90) }, ); const p = buildUserPrompt(state, []); const payload = JSON.parse(p); // only the player's regions are in playerRegionStats expect(payload.playerRegionStats).toEqual({ a: RS(50, 50, 50, 50), b: RS(60, 60, 60, 60), }); // de's region c is NOT in playerRegionStats expect(payload.playerRegionStats).not.toHaveProperty('c'); }); it('playerRegionStats is {} when the player has no regions with entries', () => { const state = mkTurnState( { uk: mkNation('uk', NS(50, 50, 50, 50), []) }, {}, ); const p = buildUserPrompt(state, []); const payload = JSON.parse(p); expect(payload.playerRegionStats).toEqual({}); }); it('playerRegionStats omits a player region that has no stats entry', () => { const state = mkTurnState( { uk: mkNation('uk', NS(50, 50, 50, 50), ['a', 'b']) }, { a: RS(50, 50, 50, 50) }, // b has no entry ); const p = buildUserPrompt(state, []); const payload = JSON.parse(p); expect(payload.playerRegionStats).toEqual({ a: RS(50, 50, 50, 50) }); expect(payload.playerRegionStats).not.toHaveProperty('b'); }); }); describe('isMeaningful — regionChanges (v0.29, #46 PR 2)', () => { it('a turn with only regionChanges is meaningful', () => { const result = mkTurnResult({ regionChanges: [{ region: 'a', stat: 'military', op: 'set', value: 90 }], }); expect(isMeaningful(result)).toBe(true); }); }); describe('stub — regionChanges (v0.29, #46 PR 2)', () => { it('the deterministic stub returns regionChanges: []', () => { const payload = { state: { turn: 1, date: '1939-09-01', playerNationId: 'uk', nations: { uk: { stats: { military: 50, economy: 50, stability: 50, population: 50 }, territory: ['a'] }, de: { stats: { military: 60, economy: 60, stability: 60, population: 60 }, territory: ['b'] }, }, }, pending: [{ kind: 'action' as const, text: 'test' }], }; const result = deterministicTurn(payload); expect(result.regionChanges).toEqual([]); // all other required fields are present expect(result).toHaveProperty('date'); expect(result).toHaveProperty('events'); expect(result).toHaveProperty('stateChanges'); expect(result).toHaveProperty('relations'); expect(result).toHaveProperty('territoryChanges'); expect(result).toHaveProperty('unowned'); expect(result).toHaveProperty('nationOps'); expect(result).toHaveProperty('markers'); }); }); describe('applyTurnResult — military hard gate (v0.30 #50)', () => { it('an invasion whose attacker is MORE than the margin below the defender is REPELLED (key stays, a repelled event is emitted)', () => { // uk owns 'a' (military 80). de (military 50) tries to gain 'a'. // gap = 80 - 50 = 30 > 15 → repelled. const state = mkTurnState( { uk: mkNation('uk', NS(80, 70, 60, 50), ['a']), de: mkNation('de', NS(50, 50, 50, 50), ['b']), }, { a: RS(80, 70, 60, 50), b: RS(50, 50, 50, 50) }, ); const next = applyTurnResult( state, mkTurnResult({ territoryChanges: [{ nation: 'de', gain: ['a'], lose: [] }] }), undefined, undefined, undefined, (k) => (k === 'a' ? 'Region A' : undefined), ); // the key stays with uk; de gains nothing expect(next.nations.uk.territory).toEqual(['a']); expect(next.nations.de.territory).toEqual(['b']); // exactly one repelled event, concerning the attacker (de), military type expect(next.events).toHaveLength(1); expect(next.events[0]).toMatchObject({ nation: 'de', type: 'military', outcome: 'repelled', title: 'Invasion repelled', }); // the text names the attacker, the defender, and the region's display name expect(next.events[0].text).toBe("DE's invasion of Region A was repelled by UK."); // the attacker's military is NOT weakened by the failed attack expect(next.nations.de.stats.military).toBe(50); }); it('an invasion within the margin (gap <= 15) PROCEEDS (no repelled event)', () => { // uk owns 'a' (military 80). de (military 66) tries to gain 'a'. gap = 14. const state = mkTurnState( { uk: mkNation('uk', NS(80, 70, 60, 50), ['a']), de: mkNation('de', NS(66, 50, 50, 50), ['b']), }, { a: RS(80, 70, 60, 50), b: RS(66, 50, 50, 50) }, ); const next = applyTurnResult( state, mkTurnResult({ territoryChanges: [{ nation: 'de', gain: ['a'], lose: [] }] }), ); expect(next.nations.de.territory).toContain('a'); expect(next.nations.uk.territory).not.toContain('a'); expect(next.events).toHaveLength(0); }); it('a STRONGER attacker (negative gap) proceeds', () => { // uk owns 'a' (military 50). de (military 80) gains 'a'. const state = mkTurnState( { uk: mkNation('uk', NS(50, 70, 60, 50), ['a']), de: mkNation('de', NS(80, 50, 50, 50), ['b']), }, { a: RS(50, 70, 60, 50), b: RS(80, 50, 50, 50) }, ); const next = applyTurnResult( state, mkTurnResult({ territoryChanges: [{ nation: 'de', gain: ['a'], lose: [] }] }), ); expect(next.nations.de.territory).toContain('a'); expect(next.events).toHaveLength(0); }); it('a re-claim of an UNOWNED key is NOT gated (it always proceeds)', () => { // 'a' is in no man's land. de (military 10) re-claims it even though uk // (military 80) is far stronger — there is no defender, so the gate is bypassed. const state = mkTurnState( { uk: mkNation('uk', NS(80, 70, 60, 50), ['b']), de: mkNation('de', NS(10, 50, 50, 50), ['c']), }, { b: RS(80, 70, 60, 50), c: RS(10, 50, 50, 50) }, ['a'], ); const next = applyTurnResult( state, mkTurnResult({ territoryChanges: [{ nation: 'de', gain: ['a'], lose: [] }] }), ); expect(next.nations.de.territory).toContain('a'); expect(next.unowned).toEqual([]); // 'a' leaves no man's land expect(next.events).toHaveLength(0); }); it('boundary: gap exactly CONQUEST_MILITARY_MARGIN proceeds; one more point is repelled', () => { expect(CONQUEST_MILITARY_MARGIN).toBe(15); // uk 65 vs de 50 → gap 15 (== margin) → proceeds { const state = mkTurnState( { uk: mkNation('uk', NS(65, 70, 60, 50), ['a']), de: mkNation('de', NS(50, 50, 50, 50), ['b']) }, { a: RS(65, 70, 60, 50), b: RS(50, 50, 50, 50) }, ); const next = applyTurnResult(state, mkTurnResult({ territoryChanges: [{ nation: 'de', gain: ['a'], lose: [] }] })); expect(next.nations.de.territory).toContain('a'); expect(next.events).toHaveLength(0); } // uk 66 vs de 50 → gap 16 (margin + 1) → repelled { const state = mkTurnState( { uk: mkNation('uk', NS(66, 70, 60, 50), ['a']), de: mkNation('de', NS(50, 50, 50, 50), ['b']) }, { a: RS(66, 70, 60, 50), b: RS(50, 50, 50, 50) }, ); const next = applyTurnResult(state, mkTurnResult({ territoryChanges: [{ nation: 'de', gain: ['a'], lose: [] }] })); expect(next.nations.uk.territory).toContain('a'); expect(next.events.some((e) => e.outcome === 'repelled')).toBe(true); } }); }); describe('buildSystemPrompt — stats mechanics (v0.30 #50)', () => { it('both tool and plain modes document the hard gate, the stability takeover, and economy growth/decay', () => { for (const useTools of [true, false]) { const prompt = buildSystemPrompt(preset, useTools); // section header + the military hard gate expect(prompt).toMatch(/HOW THE FOUR 0-100 STATS DRIVE OUTCOMES/); expect(prompt).toMatch(/MILITARY/); expect(prompt).toMatch(/the engine ENFORCES/); expect(prompt).toMatch(/MORE than 15 below the defender is REPELLED/); expect(prompt).toMatch(/no man's land/); // the soft stability takeover expect(prompt).toMatch(/STABILITY/); expect(prompt).toMatch(/stability is below 30/); expect(prompt).toMatch(/gathering/); expect(prompt).toMatch(/NON-military takeover/i); // the economy growth / decay lever expect(prompt).toMatch(/ECONOMY/); expect(prompt).toMatch(/trend UP/); expect(prompt).toMatch(/DECAY/); } }); }); describe('buildUserPrompt — frontier balance + takeover risks (v0.30 #50)', () => { const pending: RoundItem[] = [{ kind: 'action', text: 'x' }]; it('emits a military-balance hint per frontier neighbour (repelled vs could succeed)', () => { // player uk (military 50) borders de (60, within 15 → could succeed) and // us (90, 40 above → repelled). const state = mkTurnState( { uk: mkNation('uk', NS(50, 70, 60, 50), ['a']), de: mkNation('de', NS(60, 70, 60, 50), ['b']), us: mkNation('us', NS(90, 70, 60, 50), ['c']), }, { a: RS(50, 70, 60, 50), b: RS(60, 70, 60, 50), c: RS(90, 70, 60, 50) }, ); const prompt = buildUserPrompt(state, pending, undefined, ['b', 'c']); expect(prompt).toMatch(/\[Your military: 50\] vs \[DE: 60\] — a direct invasion could succeed/); expect(prompt).toMatch(/\[Your military: 50\] vs \[US: 90\] — a direct invasion would be repelled/); }); it('does NOT emit the frontier military balance when no frontier is supplied', () => { const state = mkTurnState({ uk: mkNation('uk', NS(50, 70, 60, 50), ['a']) }, { a: RS(50, 70, 60, 50) }); const prompt = buildUserPrompt(state, pending); expect(prompt).not.toMatch(/frontierMilitary/); }); it('emits takeover risks for low-stability nations that host a gathering (and not for others)', () => { // de has stability 20 + a gathering marker → at risk. uk has stability 50 → not. const markers: MarkerInfo[] = [ { id: 'g1', type: 'gathering', name: 'Revolt', regionKey: 'b', owner: 'de' }, { id: 'g2', type: 'gathering', name: 'Rally', regionKey: 'a', owner: 'uk' }, ]; const state = mkTurnState( { uk: mkNation('uk', NS(50, 70, 50, 50), ['a']), de: mkNation('de', NS(50, 70, 20, 50), ['b']), }, { a: RS(50, 70, 50, 50), b: RS(50, 70, 20, 50) }, ); const prompt = buildUserPrompt(state, pending, undefined, undefined, undefined, markers); expect(prompt).toMatch(/takeoverRisks/); expect(prompt).toMatch(/DE \(stability 20, a gathering is in progress\)/); expect(prompt).not.toMatch(/UK \(stability/); }); it('does NOT emit takeover risks when no markers exist', () => { const state = mkTurnState({ uk: mkNation('uk', NS(50, 70, 20, 50), ['a']) }, { a: RS(50, 70, 20, 50) }); const prompt = buildUserPrompt(state, pending); expect(prompt).not.toMatch(/takeoverRisks/); }); }); describe('buildSystemPrompt — takeovers contract (v0.32.0 #54)', () => { it('both modes document the takeovers field and the automatic (NOT player-confirmed) rule', () => { for (const p of [buildSystemPrompt(preset), buildSystemPrompt(preset, true)]) { // the JSON shape carries the field in both modes expect(p).toMatch( /"takeovers": \[\{"nationRef":"","newRegimeName":""\}\]/, ); // the rule: a takeover is an automatic in-world regime change, not a proposal expect(p).toMatch(/Takeover \(automatic, NOT player-confirmed\)/); // and it is tied to the stability + gathering mechanic expect(p).toMatch(/low-stability nation/); expect(p).toMatch(/gathering/); // and it is distinguished from the player-confirmed nationOps rename expect(p).toMatch(/use "nationOps" rename only for a diplomatic\/political name change/); } }); }); describe('validateTakeovers (v0.32.0 #54)', () => { it('parses valid entries (trimmed, capped) and drops invalid ones', () => { const takeovers = validateTakeovers([ { nationRef: ' de ', newRegimeName: 'The Reich' }, { nationRef: 'uk', newRegimeName: ' ' }, // empty name -> dropped { nationRef: '', newRegimeName: 'X' }, // empty ref -> dropped { newRegimeName: 'no ref' }, // missing nationRef -> dropped { nationRef: 'us' }, // missing newRegimeName -> dropped 'not-an-object', null, 42, ]); expect(takeovers).toEqual([{ nationRef: 'de', newRegimeName: 'The Reich' }]); }); it('caps both fields at 200 characters', () => { const long = 'x'.repeat(250); const takeovers = validateTakeovers([{ nationRef: long, newRegimeName: long }]); expect(takeovers).toEqual([{ nationRef: 'x'.repeat(200), newRegimeName: 'x'.repeat(200) }]); }); it('returns [] for non-array input and is never thrown by', () => { expect(validateTakeovers(undefined)).toEqual([]); expect(validateTakeovers('nope')).toEqual([]); expect(validateTakeovers({})).toEqual([]); }); it('validateTurnResult carries validated takeovers through (and defaults to [] when absent)', () => { const withTakeovers = validateTurnResult({ date: '1939-09-03', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [{ nationRef: 'de', newRegimeName: 'The Reich' }, { nationRef: 'bad', newRegimeName: '' }], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] }, }); expect(withTakeovers).not.toBeNull(); // the valid one survives, the empty-name one is dropped expect(withTakeovers!.takeovers).toEqual([{ nationRef: 'de', newRegimeName: 'The Reich' }]); const without = validateTurnResult({ date: '1939-09-03', events: [], stateChanges: [] }); expect(without).not.toBeNull(); expect(without!.takeovers).toEqual([]); }); }); describe('stub — takeovers (v0.32.0 #54)', () => { it('the deterministic stub returns takeovers: [] (it never performs a takeover)', () => { const payload = { state: { turn: 1, date: '1939-09-01', playerNationId: 'uk', nations: { uk: { stats: { military: 50, economy: 50, stability: 50, population: 50 }, territory: ['a'] }, de: { stats: { military: 60, economy: 60, stability: 60, population: 60 }, territory: ['b'] }, }, }, pending: [{ kind: 'action' as const, text: 'test' }], }; const result = deterministicTurn(payload); expect(result.takeovers).toEqual([]); expect(result).toHaveProperty('takeovers'); }); }); // ============================================================================ // Wars — first-class state (v0.33.0, #56) // ============================================================================ // // A `War` is a named entity in GameState.wars, not just a `war` relation. The // engine (1) creates wars from a turn's `wars.declare` (fresh id, drag-in of // mutual-defense allies), (2) closes them via `wars.end` (armistice / // capitulation), and (3) DERIVES the `war` relation from the ACTIVE wars on // every turn so the relation and the entities can never drift apart. A bare // preset `war` relation with no war entity stays as-is (an implicit, unnamed // war — never force-created, never downgraded). /** A test nation with the given relations (empty stats/territory). */ const warN = (id: string, relations: Record = {}): Nation => ({ id, name: id.toUpperCase(), type: 'major', stats: NS(50, 50, 50, 50), territory: [], relations, }); /** A GameState whose `wars` are set explicitly (mkTurnState defaults to []). */ function warState(nations: Record, wars: War[] = []): GameState { const s = mkTurnState(nations, {}, []); s.wars = wars; return s; } describe('freshWarId (v0.33.0 #56)', () => { it('returns the first free of w1, w2, ...', () => { expect(freshWarId(new Set())).toBe('w1'); expect(freshWarId(new Set(['w1']))).toBe('w2'); expect(freshWarId(new Set(['w1', 'w2', 'w3']))).toBe('w4'); }); }); describe('validateWarOps (v0.33.0 #56)', () => { it('non-object input yields empty declare/end', () => { expect(validateWarOps(undefined)).toEqual({ declare: [], end: [] }); expect(validateWarOps(null)).toEqual({ declare: [], end: [] }); expect(validateWarOps('x')).toEqual({ declare: [], end: [] }); expect(validateWarOps([])).toEqual({ declare: [], end: [] }); }); it('keeps a declare with >=2 sides (trimmed, deduped) and optional aims', () => { const out = validateWarOps({ declare: [{ sides: [' uk ', 'de', ' uk '], aims: ['aim1', 'aim2'] }], }); expect(out.declare).toEqual([{ sides: ['uk', 'de'], aims: ['aim1', 'aim2'] }]); }); it('drops a declare with fewer than 2 distinct sides', () => { const out = validateWarOps({ declare: [{ sides: ['uk'] }, { sides: ['uk', 'uk'] }] }); expect(out.declare).toEqual([]); }); it('caps aims at 5 (each trimmed to 200 chars) and drops empty aims', () => { const long = 'a'.repeat(300); const out = validateWarOps({ declare: [{ sides: ['uk', 'de'], aims: [long, '', 'b', 'c', 'd', 'e', 'f'] }], }); expect(out.declare).toEqual([ { sides: ['uk', 'de'], aims: ['a'.repeat(200), 'b', 'c', 'd', 'e'] }, ]); }); it('keeps a valid end (id, outcome, optional terms) and drops invalid ones', () => { const out = validateWarOps({ end: [ { id: 'w1', outcome: 'armistice', terms: 'peace' }, { id: 'w2', outcome: 'capitulation' }, { id: '', outcome: 'armistice' }, // empty id -> dropped { id: 'w3', outcome: 'truce' }, // bad outcome -> dropped { id: 'w4', outcome: 'armistice', terms: 'x'.repeat(500) }, // terms capped at 400 ], }); expect(out.end).toEqual([ { id: 'w1', outcome: 'armistice', terms: 'peace' }, { id: 'w2', outcome: 'capitulation' }, { id: 'w4', outcome: 'armistice', terms: 'x'.repeat(400) }, ]); }); }); describe('validateTurnResult — wars (v0.33.0 #56)', () => { it('defaults wars to empty when the input has none', () => { const r = validateTurnResult({ date: 'x' }); expect(r?.wars).toEqual({ declare: [], end: [] }); }); it('carries through a validated declare and end', () => { const r = validateTurnResult({ date: 'x', wars: { declare: [{ sides: ['uk', 'de'] }], end: [{ id: 'w1', outcome: 'capitulation' }], }, }); expect(r?.wars.declare).toEqual([{ sides: ['uk', 'de'] }]); expect(r?.wars.end).toEqual([{ id: 'w1', outcome: 'capitulation' }]); }); }); describe('activeWarPairs / atWar (v0.33.0 #56)', () => { it('a 3-side active war yields all 3 pairs; non-active wars are excluded', () => { const wars: War[] = [ { id: 'w1', sides: ['a', 'b', 'c'], declaredTurn: 1, status: 'active' }, { id: 'w2', sides: ['a', 'd'], declaredTurn: 1, status: 'armistice' }, ]; const pairs = activeWarPairs(wars); expect(pairs.has('a\u0000b')).toBe(true); expect(pairs.has('a\u0000c')).toBe(true); expect(pairs.has('b\u0000c')).toBe(true); expect(pairs.has('a\u0000d')).toBe(false); // w2 is not active expect(atWar(wars, 'a', 'b')).toBe(true); expect(atWar(wars, 'b', 'a')).toBe(true); // symmetric expect(atWar(wars, 'a', 'd')).toBe(false); }); it('an empty / all-ended set yields no pairs', () => { expect(activeWarPairs([]).size).toBe(0); expect( activeWarPairs([{ id: 'w1', sides: ['a', 'b'], declaredTurn: 1, status: 'capitulation' }]).size, ).toBe(0); }); }); describe('syncWarRelations (v0.33.0 #56)', () => { it('sets both directions to war for pairs in an active war (overriding lesser relations)', () => { const s = warState( { a: warN('a', { b: 'neutral' }), b: warN('b', { a: 'neutral' }) }, [{ id: 'w1', sides: ['a', 'b'], declaredTurn: 1, status: 'active' }], ); syncWarRelations(s, s); expect(s.nations.a.relations.b).toBe('war'); expect(s.nations.b.relations.a).toBe('war'); }); it('downgrades a pair to hostile when the war that tied them ends', () => { const prev = warState( { a: warN('a', { b: 'war' }), b: warN('b', { a: 'war' }) }, [{ id: 'w1', sides: ['a', 'b'], declaredTurn: 1, status: 'active' }], ); const next = warState( { a: warN('a', { b: 'war' }), b: warN('b', { a: 'war' }) }, [{ id: 'w1', sides: ['a', 'b'], declaredTurn: 1, status: 'armistice' }], ); syncWarRelations(prev, next); expect(next.nations.a.relations.b).toBe('hostile'); expect(next.nations.b.relations.a).toBe('hostile'); }); it('leaves a bare war (no active war behind it) untouched', () => { const prev = warState({ a: warN('a', { b: 'war' }), b: warN('b', { a: 'war' }) }, []); const next = warState({ a: warN('a', { b: 'war' }), b: warN('b', { a: 'war' }) }, []); syncWarRelations(prev, next); expect(next.nations.a.relations.b).toBe('war'); expect(next.nations.b.relations.a).toBe('war'); }); it('keeps a pair at war when still covered by at least one active war', () => { const prev = warState( { a: warN('a', { b: 'war' }), b: warN('b', { a: 'war' }) }, [ { id: 'w1', sides: ['a', 'b'], declaredTurn: 1, status: 'active' }, { id: 'w2', sides: ['a', 'b'], declaredTurn: 2, status: 'active' }, ], ); const next = warState( { a: warN('a', { b: 'war' }), b: warN('b', { a: 'war' }) }, [ { id: 'w1', sides: ['a', 'b'], declaredTurn: 1, status: 'armistice' }, { id: 'w2', sides: ['a', 'b'], declaredTurn: 2, status: 'active' }, ], ); syncWarRelations(prev, next); expect(next.nations.a.relations.b).toBe('war'); expect(next.nations.b.relations.a).toBe('war'); }); }); describe('applyTurnResult — wars (v0.33.0 #56)', () => { it('declare creates an active war with a fresh id, stamps turn/date/aims, and derives the war relation', () => { const state = warState({ uk: warN('uk'), de: warN('de') }, []); const result = mkTurnResult({ wars: { declare: [{ sides: ['uk', 'de'], aims: ['conquest'] }], end: [] }, }); const next = applyTurnResult(state, result); expect(next.wars).toHaveLength(1); const w = next.wars[0]; expect(w.id).toBe('w1'); expect([...w.sides].sort()).toEqual(['de', 'uk']); expect(w.status).toBe('active'); expect(w.declaredTurn).toBe(1); expect(w.declaredDate).toBe(next.date); // stamped with the turn's new date expect(w.aims).toEqual(['conquest']); expect(next.nations.uk.relations.de).toBe('war'); expect(next.nations.de.relations.uk).toBe('war'); }); it('a second declare gets the next fresh id (w2)', () => { const state = warState( { a: warN('a'), b: warN('b'), c: warN('c') }, [{ id: 'w1', sides: ['a', 'b'], declaredTurn: 1, status: 'active' }], ); const result = mkTurnResult({ wars: { declare: [{ sides: ['c', 'a'] }], end: [] } }); const next = applyTurnResult(state, result); expect(next.wars).toHaveLength(2); expect(next.wars[1].id).toBe('w2'); }); it('end (armistice) sets the status and downgrades the belligerent pair to hostile', () => { const state = warState( { uk: warN('uk', { de: 'war' }), de: warN('de', { uk: 'war' }) }, [{ id: 'w1', sides: ['uk', 'de'], declaredTurn: 1, status: 'active' }], ); const result = mkTurnResult({ wars: { declare: [], end: [{ id: 'w1', outcome: 'armistice' }] } }); const next = applyTurnResult(state, result); expect(next.wars[0].status).toBe('armistice'); expect(next.nations.uk.relations.de).toBe('hostile'); expect(next.nations.de.relations.uk).toBe('hostile'); }); it('end (capitulation) sets the status (relations still fall back to hostile)', () => { const state = warState( { uk: warN('uk', { de: 'war' }), de: warN('de', { uk: 'war' }) }, [{ id: 'w1', sides: ['uk', 'de'], declaredTurn: 1, status: 'active' }], ); const result = mkTurnResult({ wars: { declare: [], end: [{ id: 'w1', outcome: 'capitulation' }] } }); const next = applyTurnResult(state, result); expect(next.wars[0].status).toBe('capitulation'); expect(next.nations.uk.relations.de).toBe('hostile'); }); it('end with an unknown id is a no-op (the war stays active and at war)', () => { const state = warState( { uk: warN('uk', { de: 'war' }), de: warN('de', { uk: 'war' }) }, [{ id: 'w1', sides: ['uk', 'de'], declaredTurn: 1, status: 'active' }], ); const result = mkTurnResult({ wars: { declare: [], end: [{ id: 'nope', outcome: 'armistice' }] } }); const next = applyTurnResult(state, result); expect(next.wars[0].status).toBe('active'); expect(next.nations.uk.relations.de).toBe('war'); }); it('end of an already-ended war is a no-op (its status is not re-changed)', () => { const state = warState( { uk: warN('uk'), de: warN('de') }, [{ id: 'w1', sides: ['uk', 'de'], declaredTurn: 1, status: 'armistice' }], ); const result = mkTurnResult({ wars: { declare: [], end: [{ id: 'w1', outcome: 'capitulation' }] } }); const next = applyTurnResult(state, result); expect(next.wars[0].status).toBe('armistice'); }); it('mutual-defense drag-in: an ally of a belligerent joins the war (and is now at war with its former ally)', () => { const state = warState( { uk: warN('uk', { fr: 'ally' }), fr: warN('fr', { uk: 'ally' }), de: warN('de'), }, [], ); const result = mkTurnResult({ wars: { declare: [{ sides: ['uk', 'de'] }], end: [] } }); const next = applyTurnResult(state, result); expect(next.wars).toHaveLength(1); expect([...next.wars[0].sides].sort()).toEqual(['de', 'fr', 'uk']); // fr dragged in expect(next.nations.uk.relations.fr).toBe('war'); expect(next.nations.fr.relations.uk).toBe('war'); expect(next.nations.fr.relations.de).toBe('war'); }); it('a duplicate declare (its sides are all in an existing active war) is skipped', () => { const state = warState( { uk: warN('uk', { de: 'war' }), de: warN('de', { uk: 'war' }) }, [{ id: 'w1', sides: ['uk', 'de'], declaredTurn: 1, status: 'active' }], ); const result = mkTurnResult({ wars: { declare: [{ sides: ['uk', 'de'] }], end: [] } }); const next = applyTurnResult(state, result); expect(next.wars).toHaveLength(1); expect(next.wars[0].id).toBe('w1'); }); it('a declare whose sides do not all resolve is dropped (fewer than 2 belligerents)', () => { const state = warState({ uk: warN('uk'), de: warN('de') }, []); const result = mkTurnResult({ wars: { declare: [{ sides: ['uk', 'ghost'] }], end: [] } }); const next = applyTurnResult(state, result); expect(next.wars).toHaveLength(0); }); it('a bare preset war (no war entity) is preserved — never force-created, never downgraded', () => { const state = warState( { uk: warN('uk', { de: 'war' }), de: warN('de', { uk: 'war' }) }, [], ); const result = mkTurnResult({ wars: { declare: [], end: [] } }); const next = applyTurnResult(state, result); expect(next.wars).toHaveLength(0); expect(next.nations.uk.relations.de).toBe('war'); expect(next.nations.de.relations.uk).toBe('war'); }); it('a manual relations override on a warring pair is forced back to war while the war is active', () => { const state = warState( { uk: warN('uk', { de: 'war' }), de: warN('de', { uk: 'war' }) }, [{ id: 'w1', sides: ['uk', 'de'], declaredTurn: 1, status: 'active' }], ); const result = mkTurnResult({ relations: [{ a: 'uk', b: 'de', set: 'neutral' }], // the LLM tries to "make peace" wars: { declare: [], end: [] }, }); const next = applyTurnResult(state, result); expect(next.nations.uk.relations.de).toBe('war'); expect(next.nations.de.relations.uk).toBe('war'); }); it('a war declared and ended in the same turn ends up non-active (and the pair is not at war)', () => { const state = warState( { uk: warN('uk', { de: 'neutral' }), de: warN('de', { uk: 'neutral' }) }, [], ); const result = mkTurnResult({ wars: { declare: [{ sides: ['uk', 'de'] }], end: [{ id: 'w1', outcome: 'armistice' }], // w1 is the id assigned to the just-declared war }, }); const next = applyTurnResult(state, result); expect(next.wars).toHaveLength(1); expect(next.wars[0].status).toBe('armistice'); // never active across a turn boundary, so the pair keeps its prior relation expect(next.nations.uk.relations.de).toBe('neutral'); expect(atWar(next.wars, 'uk', 'de')).toBe(false); }); }); describe('isMeaningful — wars (v0.33.0 #56)', () => { it('a declare-only turn is meaningful', () => { expect( isMeaningful({ date: 'x', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [], wars: { declare: [{ sides: ['a', 'b'] }], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] }, }), ).toBe(true); }); it('an end-only turn is meaningful', () => { expect( isMeaningful({ date: 'x', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [{ id: 'w1', outcome: 'armistice' }] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] }, }), ).toBe(true); }); it('an empty-wars (and otherwise empty) turn is not meaningful', () => { expect( isMeaningful({ date: 'x', events: [], stateChanges: [], regionChanges: [], relations: [], territoryChanges: [], unowned: [], nationOps: [], takeovers: [], wars: { declare: [], end: [] }, hybrid: { ops: [] }, economy: { trade: [], embargo: [] }, industry: { projects: [] }, nuclear: { arm: [], strikes: [] }, leaders: { changes: [] }, ideology: { changes: [] }, markers: { add: [], remove: [] }, }), ).toBe(false); }); }); describe('buildSystemPrompt — wars contract (v0.33.0 #56)', () => { it('documents the wars field and its constraints in both modes', () => { for (const withTools of [false, true]) { const p = buildSystemPrompt(preset, withTools); expect(p).toContain('"wars": {"declare":'); expect(p).toContain('"end":[{"id":""'); expect(p).toContain('Wars ("wars") are named conflicts'); expect(p).toContain('mutual-defense allies'); expect(p).toContain('at most 1-2 declarations per turn'); } }); }); describe('buildUserPrompt — wars (v0.33.0 #56)', () => { it('carries the active wars (id, sides, aims) and omits ended ones', () => { const state = warState( { uk: warN('uk'), de: warN('de') }, [ { id: 'w1', sides: ['uk', 'de'], declaredTurn: 1, status: 'active', aims: ['conquest'] }, { id: 'w2', sides: ['uk', 'de'], declaredTurn: 2, status: 'armistice' }, ], ); // mirror runTurn: only active wars are surfaced, with aims when present const wars = (state.wars ?? []) .filter((w) => w.status === 'active') .map((w) => ({ id: w.id, sides: w.sides, ...(w.aims && w.aims.length > 0 ? { aims: w.aims } : {}), })); const out = JSON.parse(buildUserPrompt(state, [], undefined, undefined, [], [], wars)); expect(out.wars).toEqual([{ id: 'w1', sides: ['uk', 'de'], aims: ['conquest'] }]); }); it('omits the wars field entirely when the param is undefined', () => { const state = warState({ uk: warN('uk') }, []); const out = JSON.parse(buildUserPrompt(state, [], undefined, undefined, [], [], undefined)); expect(out).not.toHaveProperty('wars'); }); }); describe('stub — wars (v0.33.0 #56)', () => { it('the deterministic stub returns empty wars (it never declares or ends a war)', () => { const payload = { state: { turn: 1, date: '1939-09-01', playerNationId: 'uk', nations: { uk: { stats: { military: 50, economy: 50, stability: 50, population: 50 }, territory: ['a'] }, de: { stats: { military: 60, economy: 60, stability: 60, population: 60 }, territory: ['b'] }, }, }, pending: [{ kind: 'action' as const, text: 'test' }], }; const result = deterministicTurn(payload); expect(result.wars).toEqual({ declare: [], end: [] }); }); }); // --- Hybrid war (v0.34.0, #57) --------------------------------------------- /** * Build a two-nation state for the hybrid tests: `a` (the actor) owns region * `ra1`, `b` (the target) owns region `rb1`, both with uniform 50 stats and the * given relations. Returns the state plus the two region keys. */ function hybState( rels: { a?: Record; b?: Record }, ): GameState { const a = mkNation('a', NS(50, 50, 50, 50), ['ra1']); const b = mkNation('b', NS(50, 50, 50, 50), ['rb1']); a.relations = rels.a ?? {}; b.relations = rels.b ?? {}; return mkTurnState({ a, b }, { ra1: RS(50, 50, 50, 50), rb1: RS(50, 50, 50, 50) }, []); } describe('isHybridOpType (v0.34.0 #57)', () => { it('accepts all seven types and rejects anything else', () => { for (const t of ['spy', 'sabotage', 'assassinate', 'cyber', 'economic', 'information', 'proxy']) { expect(isHybridOpType(t)).toBe(true); } for (const t of ['bogus', 'SPY', '', null, 5, undefined]) { expect(isHybridOpType(t)).toBe(false); } }); }); describe('validateHybridOps (v0.34.0 #57)', () => { it('non-object / null / array-of-wrongs input yields []', () => { expect(validateHybridOps(undefined)).toEqual([]); expect(validateHybridOps(null)).toEqual([]); expect(validateHybridOps('x')).toEqual([]); expect(validateHybridOps(5)).toEqual([]); expect(validateHybridOps([])).toEqual([]); // a bare [] of "ops" — empty }); it('accepts BOTH the { ops: [...] } object and a bare array', () => { const op = { type: 'spy', from: 'a', target: 'b' }; expect(validateHybridOps({ ops: [op] })).toEqual([op]); expect(validateHybridOps([op])).toEqual([op]); }); it('keeps a valid op, trims/caps from & target, and drops outcome:success', () => { const out = validateHybridOps([ { type: 'sabotage', from: ' a ', target: ' b ', detail: ' blew up a plant ' }, ]); expect(out).toEqual([{ type: 'sabotage', from: 'a', target: 'b', detail: 'blew up a plant' }]); }); it('stores outcome:exposed but omits the default success', () => { const out = validateHybridOps([ { type: 'spy', from: 'a', target: 'b', outcome: 'exposed' }, { type: 'spy', from: 'a', target: 'b', outcome: 'success' }, { type: 'spy', from: 'a', target: 'b' }, ]); expect(out).toEqual([ { type: 'spy', from: 'a', target: 'b', outcome: 'exposed' }, { type: 'spy', from: 'a', target: 'b' }, { type: 'spy', from: 'a', target: 'b' }, ]); }); it('drops an unknown type, and empty from or target', () => { const out = validateHybridOps([ { type: 'bogus', from: 'a', target: 'b' }, { type: 'spy', from: ' ', target: 'b' }, { type: 'spy', from: 'a', target: '' }, { type: 'spy', from: 'a' }, // missing target ]); expect(out).toEqual([]); }); it('caps from/target at 200 chars and detail at 300', () => { const out = validateHybridOps([ { type: 'spy', from: 'a'.repeat(250), target: 'b'.repeat(250), detail: 'd'.repeat(350) }, ]); expect(out).toHaveLength(1); expect(out[0]!.from).toHaveLength(200); expect(out[0]!.target).toHaveLength(200); expect(out[0]!.detail).toHaveLength(300); }); }); describe('validateTurnResult — hybrid (v0.34.0 #57)', () => { it('defaults hybrid to { ops: [] } when the field is absent', () => { const r = validateTurnResult({ date: 'x' }); expect(r?.hybrid).toEqual({ ops: [] }); }); it('parses a hybrid field into validated ops', () => { const r = validateTurnResult({ date: 'x', hybrid: { ops: [{ type: 'cyber', from: 'a', target: 'b', outcome: 'exposed' }] }, }); expect(r?.hybrid).toEqual({ ops: [{ type: 'cyber', from: 'a', target: 'b', outcome: 'exposed' }] }); }); }); describe('isMeaningful — hybrid (v0.34.0 #57)', () => { it('a hybrid op makes an otherwise-empty turn meaningful', () => { expect( isMeaningful(mkTurnResult({ hybrid: { ops: [{ type: 'spy', from: 'a', target: 'b' }] } })), ).toBe(true); }); it('an empty hybrid (and nothing else) is NOT meaningful', () => { expect(isMeaningful(mkTurnResult({ hybrid: { ops: [] } }))).toBe(false); }); }); describe('shiftRelationTowardHostile (v0.34.0 #57)', () => { it('steps one rung toward hostile (cap hostile), symmetrically', () => { const mk = (ab: RelationStatus, ba: RelationStatus) => { const a = mkNation('a', NS(50, 50, 50, 50), []); const b = mkNation('b', NS(50, 50, 50, 50), []); a.relations = { b: ab }; b.relations = { a: ba }; return mkTurnState({ a, b }, {}); }; let s = mk('neutral', 'neutral'); shiftRelationTowardHostile(s, 'a', 'b', 'hostile'); expect(s.nations.a.relations.b).toBe('rival'); expect(s.nations.b.relations.a).toBe('rival'); s = mk('rival', 'rival'); shiftRelationTowardHostile(s, 'a', 'b', 'hostile'); expect(s.nations.a.relations.b).toBe('hostile'); s = mk('ally', 'neutral'); // asymmetric: each side steps from its own value shiftRelationTowardHostile(s, 'a', 'b', 'hostile'); expect(s.nations.a.relations.b).toBe('neutral'); // ally -> neutral expect(s.nations.b.relations.a).toBe('rival'); // neutral -> rival }); it('never moves past the cap (hostile cap, rival cap)', () => { const mk = (ab: RelationStatus, ba: RelationStatus) => { const a = mkNation('a', NS(50, 50, 50, 50), []); const b = mkNation('b', NS(50, 50, 50, 50), []); a.relations = { b: ab }; b.relations = { a: ba }; return mkTurnState({ a, b }, {}); }; // hostile cap: hostile stays, rival -> hostile let s = mk('hostile', 'hostile'); shiftRelationTowardHostile(s, 'a', 'b', 'hostile'); expect(s.nations.a.relations.b).toBe('hostile'); // rival cap: hostile stays (past cap), rival stays (at cap), neutral -> rival s = mk('hostile', 'hostile'); shiftRelationTowardHostile(s, 'a', 'b', 'rival'); expect(s.nations.a.relations.b).toBe('hostile'); s = mk('rival', 'rival'); shiftRelationTowardHostile(s, 'a', 'b', 'rival'); expect(s.nations.a.relations.b).toBe('rival'); s = mk('neutral', 'neutral'); shiftRelationTowardHostile(s, 'a', 'b', 'rival'); expect(s.nations.a.relations.b).toBe('rival'); }); it('NEVER touches a war relation (neither direction)', () => { const a = mkNation('a', NS(50, 50, 50, 50), []); const b = mkNation('b', NS(50, 50, 50, 50), []); a.relations = { b: 'war' }; b.relations = { a: 'war' }; const s = mkTurnState({ a, b }, {}); shiftRelationTowardHostile(s, 'a', 'b', 'hostile'); expect(s.nations.a.relations.b).toBe('war'); expect(s.nations.b.relations.a).toBe('war'); }); it('treats a missing relation as neutral and is a no-op for unknown nations', () => { const a = mkNation('a', NS(50, 50, 50, 50), []); const b = mkNation('b', NS(50, 50, 50, 50), []); const s = mkTurnState({ a, b }, {}); // no relations set shiftRelationTowardHostile(s, 'a', 'b', 'hostile'); expect(s.nations.a.relations.b).toBe('rival'); // neutral -> rival shiftRelationTowardHostile(s, 'a', 'ghost', 'hostile'); // unknown nation: no-op expect(s.nations.a.relations.ghost).toBeUndefined(); }); }); describe('applyTurnResult — hybrid (v0.34.0 #57)', () => { it('sabotage (nation target): dips ALL of the target\'s economy, re-derives, no relation/event', () => { // b owns TWO regions — a nation-target op must dip both. const a = mkNation('a', NS(50, 50, 50, 50), ['ra1']); const b = mkNation('b', NS(50, 50, 50, 50), ['rb1', 'rb2']); const state = mkTurnState( { a, b }, { ra1: RS(50, 50, 50, 50), rb1: RS(50, 50, 50, 50), rb2: RS(50, 50, 50, 50) }, ); const next = applyTurnResult(state, mkTurnResult({ hybrid: { ops: [{ type: 'sabotage', from: 'a', target: 'b' }] } })); expect(next.regionStats.rb1.economy).toBe(47); expect(next.regionStats.rb2.economy).toBe(47); expect(next.nations.b.stats.economy).toBe(47); expect(next.nations.a.stats.economy).toBe(50); // actor untouched expect(next.nations.a.relations.b).toBeUndefined(); // no relation nudge for a stat op expect(next.nations.b.relations.a).toBeUndefined(); expect(next.events).toHaveLength(0); // the engine emits no event for a successful stat op }); it('a region target dips ONLY that region (not the rest of the nation)', () => { const a = mkNation('a', NS(50, 50, 50, 50), ['ra1']); const b = mkNation('b', NS(50, 50, 50, 50), ['rb1', 'rb2']); const state = mkTurnState( { a, b }, { ra1: RS(50, 50, 50, 50), rb1: RS(50, 50, 50, 50), rb2: RS(50, 50, 50, 50) }, ); const next = applyTurnResult(state, mkTurnResult({ hybrid: { ops: [{ type: 'cyber', from: 'a', target: 'rb1' }] } })); expect(next.regionStats.rb1.military).toBe(47); // the named region expect(next.regionStats.rb2.military).toBe(50); // the sibling region untouched }); it('each stat type applies its documented dip', () => { const run = (type: HybridOp['type']) => { const state = hybState({}); return applyTurnResult(state, mkTurnResult({ hybrid: { ops: [{ type, from: 'a', target: 'b' }] } })); }; expect(run('sabotage').nations.b.stats.economy).toBe(47); // -3 expect(run('assassinate').nations.b.stats.stability).toBe(45); // -5 expect(run('cyber').nations.b.stats.military).toBe(47); // -3 expect(run('economic').nations.b.stats.economy).toBe(45); // -5 }); it('spy is informational only — no stat, no relation change', () => { const state = hybState({ a: { b: 'neutral' }, b: { a: 'neutral' } }); const next = applyTurnResult(state, mkTurnResult({ hybrid: { ops: [{ type: 'spy', from: 'a', target: 'b' }] } })); expect(next.nations.b.stats).toEqual(NS(50, 50, 50, 50)); expect(next.nations.a.relations.b).toBe('neutral'); expect(next.nations.b.relations.a).toBe('neutral'); expect(next.events).toHaveLength(0); }); it('information nudges the relation one step toward hostile (cap hostile)', () => { const state = hybState({ a: { b: 'neutral' }, b: { a: 'neutral' } }); const next = applyTurnResult(state, mkTurnResult({ hybrid: { ops: [{ type: 'information', from: 'a', target: 'b' }] } })); expect(next.nations.a.relations.b).toBe('rival'); expect(next.nations.b.relations.a).toBe('rival'); expect(next.nations.b.stats).toEqual(NS(50, 50, 50, 50)); // no stat change }); it('proxy nudges the relation but caps at rival (hostile is not reached)', () => { const state = hybState({ a: { b: 'neutral' }, b: { a: 'neutral' } }); const next = applyTurnResult(state, mkTurnResult({ hybrid: { ops: [{ type: 'proxy', from: 'a', target: 'b' }] } })); expect(next.nations.a.relations.b).toBe('rival'); expect(next.nations.b.relations.a).toBe('rival'); // a hostile pair is left alone by a proxy op (capped at rival) const state2 = hybState({ a: { b: 'hostile' }, b: { a: 'hostile' } }); const next2 = applyTurnResult(state2, mkTurnResult({ hybrid: { ops: [{ type: 'proxy', from: 'a', target: 'b' }] } })); expect(next2.nations.a.relations.b).toBe('hostile'); }); it('an EXPOSED op backfires: no stat effect, relation sours one step, auto diplomatic/failure event', () => { const state = hybState({ a: { b: 'neutral' }, b: { a: 'neutral' } }); const next = applyTurnResult( state, mkTurnResult({ hybrid: { ops: [{ type: 'sabotage', from: 'a', target: 'b', outcome: 'exposed' }] } }), ); expect(next.nations.b.stats.economy).toBe(50); // the intended dip did NOT happen expect(next.regionStats.rb1.economy).toBe(50); expect(next.nations.a.relations.b).toBe('rival'); // neutral -> rival (cap hostile) expect(next.nations.b.relations.a).toBe('rival'); expect(next.events).toHaveLength(1); expect(next.events[0]).toMatchObject({ nation: 'a', type: 'diplomatic', outcome: 'failure', title: "Covert operation exposed" }); }); it('an EXPOSED op never touches a war relation', () => { const state = hybState({ a: { b: 'war' }, b: { a: 'war' } }); const next = applyTurnResult( state, mkTurnResult({ hybrid: { ops: [{ type: 'cyber', from: 'a', target: 'b', outcome: 'exposed' }] } }), ); expect(next.nations.a.relations.b).toBe('war'); expect(next.nations.b.relations.a).toBe('war'); expect(next.events).toHaveLength(1); // the backfire event is still emitted }); it('drops an unknown actor, a self-target, an unknown region, and a double-owned region', () => { // unknown actor let state = hybState({ a: { b: 'neutral' }, b: { a: 'neutral' } }); let next = applyTurnResult(state, mkTurnResult({ hybrid: { ops: [{ type: 'sabotage', from: 'zzz', target: 'b' }] } })); expect(next.nations.b.stats.economy).toBe(50); expect(next.events).toHaveLength(0); // self-target state = hybState({ a: { b: 'neutral' }, b: { a: 'neutral' } }); next = applyTurnResult(state, mkTurnResult({ hybrid: { ops: [{ type: 'sabotage', from: 'a', target: 'a' }] } })); expect(next.nations.a.stats.economy).toBe(50); expect(next.events).toHaveLength(0); // unknown region key state = hybState({ a: { b: 'neutral' }, b: { a: 'neutral' } }); next = applyTurnResult(state, mkTurnResult({ hybrid: { ops: [{ type: 'cyber', from: 'a', target: 'not-a-region' }] } })); expect(next.nations.b.stats.military).toBe(50); expect(next.events).toHaveLength(0); // double-owned region (a and b both own 'rx') const a = mkNation('a', NS(50, 50, 50, 50), ['ra1', 'rx']); const b = mkNation('b', NS(50, 50, 50, 50), ['rb1', 'rx']); const st = mkTurnState( { a, b }, { ra1: RS(50, 50, 50, 50), rb1: RS(50, 50, 50, 50), rx: RS(50, 50, 50, 50) }, ); const nx = applyTurnResult(st, mkTurnResult({ hybrid: { ops: [{ type: 'cyber', from: 'a', target: 'rx' }] } })); expect(nx.regionStats.rx.military).toBe(50); // not a valid sole-owner target: dropped expect(nx.events).toHaveLength(0); }); it('a region target outside the valid-key set is dropped (validKeys gate)', () => { const state = hybState({ a: { b: 'neutral' }, b: { a: 'neutral' } }); const next = applyTurnResult( state, mkTurnResult({ hybrid: { ops: [{ type: 'cyber', from: 'a', target: 'rb1' }] } }), new Set(['ra1']), // rb1 is not a valid key ); expect(next.regionStats.rb1.military).toBe(50); expect(next.nations.b.stats.military).toBe(50); }); it('NEVER moves borders: a hybrid op leaves every nation\'s territory untouched', () => { const state = hybState({ a: { b: 'neutral' }, b: { a: 'neutral' } }); const next = applyTurnResult(state, mkTurnResult({ hybrid: { ops: [{ type: 'economic', from: 'a', target: 'b' }] } })); expect(next.nations.a.territory).toEqual(['ra1']); expect(next.nations.b.territory).toEqual(['rb1']); expect(next.nations.b.stats.economy).toBe(45); // the op still took effect on stats }); it('HYBRID_STAT_EFFECT encodes the per-type magnitudes', () => { expect(HYBRID_STAT_EFFECT.sabotage).toEqual({ stat: 'economy', delta: -3 }); expect(HYBRID_STAT_EFFECT.assassinate).toEqual({ stat: 'stability', delta: -5 }); expect(HYBRID_STAT_EFFECT.cyber).toEqual({ stat: 'military', delta: -3 }); expect(HYBRID_STAT_EFFECT.economic).toEqual({ stat: 'economy', delta: -5 }); expect(HYBRID_STAT_EFFECT.spy).toBeNull(); expect(HYBRID_STAT_EFFECT.information).toBeNull(); expect(HYBRID_STAT_EFFECT.proxy).toBeNull(); }); }); describe('buildSystemPrompt — hybrid contract (v0.34.0 #57)', () => { it('documents the hybrid field and its constraints in both modes', () => { for (const withTools of [false, true]) { const p = buildSystemPrompt(preset, withTools); expect(p).toContain('"hybrid": {"ops":'); expect(p).toContain('spy|sabotage|assassinate|cyber|economic|information|proxy'); expect(p).toContain('Covert / hybrid ops ("hybrid.ops") are non-kinetic'); expect(p).toContain('NEVER move borders'); expect(p).toContain("sours by one step toward hostile"); expect(p).toContain("a region key hits that region's sole owner"); } }); }); describe('buildUserPrompt — hybrid relations (v0.34.0 #57)', () => { const state = mkTurnState( { a: mkNation('a', NS(50, 50, 50, 50), ['ra1']), b: mkNation('b', NS(50, 50, 50, 50), ['rb1']) }, { ra1: RS(50, 50, 50, 50), rb1: RS(50, 50, 50, 50) }, ); it('carries the player\'s relations when provided', () => { const out = JSON.parse(buildUserPrompt(state, [], undefined, undefined, [], [], undefined, { b: 'rival' })); expect(out.relations).toEqual({ b: 'rival' }); }); it('omits the relations field entirely when the param is undefined', () => { const out = JSON.parse(buildUserPrompt(state, [], undefined, undefined, [], [], undefined)); expect(out).not.toHaveProperty('relations'); }); }); describe('stub — hybrid (v0.34.0 #57)', () => { it('the deterministic stub returns empty hybrid ops (it never runs a covert op)', () => { const payload = { state: { turn: 1, date: '1939-09-01', playerNationId: 'uk', nations: { uk: { stats: { military: 50, economy: 50, stability: 50, population: 50 }, territory: ['a'] }, de: { stats: { military: 60, economy: 60, stability: 60, population: 60 }, territory: ['b'] }, }, }, pending: [{ kind: 'action' as const, text: 'test' }], }; const result = deterministicTurn(payload); expect(result.hybrid).toEqual({ ops: [] }); }); }); // ============================================================================ // Economy — trade & embargo (v0.35.0, #58) // // The bilateral trade + embargo layer: `GameState.trades` (symmetric pairs, // stored sorted) and `GameState.embargoes` (ordered from → target). A turn's // `economy` ops declare/lift them (refs resolved at apply time); EVERY // committed turn the full active lists apply their deterministic per-turn // effect (trade: both parties' economy up; embargo: the target's economy // down), clamped and mirrored to `regionStats`, and any trade/embargo whose // two nations are on opposite sides of an active war is auto-suspended. // ============================================================================ describe('validateEconomyOps (v0.35.0 #58)', () => { it('non-object input yields empty trade/embargo', () => { expect(validateEconomyOps(undefined)).toEqual({ trade: [], embargo: [] }); expect(validateEconomyOps(null)).toEqual({ trade: [], embargo: [] }); expect(validateEconomyOps('x')).toEqual({ trade: [], embargo: [] }); expect(validateEconomyOps([])).toEqual({ trade: [], embargo: [] }); }); it('keeps well-formed ops (trimmed refs, lift normalized) and drops malformed ones', () => { const out = validateEconomyOps({ trade: [{ a: ' uk ', b: 'de' }, { a: 'us', b: 'de', lift: true }, 'junk', null, { a: 'us' }], embargo: [{ from: 'uk', target: 'de', lift: true }, { from: 'uk', target: 'de' }, { from: 'uk' }], }); expect(out.trade).toEqual([{ a: 'uk', b: 'de' }, { a: 'us', b: 'de', lift: true }]); expect(out.embargo).toEqual([{ from: 'uk', target: 'de', lift: true }, { from: 'uk', target: 'de' }]); }); }); describe('validateTurnResult — economy (v0.35.0 #58)', () => { it('a bare (economy-less) input gets economy defaulted to { trade: [], embargo: [] }', () => { const out = validateTurnResult({ date: '1939-09-03', events: [], stateChanges: [] }); expect(out).not.toBeNull(); expect(out!.economy).toEqual({ trade: [], embargo: [] }); }); it('a well-formed economy payload is kept', () => { const out = validateTurnResult({ date: '1939-09-03', events: [], stateChanges: [], economy: { trade: [{ a: 'a', b: 'b' }], embargo: [{ from: 'a', target: 'b', lift: true }] }, }); expect(out).not.toBeNull(); expect(out!.economy).toEqual({ trade: [{ a: 'a', b: 'b' }], embargo: [{ from: 'a', target: 'b', lift: true }], }); }); }); describe('applyTurnResult — economy (v0.35.0 #58)', () => { it('a declared trade: both parties gain +1 economy (stats + regionStats mirror), and the agreement persists', () => { const state = mkTurnState( { a: mkNation('a', NS(50, 60, 50, 50), ['ra1']), b: mkNation('b', NS(50, 70, 50, 50), ['rb1']) }, { ra1: RS(50, 60, 50, 50), rb1: RS(50, 70, 50, 50) }, ); const next = applyTurnResult(state, mkTurnResult({ economy: { trade: [{ a: 'a', b: 'b' }], embargo: [] } })); expect(next.trades).toEqual([{ a: 'a', b: 'b' }]); expect(next.nations.a.stats.economy).toBe(61); expect(next.nations.b.stats.economy).toBe(71); expect(next.regionStats.ra1.economy).toBe(61); expect(next.regionStats.rb1.economy).toBe(71); }); it('the per-turn effect applies to the FULL active lists every turn (a later empty turn re-applies it)', () => { let state = mkTurnState( { a: mkNation('a', NS(50, 60, 50, 50), ['ra1']), b: mkNation('b', NS(50, 70, 50, 50), ['rb1']) }, { ra1: RS(50, 60, 50, 50), rb1: RS(50, 70, 50, 50) }, ); state = applyTurnResult(state, mkTurnResult({ economy: { trade: [{ a: 'a', b: 'b' }], embargo: [] } })); expect(state.nations.a.stats.economy).toBe(61); expect(state.nations.b.stats.economy).toBe(71); // the next (empty) turn: the still-active trade applies its effect again state = applyTurnResult(state, mkTurnResult({})); expect(state.trades).toEqual([{ a: 'a', b: 'b' }]); expect(state.nations.a.stats.economy).toBe(62); expect(state.nations.b.stats.economy).toBe(72); expect(state.regionStats.ra1.economy).toBe(62); expect(state.regionStats.rb1.economy).toBe(72); }); it('an embargo lowers only the target economy; the imposer is untouched', () => { const state = mkTurnState( { a: mkNation('a', NS(50, 60, 50, 50), ['ra1']), b: mkNation('b', NS(50, 70, 50, 50), ['rb1']) }, { ra1: RS(50, 60, 50, 50), rb1: RS(50, 70, 50, 50) }, ); const next = applyTurnResult(state, mkTurnResult({ economy: { trade: [], embargo: [{ from: 'a', target: 'b' }] } })); expect(next.embargoes).toEqual([{ from: 'a', target: 'b' }]); expect(next.nations.a.stats.economy).toBe(60); // imposer unchanged expect(next.nations.b.stats.economy).toBe(69); // the target dips 1 expect(next.regionStats.ra1.economy).toBe(60); expect(next.regionStats.rb1.economy).toBe(69); }); it('declares are idempotent: a trade is one symmetric (sorted) agreement; embargoes keep both ordered directions (a duplicate is dropped)', () => { const state = mkTurnState( { a: mkNation('a', NS(50, 50, 50, 50), ['ra1']), b: mkNation('b', NS(50, 50, 50, 50), ['rb1']) }, { ra1: RS(50, 50, 50, 50), rb1: RS(50, 50, 50, 50) }, ); const next = applyTurnResult(state, mkTurnResult({ economy: { trade: [{ a: 'b', b: 'a' }, { a: 'a', b: 'b' }], // the same pair, both orders → one agreement embargo: [{ from: 'a', target: 'b' }, { from: 'b', target: 'a' }, { from: 'a', target: 'b' }], // both directions kept, the duplicate dropped }, })); expect(next.trades).toEqual([{ a: 'a', b: 'b' }]); expect(next.embargoes).toEqual([{ from: 'a', target: 'b' }, { from: 'b', target: 'a' }]); // the net delta is +1 (trade) - 1 (the embargo pointing at each) = 0 for both expect(next.nations.a.stats.economy).toBe(50); expect(next.nations.b.stats.economy).toBe(50); }); it('lift: true ends a trade (the effect stops) and lifts an embargo; lifting an absent one is a no-op', () => { let state = mkTurnState( { a: mkNation('a', NS(50, 60, 50, 50), ['ra1']), b: mkNation('b', NS(50, 70, 50, 50), ['rb1']) }, { ra1: RS(50, 60, 50, 50), rb1: RS(50, 70, 50, 50) }, ); state = applyTurnResult(state, mkTurnResult({ economy: { trade: [{ a: 'a', b: 'b' }], embargo: [{ from: 'a', target: 'b' }] } })); // trade +1 for both; the embargo hits b only → a 61, b 70 expect(state.nations.a.stats.economy).toBe(61); expect(state.nations.b.stats.economy).toBe(70); // lift both on the next turn (the trade lift is name/ref-insensitive: b→a resolves to the same sorted pair) state = applyTurnResult(state, mkTurnResult({ economy: { trade: [{ a: 'b', b: 'a', lift: true }], embargo: [{ from: 'a', target: 'b', lift: true }] } })); expect(state.trades).toEqual([]); expect(state.embargoes).toEqual([]); expect(state.nations.a.stats.economy).toBe(61); // no further change expect(state.nations.b.stats.economy).toBe(70); // lifting again (absent) is a no-op state = applyTurnResult(state, mkTurnResult({ economy: { trade: [{ a: 'a', b: 'b', lift: true }], embargo: [{ from: 'a', target: 'b', lift: true }] } })); expect(state.trades).toEqual([]); expect(state.embargoes).toEqual([]); }); it('name refs resolve (id first, then unique case-insensitive name); the pair is stored sorted by id', () => { const state = mkTurnState( { a: { ...mkNation('a', NS(50, 60, 50, 50), ['ra1']), name: 'Alpha' }, b: mkNation('b', NS(50, 70, 50, 50), ['rb1']) }, { ra1: RS(50, 60, 50, 50), rb1: RS(50, 70, 50, 50) }, ); const next = applyTurnResult(state, mkTurnResult({ economy: { trade: [{ a: 'alpha', b: 'B' }], embargo: [] } })); expect(next.trades).toEqual([{ a: 'a', b: 'b' }]); }); it('unknown, ambiguous, and self-pairing refs are dropped (never throws)', () => { const dupA: Nation = { ...mkNation('a1', NS(50, 50, 50, 50), ['ra1']), name: 'DUP' }; const dupB: Nation = { ...mkNation('a2', NS(50, 50, 50, 50), ['rb1']), name: 'DUP' }; const c = mkNation('c', NS(50, 50, 50, 50), ['rc1']); const state = mkTurnState( { a1: dupA, a2: dupB, c }, { ra1: RS(50, 50, 50, 50), rb1: RS(50, 50, 50, 50), rc1: RS(50, 50, 50, 50) }, ); const next = applyTurnResult(state, mkTurnResult({ economy: { trade: [ { a: 'zzz', b: 'c' }, // unknown { a: 'c', b: 'c' }, // self { a: 'DUP', b: 'c' }, // ambiguous name ], embargo: [{ from: 'zzz', target: 'c' }, { from: 'c', target: 'c' }, { from: 'DUP', target: 'c' }], }, })); expect(next.trades).toEqual([]); expect(next.embargoes).toEqual([]); }); it('auto-suspension: an existing trade is removed when its two nations go to war this turn', () => { const state = warState({ a: warN('a'), b: warN('b') }, []); state.trades = [{ a: 'a', b: 'b' }]; const next = applyTurnResult(state, mkTurnResult({ wars: { declare: [{ sides: ['a', 'b'] }], end: [] } })); expect(next.wars).toHaveLength(1); expect(next.wars[0].status).toBe('active'); expect(next.trades).toEqual([]); // the war severs the economic link }); it('a trade declared this turn between two nations that also go to war this turn is dropped', () => { const state = warState({ a: warN('a'), b: warN('b') }, []); const next = applyTurnResult(state, mkTurnResult({ wars: { declare: [{ sides: ['a', 'b'] }], end: [] }, economy: { trade: [{ a: 'a', b: 'b' }], embargo: [] }, })); expect(next.wars).toHaveLength(1); expect(next.trades).toEqual([]); }); it('a trade/embargo between a belligerent and a non-belligerent survives the war declaration', () => { const state = warState({ a: warN('a'), b: warN('b'), c: warN('c') }, []); state.trades = [{ a: 'a', b: 'c' }]; state.embargoes = [{ from: 'a', target: 'c' }]; const next = applyTurnResult(state, mkTurnResult({ wars: { declare: [{ sides: ['a', 'b'] }], end: [] } })); expect(next.trades).toEqual([{ a: 'a', b: 'c' }]); expect(next.embargoes).toEqual([{ from: 'a', target: 'c' }]); }); it('an ended (armistice) war does not suspend a trade', () => { const state = warState( { a: warN('a'), b: warN('b') }, [{ id: 'w1', sides: ['a', 'b'], declaredTurn: 1, status: 'armistice' }], ); state.trades = [{ a: 'a', b: 'b' }]; const next = applyTurnResult(state, mkTurnResult({})); expect(next.trades).toEqual([{ a: 'a', b: 'b' }]); }); }); describe('isMeaningful — economy (v0.35.0 #58)', () => { it('a trade-only or embargo-only turn is meaningful; an empty economy is not', () => { expect(isMeaningful(mkTurnResult({ economy: { trade: [{ a: 'a', b: 'b' }], embargo: [] } }))).toBe(true); expect(isMeaningful(mkTurnResult({ economy: { trade: [], embargo: [{ from: 'a', target: 'b' }] } }))).toBe(true); expect(isMeaningful(mkTurnResult({}))).toBe(false); }); }); describe('buildSystemPrompt — economy contract (v0.35.0 #58)', () => { it('documents the economy field and its constraints in both modes', () => { for (const withTools of [false, true]) { const p = buildSystemPrompt(preset, withTools); expect(p).toContain('"economy": {"trade":'); expect(p).toContain('Economy ("economy") is the trade & embargo layer'); expect(p).toContain('at most 1-2 operations per turn'); expect(p).toContain('suspended automatically by the engine'); } }); }); describe('buildUserPrompt — economy (v0.35.0 #58)', () => { const state = mkTurnState( { a: mkNation('a', NS(50, 50, 50, 50), ['ra1']), b: mkNation('b', NS(50, 50, 50, 50), ['rb1']) }, { ra1: RS(50, 50, 50, 50), rb1: RS(50, 50, 50, 50) }, ); it('carries the active trades and embargoes when provided', () => { const out = JSON.parse( buildUserPrompt(state, [], undefined, undefined, [], [], undefined, undefined, [{ a: 'a', b: 'b' }], [{ from: 'a', target: 'b' }]), ); expect(out.trades).toEqual([{ a: 'a', b: 'b' }]); expect(out.embargoes).toEqual([{ from: 'a', target: 'b' }]); }); it('omits the trades/embargoes fields entirely when undefined', () => { const out = JSON.parse(buildUserPrompt(state, [], undefined, undefined, [], [], undefined, undefined)); expect(out).not.toHaveProperty('trades'); expect(out).not.toHaveProperty('embargoes'); }); }); describe('stub — economy (v0.35.0 #58)', () => { it('the deterministic stub returns empty economy ops (it never declares a trade or an embargo)', () => { const payload = { state: { turn: 1, date: '1939-09-01', playerNationId: 'uk', nations: { uk: { stats: { military: 50, economy: 50, stability: 50, population: 50 }, territory: ['a'] }, de: { stats: { military: 60, economy: 60, stability: 60, population: 60 }, territory: ['b'] }, }, }, pending: [{ kind: 'action' as const, text: 'test' }], }; const result = deterministicTurn(payload); expect(result.economy).toEqual({ trade: [], embargo: [] }); expect(result.industry).toEqual({ projects: [] }); }); }); // --- Industry projects (v0.36.0, #59) ---------------------------------------- describe('validateIndustryOps (v0.36.0 #59)', () => { it('accepts well-formed project ops', () => { const out = validateIndustryOps({ projects: [{ regionKey: 'moselle-rygy', type: 'oil' }] }); expect(out).toEqual({ projects: [{ regionKey: 'moselle-rygy', type: 'oil' }] }); }); it('drops ops with a missing regionKey, an unknown type, or a non-object entry', () => { const out = validateIndustryOps({ projects: [ { type: 'oil' }, // no regionKey { regionKey: 'k1', type: 'coal' }, // unknown type { regionKey: '', type: 'iron' }, // empty key 'not-an-object', null, { regionKey: 'k2', type: 'food' }, // valid ], }); expect(out).toEqual({ projects: [{ regionKey: 'k2', type: 'food' }] }); }); it('a missing / malformed top-level object yields { projects: [] }', () => { expect(validateIndustryOps(undefined)).toEqual({ projects: [] }); expect(validateIndustryOps(null)).toEqual({ projects: [] }); expect(validateIndustryOps('nope')).toEqual({ projects: [] }); expect(validateIndustryOps({})).toEqual({ projects: [] }); expect(validateIndustryOps({ projects: 'x' })).toEqual({ projects: [] }); }); }); describe('applyTurnResult — industry ops (v0.36.0 #59)', () => { const state = () => mkTurnState( { uk: mkNation('uk', NS(50, 50, 50, 50), ['g1', 'g2']), de: mkNation('de', NS(50, 50, 50, 50), ['d1']), }, { g1: RS(50, 50, 50, 50), g2: RS(50, 50, 50, 50), d1: RS(50, 50, 50, 50) }, ); it('declares a project on each valid region (per-region set)', () => { const next = applyTurnResult(state(), mkTurnResult({ industry: { projects: [{ regionKey: 'g1', type: 'oil' }, { regionKey: 'd1', type: 'industry' }] }, })); expect(next.industry).toEqual([ { regionKey: 'g1', type: 'oil' }, { regionKey: 'd1', type: 'industry' }, ]); }); it('re-declaring on a region that already hosts a project is a no-op (first type wins)', () => { const s = state(); s.industry = [{ regionKey: 'g1', type: 'oil' }]; const next = applyTurnResult(s, mkTurnResult({ industry: { projects: [{ regionKey: 'g1', type: 'iron' }, { regionKey: 'g2', type: 'food' }] }, })); expect(next.industry).toEqual([ { regionKey: 'g1', type: 'oil' }, // the existing type is never replaced { regionKey: 'g2', type: 'food' }, ]); }); it('drops a project whose region key is not in the valid-keys manifest', () => { const next = applyTurnResult( state(), mkTurnResult({ industry: { projects: [{ regionKey: 'not-a-real-key-xyz', type: 'oil' }] } }), new Set(['g1', 'g2', 'd1']), ); expect(next.industry).toEqual([]); }); it('active projects persist across turns (the set is never cleared on commit)', () => { const s = state(); s.industry = [{ regionKey: 'g1', type: 'oil' }]; const next = applyTurnResult(s, mkTurnResult({})); expect(next.industry).toEqual([{ regionKey: 'g1', type: 'oil' }]); }); }); describe('applyIndustryEffects (v0.36.0 #59)', () => { const mk = () => mkTurnState( { uk: mkNation('uk', NS(50, 50, 50, 50), ['g1']), de: mkNation('de', NS(50, 50, 50, 50), ['d1']), }, { g1: RS(50, 50, 50, 50), d1: RS(50, 50, 50, 50) }, ); it('boosts the region\'s SOLE owner by the base value (no resource manifest)', () => { const s = mk(); s.industry = [{ regionKey: 'g1', type: 'oil' }]; applyIndustryEffects(s); expect(s.nations.uk.stats.economy).toBe(51); // 50 + 1 expect(s.nations.de.stats.economy).toBe(50); // d1 hosts no project // the boost is mirrored to every region the owner holds expect(s.regionStats.g1.economy).toBe(51); expect(s.regionStats.d1.economy).toBe(50); }); it('adds one extra point when the region\'s industry value is >= 0.5 (and not below)', () => { const s = mk(); s.industry = [{ regionKey: 'g1', type: 'oil' }, { regionKey: 'd1', type: 'iron' }]; applyIndustryEffects( s, (k) => (k === 'g1' ? { oil: 0, iron: 0, food: 0, industry: 0.5 } // 0.5 >= 0.5 → boosted : { oil: 0, iron: 0, food: 0, industry: 0.4 }), // 0.4 < 0.5 → base ); expect(s.nations.uk.stats.economy).toBe(52); // 1 + 1 expect(s.nations.de.stats.economy).toBe(51); // 1 + 0 }); it('a nation owning several project regions gets each of their boosts', () => { const s = mk(); s.nations.uk.territory = ['g1', 'd1']; s.nations.de.territory = []; s.industry = [{ regionKey: 'g1', type: 'oil' }, { regionKey: 'd1', type: 'iron' }]; applyIndustryEffects(s); expect(s.nations.uk.stats.economy).toBe(52); // 2 projects × base 1 }); it('a project on an ownerless (released) region yields no boost but is kept', () => { const s = mk(); s.nations.uk.territory = []; // g1 is no man's land s.industry = [{ regionKey: 'g1', type: 'oil' }]; applyIndustryEffects(s); expect(s.industry).toEqual([{ regionKey: 'g1', type: 'oil' }]); // kept, not removed expect(s.nations.de.stats.economy).toBe(50); // nobody was boosted }); it('a project on a region with 2+ owners (corrupt) yields no boost but is kept', () => { const s = mk(); s.nations.de.territory = ['d1', 'g1']; // corrupt: g1 has two owners s.industry = [{ regionKey: 'g1', type: 'oil' }]; applyIndustryEffects(s); expect(s.industry).toEqual([{ regionKey: 'g1', type: 'oil' }]); // kept expect(s.nations.uk.stats.economy).toBe(50); expect(s.nations.de.stats.economy).toBe(50); }); it('is a no-op when there are no active projects', () => { const s = mk(); applyIndustryEffects(s); expect(s.nations.uk.stats.economy).toBe(50); expect(s.nations.de.stats.economy).toBe(50); }); }); describe('isMeaningful — industry (v0.36.0 #59)', () => { it('a project-only turn is meaningful; an empty industry is not', () => { expect(isMeaningful(mkTurnResult({ industry: { projects: [{ regionKey: 'k', type: 'oil' }] } }))).toBe(true); expect(isMeaningful(mkTurnResult({}))).toBe(false); }); }); describe('buildSystemPrompt — industry contract (v0.36.0 #59)', () => { it('documents the industry field and its constraints in both modes', () => { for (const withTools of [false, true]) { const p = buildSystemPrompt(preset, withTools); expect(p).toContain('"industry": {"projects":'); expect(p).toContain('Industry ("industry") is the per-resource development lever'); expect(p).toContain('do not re-declare one on a region that already has one'); } }); }); describe('buildUserPrompt — industry (v0.36.0 #59)', () => { const state = mkTurnState( { a: mkNation('a', NS(50, 50, 50, 50), ['ra1']), b: mkNation('b', NS(50, 50, 50, 50), ['rb1']) }, { ra1: RS(50, 50, 50, 50), rb1: RS(50, 50, 50, 50) }, ); it('carries the resource aggregate and active projects when provided', () => { const out = JSON.parse( buildUserPrompt( state, [], undefined, undefined, [], [], undefined, undefined, undefined, undefined, { a: { oil: 0.9, iron: 0.1, food: 0.5, industry: 0.2 } }, [{ regionKey: 'ra1', type: 'oil' }], ), ); expect(out.resources).toEqual({ a: { oil: 0.9, iron: 0.1, food: 0.5, industry: 0.2 } }); expect(out.industry).toEqual([{ regionKey: 'ra1', type: 'oil' }]); }); it('omits the resources/industry fields entirely when undefined', () => { const out = JSON.parse(buildUserPrompt(state, [], undefined, undefined, [], [], undefined, undefined)); expect(out).not.toHaveProperty('resources'); expect(out).not.toHaveProperty('industry'); }); }); describe('runTurn — industry (v0.36.0 #59)', () => { it('a result without an industry field leaves state.industry = [] (defensive init)', async () => { const s = baseState(); delete (s as { industry?: unknown[] }).industry; // simulate a pre-v0.36 row const { state } = await runTurn({ llm: fakeLlm([validResult]), preset, state: s, items: [] }); expect(state.industry).toEqual([]); }); }); // --- Nuclear / WMD (v0.37.0, #60) ------------------------------------------- describe('isNuclearCapable (v0.37.0 #60)', () => { const marker = (id: string, type: MarkerType, ownerNationId: string | null): MapMarker => ({ id, type, name: 'site', regionKey: 'g1', lat: 0, lon: 0, ownerNationId, placedTurn: 1 }); const n = (id: string, nuclear?: boolean): Nation => nuclear ? { ...mkNation(id, NS(50, 50, 50, 50), []), nuclear } : mkNation(id, NS(50, 50, 50, 50), []); it('is true when the nuclear flag is set', () => { expect(isNuclearCapable(n('uk', true), [])).toBe(true); }); it('is true when the nation owns a rocket marker (a launch site is an arsenal)', () => { expect(isNuclearCapable(n('uk'), [marker('m1', 'rocket', 'uk')])).toBe(true); }); it('is false when the flag is unset and no rocket marker is owned', () => { expect(isNuclearCapable(n('uk'), [marker('m1', 'city', 'uk')])).toBe(false); }); it('a rocket marker owned by another nation does not confer capability', () => { expect(isNuclearCapable(n('uk'), [marker('m1', 'rocket', 'de')])).toBe(false); }); it('a rocket marker with a null owner does not confer capability', () => { expect(isNuclearCapable(n('uk'), [marker('m1', 'rocket', null)])).toBe(false); }); }); describe('validateNuclearOps (v0.37.0 #60)', () => { it('accepts well-formed arm + strikes', () => { const out = validateNuclearOps({ arm: ['uk'], strikes: [{ from: 'uk', target: 'de' }] }); expect(out).toEqual({ arm: ['uk'], strikes: [{ from: 'uk', target: 'de' }] }); }); it('dedupes arm refs and drops empty / non-string entries', () => { const out = validateNuclearOps({ arm: ['uk', 'uk', '', ' ', 'de', null, 5] as unknown[] }); expect(out.arm).toEqual(['uk', 'de']); }); it('drops a strike missing a from or a target', () => { const out = validateNuclearOps({ strikes: [ { target: 'de' } as unknown as NuclearStrike, // no from { from: 'uk' } as unknown as NuclearStrike, // no target 'not-an-object' as unknown as NuclearStrike, null as unknown as NuclearStrike, { from: 'uk', target: 'g1' }, // valid ], }); expect(out.strikes).toEqual([{ from: 'uk', target: 'g1' }]); }); it('drops a self-target (from === target, case-insensitive)', () => { const out = validateNuclearOps({ strikes: [{ from: 'UK', target: 'uk' }, { from: 'uk', target: 'de' }] }); expect(out.strikes).toEqual([{ from: 'uk', target: 'de' }]); }); it('a missing / malformed top-level object yields { arm: [], strikes: [] }', () => { expect(validateNuclearOps(undefined)).toEqual({ arm: [], strikes: [] }); expect(validateNuclearOps(null)).toEqual({ arm: [], strikes: [] }); expect(validateNuclearOps('nope')).toEqual({ arm: [], strikes: [] }); expect(validateNuclearOps({})).toEqual({ arm: [], strikes: [] }); expect(validateNuclearOps({ arm: 'x', strikes: 'y' })).toEqual({ arm: [], strikes: [] }); }); }); describe('applyTurnResult — nuclear ops (v0.37.0 #60)', () => { // uk starts nuclear-capable (the flag); de is not. Each owns one region. const base = (): GameState => { const uk: Nation = { ...mkNation('uk', NS(50, 50, 50, 50), ['g1']), nuclear: true }; const de: Nation = { ...mkNation('de', NS(50, 50, 50, 50), ['d1']) }; return mkTurnState({ uk, de }, { g1: RS(50, 50, 50, 50), d1: RS(50, 50, 50, 50) }); }; it('arming a nation sets its nuclear flag (idempotent across turns)', () => { const next = applyTurnResult(base(), mkTurnResult({ nuclear: { arm: ['uk', 'de'], strikes: [] } })); expect(next.nations.uk.nuclear).toBe(true); expect(next.nations.de.nuclear).toBe(true); const next2 = applyTurnResult(next, mkTurnResult({ nuclear: { arm: ['uk'], strikes: [] } })); expect(next2.nations.uk.nuclear).toBe(true); expect(next2.nations.de.nuclear).toBe(true); // unchanged }); it('a nation that arms this turn is capable and can strike in the same turn', () => { const s = base(); delete (s.nations.uk as { nuclear?: boolean }).nuclear; // start unarmed const next = applyTurnResult(s, mkTurnResult({ nuclear: { arm: ['uk'], strikes: [{ from: 'uk', target: 'd1' }] }, })); expect(next.nations.uk.nuclear).toBe(true); expect(next.unowned).toContain('d1'); // the armed-this-turn strike landed }); it('a region strike releases the region, deletes its stats, and collapses the owner', () => { const next = applyTurnResult(base(), mkTurnResult({ nuclear: { arm: [], strikes: [{ from: 'uk', target: 'd1' }] }, })); expect(next.nations.de.territory).toEqual([]); expect(next.unowned).toContain('d1'); expect(next.regionStats['d1']).toBeUndefined(); expect(next.regionStats['g1']).toBeDefined(); expect(next.nations.de.stats.economy).toBe(50 + NUCLEAR_COLLAPSE.economy); expect(next.nations.de.stats.military).toBe(50 + NUCLEAR_COLLAPSE.military); expect(next.nations.de.stats.stability).toBe(50 + NUCLEAR_COLLAPSE.stability); expect(next.nations.de.stats.population).toBe(50); // de is not capable → no MAD, the striker is unharmed expect(next.nations.uk.stats.military).toBe(50); expect(next.nations.uk.stats.economy).toBe(50); expect(next.events).toHaveLength(1); expect(next.events[0].type).toBe('military'); expect(next.events[0].title).toBe('Nuclear strike on d1'); }); it('a nation strike devastates the target and ends a shared war in capitulation (relation → hostile)', () => { const s = base(); s.wars = [{ id: 'w1', sides: ['uk', 'de'], declaredTurn: 1, declaredDate: '1939-09-01', status: 'active' }]; const next = applyTurnResult(s, mkTurnResult({ nuclear: { arm: [], strikes: [{ from: 'uk', target: 'de' }] }, })); expect(next.nations.de.stats.military).toBe(50 + NUCLEAR_COLLAPSE.military); expect(next.wars.find((w) => w.id === 'w1')?.status).toBe('capitulation'); expect(next.nations.uk.relations.de).toBe('hostile'); expect(next.nations.de.relations.uk).toBe('hostile'); // de is not capable → no MAD expect(next.nations.uk.stats.military).toBe(50); }); it('a nation strike ends a war declared in the same turn (the sync-then-end ordering)', () => { const next = applyTurnResult(base(), mkTurnResult({ wars: { declare: [{ sides: ['uk', 'de'] }], end: [] }, nuclear: { arm: [], strikes: [{ from: 'uk', target: 'de' }] }, })); const w = next.wars.find((w) => w.sides.includes('uk') && w.sides.includes('de')); expect(w?.status).toBe('capitulation'); expect(next.nations.uk.relations.de).toBe('hostile'); expect(next.nations.de.relations.uk).toBe('hostile'); }); it('a strike on a nuclear-capable target triggers a MAD retaliation on the striker', () => { const s = base(); s.nations.de.nuclear = true; // the target is capable const next = applyTurnResult(s, mkTurnResult({ nuclear: { arm: [], strikes: [{ from: 'uk', target: 'de' }] }, })); expect(next.nations.de.stats.military).toBe(50 + NUCLEAR_COLLAPSE.military); expect(next.nations.uk.stats.military).toBe(50 + NUCLEAR_RETALIATION.military); expect(next.nations.uk.stats.economy).toBe(50 + NUCLEAR_RETALIATION.economy); expect(next.nations.uk.stats.stability).toBe(50 + NUCLEAR_RETALIATION.stability); expect(next.nations.uk.relations.de).toBe('hostile'); expect(next.nations.de.relations.uk).toBe('hostile'); expect(next.events).toHaveLength(2); expect(next.events.some((e) => e.title === 'MAD retaliation')).toBe(true); }); it('a region strike on a nuclear-capable owner triggers a MAD retaliation', () => { const s = base(); s.nations.de.nuclear = true; // the owner of d1 is capable const next = applyTurnResult(s, mkTurnResult({ nuclear: { arm: [], strikes: [{ from: 'uk', target: 'd1' }] }, })); expect(next.unowned).toContain('d1'); expect(next.nations.de.stats.military).toBe(50 + NUCLEAR_COLLAPSE.military); expect(next.nations.uk.stats.military).toBe(50 + NUCLEAR_RETALIATION.military); expect(next.nations.uk.relations.de).toBe('hostile'); expect(next.nations.de.relations.uk).toBe('hostile'); expect(next.events).toHaveLength(2); }); it('a nation with a rocket marker (not the flag) can strike', () => { const s = base(); delete (s.nations.uk as { nuclear?: boolean }).nuclear; // no flag s.markers = [{ id: 'm1', type: 'rocket', name: 'site', regionKey: 'g1', lat: 0, lon: 0, ownerNationId: 'uk', placedTurn: 1 }]; const next = applyTurnResult(s, mkTurnResult({ nuclear: { arm: [], strikes: [{ from: 'uk', target: 'd1' }] }, })); expect(next.unowned).toContain('d1'); }); it('a strike by a non-nuclear-capable nation is dropped (never thrown)', () => { const s = base(); delete (s.nations.uk as { nuclear?: boolean }).nuclear; const next = applyTurnResult(s, mkTurnResult({ nuclear: { arm: [], strikes: [{ from: 'uk', target: 'd1' }] }, })); expect(next.nations.de.territory).toEqual(['d1']); expect(next.unowned).toEqual([]); expect(next.nations.de.stats.military).toBe(50); expect(next.events).toHaveLength(0); }); it('a strike on a region with two or more owners is dropped (never thrown)', () => { const s = base(); s.nations.uk.territory = ['g1', 'd1']; // d1 now has two owners (uk, de) const next = applyTurnResult(s, mkTurnResult({ nuclear: { arm: [], strikes: [{ from: 'uk', target: 'd1' }] }, })); expect(next.unowned).toEqual([]); expect(next.nations.de.stats.military).toBe(50); expect(next.events).toHaveLength(0); }); it('a strike on an unowned (no-man\'s-land) region is dropped (nothing to devastate)', () => { const s = base(); s.nations.de.territory = []; // d1 has zero owners s.unowned = ['d1']; delete s.regionStats['d1']; const next = applyTurnResult(s, mkTurnResult({ nuclear: { arm: [], strikes: [{ from: 'uk', target: 'd1' }] }, })); expect(next.unowned).toEqual(['d1']); expect(next.nations.uk.stats.military).toBe(50); expect(next.events).toHaveLength(0); }); it('a strike whose target is the striker itself is dropped (never thrown)', () => { const next = applyTurnResult(base(), mkTurnResult({ nuclear: { arm: [], strikes: [{ from: 'uk', target: 'uk' }] }, })); expect(next.nations.uk.stats.military).toBe(50); expect(next.events).toHaveLength(0); }); it('never throws on malformed strikes (unknown from, unknown target, empty strings)', () => { const next = applyTurnResult(base(), mkTurnResult({ nuclear: { arm: [], strikes: [ { from: 'ghost', target: 'de' }, { from: 'uk', target: 'nowhere' }, { from: 'uk', target: '' }, ], }, })); expect(next.nations.de.stats.military).toBe(50); expect(next.events).toHaveLength(0); }); }); describe('isMeaningful — nuclear (v0.37.0 #60)', () => { it('a turn with only an arm op or a strike is meaningful', () => { expect(isMeaningful(mkTurnResult({ nuclear: { arm: ['uk'], strikes: [] } }))).toBe(true); expect(isMeaningful(mkTurnResult({ nuclear: { arm: [], strikes: [{ from: 'uk', target: 'de' }] } }))).toBe(true); }); it('a turn with empty nuclear ops and nothing else is not meaningful', () => { expect(isMeaningful(mkTurnResult({ nuclear: { arm: [], strikes: [] }, leaders: { changes: [] } }))).toBe(false); }); }); describe('buildUserPrompt — nuclear capability (v0.37.0 #60)', () => { const state = (): GameState => mkTurnState( { uk: { ...mkNation('uk', NS(50, 50, 50, 50), ['g1']), nuclear: true }, de: mkNation('de', NS(50, 50, 50, 50), ['d1']), }, { g1: RS(50, 50, 50, 50), d1: RS(50, 50, 50, 50) }, ); it('stamps each nation\'s nuclear capability when the map is provided', () => { const out = JSON.parse( buildUserPrompt(state(), [], undefined, undefined, [], [], undefined, undefined, undefined, undefined, undefined, undefined, { uk: true, de: false, }), ); expect(out.state.nations.uk.nuclear).toBe(true); expect(out.state.nations.de.nuclear).toBe(false); }); it('omits the nuclear capability entirely when the map is undefined', () => { const out = JSON.parse( buildUserPrompt(state(), [], undefined, undefined, [], [], undefined, undefined, undefined, undefined, undefined, undefined), ); expect(out.state.nations.uk).not.toHaveProperty('nuclear'); expect(out.state.nations.de).not.toHaveProperty('nuclear'); }); }); describe('named leaders (v0.38.0 #61)', () => { // `uk` starts with a named leader; `de` has none. Each owns one region // seeded to its stats (the fresh-state invariant), so a uniform dip leaves // the derived median equal to the dipped value. const leaderBase = (): GameState => { const uk: Nation = { ...mkNation('uk', NS(50, 50, 50, 50), ['g1']), leader: { name: 'Admiral Old' } }; const de: Nation = { ...mkNation('de', NS(50, 50, 50, 50), ['d1']) }; return mkTurnState({ uk, de }, { g1: RS(50, 50, 50, 50), d1: RS(50, 50, 50, 50) }); }; describe('validateLeaderOps', () => { it('accepts a {changes} object and a bare array of valid changes', () => { const fromObj = validateLeaderOps({ changes: [ { target: 'uk', name: 'New Leader', cause: 'assassination' }, { target: 'de', name: 'Other', cause: 'death' }, ], }); expect(fromObj).toEqual([ { target: 'uk', name: 'New Leader', cause: 'assassination' }, { target: 'de', name: 'Other', cause: 'death' }, ]); expect(validateLeaderOps([{ target: 'uk', name: 'X', cause: 'appointed' }])).toEqual([ { target: 'uk', name: 'X', cause: 'appointed' }, ]); }); it('drops a change with an unknown cause', () => { expect(validateLeaderOps({ changes: [{ target: 'uk', name: 'X', cause: 'explosion' }] })).toEqual([]); }); it('drops a change missing a target or a name', () => { expect( validateLeaderOps({ changes: [ { target: '', name: 'X', cause: 'appointed' }, { target: 'uk', name: '', cause: 'death' }, ], }), ).toEqual([]); }); it('returns [] for undefined / non-object / non-array-changes input', () => { expect(validateLeaderOps(undefined)).toEqual([]); expect(validateLeaderOps('nope')).toEqual([]); expect(validateLeaderOps({ changes: 'nope' })).toEqual([]); }); it('keeps only the valid changes of a mixed batch', () => { const out = validateLeaderOps({ changes: [ { target: 'uk', name: 'Good', cause: 'appointed' }, { target: 'uk', name: 'Bad', cause: 'nope' }, null, { target: 'uk', name: 'Also Good', cause: 'death' }, ], }); expect(out).toEqual([ { target: 'uk', name: 'Good', cause: 'appointed' }, { target: 'uk', name: 'Also Good', cause: 'death' }, ]); }); }); describe('isMeaningful — leaders', () => { it('a turn with only a leader change is meaningful', () => { expect(isMeaningful(mkTurnResult({ leaders: { changes: [{ target: 'uk', name: 'X', cause: 'death' }] } }))).toBe(true); }); it('a turn with empty leaders and nothing else is not meaningful', () => { expect(isMeaningful(mkTurnResult({ leaders: { changes: [] } }))).toBe(false); }); }); describe('applyTurnResult — leaders', () => { it('assassinating a nation with a leader replaces it, dips stability, and adds a military event', () => { const next = applyTurnResult( leaderBase(), mkTurnResult({ leaders: { changes: [{ target: 'uk', name: 'New Leader', cause: 'assassination' }] } }), ); expect(next.nations.uk.leader).toEqual({ name: 'New Leader' }); expect(next.nations.uk.stats.stability).toBe(35); // 50 - 15 expect(next.regionStats.g1.stability).toBe(35); // mirrored to the region expect(next.events).toHaveLength(1); expect(next.events[0]!.type).toBe('military'); }); it('assassinating a leaderless nation is dropped (no leader, no stat change, no event)', () => { const next = applyTurnResult( leaderBase(), mkTurnResult({ leaders: { changes: [{ target: 'de', name: 'New Leader', cause: 'assassination' }] } }), ); expect(next.nations.de.leader).toBeUndefined(); expect(next.nations.de.stats).toEqual(NS(50, 50, 50, 50)); expect(next.events).toHaveLength(0); }); it('a death of a leader replaces it, dips stability a little, and adds a political succession event', () => { const next = applyTurnResult( leaderBase(), mkTurnResult({ leaders: { changes: [{ target: 'uk', name: 'Successor', cause: 'death' }] } }), ); expect(next.nations.uk.leader).toEqual({ name: 'Successor' }); expect(next.nations.uk.stats.stability).toBe(47); // 50 - 3 expect(next.events).toHaveLength(1); expect(next.events[0]!.type).toBe('political'); }); it('a death of a leaderless nation is dropped', () => { const next = applyTurnResult( leaderBase(), mkTurnResult({ leaders: { changes: [{ target: 'de', name: 'X', cause: 'death' }] } }), ); expect(next.nations.de.leader).toBeUndefined(); expect(next.nations.de.stats).toEqual(NS(50, 50, 50, 50)); expect(next.events).toHaveLength(0); }); it('an appointment on a nation that has a leader replaces it with no stability dip', () => { const next = applyTurnResult( leaderBase(), mkTurnResult({ leaders: { changes: [{ target: 'uk', name: 'New PM', cause: 'appointed' }] } }), ); expect(next.nations.uk.leader).toEqual({ name: 'New PM' }); expect(next.nations.uk.stats).toEqual(NS(50, 50, 50, 50)); // neutral: no dip expect(next.events).toHaveLength(1); expect(next.events[0]!.type).toBe('political'); }); it('an appointment creates the first leader on a leaderless nation', () => { const next = applyTurnResult( leaderBase(), mkTurnResult({ leaders: { changes: [{ target: 'de', name: 'First', cause: 'appointed' }] } }), ); expect(next.nations.de.leader).toEqual({ name: 'First' }); expect(next.nations.de.stats).toEqual(NS(50, 50, 50, 50)); }); it('a leader change on a multi-region nation dips every region and re-derives its stats', () => { const uk: Nation = { ...mkNation('uk', NS(50, 50, 50, 50), ['g1', 'g2']), leader: { name: 'Old' } }; const state = mkTurnState({ uk }, { g1: RS(50, 50, 50, 50), g2: RS(50, 50, 50, 50) }); const next = applyTurnResult( state, mkTurnResult({ leaders: { changes: [{ target: 'uk', name: 'New', cause: 'assassination' }] } }), ); expect(next.regionStats.g1.stability).toBe(35); expect(next.regionStats.g2.stability).toBe(35); expect(next.nations.uk.stats.stability).toBe(35); // re-derived from the dipped regions }); it('an unknown target is dropped without throwing (no leader change, no event, no crash)', () => { const next = applyTurnResult( leaderBase(), mkTurnResult({ leaders: { changes: [{ target: 'ghost', name: 'X', cause: 'assassination' }] } }), ); expect(next.nations.uk.leader).toEqual({ name: 'Admiral Old' }); // untouched expect(next.events).toHaveLength(0); }); it('an ambiguous target (two nations share the name) is dropped without throwing', () => { const a: Nation = { ...mkNation('a', NS(50, 50, 50, 50), ['g1']), name: 'Same', leader: { name: 'Old' } }; const b: Nation = { ...mkNation('b', NS(50, 50, 50, 50), ['d1']), name: 'Same' }; const state = mkTurnState({ a, b }, { g1: RS(50, 50, 50, 50), d1: RS(50, 50, 50, 50) }); const next = applyTurnResult( state, mkTurnResult({ leaders: { changes: [{ target: 'Same', name: 'New', cause: 'assassination' }] } }), ); // 'Same' matches two nations -> ambiguous -> dropped; neither leader changes. expect(next.nations.a.leader).toEqual({ name: 'Old' }); expect(next.nations.b.leader).toBeUndefined(); expect(next.events).toHaveLength(0); }); }); }); describe('ideology / form of government (v0.39.0 #62)', () => { // `uk` starts with an ideology ('monarchy'); `de` has none. Each owns one // region seeded to its stats (the fresh-state invariant), so a uniform dip // leaves the derived median equal to the dipped value. const ideoBase = (): GameState => { const uk: Nation = { ...mkNation('uk', NS(50, 50, 50, 50), ['g1']), ideology: 'monarchy' }; const de: Nation = { ...mkNation('de', NS(50, 50, 50, 50), ['d1']) }; return mkTurnState({ uk, de }, { g1: RS(50, 50, 50, 50), d1: RS(50, 50, 50, 50) }); }; describe('validateIdeologyOps', () => { it('accepts a {changes} object and a bare array of valid changes', () => { const fromObj = validateIdeologyOps({ changes: [ { target: 'uk', to: 'fascism' }, { target: 'de', to: 'democracy' }, ], }); expect(fromObj).toEqual([ { target: 'uk', to: 'fascism' }, { target: 'de', to: 'democracy' }, ]); expect(validateIdeologyOps([{ target: 'uk', to: 'x' }])).toEqual([{ target: 'uk', to: 'x' }]); }); it('drops a change with a missing / empty / whitespace `to`', () => { expect( validateIdeologyOps({ changes: [{ target: 'uk', to: '' }, { target: 'uk', to: ' ' }] }), ).toEqual([]); }); it('drops a change with a missing / empty / whitespace target', () => { expect( validateIdeologyOps({ changes: [{ target: '', to: 'fascism' }, { target: ' ', to: 'fascism' }] }), ).toEqual([]); }); it('returns [] for undefined / non-object / non-array-changes input', () => { expect(validateIdeologyOps(undefined)).toEqual([]); expect(validateIdeologyOps('nope')).toEqual([]); expect(validateIdeologyOps({ changes: 'nope' })).toEqual([]); }); it('keeps only the valid changes of a mixed batch', () => { const out = validateIdeologyOps({ changes: [ { target: 'uk', to: 'Good' }, null, { target: '', to: 'Bad' }, { target: 'de', to: 'Also Good' }, ], }); expect(out).toEqual([ { target: 'uk', to: 'Good' }, { target: 'de', to: 'Also Good' }, ]); }); it('trims both fields and caps each at 120 chars', () => { const long = 'x'.repeat(200); const out = validateIdeologyOps({ changes: [{ target: ' uk ', to: ` ${long} ` }] }); expect(out).toEqual([{ target: 'uk', to: 'x'.repeat(120) }]); }); }); describe('isMeaningful — ideology', () => { it('a turn with only an ideology change is meaningful', () => { expect(isMeaningful(mkTurnResult({ ideology: { changes: [{ target: 'uk', to: 'fascism' }] } }))).toBe(true); }); it('a turn with empty ideology and nothing else is not meaningful', () => { expect(isMeaningful(mkTurnResult({ ideology: { changes: [] } }))).toBe(false); }); }); describe('applyTurnResult — ideology', () => { it('a valid change sets the field, dips stability −5, and adds a political event', () => { const next = applyTurnResult( ideoBase(), mkTurnResult({ ideology: { changes: [{ target: 'uk', to: 'fascism' }] } }), ); expect(next.nations.uk.ideology).toBe('fascism'); expect(next.nations.uk.stats.stability).toBe(45); // 50 - 5 expect(next.regionStats.g1.stability).toBe(45); // mirrored to the region expect(next.events).toHaveLength(1); expect(next.events[0]!.type).toBe('political'); expect(next.events[0]!.title).toBe('UK\'s government shifted to fascism'); // the other nation is untouched expect(next.nations.de.ideology).toBeUndefined(); expect(next.nations.de.stats.stability).toBe(50); }); it('re-setting the SAME ideology still dips (idempotent for the field, not the stat)', () => { const uk: Nation = { ...mkNation('uk', NS(50, 50, 50, 50), ['g1']), ideology: 'fascism' }; const state = mkTurnState({ uk }, { g1: RS(50, 50, 50, 50) }); const next = applyTurnResult( state, mkTurnResult({ ideology: { changes: [{ target: 'uk', to: 'fascism' }] } }), ); expect(next.nations.uk.ideology).toBe('fascism'); // the same label expect(next.nations.uk.stats.stability).toBe(45); // still a −5 dip expect(next.events).toHaveLength(1); expect(next.events[0]!.type).toBe('political'); }); it('a change on a multi-region nation dips every region and re-derives its stats', () => { const uk: Nation = { ...mkNation('uk', NS(50, 50, 50, 50), ['g1', 'g2']), ideology: 'monarchy' }; const state = mkTurnState({ uk }, { g1: RS(50, 50, 50, 50), g2: RS(50, 50, 50, 50) }); const next = applyTurnResult( state, mkTurnResult({ ideology: { changes: [{ target: 'uk', to: 'dictatorship' }] } }), ); expect(next.regionStats.g1.stability).toBe(45); expect(next.regionStats.g2.stability).toBe(45); expect(next.nations.uk.stats.stability).toBe(45); // re-derived from the dipped regions }); it('resolves the target by (case-insensitive) name as well as id', () => { const next = applyTurnResult( ideoBase(), mkTurnResult({ ideology: { changes: [{ target: 'UK', to: 'fascism' }] } }), ); expect(next.nations.uk.ideology).toBe('fascism'); expect(next.nations.uk.stats.stability).toBe(45); }); it('a 0-region nation keeps its directly-dipped stat (no re-derive to zero)', () => { const iso: Nation = { ...mkNation('iso', NS(50, 50, 50, 50), []) }; const state = mkTurnState({ iso }, {}); const next = applyTurnResult( state, mkTurnResult({ ideology: { changes: [{ target: 'iso', to: 'fascism' }] } }), ); expect(next.nations.iso.ideology).toBe('fascism'); expect(next.nations.iso.stats.stability).toBe(45); // direct dip, not re-derived }); it('clamps the dip at 0 (a stability of 3 becomes 0, not −2)', () => { const low: Nation = { ...mkNation('low', NS(50, 50, 3, 50), ['g1']), ideology: 'monarchy' }; const state = mkTurnState({ low }, { g1: RS(50, 50, 3, 50) }); const next = applyTurnResult( state, mkTurnResult({ ideology: { changes: [{ target: 'low', to: 'fascism' }] } }), ); expect(next.nations.low.stats.stability).toBe(0); expect(next.regionStats.g1.stability).toBe(0); }); it('an unknown target is dropped without throwing (no change, no event, no crash)', () => { const next = applyTurnResult( ideoBase(), mkTurnResult({ ideology: { changes: [{ target: 'ghost', to: 'fascism' }] } }), ); expect(next.nations.uk.ideology).toBe('monarchy'); // untouched expect(next.nations.de.ideology).toBeUndefined(); expect(next.events).toHaveLength(0); }); it('an ambiguous target (two nations share the name) is dropped without throwing', () => { const a: Nation = { ...mkNation('a', NS(50, 50, 50, 50), ['g1']), name: 'Same' }; const b: Nation = { ...mkNation('b', NS(50, 50, 50, 50), ['d1']), name: 'Same' }; const state = mkTurnState({ a, b }, { g1: RS(50, 50, 50, 50), d1: RS(50, 50, 50, 50) }); const next = applyTurnResult( state, mkTurnResult({ ideology: { changes: [{ target: 'Same', to: 'fascism' }] } }), ); // 'Same' matches two nations -> ambiguous -> dropped; neither ideology is set. expect(next.nations.a.ideology).toBeUndefined(); expect(next.nations.b.ideology).toBeUndefined(); expect(next.events).toHaveLength(0); }); }); describe('buildUserPrompt — ideology', () => { it('stamps a nation\'s ideology in the prompt nations when it has one', () => { const uk: Nation = { ...mkNation('uk', NS(50, 50, 50, 50), ['g1']), ideology: 'fascism' }; const state = mkTurnState({ uk }, { g1: RS(50, 50, 50, 50) }); const parsed = JSON.parse(buildUserPrompt(state, [])) as { state: { nations: Record }; }; expect(parsed.state.nations.uk.ideology).toBe('fascism'); }); it('omits a nation\'s ideology from the prompt when it has none', () => { const uk: Nation = { ...mkNation('uk', NS(50, 50, 50, 50), ['g1']) }; const state = mkTurnState({ uk }, { g1: RS(50, 50, 50, 50) }); const parsed = JSON.parse(buildUserPrompt(state, [])) as { state: { nations: Record }; }; expect(parsed.state.nations.uk.ideology).toBeUndefined(); expect(JSON.stringify(parsed.state.nations.uk)).not.toContain('ideology'); }); }); });