import { describe, expect, it } from 'vitest'; import type { GameState, Preset, RoundItem } from '../shared/types'; import { makeEvent, type TurnResult } from '../shared/protocol'; import type { LlmClient, ToolDefinition, WireMessage } from './llm'; import { makeStubLlmClient } from './stub'; import { applyTurnResult, buildSystemPrompt, buildUserPrompt, GET_NEIGHBOURS_TOOL, isMeaningful, makeNeighboursExecutor, parseTurnResult, playerFrontier, queueRoundItem, removeRoundItem, runTurn, validateTurnResult, } from './engine'; /** A fake LlmClient that returns a fixed list of raw responses in order. */ function fakeLlm(responses: string[]): LlmClient { let i = 0; return { chat: async () => responses[Math.min(i++, responses.length - 1)], listModels: async () => [], }; } const preset: Preset = { id: 'test', title: 'Test', startDate: '1939-09-01', summary: '', worldBackground: 'A test world.', simulationRules: ['Prefer gradual change'], nations: [ { id: 'uk', name: 'UK', type: 'major', stats: { military: 80, economy: 70, stability: 60, population: 50 }, territory: ['GBR'], relations: { us: 'neutral', de: 'hostile' }, }, { id: 'us', name: 'US', type: 'major', stats: { military: 60, economy: 90, stability: 80, population: 80 }, territory: ['USA'], relations: { uk: 'neutral' }, }, { id: 'de', name: 'DE', type: 'major', stats: { military: 95, economy: 70, stability: 75, population: 90 }, territory: ['DEU'], relations: {}, }, ], }; function baseState(): GameState { return { id: 'g1', presetId: 'test', presetTitle: 'Test', playerNationId: 'uk', turn: 1, date: '1939-09-01', nations: { uk: { ...preset.nations[0], stats: { ...preset.nations[0].stats }, territory: [...preset.nations[0].territory], relations: { ...preset.nations[0].relations } }, us: { ...preset.nations[1], stats: { ...preset.nations[1].stats }, territory: [...preset.nations[1].territory], relations: { ...preset.nations[1].relations } }, de: { ...preset.nations[2], stats: { ...preset.nations[2].stats }, territory: [...preset.nations[2].territory], relations: { ...preset.nations[2].relations } }, }, events: [], pending: [], version: 1, unowned: [], }; } const validResult = JSON.stringify({ date: '1939-09-03', events: [ { nation: 'uk', type: 'military', title: 'T-26s cross the border', text: 'The border is breached.', outcome: 'success' }, ], stateChanges: [ { nation: 'uk', stat: 'military', op: 'set', value: 85 }, { nation: 'de', stat: 'economy', op: 'add', value: 10 }, ], relations: [{ a: 'uk', b: 'us', set: 'ally' }], // v0.21 (#16 P2): DE gains the UK's GBR — the key has exactly one previous // owner, so the transfer applies (since v0.22 #16 P3 a key owned by NOBODY // would be re-claimed instead of ignored; a release lives in "unowned"). territoryChanges: [{ nation: 'de', gain: ['GBR'], lose: [] }], }); describe('runTurn', () => { it('applies a canned TurnResult: stats, symmetric relations, territory, event, turn, date, pending cleared', async () => { const original = baseState(); const { state, result } = await runTurn({ llm: fakeLlm([validResult]), preset, state: original, items: [{ kind: 'action', text: 'We rearm the coast' }], }); expect(state.turn).toBe(2); // the turn counter advanced expect(state.date).toBe('1939-09-03'); expect(state.pending).toEqual([]); // committing a round always clears it expect(state.nations.uk.stats.military).toBe(85); expect(state.nations.de.stats.economy).toBe(80); // 70 + 10 (add) // relations are symmetric expect(state.nations.uk.relations.us).toBe('ally'); expect(state.nations.us.relations.uk).toBe('ally'); // territory moved to DE: it gains GBR (the UK's sole previous owner) and // the old owner correspondingly loses it (v0.21 #16 P2: one owner per key) expect(state.nations.de.territory).toContain('GBR'); expect(state.nations.uk.territory).not.toContain('GBR'); // one event appended, tagged with the turn that was resolved (1) expect(state.events).toHaveLength(1); expect(state.events[0].turn).toBe(1); expect(state.events[0].title).toBe('T-26s cross the border'); expect(state.events[0].nation).toBe('uk'); // the return value carries the validated result too expect(result.events[0].title).toBe('T-26s cross the border'); // and the original state object is NOT mutated expect(original.turn).toBe(1); expect(original.nations.uk.stats.military).toBe(80); expect(original.nations.de.territory).not.toContain('GBR'); expect(original.nations.uk.territory).toContain('GBR'); }); it('clamps out-of-range stat values into 0-100', async () => { const clampResult = JSON.stringify({ date: '1939-09-03', events: [{ nation: 'uk', type: 'economic', title: 'cap', text: 'x', outcome: 'neutral' }], stateChanges: [ { nation: 'uk', stat: 'military', op: 'set', value: 250 }, { nation: 'uk', stat: 'stability', op: 'set', value: -20 }, ], relations: [], territoryChanges: [], }); const { state } = await runTurn({ llm: fakeLlm([clampResult]), preset, state: baseState(), items: [], }); expect(state.nations.uk.stats.military).toBe(100); expect(state.nations.uk.stats.stability).toBe(0); }); it('survives an invalid-JSON response: no throw, advances turn, emits a generic event', async () => { const { state, result } = await runTurn({ llm: fakeLlm(['total garbage', 'still not json']), preset, state: baseState(), items: [], }); expect(state.turn).toBe(2); expect(state.events).toHaveLength(1); expect(state.events[0].title).toBe('The turn was unclear'); expect(result.events[0].title).toBe('The turn was unclear'); }); it('treats a valid-but-empty result as unclear (not meaningful)', async () => { const emptyResult = JSON.stringify({ date: '1939-09-03', events: [], stateChanges: [], relations: [], territoryChanges: [], }); const { state } = await runTurn({ llm: fakeLlm([emptyResult, emptyResult]), preset, state: baseState(), items: [], }); expect(state.turn).toBe(2); expect(state.events[0].title).toBe('The turn was unclear'); }); it('"jump forward" (no action) still advances the turn and emits an event', async () => { const state = baseState(); state.turn = 3; // start mid-game const { state: next } = await runTurn({ llm: fakeLlm([validResult]), preset, state, // no items = an empty round / jump forward items: [], }); expect(next.turn).toBe(4); expect(next.events).toHaveLength(1); }); }); describe('runTurn (batched round, deterministic stub)', () => { it('a single action item: turn+1, date+2, pending cleared, one military event, military set to clamp(cur+5)', async () => { const original = baseState(); original.pending = [{ kind: 'action', text: 'Fortify the coast and mobilize the home guard' }]; const { state, result } = await runTurn({ llm: makeStubLlmClient(), preset, state: original, items: original.pending, }); expect(state.turn).toBe(2); expect(state.date).toBe('1939-09-03'); expect(state.pending).toEqual([]); expect(state.nations.uk.stats.military).toBe(85); // clamp(80 + 5) expect(state.events).toHaveLength(1); expect(state.events[0].type).toBe('military'); expect(state.events[0].nation).toBe('uk'); expect(state.events[0].outcome).toBe('success'); expect(result.stateChanges).toEqual([{ nation: 'uk', stat: 'military', op: 'set', value: 85 }]); // committing a turn is a new revision too expect(state.version).toBe(2); // the original object is not mutated (a fresh queue was consumed) expect(original.pending).toHaveLength(1); expect(original.version).toBe(1); }); it('an empty round: turn advances, one political "world moves on" event, pending stays empty', async () => { const { state } = await runTurn({ llm: makeStubLlmClient(), preset, state: baseState(), // pending: [] items: [], }); expect(state.turn).toBe(2); expect(state.date).toBe('1939-09-03'); expect(state.pending).toEqual([]); expect(state.events).toHaveLength(1); expect(state.events[0].type).toBe('political'); expect(state.events[0].title).toBe('The world moves on'); expect(state.events[0].outcome).toBe('neutral'); }); it('a round with two actions and one diplomacy: 3 events (2 military + 1 diplomatic), exactly one turn advance', async () => { const state = baseState(); state.pending = [ { kind: 'action', text: 'Reinforce the Atlantic convoys' }, { kind: 'action', text: 'Expand the shipyards' }, { kind: 'diplomacy', to: 'us', text: 'Propose a mutual defense pact' }, ]; const { state: next } = await runTurn({ llm: makeStubLlmClient(), preset, state, items: state.pending, }); expect(next.turn).toBe(2); // a whole batch = one turn expect(next.pending).toEqual([]); expect(next.events).toHaveLength(3); expect(next.events.filter((e) => e.type === 'military')).toHaveLength(2); expect(next.events.filter((e) => e.type === 'diplomatic')).toHaveLength(1); expect(next.nations.uk.stats.military).toBe(85); // one +5 per turn, not per item }); }); describe('buildUserPrompt (batched round)', () => { it('includes every queued item (action + diplomacy) in the emitted payload', () => { const items: RoundItem[] = [ { kind: 'action', text: 'Fortify Dover' }, { kind: 'diplomacy', to: 'us', text: 'Propose a pact' }, ]; const parsed = JSON.parse(buildUserPrompt(baseState(), items)) as { pending: RoundItem[]; playerActions: unknown[]; roundInstruction: string; }; expect(parsed.pending).toEqual(items); expect(parsed.playerActions).toEqual(['Fortify Dover', { to: 'us', message: 'Propose a pact' }]); expect(parsed.roundInstruction).toContain('Fortify Dover'); expect(parsed.roundInstruction).toContain('Propose a pact'); }); it('frames an empty round as "the world advances on its own momentum"', () => { const parsed = JSON.parse(buildUserPrompt(baseState(), [])) as { pending: RoundItem[]; roundInstruction: string; }; expect(parsed.pending).toEqual([]); expect(parsed.roundInstruction).toMatch(/no action/i); expect(parsed.roundInstruction).toMatch(/own momentum/i); }); it('caps recentEvents at the last 5 (in order) when the state has more than 5 events', () => { const state = baseState(); const events = Array.from({ length: 8 }, (_, i) => makeEvent( { nation: 'uk', type: 'political', title: `Event ${i + 1}`, text: `Narrative ${i + 1}`, outcome: 'neutral', }, i + 1, `1939-09-0${i + 1}`, ), ); state.events = events; const parsed = JSON.parse(buildUserPrompt(state, [])) as { state: { recentEvents: Array<{ title: string; turn: number; date: string }> }; }; expect(parsed.state.recentEvents).toHaveLength(5); // the last 5 of the 8 input events, in order expect(parsed.state.recentEvents[0].title).toBe(events[3].title); // 'Event 4' expect(parsed.state.recentEvents[4].title).toBe(events[7].title); // 'Event 8' expect(parsed.state.recentEvents.map((e) => e.title)).toEqual([ events[3].title, events[4].title, events[5].title, events[6].title, events[7].title, ]); }); it('asks the model to keep its internal reasoning brief (concise-CoT constraint)', () => { expect(buildSystemPrompt(preset)).toMatch(/reasoning brief|a few sentences/i); }); it('includes a regions reference table only when one is provided', () => { // with a reference table: the payload carries it (region key -> "name (parent)") const withRef = JSON.parse( buildUserPrompt(baseState(), [], { 'ain-lqtt': 'Ain (FRA)', 'wales-bbbb': 'Wales (GBR)' }), ) as { regions?: Record }; expect(withRef.regions).toEqual({ 'ain-lqtt': 'Ain (FRA)', 'wales-bbbb': 'Wales (GBR)' }); // without one: the field is absent entirely (the legacy prompt shape is unchanged) const withoutRef = JSON.parse(buildUserPrompt(baseState(), [])) as { regions?: Record }; expect(withoutRef.regions).toBeUndefined(); }); it('(v0.22 #16 P3) emits the no-man\'s-land list when provided (even when empty) and omits it otherwise', () => { // runTurn always passes state.unowned (even []), so the field is present... const withEmpty = JSON.parse(buildUserPrompt(baseState(), [], undefined, undefined, [])) as { unowned?: string[]; }; expect(withEmpty.unowned).toEqual([]); // ...and a populated list reaches the model verbatim (it knows what it can re-claim) const withKeys = JSON.parse( buildUserPrompt(baseState(), [], undefined, undefined, ['GBR', 'POL']), ) as { unowned?: string[] }; expect(withKeys.unowned).toEqual(['GBR', 'POL']); // but a caller that does not provide it keeps the legacy payload shape const omitted = JSON.parse(buildUserPrompt(baseState(), [])) as { unowned?: string[] }; expect(omitted.unowned).toBeUndefined(); }); }); describe('queueRoundItem', () => { it('appends an item to pending without advancing the turn or the date', () => { const before = baseState(); const after = queueRoundItem(before, { kind: 'diplomacy', to: 'us', text: 'hello' }); expect(after.turn).toBe(before.turn); expect(after.date).toBe(before.date); expect(after.pending).toHaveLength(1); expect(after.pending[0]).toEqual({ kind: 'diplomacy', to: 'us', text: 'hello' }); // the original state is not mutated expect(before.pending).toHaveLength(0); expect(before.version).toBe(1); }); it('bumps the monotonic version on each queue mutation', () => { const a = queueRoundItem(baseState(), { kind: 'action', text: 'one' }); expect(a.version).toBe(2); const b = queueRoundItem(a, { kind: 'action', text: 'two' }); expect(b.version).toBe(3); // and never backwards: two consecutive adds from the same base both // advance past it, so a late snapshot of the older state is always older. const b2 = queueRoundItem(baseState(), { kind: 'action', text: 'two' }); expect(b2.version).toBe(2); expect(b.version).toBeGreaterThan(b2.version); }); it('treats a legacy state without a version field as version 0', () => { const legacy = { ...baseState() } as Omit & { version?: number }; delete legacy.version; // a row saved before the version field existed // simulate a legacy row coming back from SQLite: the JSON has no field. const after = queueRoundItem(legacy as unknown as GameState, { kind: 'action', text: 'first after upgrade', }); expect(after.version).toBe(1); }); }); describe('removeRoundItem', () => { it('removes the item at the index, bumps the version, and leaves the input untouched', () => { const state = baseState(); state.pending = [ { kind: 'action', text: 'one' }, { kind: 'diplomacy', to: 'us', text: 'two' }, { kind: 'action', text: 'three' }, ]; const next = removeRoundItem(state, 1); expect(next).not.toBeNull(); expect(next!.version).toBe(2); expect(next!.pending).toEqual([ { kind: 'action', text: 'one' }, { kind: 'action', text: 'three' }, ]); expect(state.pending).toHaveLength(3); // original untouched expect(state.version).toBe(1); }); it('returns null for out-of-bounds or non-integer indices (route answers 400, nothing mutates)', () => { const state = baseState(); state.pending = [{ kind: 'action', text: 'one' }]; expect(removeRoundItem(state, -1)).toBeNull(); expect(removeRoundItem(state, 1)).toBeNull(); // == length expect(removeRoundItem(state, 5)).toBeNull(); expect(removeRoundItem(state, 0.5)).toBeNull(); expect(removeRoundItem(state, Number.NaN)).toBeNull(); expect(state.pending).toHaveLength(1); // still untouched }); }); describe('parseTurnResult', () => { it('parses a fenced JSON block', () => { const r = parseTurnResult('```json\n{"date":"1939-09-03","events":[{"nation":"uk","type":"military","title":"t","text":"b","outcome":"success"}]}\n```'); expect(r?.events[0].title).toBe('t'); }); it('parses JSON prefixed by leading whitespace/newlines (reasoning model emits "\\n\\n{...}")', () => { const r = parseTurnResult('\n\n{"date":"1939-09-03","events":[{"nation":"uk","type":"military","title":"t","text":"b","outcome":"success"}]}\n'); expect(r?.events[0].title).toBe('t'); expect(r?.date).toBe('1939-09-03'); }); it('extracts the object from surrounding prose', () => { const r = parseTurnResult('Sure! Here is the result: {"date":"1939-09-03","events":[]} hope that helps'); expect(r).not.toBeNull(); }); it('returns null for non-JSON output', () => { expect(parseTurnResult('no json here at all')).toBeNull(); }); it('validateTurnResult ignores unknown/invalid entries and clamps', () => { const r = validateTurnResult({ date: '1939-09-03', events: [ { nation: 'uk', type: 'bogus', title: 't', text: 'b', outcome: 'weird' }, { nation: 'uk', title: 'missing text' }, ], stateChanges: [ { nation: 'uk', stat: 'notastat', op: 'set', value: 5 }, { nation: 'uk', stat: 'military', op: 'set', value: 150 }, ], }); expect(r).not.toBeNull(); expect(r!.events).toHaveLength(1); // the invalid one was dropped expect(r!.events[0].type).toBe('political'); // bogus type -> default expect(r!.events[0].outcome).toBe('neutral'); // bogus outcome -> default expect(r!.stateChanges).toHaveLength(1); expect(r!.stateChanges[0].value).toBe(100); // clamped }); }); describe('applyTurnResult', () => { it('does not mutate its input', () => { const state = baseState(); const snapshot = JSON.stringify(state); const result: TurnResult = { date: '1939-09-03', events: [{ nation: 'uk', type: 'military', title: 't', text: 'b', outcome: 'success' }], stateChanges: [{ nation: 'uk', stat: 'military', op: 'set', value: 99 }], relations: [], territoryChanges: [], unowned: [], }; applyTurnResult(state, result); expect(JSON.stringify(state)).toBe(snapshot); }); it('clears the pending round on commit and bumps the version', () => { const state = baseState(); state.pending = [{ kind: 'action', text: 'x' }]; const result: TurnResult = { date: '1939-09-03', events: [], stateChanges: [], relations: [], territoryChanges: [], unowned: [], }; const next = applyTurnResult(state, result); expect(next.pending).toEqual([]); expect(next.version).toBe(2); expect(state.pending).toHaveLength(1); // original untouched expect(state.version).toBe(1); }); it('with a validKeys set: applies real region keys, ignores hallucinated ones', () => { const state = baseState(); // give the fixture's uk a real key ('wales-bbbb') for DE to be able to take state.nations.uk.territory = ['GBR', 'wales-bbbb']; const result: TurnResult = { date: '1939-09-03', events: [], stateChanges: [], relations: [], // 'wales-bbbb' is a real key (owned by uk in the fixture); 'not-a-region-xyz' // is not a real key at all. Both are proposed as a gain by DE. territoryChanges: [{ nation: 'de', gain: ['wales-bbbb', 'not-a-region-xyz'], lose: [] }], unowned: [], }; const next = applyTurnResult(state, result, new Set(['wales-bbbb'])); // the valid key was gained (taken from its sole previous owner); the bogus one was ignored expect(next.nations.de.territory).toContain('wales-bbbb'); expect(next.nations.uk.territory).not.toContain('wales-bbbb'); // the bogus key never entered any nation's territory for (const n of Object.values(next.nations)) { expect(n.territory).not.toContain('not-a-region-xyz'); } }); it('without a validKeys set: applies every listed key (legacy/unit path)', () => { const state = baseState(); state.nations.uk.territory = ['GBR', 'wales-bbbb']; const result: TurnResult = { date: '1939-09-03', events: [], stateChanges: [], relations: [], // 'wales-bbbb' has a sole previous owner (uk) -> it transfers; 'POL' is // owned by no one -> a re-claim (v0.22, #16 P3): DE gains it. It was never // released (not in state.unowned), so it does not enter GameState.unowned. territoryChanges: [{ nation: 'de', gain: ['POL', 'wales-bbbb'], lose: [] }], unowned: [], }; const next = applyTurnResult(state, result); // no validKeys -> nothing filtered expect(next.nations.de.territory).toContain('wales-bbbb'); expect(next.nations.uk.territory).not.toContain('wales-bbbb'); expect(next.nations.de.territory).toContain('POL'); // re-claimed, not ignored expect(next.unowned).toEqual([]); // never released -> not no man's land }); }); describe('applyTurnResult (sole-ownership invariants, v0.21 #16 P2)', () => { const noEvents = { date: '1939-09-03', events: [], stateChanges: [], relations: [], unowned: [], }; it('a double claim (two different gainers, one key) is rejected: the key stays with its original owner', () => { const state = baseState(); state.nations.uk.territory = ['GBR', 'wales-bbbb']; const next = applyTurnResult(state, { ...noEvents, territoryChanges: [ { nation: 'de', gain: ['wales-bbbb'], lose: [] }, { nation: 'us', gain: ['wales-bbbb'], lose: [] }, ], }); expect(next.nations.uk.territory).toContain('wales-bbbb'); expect(next.nations.de.territory).not.toContain('wales-bbbb'); expect(next.nations.us.territory).not.toContain('wales-bbbb'); }); it('duplicate gain entries for the SAME nation are deduped (one claim, one copy)', () => { const state = baseState(); state.nations.uk.territory = ['GBR', 'wales-bbbb']; const next = applyTurnResult(state, { ...noEvents, territoryChanges: [ { nation: 'de', gain: ['wales-bbbb'], lose: [] }, { nation: 'de', gain: ['wales-bbbb'], lose: [] }, ], }); expect(next.nations.de.territory.filter((k) => k === 'wales-bbbb')).toHaveLength(1); expect(next.nations.uk.territory).not.toContain('wales-bbbb'); }); it('a lone "lose" is a no-op: the key cannot be orphaned (zero owners)', () => { const state = baseState(); const next = applyTurnResult(state, { ...noEvents, territoryChanges: [{ nation: 'uk', gain: [], lose: ['GBR'] }], }); expect(next.nations.uk.territory).toContain('GBR'); }); it('a self-gain is a no-op (a nation keeps exactly one copy of its own key)', () => { const state = baseState(); const next = applyTurnResult(state, { ...noEvents, territoryChanges: [{ nation: 'uk', gain: ['GBR'], lose: [] }], }); expect(next.nations.uk.territory.filter((k) => k === 'GBR')).toHaveLength(1); }); it('a pre-existing double ownership is never touched (a key with 2 owners keeps 2)', () => { const state = baseState(); state.nations.us.territory = ['USA', 'GBR']; // uk AND us already share GBR const next = applyTurnResult(state, { ...noEvents, territoryChanges: [{ nation: 'de', gain: ['GBR'], lose: [] }], }); expect(next.nations.uk.territory).toContain('GBR'); expect(next.nations.us.territory).toContain('GBR'); expect(next.nations.de.territory).not.toContain('GBR'); }); it('ownership is conserved across a transfer: exactly one owner before and after', () => { const state = baseState(); state.nations.uk.territory = ['GBR', 'wales-bbbb']; const count = (s: GameState) => Object.values(s.nations).reduce( (acc, n) => acc + n.territory.filter((k) => k === 'wales-bbbb').length, 0, ); const next = applyTurnResult(state, { ...noEvents, territoryChanges: [{ nation: 'de', gain: ['wales-bbbb'], lose: [] }], }); expect(count(state)).toBe(1); expect(count(next)).toBe(1); expect(next.nations.de.territory).toContain('wales-bbbb'); expect(next.nations.uk.territory).not.toContain('wales-bbbb'); }); }); describe('applyTurnResult (no man\'s land, v0.22 #16 P3)', () => { const noEvents = { date: '1939-09-03', events: [], stateChanges: [], relations: [], territoryChanges: [], unowned: [], }; it('a release removes the key from its sole owner and marks it in GameState.unowned', () => { const state = baseState(); const next = applyTurnResult(state, { ...noEvents, unowned: ['GBR'] }); expect(next.nations.uk.territory).not.toContain('GBR'); expect(next.unowned).toEqual(['GBR']); // nothing else moved expect(next.nations.us.territory).toEqual(['USA']); expect(next.nations.de.territory).toEqual(['DEU']); }); it('a re-claim (a gain on a currently-unowned key) grants it and removes it from GameState.unowned', () => { const state = baseState(); state.unowned = ['POL']; // released in an earlier turn const next = applyTurnResult(state, { ...noEvents, territoryChanges: [{ nation: 'de', gain: ['POL'], lose: [] }], }); expect(next.nations.de.territory).toContain('POL'); expect(next.unowned).toEqual([]); // it left no man's land }); it('a release and a claim of the same key in one turn: the claim wins (the key is owned)', () => { const state = baseState(); const next = applyTurnResult(state, { ...noEvents, territoryChanges: [{ nation: 'de', gain: ['GBR'], lose: [] }], unowned: ['GBR'], }); expect(next.nations.de.territory).toContain('GBR'); expect(next.nations.uk.territory).not.toContain('GBR'); expect(next.unowned).toEqual([]); }); it('a double claim on a released key is rejected: the key stays in no man\'s land', () => { const state = baseState(); const next = applyTurnResult(state, { ...noEvents, territoryChanges: [ { nation: 'de', gain: ['GBR'], lose: [] }, { nation: 'us', gain: ['GBR'], lose: [] }, ], unowned: ['GBR'], // released first, then both nations lunge for it }); expect(next.nations.uk.territory).not.toContain('GBR'); // the release applied expect(next.nations.de.territory).not.toContain('GBR'); // both claims rejected expect(next.nations.us.territory).not.toContain('GBR'); expect(next.unowned).toEqual(['GBR']); }); it('releasing a key no nation owns (a preset-unassigned region) is a no-op — no man\'s land can only arise from a real release', () => { const state = baseState(); const next = applyTurnResult(state, { ...noEvents, unowned: ['POL'] }); expect(next.unowned).toEqual([]); for (const n of Object.values(next.nations)) expect(n.territory).not.toContain('POL'); }); it('releasing a key with two owners (a corrupt state) is a no-op', () => { const state = baseState(); state.nations.us.territory = ['USA', 'GBR']; // uk AND us share GBR const next = applyTurnResult(state, { ...noEvents, unowned: ['GBR'] }); expect(next.nations.uk.territory).toContain('GBR'); expect(next.nations.us.territory).toContain('GBR'); expect(next.unowned).toEqual([]); }); it('releasing a key already in no man\'s land is a no-op (it stays listed once)', () => { const state = baseState(); state.unowned = ['POL']; const next = applyTurnResult(state, { ...noEvents, unowned: ['POL'] }); expect(next.unowned).toEqual(['POL']); }); it('with a validKeys set: releasing a hallucinated key is a no-op', () => { const state = baseState(); const next = applyTurnResult(state, { ...noEvents, unowned: ['not-a-region-xyz'] }, new Set(['wales-bbbb'])); expect(next.unowned).toEqual([]); }); it('a legacy state without the unowned field accepts a release (the result carries the field)', () => { const state = baseState(); delete (state as { unowned?: string[] }).unowned; // simulate a pre-v0.22 row const next = applyTurnResult(state, { ...noEvents, unowned: ['GBR'] }); expect(next.unowned).toEqual(['GBR']); expect(next.nations.uk.territory).not.toContain('GBR'); }); it('a turn with no releases leaves the existing no man\'s land list unchanged', () => { const state = baseState(); state.unowned = ['POL']; const next = applyTurnResult(state, { ...noEvents, territoryChanges: [{ nation: 'de', gain: ['GBR'], lose: [] }], }); expect(next.unowned).toEqual(['POL']); expect(next.nations.de.territory).toContain('GBR'); }); it('validateTurnResult dedupes and filters the unowned list (trimmed non-empty strings only)', () => { const r = validateTurnResult({ date: '1939-09-03', events: [], stateChanges: [], relations: [], territoryChanges: [], unowned: [' a ', 'a', '', 42, null, ' b '], }); expect(r).not.toBeNull(); expect(r!.unowned).toEqual(['a', 'b']); }); it('a lone release is meaningful (it survives the retry/nudge path)', () => { expect( isMeaningful({ date: 'x', events: [], stateChanges: [], relations: [], territoryChanges: [], unowned: ['GBR'] }), ).toBe(true); }); it('runTurn applies a release end-to-end: the model narrates it and the key leaves its owner', async () => { const original = baseState(); original.pending = [{ kind: 'action', text: 'Scorch the earth on the retreat' }]; const releaseJson = JSON.stringify({ date: '1939-09-05', events: [ { nation: 'uk', type: 'military', title: 'A retreat through the wastelands', text: 'The abandoned highlands burn and lie empty.', outcome: 'partial', }, ], stateChanges: [], relations: [], territoryChanges: [], unowned: ['GBR'], }); const payloads: string[] = []; const client: LlmClient = { chat: async (messages) => { const user = messages.find((m) => m.role === 'user'); if (user) payloads.push(user.content as string); return releaseJson; }, listModels: async () => [], }; const { state } = await runTurn({ llm: client, preset, state: original, items: original.pending }); // the event landed and the release applied expect(state.events).toHaveLength(1); expect(state.events[0].title).toBe('A retreat through the wastelands'); expect(state.nations.uk.territory).not.toContain('GBR'); expect(state.unowned).toEqual(['GBR']); // on the first turn the model was shown the (empty) no-man's-land list... const first = JSON.parse(payloads[0]) as { unowned?: string[] }; expect(first.unowned).toEqual([]); // ...and on the next turn it is shown the released key (so it can re-claim it) const next = await runTurn({ llm: client, preset, state, items: [] }); const second = JSON.parse(payloads[1]) as { unowned?: string[] }; expect(second.unowned).toEqual(['GBR']); // the repeated "release" of an already-unowned key is a no-op expect(next.state.unowned).toEqual(['GBR']); }); }); describe('makeNeighboursExecutor (v0.21 #16 P2)', () => { const getNeighbours = (keys: string[]) => keys.map((k) => `nb-${k}`); it('answers getNeighbours with the resolver output', () => { const exec = makeNeighboursExecutor(getNeighbours); expect(exec('getNeighbours', { regionKeys: ['a', 'b'] })).toBe( JSON.stringify({ neighbours: ['nb-a', 'nb-b'] }), ); }); it('degrades unknown tools, malformed args, and unknown keys without throwing', () => { const exec = makeNeighboursExecutor(getNeighbours, new Set(['a'])); expect(exec('otherTool', {})).toBe(JSON.stringify({ error: 'unknown tool: otherTool' })); expect(exec('getNeighbours', { regionKeys: 'not-an-array' })).toBe( JSON.stringify({ neighbours: [] }), ); expect(exec('getNeighbours', { regionKeys: ['a', 'zzz-not-valid'] })).toBe( JSON.stringify({ neighbours: ['nb-a'] }), // the unknown key is filtered out ); }); }); describe('playerFrontier (v0.21 #16 P2)', () => { const adjacency: Record = { GBR: ['DEU', 'USA'], GBR2: ['DEU'], DEU: ['GBR', 'GBR2', 'USA'], USA: ['GBR', 'DEU'], }; const getNeighbours = (keys: string[]) => [...new Set(keys.flatMap((k) => adjacency[k] ?? []))] .filter((k) => !keys.includes(k)) .sort(); it('is the sorted, deduped set of other-nation keys bordering the player', () => { const state = baseState(); state.nations.uk.territory = ['GBR', 'GBR2']; // the player owns both // DEU (de) and USA (us) border the player; deduped and sorted expect(playerFrontier(state, getNeighbours)).toEqual(['DEU', 'USA']); }); it('drops candidates the player itself owns (a sloppy resolver may report them)', () => { const state = baseState(); state.nations.uk.territory = ['GBR', 'GBR2']; const sloppy = () => ['GBR2', 'DEU']; expect(playerFrontier(state, sloppy)).toEqual(['DEU']); }); it('is empty when the player has no territory or no controllable border', () => { const empty = baseState(); empty.nations.uk.territory = []; expect(playerFrontier(empty, getNeighbours)).toEqual([]); const noBorders = () => []; expect(playerFrontier(baseState(), noBorders)).toEqual([]); }); }); describe('runTurn (getNeighbours tool path, v0.21 #16 P2)', () => { const adjacency: Record = { GBR: ['DEU'], DEU: ['GBR', 'USA'], USA: ['DEU'], }; const getNeighbours = (keys: string[]) => [...new Set(keys.flatMap((k) => adjacency[k] ?? []))] .filter((k) => !keys.includes(k)) .sort(); const finalTurn = JSON.stringify({ date: '1939-09-03', events: [ { nation: 'uk', type: 'military', title: 'The border region falls', text: 'UK seizes the contiguous region.', outcome: 'success', }, ], stateChanges: [], relations: [], // the player gains its only frontier region (DEU, owned by de) territoryChanges: [{ nation: 'uk', gain: ['DEU'], lose: [] }], }); /** * A fake LlmClient implementing BOTH chat() and chatWithTools(). The * chatWithTools fake plays the model's side of the protocol: it records * the initial messages + tools, executes the scripted tool calls through * the executor the engine handed it, and returns the final content. */ function toolLlm(final: string, scriptedCalls: Array<{ name: string; args: Record }>) { const seen: { firstMessages: WireMessage[]; tools: ToolDefinition[]; executorCalls: Array<{ name: string; args: Record; result: string }>; chatCalls: number; } = { firstMessages: [], tools: [], executorCalls: [], chatCalls: 0 }; const client: LlmClient = { chat: async (messages) => { seen.chatCalls += 1; seen.firstMessages = messages as WireMessage[]; return final; }, listModels: async () => [], chatWithTools: async (messages, tools, executeTool) => { seen.firstMessages = messages; seen.tools = tools; for (const call of scriptedCalls) { seen.executorCalls.push({ ...call, result: executeTool(call.name, call.args) }); } return final; }, }; return { client, seen }; } it('uses chatWithTools with the tool, a frontier in the prompt, the wired executor, and applies the transfer', async () => { const original = baseState(); original.pending = [{ kind: 'action', text: 'Seize the border region' }]; const { client, seen } = toolLlm(finalTurn, [ { name: 'getNeighbours', args: { regionKeys: ['GBR'] } }, ]); const { state } = await runTurn({ llm: client, preset, state: original, items: original.pending, getNeighbours, }); // the tool was offered and the system prompt advertises it expect(seen.tools.map((t) => t.function.name)).toEqual([GET_NEIGHBOURS_TOOL.function.name]); const system = seen.firstMessages[0] as { role: 'system'; content: string }; expect(system.content).toContain('getNeighbours'); // the user payload carries the player's frontier (DEU: the player's only // controllable border, owned by de) const user = seen.firstMessages[1] as { role: 'user'; content: string }; const payload = JSON.parse(user.content) as { frontier?: string[] }; expect(payload.frontier).toEqual(['DEU']); // the executor the engine built answers from the resolver expect(seen.executorCalls).toHaveLength(1); expect(seen.executorCalls[0].args).toEqual({ regionKeys: ['GBR'] }); expect(seen.executorCalls[0].result).toBe(JSON.stringify({ neighbours: ['DEU'] })); // chat() was never used on the tool path expect(seen.chatCalls).toBe(0); // the contiguous transfer was applied: uk gains DEU, de loses it expect(state.nations.uk.territory).toContain('DEU'); expect(state.nations.de.territory).not.toContain('DEU'); }); it('falls back to plain chat() when the client lacks chatWithTools (no tool; the frontier hint stays in the prompt)', async () => { const original = baseState(); const { client, seen } = toolLlm(validResult, []); delete client.chatWithTools; // simulate a minimal client (chat only) const { state } = await runTurn({ llm: client, preset, state: original, items: original.pending, getNeighbours, }); expect(seen.chatCalls).toBe(1); expect(seen.tools).toEqual([]); // the tool path was never entered const system = seen.firstMessages[0] as { content: string }; expect(system.content).not.toContain('getNeighbours'); const user = seen.firstMessages[1] as { content: string }; const payload = JSON.parse(user.content) as { frontier?: string[] }; // the frontier hint stays (a resolver was given) even without the tool — // it also tells the model which borders are realistically contestable expect(payload.frontier).toEqual(['DEU']); // the canned result still applied (GBR moved uk -> de) expect(state.nations.de.territory).toContain('GBR'); expect(state.nations.uk.territory).not.toContain('GBR'); }); }); describe('deterministic stub (one contiguous conquest per turn, v0.21 #16 P2)', () => { const adjacency: Record = { GBR: ['DEU'], DEU: ['GBR', 'USA'], USA: ['DEU'], }; const getNeighbours = (keys: string[]) => [...new Set(keys.flatMap((k) => adjacency[k] ?? []))] .filter((k) => !keys.includes(k)) .sort(); it('transfers the first frontier region to the player (and its owner loses it)', async () => { const original = baseState(); original.pending = [{ kind: 'action', text: 'March on the border region' }]; const { state } = await runTurn({ llm: makeStubLlmClient(), preset, state: original, items: original.pending, getNeighbours, }); expect(state.nations.uk.territory).toContain('DEU'); // frontier[0] expect(state.nations.de.territory).not.toContain('DEU'); // the rest of the stub behavior is unchanged expect(state.turn).toBe(2); expect(state.date).toBe('1939-09-03'); expect(state.nations.uk.stats.military).toBe(85); // clamp(80 + 5) expect(state.events).toHaveLength(1); }); it('with an empty frontier (no controllable border, like the UK in wwii-1939): no transfer, the turn still advances', async () => { const original = baseState(); original.pending = [{ kind: 'action', text: 'Hold the line' }]; const { state } = await runTurn({ llm: makeStubLlmClient(), preset, state: original, items: original.pending, getNeighbours: () => [], // no borders at all }); expect(state.nations.uk.territory).toEqual(['GBR']); // untouched expect(state.nations.de.territory).toEqual(['DEU']); expect(state.nations.us.territory).toEqual(['USA']); expect(state.turn).toBe(2); expect(state.events).toHaveLength(1); }); }); describe('buildSystemPrompt (tool mode, v0.21 #16 P2)', () => { it('mentions the getNeighbours tool and the contiguity rules only when the tool is sent', () => { const plain = buildSystemPrompt(preset); expect(plain).not.toContain('getNeighbours'); expect(plain).toMatch(/Only change borders when war/i); // the legacy rule stays const withTool = buildSystemPrompt(preset, true); expect(withTool).toContain('getNeighbours'); expect(withTool).toMatch(/contiguous/i); expect(withTool).toMatch(/frontier/i); expect(withTool).not.toMatch(/Only change borders when war/i); }); it('(v0.22 #16 P3) both modes contract the no-man\'s-land field (release + re-claim) and constrain it to owned keys', () => { for (const p of [buildSystemPrompt(preset), buildSystemPrompt(preset, true)]) { // the JSON shape carries the field in both modes expect(p).toMatch(/"unowned": \[""\]/); // the rule explains release (narrated in events) and re-claim (ordinary gain) expect(p).toMatch(/no man's land/i); expect(p).toMatch(/narrate the cause in "events"/); expect(p).toMatch(/re-claims it with a "gain"/i); // the hard constraint: only currently-owned keys may be released expect(p).toMatch(/only region keys that a nation currently owns/); } }); }); describe('isMeaningful', () => { it('is true with an event, false when everything is empty', () => { expect(isMeaningful({ date: 'x', events: [{ nation: 'uk', type: 'military', title: 't', text: 'b', outcome: 'neutral' }], stateChanges: [], relations: [], territoryChanges: [], unowned: [] })).toBe(true); expect(isMeaningful({ date: 'x', events: [], stateChanges: [{ nation: 'uk', stat: 'military', op: 'set', value: 5 }], relations: [], territoryChanges: [], unowned: [] })).toBe(true); expect(isMeaningful({ date: 'x', events: [], stateChanges: [], relations: [], territoryChanges: [], unowned: [] })).toBe(false); }); });