Commit Graph
3 Commits
Author SHA1 Message Date
kamilkrzywda 9bce14254d batched round: queue actions/diplomacy, jump forward commits one turn (v0.2.0)
CI / build + unit + e2e (pull_request) Successful in 1m51s
2026-10-11 14:36:35 +00:00
kamilkrzywda 2ed1b15318 Fix save/resume after refresh + map basemap
Map (basemap was rendering black):
- Inline MapLibre style (dark-navy background + subtle OpenFreeMap ne2sr
  raster) instead of the remote "dark" style, whose vector tiles are empty at
  world zoom and gated the choropleth on a remote styledata fetch.
- Explicit prod worker URL (maplibre-gl-worker via ?url) so GeoJSON sources
  process in the production bundle.
- Hardened the choropleth against geo load-order races (empty sources up
  front, ownership stamped once data lands) and bumped fill opacity so the
  vivid per-nation colors are the star on the non-black background.

Save/resume (a refresh used to drop users to the home screen):
- Persist the active game id in localStorage (history.activeGameId) on create
  and resume; clear it when explicitly starting a new game.
- Auto-resume the last game on a page refresh (GET /api/games/:id + /map),
  re-attaching the SSE stream; fall back to home gracefully if it's gone.
- Home screen: prominent "Resume last game" button + a "Saved games" section
  (newest first). New GET /api/games list endpoint.

e2e: two new deterministic tests — auto-resume-on-reload and explicit resume
from the home screen (both under LLM_STUB=1).

Quality gates: typecheck, lint, 21 unit tests, 3 e2e tests — all pass.
2026-10-11 07:18:11 +00:00
kamilkrzywdaandOpenCode e2936e85bb History: AI-driven alternate-history simulator
Pax Historia-style sim where the LLM is the world engine.

- React 19 + Vite 6 + Tailwind v4 + shadcn/ui frontend
- Express single-port backend (/api + /sse + built client + SPA fallback)
- SQLite (better-sqlite3) persistence, one row per game
- MapLibre choropleth map (OpenFreeMap dark + ISO_A3 regions)
- Defensive turn loop: strip fences, balanced-{} extract, parse, clamp 0-100,
  retry-once nudge, generic 'unclear' fallback; never crashes on bad output
- 5 seed presets (wwii-1939, coldwar-1955, modern-2025, no-wwii-1940, aegis-2400)
- LLM client over native fetch w/ injectable transport (mesh-bot pattern);
  LLM_STUB=1 deterministic transport for tests/e2e
- Unit (vitest, 19) + deterministic Playwright e2e
- Multi-stage node:22-slim Docker + Traefik (history.dev.kkhost.pl:4321)

Co-Authored-By: OpenCode <opencode@users.noreply.github.com>
2026-10-10 21:20:23 +00:00