Commit Graph
6 Commits
Author SHA1 Message Date
kamilkrzywda fdf6eb236a feat: sub-region-level territory — ownership, LLM and map at region granularity (v0.19.0)
Move territory from whole-country (ISO_A3) to individual sub-region id
granularity (PR 3 of #16):

- new server/regions.ts (turf-free): loadRegions (boot), expandTerritory
  (game creation), migrateTerritoryToRegions (legacy games on db.load),
  regionNamesFor / regionLabel (LLM prompt), graceful ISO_A3 fallback
- game creation expands each preset nation's ISO_A3 list to its sub-region
  ids; pre-v0.19 saved games migrate transparently on read (idempotent)
- LLM contract: territoryChanges gain/lose sub-region ids (one region at a
  time; gain moves out of the prior owner; lost-without-gainer = unowned);
  user prompt carries a top-level regions reference table
  ({id: 'name (parent)'} over the state's territory ids)
- WorldMap: choropleth fill per sub-region (countries can split between
  nations), ownership via properties.regionId through the shared
  mapFeatureOwner, flash lights exactly the changed features
  (featuresByRegionIds)
- deterministic stub: one region-level move per non-empty round (player
  annexes the lexicographically-first region of the first other nation)
- tests: new server/regions.test.ts (real geo + fallback + seams);
  map/engine tests re-pinned to region ids; scripts/regions.test.ts stays green

Measured full wwii-1939 user prompt (411 regions): ~24.7k chars / ~6.2k
tokens — far under the 80k frontier limit, so the full regions table is
always sent (no frontier-limited mode needed).

Part of #16
2026-10-13 22:07:18 +00:00
kamilkrzywda 06cdbf3d81 Switch map to sub-national regions (v0.12.0)
CI / build + unit + e2e (pull_request) Successful in 1m18s
Part of #16
2026-10-12 01:07:33 +00:00
kamilkrzywda eadae4dc4f map: click a region to switch the dossier to its owner; fix "no owner" (v0.7.0)
CI / build + unit + e2e (pull_request) Successful in 1m58s
2026-10-11 19:22:33 +00:00
kamilkrzywda ef27b59762 0.4.0 — fix queue-add race + per-item remove button (#10, #11) 2026-10-11 16:09:29 +00:00
kamilkrzywda 9bce14254d batched round: queue actions/diplomacy, jump forward commits one turn (v0.2.0)
CI / build + unit + e2e (pull_request) Successful in 1m51s
2026-10-11 14:36:35 +00:00
kamilkrzywdaandOpenCode e2936e85bb History: AI-driven alternate-history simulator
Pax Historia-style sim where the LLM is the world engine.

- React 19 + Vite 6 + Tailwind v4 + shadcn/ui frontend
- Express single-port backend (/api + /sse + built client + SPA fallback)
- SQLite (better-sqlite3) persistence, one row per game
- MapLibre choropleth map (OpenFreeMap dark + ISO_A3 regions)
- Defensive turn loop: strip fences, balanced-{} extract, parse, clamp 0-100,
  retry-once nudge, generic 'unclear' fallback; never crashes on bad output
- 5 seed presets (wwii-1939, coldwar-1955, modern-2025, no-wwii-1940, aegis-2400)
- LLM client over native fetch w/ injectable transport (mesh-bot pattern);
  LLM_STUB=1 deterministic transport for tests/e2e
- Unit (vitest, 19) + deterministic Playwright e2e
- Multi-stage node:22-slim Docker + Traefik (history.dev.kkhost.pl:4321)

Co-Authored-By: OpenCode <opencode@users.noreply.github.com>
2026-10-10 21:20:23 +00:00